diff options
Diffstat (limited to '.github/ISSUE_TEMPLATE/bug_report.yml')
| -rw-r--r-- | .github/ISSUE_TEMPLATE/bug_report.yml | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml index 0b4abac1af..1050f259a0 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yml +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -5,9 +5,10 @@ body: - type: markdown attributes: value: | - - Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs. + - When reporting bugs, you'll make our life simpler (and the fix will come sooner) if you follow the guidelines in this template. - Write a descriptive issue title above. - - Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. + - The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them. + - Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate. - Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html). - type: input @@ -24,9 +25,11 @@ body: attributes: label: System information description: | - Specify the OS version, and when relevant hardware information. - For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan). - placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616) + - Specify the OS version, and when relevant hardware information. + - For issues that are likely OS-specific and/or graphics-related, please specify the CPU model and architecture. + - For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan). + - **Bug reports not including the required information may be closed at the maintainers' discretion.** If in doubt, always include all the requested information; it's better to include too much information than not enough information. + placeholder: Windows 10, Intel Core i5-7200U, GLES3, Intel HD Graphics 620 (27.20.100.9616) validations: required: true @@ -52,8 +55,10 @@ body: attributes: label: Minimal reproduction project description: | - A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`). - Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field. - Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.** + - A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`). + - Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field. + - Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.** + - **Note for C# users:** If your issue is *not* Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available. + - **If you've been asked by a maintainer to upload a minimal reproduction project, you *must* do so within 7 days.** Otherwise, your bug report will be closed as it'll be considered too difficult to diagnose. validations: required: true |
