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author | Aaron Franke <arnfranke@yahoo.com> | 2023-06-12 11:44:40 -0500 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2023-06-12 11:52:02 -0500 |
commit | 1e6f30e6bd0749d6e3e8c9f795cd9b9746774103 (patch) | |
tree | 3871d3b56ea9ef0e2ef35b1925c64980f5c5ade6 /servers/rendering_server.cpp | |
parent | 593d5ca29f32d07a8bf9f3bae5b33e67d0f4218f (diff) | |
download | redot-engine-1e6f30e6bd0749d6e3e8c9f795cd9b9746774103.tar.gz |
Set both texture format overrides to false by default
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 8152f5679f..a913f82f84 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2870,7 +2870,10 @@ TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() cons } void RenderingServer::init() { - GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", true); + // These are overrides, even if they are false Godot will still + // import the texture formats that the host platform needs. + // See `const bool can_s3tc_bptc` in the resource importer. + GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false); GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false); GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false); |