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| author | reduz <reduzio@gmail.com> | 2021-01-22 20:50:24 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-01-24 19:29:07 -0300 |
| commit | 6fe342478b7203ca36fdbaa34a31618c5bba42ce (patch) | |
| tree | 1700367432cda90be825486e7697c1ffe1ec5ed3 /servers/rendering/renderer_scene_render.h | |
| parent | 6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff) | |
| download | redot-engine-6fe342478b7203ca36fdbaa34a31618c5bba42ce.tar.gz | |
Several GI related optimizations and fixes
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll
-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed
-Added a half size GI option.
Diffstat (limited to 'servers/rendering/renderer_scene_render.h')
| -rw-r--r-- | servers/rendering/renderer_scene_render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 85353c400d..5a54441387 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -136,6 +136,7 @@ public: virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; + virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -208,6 +209,7 @@ public: virtual RID render_buffers_create() = 0; virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0; + virtual void gi_set_use_half_resolution(bool p_enable) = 0; virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; virtual bool screen_space_roughness_limiter_is_active() const = 0; |
