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| author | reduz <reduzio@gmail.com> | 2021-05-24 21:25:11 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2021-05-31 10:13:09 +0200 |
| commit | 0d2e02945b07073ed8c76ca118e36da825c0c1ec (patch) | |
| tree | afaf6b4d851ff677d604d4014e9dc39db6d18ea0 /thirdparty/README.md | |
| parent | 39df47b88f1ffb9bd8f2f4aab19d6b91b0830523 (diff) | |
| download | redot-engine-0d2e02945b07073ed8c76ca118e36da825c0c1ec.tar.gz | |
Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
Diffstat (limited to 'thirdparty/README.md')
| -rw-r--r-- | thirdparty/README.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index 1500e8d656..03a2ddf5e4 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -469,6 +469,10 @@ Collection of single-file libraries used in Godot components. * Version: git (2f625846a775501fb69456567409a8b12f10ea25, 2012) * License: BSD-3-Clause * Modifications: use `const char*` instead of `char*` for input string +- `smolv.h` + * Upstream: https://github.com/aras-p/smol-v + * Version: git (4b52c165c13763051a18e80ffbc2ee436314ceb2, 2020) + * License: Public Domain or MIT - `stb_rect_pack.h` * Upstream: https://github.com/nothings/stb * Version: 1.00 (2bb4a0accd4003c1db4c24533981e01b1adfd656, 2019) @@ -731,3 +735,4 @@ Files extracted from upstream source: - lib/{common/,compress/,decompress/,zstd.h} - LICENSE + |
