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author | clayjohn <claynjohn@gmail.com> | 2023-01-28 20:36:17 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-01-28 20:36:17 -0800 |
commit | 0b28c1f8edf1e5bc812a29096ca8e0903c389458 (patch) | |
tree | e5d7ae660b25a4a1f853fc33b7cee782f6094bdb /servers/rendering_server.cpp | |
parent | 218bef90af2091afde3b1be816c87286c194a2a8 (diff) | |
download | redot-engine-0b28c1f8edf1e5bc812a29096ca8e0903c389458.tar.gz |
Remove cap on number of items drawn in frame in 2D gl_compatibility render
Also clean up some names to make the overall organization more clear
Also remove cap on items per batch
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 4ef562adcb..97907bed48 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2875,7 +2875,7 @@ void RenderingServer::init() { GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048); // Number of commands that can be drawn per frame. - GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"), 16384); + GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384); GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); |