diff options
| author | reduz <reduzio@gmail.com> | 2021-07-19 16:41:55 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-07-19 21:51:29 -0300 |
| commit | 9293bc3935c3b87051003dcb8f6902d6f1e9fdbe (patch) | |
| tree | c4f920a780e2590a4f888dfe9a083dea74c0afc3 /servers/rendering/rendering_server_default.h | |
| parent | 855c7c7414a2f29cd420e8dd654a4630226bcd50 (diff) | |
| download | redot-engine-9293bc3935c3b87051003dcb8f6902d6f1e9fdbe.tar.gz | |
Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.
These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 79665dcdd2..282b0564da 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -656,6 +656,8 @@ public: FUNC1(shadows_quality_set, ShadowQuality); FUNC1(directional_shadow_quality_set, ShadowQuality); + FUNC1(decals_set_filter, RS::DecalFilter); + FUNC1(light_projectors_set_filter, RS::LightProjectorFilter); /* SCENARIO API */ |
