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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-29 14:44:09 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-08 18:22:10 +0200 |
| commit | 73c6e19acc69b7367c4fa67cd4377e2207faf898 (patch) | |
| tree | 35720ecbf3c231606efecb3c01fc603fb3a193a0 /servers/rendering_server.cpp | |
| parent | a5a52233bc1327d8943c0a2a3866aa314371edec (diff) | |
| download | redot-engine-73c6e19acc69b7367c4fa67cd4377e2207faf898.tar.gz | |
Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
Diffstat (limited to 'servers/rendering_server.cpp')
| -rw-r--r-- | servers/rendering_server.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 93919a5ec6..7e66ddbb0f 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2269,12 +2269,6 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_75_PERCENT); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_50_PERCENT); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_33_PERCENT); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_25_PERCENT); - /* SKY API */ ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create); @@ -2817,11 +2811,11 @@ RenderingServer::RenderingServer() { "rendering/vulkan/rendering/back_end", PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)")); - GLOBAL_DEF("rendering/3d/viewport/scale", 0); + GLOBAL_DEF("rendering/3d/viewport/scale", 1.0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale", - PropertyInfo(Variant::INT, + PropertyInfo(Variant::FLOAT, "rendering/3d/viewport/scale", - PROPERTY_HINT_ENUM, "Disabled,75%,50%,33%,25%")); + PROPERTY_HINT_RANGE, "0.25,2.0,0.01")); GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); |
