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| author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
| commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
| tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /thirdparty/oidn/core/math.h | |
| parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) | |
| download | redot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz | |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'thirdparty/oidn/core/math.h')
| -rw-r--r-- | thirdparty/oidn/core/math.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/thirdparty/oidn/core/math.h b/thirdparty/oidn/core/math.h new file mode 100644 index 0000000000..a844ef0d1d --- /dev/null +++ b/thirdparty/oidn/core/math.h @@ -0,0 +1,78 @@ +// ======================================================================== // +// Copyright 2009-2019 Intel Corporation // +// // +// Licensed under the Apache License, Version 2.0 (the "License"); // +// you may not use this file except in compliance with the License. // +// You may obtain a copy of the License at // +// // +// http://www.apache.org/licenses/LICENSE-2.0 // +// // +// Unless required by applicable law or agreed to in writing, software // +// distributed under the License is distributed on an "AS IS" BASIS, // +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // +// See the License for the specific language governing permissions and // +// limitations under the License. // +// ======================================================================== // + +#pragma once + +#include "common/platform.h" + +namespace oidn { + + constexpr float minVectorLength = 1e-10f; + constexpr float minVectorLengthSqr = minVectorLength * minVectorLength; + + using std::log; + using std::log2; + using std::exp; + using std::exp2; + using std::pow; + using std::isfinite; + using std::isnan; + + __forceinline float sqr(float x) + { + return x * x; + } + + __forceinline float rcp(float x) + { + __m128 r = _mm_rcp_ss(_mm_set_ss(x)); + return _mm_cvtss_f32(_mm_sub_ss(_mm_add_ss(r, r), _mm_mul_ss(_mm_mul_ss(r, r), _mm_set_ss(x)))); + } + + __forceinline float rsqrt(float x) + { + __m128 r = _mm_rsqrt_ss(_mm_set_ss(x)); + return _mm_cvtss_f32(_mm_add_ss(_mm_mul_ss(_mm_set_ss(1.5f), r), + _mm_mul_ss(_mm_mul_ss(_mm_mul_ss(_mm_set_ss(x), _mm_set_ss(-0.5f)), r), _mm_mul_ss(r, r)))); + } + + __forceinline float maxSafe(float value, float minValue) + { + return isfinite(value) ? max(value, minValue) : minValue; + } + + __forceinline float clampSafe(float value, float minValue, float maxValue) + { + return isfinite(value) ? clamp(value, minValue, maxValue) : minValue; + } + + // Returns ceil(a / b) for non-negative integers + template<class Int> + __forceinline constexpr Int ceilDiv(Int a, Int b) + { + //assert(a >= 0); + //assert(b > 0); + return (a + b - 1) / b; + } + + // Returns a rounded up to multiple of b + template<class Int> + __forceinline constexpr Int roundUp(Int a, Int b) + { + return ceilDiv(a, b) * b; + } + +} // namespace oidn |
