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authorJuan Linietsky <reduzio@gmail.com>2017-09-27 21:45:13 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-27 21:45:47 -0300
commit4f39ce32b9195405f934445b20059e86632b47f9 (patch)
treede2dbfc3697a33735d56989a02997799bf83b45c /servers/visual/shader_language.cpp
parentda144fed4c49133a93b3b83cfc665352c0af351a (diff)
downloadredot-engine-4f39ce32b9195405f934445b20059e86632b47f9.tar.gz
Fixes to light shaders, should work now..
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 595decb529..b2a11deea1 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1745,8 +1745,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "textureScreen", TYPE_VEC4, { TYPE_VEC2, TYPE_VOID } },
-
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },