diff options
| author | reduz <reduzio@gmail.com> | 2021-01-17 13:25:38 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2021-01-19 23:31:06 +0100 |
| commit | 099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (patch) | |
| tree | dea148899efa156adf4c7b9ff32464871cef4253 /servers/rendering_server.cpp | |
| parent | 7008e3c6eafa374e5d64ee7867608abe696698c2 (diff) | |
| download | redot-engine-099dee35f47db3e293cb8e60287ffe6a44f3d5d4.tar.gz | |
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
Diffstat (limited to 'servers/rendering_server.cpp')
| -rw-r--r-- | servers/rendering_server.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index b87171dc5e..23716263b5 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2389,6 +2389,9 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500); ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); + + GLOBAL_DEF("rendering/cluster_builder/max_clustered_elements", 512); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1")); } RenderingServer::~RenderingServer() { |
