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author | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-21 09:58:01 +0200 |
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committer | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-22 22:35:42 +0200 |
commit | d1bc88d426b3751a37beb9c81513ccd16c7e2860 (patch) | |
tree | 96b3ab3d650a4910c84523ed0e7e475572ee1cca /tests/test_render.cpp | |
parent | d5f9f58b61c2430ee5fae59a0366581482a3b636 (diff) | |
download | redot-engine-d1bc88d426b3751a37beb9c81513ccd16c7e2860.tar.gz |
Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
Diffstat (limited to 'tests/test_render.cpp')
-rw-r--r-- | tests/test_render.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/test_render.cpp b/tests/test_render.cpp index 72b2840098..9737fd03f3 100644 --- a/tests/test_render.cpp +++ b/tests/test_render.cpp @@ -30,8 +30,8 @@ #include "test_render.h" +#include "core/math/convex_hull.h" #include "core/math/math_funcs.h" -#include "core/math/quick_hull.h" #include "core/os/keyboard.h" #include "core/os/main_loop.h" #include "core/os/os.h" @@ -118,7 +118,7 @@ public: vts.push_back(Vector3(-1, -1, -1)); Geometry3D::MeshData md; - Error err = QuickHull::build(vts, md); + Error err = ConvexHullComputer::convex_hull(vts, md); print_line("ERR: " + itos(err)); test_cube = vs->mesh_create(); vs->mesh_add_surface_from_mesh_data(test_cube, md); |