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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-29 14:44:09 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-08 18:22:10 +0200 |
| commit | 73c6e19acc69b7367c4fa67cd4377e2207faf898 (patch) | |
| tree | 35720ecbf3c231606efecb3c01fc603fb3a193a0 /servers/rendering/rendering_server_default.h | |
| parent | a5a52233bc1327d8943c0a2a3866aa314371edec (diff) | |
| download | redot-engine-73c6e19acc69b7367c4fa67cd4377e2207faf898.tar.gz | |
Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 49ade3c6a1..911d4c463b 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -526,7 +526,7 @@ public: FUNCRIDSPLIT(viewport) FUNC2(viewport_set_use_xr, RID, bool) - FUNC2(viewport_set_scale_3d, RID, ViewportScale3D) + FUNC2(viewport_set_scale_3d, RID, float) FUNC3(viewport_set_size, RID, int, int) FUNC2(viewport_set_active, RID, bool) |
