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| author | reduz <reduzio@gmail.com> | 2021-06-29 22:55:11 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-06-30 14:14:41 -0300 |
| commit | 85cf99f28e93556f1298a5136254253f9da82b9a (patch) | |
| tree | d38bc6dde1d41417149a8b37111abcba1e6dc4af /servers/rendering/rendering_server_default.h | |
| parent | bcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff) | |
| download | redot-engine-85cf99f28e93556f1298a5136254253f9da82b9a.tar.gz | |
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 19 |
1 files changed, 3 insertions, 16 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index b9afeafbab..22c1f6d909 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -290,7 +290,9 @@ public: FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode) FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID) - FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &) + FUNC4(mesh_surface_update_vertex_region, RID, int, int, const Vector<uint8_t> &) + FUNC4(mesh_surface_update_attribute_region, RID, int, int, const Vector<uint8_t> &) + FUNC4(mesh_surface_update_skin_region, RID, int, int, const Vector<uint8_t> &) FUNC3(mesh_surface_set_material, RID, int, RID) FUNC2RC(RID, mesh_surface_get_material, RID, int) @@ -333,21 +335,6 @@ public: FUNC2(multimesh_set_visible_instances, RID, int) FUNC1RC(int, multimesh_get_visible_instances, RID) - /* IMMEDIATE API */ - - FUNCRIDSPLIT(immediate) - FUNC3(immediate_begin, RID, PrimitiveType, RID) - FUNC2(immediate_vertex, RID, const Vector3 &) - FUNC2(immediate_normal, RID, const Vector3 &) - FUNC2(immediate_tangent, RID, const Plane &) - FUNC2(immediate_color, RID, const Color &) - FUNC2(immediate_uv, RID, const Vector2 &) - FUNC2(immediate_uv2, RID, const Vector2 &) - FUNC1(immediate_end, RID) - FUNC1(immediate_clear, RID) - FUNC2(immediate_set_material, RID, RID) - FUNC1RC(RID, immediate_get_material, RID) - /* SKELETON API */ FUNCRIDSPLIT(skeleton) |
