diff options
author | Trashguy <trashguy@gmail.com> | 2024-10-11 12:21:42 -0400 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-13 15:05:24 -0400 |
commit | 9901f655fb46bd345770ad5f4a1638c4051b1816 (patch) | |
tree | bb22b4881145f122568c8f2e51e912078ad1b4fc /servers/xr_server.h | |
parent | 6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff) | |
download | redot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz |
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'servers/xr_server.h')
-rw-r--r-- | servers/xr_server.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/xr_server.h b/servers/xr_server.h index cd9c241bb0..6352cf89ea 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -199,7 +199,7 @@ public: Transform3D get_hmd_transform(); /* - Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. + Interfaces are objects that 'glue' Redot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. */ void add_interface(const Ref<XRInterface> &p_interface); void remove_interface(const Ref<XRInterface> &p_interface); @@ -239,7 +239,7 @@ public: // Many of these interfaces will also do a predictive sync which ensures we run at a steady framerate. void pre_render(); - // End-frame is called right after Godot has finished its rendering bits. + // End-frame is called right after Redot has finished its rendering bits. void end_frame(); XRServer(); |