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authorArseny Kapoulkine <arseny.kapoulkine@gmail.com>2024-08-16 22:08:21 -0700
committerArseny Kapoulkine <arseny.kapoulkine@gmail.com>2024-08-16 22:44:57 -0700
commit0024cface56be436f6e5cd12d090333e8a6b3ef0 (patch)
tree2cd59dcd52354d3365ffe788f5d3ad2dadb7bfba /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
parent5b6d9a7dd815a3dbd005626710ceb22e4e42ea3e (diff)
downloadredot-engine-0024cface56be436f6e5cd12d090333e8a6b3ef0.tar.gz
Fix double free in FSR2 destructor
Before this change, using FSR2 resulted in the following error when the effect was destroyed: ERROR: Attempted to free invalid ID: 662734928609453 at: _free_internal (servers/rendering/rendering_device.cpp:4957) This happened because ACCUMULATE and ACCUMULATE_SHARPEN passes shared the same shader_version object but had different pipeline IDs. When version_free was called for ACCUMULATE pass, it destroyed pipelines created from that version, including the pipeline for the ACCUMULATE_SHARPEN pass. Using a unique version could work around this problem, but it's easier to rely on version_free destroying the created pipelines through the dependency mechanism.
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
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