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authorAaron Franke <arnfranke@yahoo.com>2020-10-17 01:08:21 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-03 07:30:01 -0400
commitde3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch)
tree7cee99845cc6bf2db8a48f7776efb046c7990a67 /servers/rendering/shader_language.cpp
parentb80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff)
downloadredot-engine-de3f6699a5192153e9882a62b58b9ca6cd82ee2d.tar.gz
Rename Transform to Transform3D in core
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 14b21e1f42..519f147ed9 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2941,7 +2941,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
p[2][0] = p_value[8].real;
p[2][1] = p_value[9].real;
p[2][2] = p_value[10].real;
- Transform t = Transform(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
+ Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
value = Variant(t);
break;
}