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authorreduz <reduzio@gmail.com>2021-07-19 16:41:55 -0300
committerreduz <reduzio@gmail.com>2021-07-19 21:51:29 -0300
commit9293bc3935c3b87051003dcb8f6902d6f1e9fdbe (patch)
treec4f920a780e2590a4f888dfe9a083dea74c0afc3 /servers/rendering/rendering_server_default.h
parent855c7c7414a2f29cd420e8dd654a4630226bcd50 (diff)
downloadredot-engine-9293bc3935c3b87051003dcb8f6902d6f1e9fdbe.tar.gz
Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 79665dcdd2..282b0564da 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -656,6 +656,8 @@ public:
FUNC1(shadows_quality_set, ShadowQuality);
FUNC1(directional_shadow_quality_set, ShadowQuality);
+ FUNC1(decals_set_filter, RS::DecalFilter);
+ FUNC1(light_projectors_set_filter, RS::LightProjectorFilter);
/* SCENARIO API */