summaryrefslogtreecommitdiffstats
path: root/servers/rendering_server.cpp
diff options
context:
space:
mode:
authorclayjohn <claynjohn@gmail.com>2023-01-28 20:36:17 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-28 20:36:17 -0800
commit0b28c1f8edf1e5bc812a29096ca8e0903c389458 (patch)
treee5d7ae660b25a4a1f853fc33b7cee782f6094bdb /servers/rendering_server.cpp
parent218bef90af2091afde3b1be816c87286c194a2a8 (diff)
downloadredot-engine-0b28c1f8edf1e5bc812a29096ca8e0903c389458.tar.gz
Remove cap on number of items drawn in frame in 2D gl_compatibility render
Also clean up some names to make the overall organization more clear Also remove cap on items per batch
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4ef562adcb..97907bed48 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2875,7 +2875,7 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
// Number of commands that can be drawn per frame.
- GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"), 16384);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);