summaryrefslogtreecommitdiffstats
path: root/servers/rendering/rendering_device.h
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2020-04-11 14:43:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-11 19:44:07 -0300
commitd81911490b447541b21305c16d27b078c184f9fe (patch)
tree49cc4038a2a94011cbe5100d142358ddddfa8278 /servers/rendering/rendering_device.h
parentae42cb7b0a41f1248ddef408671961da8a6e9770 (diff)
downloadredot-engine-d81911490b447541b21305c16d27b078c184f9fe.tar.gz
Moved most of the effect code to compute.
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index a639ff3641..393bbc9f2f 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -908,6 +908,7 @@ public:
enum InitialAction {
INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params)
INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
+ INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
INITIAL_ACTION_MAX
};