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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-06 19:39:19 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-06 19:40:52 +0100
commit91aa7cf1dacefc8f7ac9dff745684ace281d2e71 (patch)
treed84a9d2f6c13bdec7094f1a16f4103e4b836e099 /servers/rendering_server.cpp
parent4651b2ae5ca0ed01fb7ff863fbb2e503bf277c84 (diff)
downloadredot-engine-91aa7cf1dacefc8f7ac9dff745684ace281d2e71.tar.gz
Decrease the default VoxelGI quality to improve performance
On a GeForce GTX 1080 in 2002×1447 resolution, decreasing VoxelGI quality from High to Low quality saves 1.2 ms of GPU time in a medium-sized test scene. This only results in a minor drop in quality.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index cdf7fa530e..519c31fed9 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2861,7 +2861,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
- GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
+ GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);