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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /thirdparty/README.md | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) | |
download | redot-engine-33b2070d2e6931566e05bc5daab320493aba3a48.tar.gz |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r-- | thirdparty/README.md | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index c1b230cfb7..a63eca2a2a 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -161,17 +161,6 @@ Files extracted from upstream source: - `docs/{FTL.TXT,LICENSE.TXT}` -## glad - -- Upstream: https://github.com/Dav1dde/glad -- Version: 0.1.33 (2019) -- License: MIT - -The files we package are automatically generated. -See the header of glad.c for instructions on how to generate them for -the GLES version Godot targets. - - ## glslang - Upstream: https://github.com/KhronosGroup/glslang |