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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-06 19:39:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-06 19:40:52 +0100 |
commit | 91aa7cf1dacefc8f7ac9dff745684ace281d2e71 (patch) | |
tree | d84a9d2f6c13bdec7094f1a16f4103e4b836e099 /servers/rendering_server.cpp | |
parent | 4651b2ae5ca0ed01fb7ff863fbb2e503bf277c84 (diff) | |
download | redot-engine-91aa7cf1dacefc8f7ac9dff745684ace281d2e71.tar.gz |
Decrease the default VoxelGI quality to improve performance
On a GeForce GTX 1080 in 2002×1447 resolution, decreasing VoxelGI quality
from High to Low quality saves 1.2 ms of GPU time in a medium-sized
test scene. This only results in a minor drop in quality.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index cdf7fa530e..519c31fed9 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2861,7 +2861,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); - GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false); |