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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-29 14:44:09 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-08 18:22:10 +0200
commit73c6e19acc69b7367c4fa67cd4377e2207faf898 (patch)
tree35720ecbf3c231606efecb3c01fc603fb3a193a0 /servers/rendering/rendering_server_default.h
parenta5a52233bc1327d8943c0a2a3866aa314371edec (diff)
downloadredot-engine-73c6e19acc69b7367c4fa67cd4377e2207faf898.tar.gz
Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 49ade3c6a1..911d4c463b 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -526,7 +526,7 @@ public:
FUNCRIDSPLIT(viewport)
FUNC2(viewport_set_use_xr, RID, bool)
- FUNC2(viewport_set_scale_3d, RID, ViewportScale3D)
+ FUNC2(viewport_set_scale_3d, RID, float)
FUNC3(viewport_set_size, RID, int, int)
FUNC2(viewport_set_active, RID, bool)