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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 15:01:14 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 17:47:52 +0200 |
| commit | 265bae824f2a56b343de71f9a846b586d2ce4e9a (patch) | |
| tree | e52e42744c45d8dc58ece5a3f8e25f1e2b2ad560 /servers/rendering/renderer_scene_cull.h | |
| parent | 8afd2171d1f767c13a18b478b8fc8e6cb9df2157 (diff) | |
| download | redot-engine-265bae824f2a56b343de71f9a846b586d2ce4e9a.tar.gz | |
Remove unimplemented `Environment.ambient_light_occlusion_color` property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
| -rw-r--r-- | servers/rendering/renderer_scene_cull.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 96fe6ce25c..8fbe9c8b26 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1078,7 +1078,7 @@ public: PASS2(environment_set_bg_color, RID, const Color &) PASS2(environment_set_bg_energy, RID, float) PASS2(environment_set_canvas_max_layer, RID, int) - PASS7(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource, const Color &) + PASS6(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource) PASS6(environment_set_ssr, RID, bool, int, float, float, float) PASS1(environment_set_ssr_roughness_quality, RS::EnvironmentSSRRoughnessQuality) |
