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| author | reduz <reduzio@gmail.com> | 2020-12-16 11:07:08 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2020-12-16 14:32:04 -0300 |
| commit | bf77016c8a3cc9a8ff4c57c0fc32a4255006391b (patch) | |
| tree | 0b4a378b86c7a3d6e20534e99460e05384ace298 /servers/rendering/renderer_scene_render.h | |
| parent | c514cc58224e5c973ac8be7bb6db7023d5c25906 (diff) | |
| download | redot-engine-bf77016c8a3cc9a8ff4c57c0fc32a4255006391b.tar.gz | |
Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
Diffstat (limited to 'servers/rendering/renderer_scene_render.h')
| -rw-r--r-- | servers/rendering/renderer_scene_render.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 0aae67fd34..5690988297 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -135,7 +135,7 @@ public: RID skeleton; RID material_override; - RID instance_data; + RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist Transform transform; @@ -149,8 +149,6 @@ public: Vector<RID> reflection_probe_instances; Vector<RID> gi_probe_instances; - Vector<float> blend_values; - RS::ShadowCastingSetting cast_shadows; //fit in 32 bits |
