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author | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
commit | 2ee4ac183babedd679e901b0158f5268556deceb (patch) | |
tree | c0b5215b7ab17186835e1919912fa09de7301bfb /tools/editor/plugins/shader_editor_plugin.cpp | |
parent | c3e1d7b7c788530dc69e973352763a90da05d4e1 (diff) | |
download | redot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz |
Little Bits
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'tools/editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index 73b6265819..17c4291378 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -436,8 +436,10 @@ void ShaderEditor::save_external_data() { void ShaderEditor::apply_shaders() { - if (shader.is_valid()) + if (shader.is_valid()) { shader->set_code(vertex_editor->get_text_edit()->get_text(),fragment_editor->get_text_edit()->get_text(),light_editor->get_text_edit()->get_text(),0,0); + shader->set_edited(true); + } } void ShaderEditor::_close_callback() { |