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authorRémi Verschelde <rverschelde@gmail.com>2022-05-02 16:28:25 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-02 16:28:25 +0200
commitc273ddc3eefce78f8eed86dbc71fffd1b0443e2a (patch)
treec3f86b1b345720b6e0a56db4fbb75a20a0bf82ee /servers/rendering/shader_compiler.h
parentdd06cb90c541b39de764ac7bbafd61fb2b9abb48 (diff)
downloadredot-engine-c273ddc3eefce78f8eed86dbc71fffd1b0443e2a.tar.gz
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
Diffstat (limited to 'servers/rendering/shader_compiler.h')
-rw-r--r--servers/rendering/shader_compiler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 8f0ee664ac..347ecf2988 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -106,8 +106,8 @@ private:
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
- const ShaderLanguage::ShaderNode *shader;
- const ShaderLanguage::FunctionNode *function;
+ const ShaderLanguage::ShaderNode *shader = nullptr;
+ const ShaderLanguage::FunctionNode *function = nullptr;
StringName current_func_name;
StringName time_name;
Set<StringName> texture_functions;