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authorkobewi <kobewi4e@gmail.com>2022-12-29 01:24:45 +0100
committerkobewi <kobewi4e@gmail.com>2023-01-21 18:44:42 +0100
commit615c5170345b2b549be6271d11319a10a5ce34bf (patch)
treee8a8011f1c5a166636a9f68b65e108ad7bc878a0 /servers/rendering_server.cpp
parent277d5361df22c4aa18e93354190b7694dfdf6249 (diff)
downloadredot-engine-615c5170345b2b549be6271d11319a10a5ce34bf.tar.gz
Use range iterators in LocalVector loops
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 675db63b9a..4ef562adcb 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2802,9 +2802,7 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry
Vector<Vector3> vertices;
Vector<Vector3> normals;
- for (uint32_t i = 0; i < p_mesh_data.faces.size(); i++) {
- const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
-
+ for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) {
for (uint32_t j = 2; j < f.indices.size(); j++) {
vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
normals.push_back(f.plane.normal);