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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2023-09-09 17:04:18 +0200
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2023-09-25 18:45:30 +0200
commitfdd3d36c6d09923f4e458d4526a7b968e7e026d8 (patch)
treed6eb7281c6af0748f77ed81e16d410afcaa9cf9a /servers/rendering/shader_language.cpp
parent82f6e9be5ea06bfef1adb315f15a409939b4a100 (diff)
downloadredot-engine-fdd3d36c6d09923f4e458d4526a7b968e7e026d8.tar.gz
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 1460a91826..56ebc26221 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -5297,7 +5297,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
- ERR_FAIL_COND_V(!base_function, nullptr); //bug, wtf
+ ERR_FAIL_NULL_V(base_function, nullptr); // Bug, wtf.
for (int i = 0; i < call_function->arguments.size(); i++) {
int argidx = i + 1;
@@ -5729,7 +5729,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
- ERR_FAIL_COND_V(!expr, nullptr);
+ ERR_FAIL_NULL_V(expr, nullptr);
/* OK now see what's NEXT to the operator.. */