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authorjfons <joan.fonssanchez@gmail.com>2020-06-06 19:03:16 +0200
committerjfons <joan.fonssanchez@gmail.com>2020-06-06 19:03:16 +0200
commitdd79d1ce7847e7631ac56d28ca018c48bfae5af3 (patch)
tree71ff39b3c4da1710d0eef35b84e00ce8050611a7 /thirdparty/oidn/core/autoencoder.h
parentdc67d0737b86c7a6cab66752b96631c59c703997 (diff)
downloadredot-engine-dd79d1ce7847e7631ac56d28ca018c48bfae5af3.tar.gz
Upgrade OpenImageDenoise to v1.1.0
Upgrade OIDN to 1.1.0, the latest stable version that doesn't need the ISPC compiler. Documented the changes made during the removal of TBB and added a patch file for them.
Diffstat (limited to 'thirdparty/oidn/core/autoencoder.h')
-rw-r--r--thirdparty/oidn/core/autoencoder.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/thirdparty/oidn/core/autoencoder.h b/thirdparty/oidn/core/autoencoder.h
index 97432f2bbd..98b610844e 100644
--- a/thirdparty/oidn/core/autoencoder.h
+++ b/thirdparty/oidn/core/autoencoder.h
@@ -93,14 +93,18 @@ namespace oidn {
// RTFilter - Generic ray tracing denoiser
// --------------------------------------------------------------------------
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
class RTFilter : public AutoencoderFilter
{
public:
explicit RTFilter(const Ref<Device>& device);
};
+// -- GODOT start --
#endif
+// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter - Ray traced lightmap denoiser