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author | Martin Capitanio <capnm@capitanio.org> | 2023-09-29 14:58:36 +0200 |
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committer | Martin Capitanio <capnm@capitanio.org> | 2023-09-29 19:50:19 +0200 |
commit | aab650f2ef97915e22312e5da543e01989bbfd76 (patch) | |
tree | 847d2e5c6033ab1d06122c57beefa6dc6c019aad /thirdparty/thorvg/src/renderer/tvgPicture.h | |
parent | 19890614c6a78ec36030ce65c7da05f07fcdb9ed (diff) | |
download | redot-engine-aab650f2ef97915e22312e5da543e01989bbfd76.tar.gz |
ThorVG: update to v0.11.0 release.
See https://github.com/thorvg/thorvg/releases/tag/v0.11.0
+ Infrastructure
Repository folder structure was make it more intuitive and coherent.
"thorvg/src/lib" -> "thorvg/src/common"
(providing essential common functionalities
used internally among the renderer and sub-modules)
"thorvg/src/lib" -> "thorvg/src/renderer"
(for vector drawing features)
+ SVG related
Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
Diffstat (limited to 'thirdparty/thorvg/src/renderer/tvgPicture.h')
-rw-r--r-- | thirdparty/thorvg/src/renderer/tvgPicture.h | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/thirdparty/thorvg/src/renderer/tvgPicture.h b/thirdparty/thorvg/src/renderer/tvgPicture.h new file mode 100644 index 0000000000..447f56ecb7 --- /dev/null +++ b/thirdparty/thorvg/src/renderer/tvgPicture.h @@ -0,0 +1,311 @@ +/* + * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved. + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _TVG_PICTURE_IMPL_H_ +#define _TVG_PICTURE_IMPL_H_ + +#include <string> +#include "tvgPaint.h" +#include "tvgLoader.h" + +/************************************************************************/ +/* Internal Class Implementation */ +/************************************************************************/ + +struct PictureIterator : Iterator +{ + Paint* paint = nullptr; + Paint* ptr = nullptr; + + PictureIterator(Paint* p) : paint(p) {} + + const Paint* next() override + { + if (!ptr) ptr = paint; + else ptr = nullptr; + return ptr; + } + + uint32_t count() override + { + if (paint) return 1; + else return 0; + } + + void begin() override + { + ptr = nullptr; + } +}; + + +struct Picture::Impl +{ + shared_ptr<LoadModule> loader = nullptr; + + Paint* paint = nullptr; //vector picture uses + Surface* surface = nullptr; //bitmap picture uses + RenderData rd = nullptr; //engine data + float w = 0, h = 0; + RenderMesh rm; //mesh data + Picture* picture = nullptr; + bool resizing = false; + bool needComp = false; //need composition + + Impl(Picture* p) : picture(p) + { + } + + ~Impl() + { + delete(paint); + delete(surface); + } + + bool dispose(RenderMethod& renderer) + { + if (paint) paint->pImpl->dispose(renderer); + else if (surface) renderer.dispose(rd); + rd = nullptr; + return true; + } + + RenderTransform resizeTransform(const RenderTransform* pTransform) + { + //Overriding Transformation by the desired image size + auto sx = w / loader->w; + auto sy = h / loader->h; + auto scale = sx < sy ? sx : sy; + + RenderTransform tmp; + tmp.m = {scale, 0, 0, 0, scale, 0, 0, 0, 1}; + + if (!pTransform) return tmp; + else return RenderTransform(pTransform, &tmp); + } + + bool needComposition(uint8_t opacity) + { + //In this case, paint(scene) would try composition itself. + if (opacity < 255) return false; + + //Composition test + const Paint* target; + auto method = picture->composite(&target); + if (!target || method == tvg::CompositeMethod::ClipPath) return false; + if (target->pImpl->opacity == 255 || target->pImpl->opacity == 0) return false; + + return true; + } + + RenderData update(RenderMethod &renderer, const RenderTransform* pTransform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper) + { + auto flag = load(); + + if (surface) { + auto transform = resizeTransform(pTransform); + rd = renderer.prepare(surface, &rm, rd, &transform, clips, opacity, static_cast<RenderUpdateFlag>(pFlag | flag)); + } else if (paint) { + if (resizing) { + loader->resize(paint, w, h); + resizing = false; + } + needComp = needComposition(opacity) ? true : false; + rd = paint->pImpl->update(renderer, pTransform, clips, opacity, static_cast<RenderUpdateFlag>(pFlag | flag), clipper); + } + return rd; + } + + bool render(RenderMethod &renderer) + { + bool ret = false; + if (surface) return renderer.renderImage(rd); + else if (paint) { + Compositor* cmp = nullptr; + if (needComp) { + cmp = renderer.target(bounds(renderer), renderer.colorSpace()); + renderer.beginComposite(cmp, CompositeMethod::None, 255); + } + ret = paint->pImpl->render(renderer); + if (cmp) renderer.endComposite(cmp); + } + return ret; + } + + bool size(float w, float h) + { + this->w = w; + this->h = h; + resizing = true; + return true; + } + + bool bounds(float* x, float* y, float* w, float* h, bool stroking) + { + if (rm.triangleCnt > 0) { + auto triangles = rm.triangles; + auto min = triangles[0].vertex[0].pt; + auto max = triangles[0].vertex[0].pt; + + for (uint32_t i = 0; i < rm.triangleCnt; ++i) { + if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x; + else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x; + if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y; + else if (triangles[i].vertex[0].pt.y > max.y) max.y = triangles[i].vertex[0].pt.y; + + if (triangles[i].vertex[1].pt.x < min.x) min.x = triangles[i].vertex[1].pt.x; + else if (triangles[i].vertex[1].pt.x > max.x) max.x = triangles[i].vertex[1].pt.x; + if (triangles[i].vertex[1].pt.y < min.y) min.y = triangles[i].vertex[1].pt.y; + else if (triangles[i].vertex[1].pt.y > max.y) max.y = triangles[i].vertex[1].pt.y; + + if (triangles[i].vertex[2].pt.x < min.x) min.x = triangles[i].vertex[2].pt.x; + else if (triangles[i].vertex[2].pt.x > max.x) max.x = triangles[i].vertex[2].pt.x; + if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y; + else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y; + } + if (x) *x = min.x; + if (y) *y = min.y; + if (w) *w = max.x - min.x; + if (h) *h = max.y - min.y; + } else { + if (x) *x = 0; + if (y) *y = 0; + if (w) *w = this->w; + if (h) *h = this->h; + } + return true; + } + + RenderRegion bounds(RenderMethod& renderer) + { + if (rd) return renderer.region(rd); + if (paint) return paint->pImpl->bounds(renderer); + return {0, 0, 0, 0}; + } + + Result load(const string& path) + { + if (paint || surface) return Result::InsufficientCondition; + if (loader) loader->close(); + bool invalid; //Invalid Path + loader = LoaderMgr::loader(path, &invalid); + if (!loader) { + if (invalid) return Result::InvalidArguments; + return Result::NonSupport; + } + if (!loader->read()) return Result::Unknown; + w = loader->w; + h = loader->h; + return Result::Success; + } + + Result load(const char* data, uint32_t size, const string& mimeType, bool copy) + { + if (paint || surface) return Result::InsufficientCondition; + if (loader) loader->close(); + loader = LoaderMgr::loader(data, size, mimeType, copy); + if (!loader) return Result::NonSupport; + if (!loader->read()) return Result::Unknown; + w = loader->w; + h = loader->h; + return Result::Success; + } + + Result load(uint32_t* data, uint32_t w, uint32_t h, bool copy) + { + if (paint || surface) return Result::InsufficientCondition; + if (loader) loader->close(); + loader = LoaderMgr::loader(data, w, h, copy); + if (!loader) return Result::FailedAllocation; + this->w = loader->w; + this->h = loader->h; + return Result::Success; + } + + void mesh(const Polygon* triangles, const uint32_t triangleCnt) + { + if (triangles && triangleCnt > 0) { + this->rm.triangleCnt = triangleCnt; + this->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * triangleCnt); + memcpy(this->rm.triangles, triangles, sizeof(Polygon) * triangleCnt); + } else { + free(this->rm.triangles); + this->rm.triangles = nullptr; + this->rm.triangleCnt = 0; + } + } + + Paint* duplicate() + { + load(); + + auto ret = Picture::gen(); + + auto dup = ret.get()->pImpl; + if (paint) dup->paint = paint->duplicate(); + + dup->loader = loader; + if (surface) { + dup->surface = new Surface; + *dup->surface = *surface; + //TODO: A dupilcation is not a proxy... it needs copy of the pixel data? + dup->surface->owner = false; + } + dup->w = w; + dup->h = h; + dup->resizing = resizing; + + if (rm.triangleCnt > 0) { + dup->rm.triangleCnt = rm.triangleCnt; + dup->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * rm.triangleCnt); + memcpy(dup->rm.triangles, rm.triangles, sizeof(Polygon) * rm.triangleCnt); + } + + return ret.release(); + } + + Iterator* iterator() + { + load(); + return new PictureIterator(paint); + } + + uint32_t* data(uint32_t* w, uint32_t* h) + { + //Try it, If not loaded yet. + load(); + + if (loader) { + if (w) *w = static_cast<uint32_t>(loader->w); + if (h) *h = static_cast<uint32_t>(loader->h); + } else { + if (w) *w = 0; + if (h) *h = 0; + } + if (surface) return surface->buf32; + else return nullptr; + } + + RenderUpdateFlag load(); +}; + +#endif //_TVG_PICTURE_IMPL_H_ |