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| author | reduz <reduzio@gmail.com> | 2021-02-06 11:51:56 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-02-06 15:08:21 -0300 |
| commit | 8faf23b52b0147eea6903e84973893802d97d339 (patch) | |
| tree | c672077cff56f43a5a318e89be7c2e956de4aa6e /servers/rendering_server.cpp | |
| parent | fa2f7693bb9efc44755b1b693b22ec2788910a0d (diff) | |
| download | redot-engine-8faf23b52b0147eea6903e84973893802d97d339.tar.gz | |
Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
Diffstat (limited to 'servers/rendering_server.cpp')
| -rw-r--r-- | servers/rendering_server.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 7059045a5d..41c88aa3be 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2371,12 +2371,8 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1")); GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128); ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1")); - GLOBAL_DEF("rendering/volumetric_fog/use_filter", 0); + GLOBAL_DEF("rendering/volumetric_fog/use_filter", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)")); - GLOBAL_DEF("rendering/volumetric_fog/directional_shadow_shrink", 512); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1")); - GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1")); GLOBAL_DEF("rendering/spatial_indexer/update_iterations_per_frame", 10); ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1")); |
