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| author | reduz <reduzio@gmail.com> | 2021-01-24 16:00:20 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-01-24 20:17:28 -0300 |
| commit | a9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (patch) | |
| tree | a171779287d4244f016863f32b5ec3dd106e8d9d /servers/rendering/renderer_scene_cull.h | |
| parent | 6fe342478b7203ca36fdbaa34a31618c5bba42ce (diff) | |
| download | redot-engine-a9beb7aa8c9e81c57ff4c9753c846bf14c5a1620.tar.gz | |
Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
| -rw-r--r-- | servers/rendering/renderer_scene_cull.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index c917e0ba84..2ffaf48675 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -947,7 +947,7 @@ public: #define PASSBASE scene_render - PASS1(directional_shadow_atlas_set_size, int) + PASS2(directional_shadow_atlas_set_size, int, bool) PASS1(gi_probe_set_quality, RS::GIProbeQuality) /* SKY API */ @@ -1030,7 +1030,7 @@ public: /* Shadow Atlas */ PASS0R(RID, shadow_atlas_create) - PASS2(shadow_atlas_set_size, RID, int) + PASS3(shadow_atlas_set_size, RID, int, bool) PASS3(shadow_atlas_set_quadrant_subdivision, RID, int, int) PASS1(set_debug_draw_mode, RS::ViewportDebugDraw) |
