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authorreduz <reduzio@gmail.com>2020-12-17 15:56:59 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-12-18 15:48:03 +0100
commitd2302f53d6ad80943e7f4245ac572003f1681d00 (patch)
treef1d46d8194f01e56cd3a4d042b9b33ba728c6f62 /thirdparty/meshoptimizer/meshoptimizer.h
parent36b4e035dc7c410c29cda4446f8daa2e00a31da0 (diff)
downloadredot-engine-d2302f53d6ad80943e7f4245ac572003f1681d00.tar.gz
Implement automatic LOD (Level of Detail)
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
Diffstat (limited to 'thirdparty/meshoptimizer/meshoptimizer.h')
-rw-r--r--thirdparty/meshoptimizer/meshoptimizer.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
index a442d103c8..fde00f9c82 100644
--- a/thirdparty/meshoptimizer/meshoptimizer.h
+++ b/thirdparty/meshoptimizer/meshoptimizer.h
@@ -266,7 +266,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
* destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
*/
-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
+// -- GODOT start --
+//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
+// -- GODOT end --
/**
* Experimental: Mesh simplifier (sloppy)