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author | Rémi Verschelde <remi@verschelde.fr> | 2021-10-28 17:10:52 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-28 17:10:52 +0200 |
commit | f7d852b5322104a90d45ef63c2ee54c937429487 (patch) | |
tree | 88adafe357d9de615c9a89088af86a4fbcb1bd94 /servers/rendering/shader_language.cpp | |
parent | e2deec67b9b3258f1c4fc7ee8c9a375676a0571a (diff) | |
parent | 0ae65472e71324b3bb0fb43038630d31e700e562 (diff) | |
download | redot-engine-f7d852b5322104a90d45ef63c2ee54c937429487.tar.gz |
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 53f2d96f52..4c4fbfb2ed 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3296,16 +3296,16 @@ bool ShaderLanguage::is_float_type(DataType p_type) { } bool ShaderLanguage::is_sampler_type(DataType p_type) { return p_type == TYPE_SAMPLER2D || - p_type == TYPE_ISAMPLER2D || - p_type == TYPE_USAMPLER2D || - p_type == TYPE_SAMPLER2DARRAY || - p_type == TYPE_ISAMPLER2DARRAY || - p_type == TYPE_USAMPLER2DARRAY || - p_type == TYPE_SAMPLER3D || - p_type == TYPE_ISAMPLER3D || - p_type == TYPE_USAMPLER3D || - p_type == TYPE_SAMPLERCUBE || - p_type == TYPE_SAMPLERCUBEARRAY; + p_type == TYPE_ISAMPLER2D || + p_type == TYPE_USAMPLER2D || + p_type == TYPE_SAMPLER2DARRAY || + p_type == TYPE_ISAMPLER2DARRAY || + p_type == TYPE_USAMPLER2DARRAY || + p_type == TYPE_SAMPLER3D || + p_type == TYPE_ISAMPLER3D || + p_type == TYPE_USAMPLER3D || + p_type == TYPE_SAMPLERCUBE || + p_type == TYPE_SAMPLERCUBEARRAY; } Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { @@ -3873,16 +3873,16 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { bool ShaderLanguage::is_control_flow_keyword(String p_keyword) { return p_keyword == "break" || - p_keyword == "case" || - p_keyword == "continue" || - p_keyword == "default" || - p_keyword == "do" || - p_keyword == "else" || - p_keyword == "for" || - p_keyword == "if" || - p_keyword == "return" || - p_keyword == "switch" || - p_keyword == "while"; + p_keyword == "case" || + p_keyword == "continue" || + p_keyword == "default" || + p_keyword == "do" || + p_keyword == "else" || + p_keyword == "for" || + p_keyword == "if" || + p_keyword == "return" || + p_keyword == "switch" || + p_keyword == "while"; } void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) { |