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authorAaron Franke <arnfranke@yahoo.com>2023-06-12 11:44:40 -0500
committerAaron Franke <arnfranke@yahoo.com>2023-06-12 11:52:02 -0500
commit1e6f30e6bd0749d6e3e8c9f795cd9b9746774103 (patch)
tree3871d3b56ea9ef0e2ef35b1925c64980f5c5ade6 /servers/rendering_server.cpp
parent593d5ca29f32d07a8bf9f3bae5b33e67d0f4218f (diff)
downloadredot-engine-1e6f30e6bd0749d6e3e8c9f795cd9b9746774103.tar.gz
Set both texture format overrides to false by default
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 8152f5679f..a913f82f84 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2870,7 +2870,10 @@ TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() cons
}
void RenderingServer::init() {
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", true);
+ // These are overrides, even if they are false Godot will still
+ // import the texture formats that the host platform needs.
+ // See `const bool can_s3tc_bptc` in the resource importer.
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);