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authorreduz <reduzio@gmail.com>2021-01-17 13:25:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2021-01-19 23:31:06 +0100
commit099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (patch)
treedea148899efa156adf4c7b9ff32464871cef4253 /servers/rendering_server.cpp
parent7008e3c6eafa374e5d64ee7867608abe696698c2 (diff)
downloadredot-engine-099dee35f47db3e293cb8e60287ffe6a44f3d5d4.tar.gz
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index b87171dc5e..23716263b5 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2389,6 +2389,9 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
+
+ GLOBAL_DEF("rendering/cluster_builder/max_clustered_elements", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
}
RenderingServer::~RenderingServer() {