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authorJe06jm <jeremymoyes3@gmail.com>2021-11-23 14:16:03 -0700
committerJe06jm <jeremymoyes3@gmail.com>2021-11-23 14:16:03 -0700
commit20deb0917d466ca9dd1bf435dfb326c72f73e3c0 (patch)
treeba031db5386d2d86baffc8a7ded444b2ac441a7c /servers/rendering/rendering_device.h
parent5efe80f3085c8c6451363fe4c743bf3d7fc20b6c (diff)
downloadredot-engine-20deb0917d466ca9dd1bf435dfb326c72f73e3c0.tar.gz
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 5eb8f1cead..563a80c12c 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -120,6 +120,7 @@ public:
// features
bool supports_multiview = false; // If true this device supports multiview options
+ bool supports_fsr_half_float = false; // If true this device supports FSR scaling 3D in half float mode, otherwise use the fallback mode
};
typedef String (*ShaderSPIRVGetCacheKeyFunction)(const Capabilities *p_capabilities);