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| author | AndreaCatania <info@andreacatania.com> | 2017-11-04 20:52:59 +0100 |
|---|---|---|
| committer | AndreaCatania <info@andreacatania.com> | 2017-11-04 20:52:59 +0100 |
| commit | fb4871c919571d719d27738cc4d7db496a575b57 (patch) | |
| tree | a92936591e93d6904dd5bd9b3dab9cd868e0480d /servers | |
| parent | ed047261f06f814eeb88a1f6ee2dd8abd7a14034 (diff) | |
| download | redot-engine-fb4871c919571d719d27738cc4d7db496a575b57.tar.gz | |
Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/physics_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_server.h b/servers/physics_server.h index 09990cd02a..7cccd9b4cb 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -357,7 +357,7 @@ public: BODY_MODE_STATIC, BODY_MODE_KINEMATIC, BODY_MODE_RIGID, - //BODY_MODE_SOFT + BODY_MODE_SOFT, BODY_MODE_CHARACTER }; |
