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authorJuan Linietsky <reduzio@gmail.com>2019-07-29 12:59:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commitc613ead5fa2361296cf8d9a80d4648492ff4e16f (patch)
tree974356b6840ecf764415d43277ef78ad3c6b6373 /servers/visual/visual_server_scene.cpp
parent4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff)
downloadredot-engine-c613ead5fa2361296cf8d9a80d4648492ff4e16f.tar.gz
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r--servers/visual/visual_server_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e2fb0a6351..27632be2b4 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -3511,7 +3511,7 @@ VisualServerScene *VisualServerScene::singleton = NULL;
VisualServerScene::VisualServerScene() {
#ifndef NO_THREADS
- probe_bake_sem = Semaphore::create();
+ probe_bake_sem = SemaphoreOld::create();
probe_bake_mutex = Mutex::create();
probe_bake_thread = Thread::create(_gi_probe_bake_threads, this);
probe_bake_thread_exit = false;