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authorHein-Pieter van Braam <hp@tmm.cx>2017-09-01 22:33:39 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-09-02 01:59:26 +0200
commit9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch)
tree7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /servers/visual/shader_language.cpp
parentdac150108ab3c1f41d5fd86cc6853f883064caaf (diff)
downloadredot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 09f8a3775e..c7b537c8ea 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2586,7 +2586,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
bool index_valid = false;
- DataType member_type;
+ DataType member_type = TYPE_VOID;
switch (expr->get_datatype()) {
case TYPE_BVEC2: