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| author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-01 22:33:39 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 01:59:26 +0200 |
| commit | 9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch) | |
| tree | 7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /servers/visual/shader_language.cpp | |
| parent | dac150108ab3c1f41d5fd86cc6853f883064caaf (diff) | |
| download | redot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz | |
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'servers/visual/shader_language.cpp')
| -rw-r--r-- | servers/visual/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 09f8a3775e..c7b537c8ea 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2586,7 +2586,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } bool index_valid = false; - DataType member_type; + DataType member_type = TYPE_VOID; switch (expr->get_datatype()) { case TYPE_BVEC2: |
