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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-09-29 11:15:04 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-09-29 11:30:15 +0200
commitd6d640f15807dfe4447c48772f4418f1374181ac (patch)
treed8518f3feddf839208ccf4e9f548fb4bc3411637 /servers/rendering_server.cpp
parentfe8a58b9d7ca5b85348b3a984eeb16371a097481 (diff)
downloadredot-engine-d6d640f15807dfe4447c48772f4418f1374181ac.tar.gz
Disable `lightmapper_rd` module in non-editor builds (and in Android editor)
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor builds and the Android editor either. There is currently no way to use the lightmapper in a non-editor build anyway, as it doesn't expose any methods (and even if there was, there would be no way to perform UV2 unwrapping in the exported project). This reduces binary size of a stripped Linux x86_64 export template build by ~164 KB. This also moves the PrimitiveMesh texel size project setting so that it's defined when the module is disabled, and adds a property hint to it.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index b7c40600cb..9a3b7b9f3c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2983,6 +2983,7 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
+ GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);