diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-09-27 21:45:13 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-27 21:45:47 -0300 |
commit | 4f39ce32b9195405f934445b20059e86632b47f9 (patch) | |
tree | de2dbfc3697a33735d56989a02997799bf83b45c /servers/visual/shader_language.cpp | |
parent | da144fed4c49133a93b3b83cfc665352c0af351a (diff) | |
download | redot-engine-4f39ce32b9195405f934445b20059e86632b47f9.tar.gz |
Fixes to light shaders, should work now..
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 595decb529..b2a11deea1 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1745,8 +1745,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "textureScreen", TYPE_VEC4, { TYPE_VEC2, TYPE_VOID } }, - { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, |