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authorRémi Verschelde <rverschelde@gmail.com>2020-01-03 14:17:05 +0100
committerGitHub <noreply@github.com>2020-01-03 14:17:05 +0100
commitfa82664419f644c410980a045839ccbc7f483c22 (patch)
treed6d3f34cb68c0ff56b9dea8989589d27067295f9 /servers/visual/visual_server_canvas.cpp
parentb300411740fec6a761fd238dedbeb1e367945126 (diff)
parent1591677eb8b8a08a8e9c1308b73171f59c24d2b8 (diff)
downloadredot-engine-fa82664419f644c410980a045839ccbc7f483c22.tar.gz
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r--servers/visual/visual_server_canvas.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index d4fba708b1..e07e188ec6 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -778,12 +778,13 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
polygon->indices = indices;
polygon->count = indices.size();
polygon->antialiased = p_antialiased;
+ polygon->antialiasing_use_indices = false;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
}
-void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased) {
+void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -823,6 +824,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
polygon->indices = indices;
polygon->count = count;
polygon->antialiased = p_antialiased;
+ polygon->antialiasing_use_indices = p_antialiasing_use_indices;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);