diff options
25 files changed, 536 insertions, 304 deletions
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h index 1502b2807c..83ebdc5a84 100644 --- a/core/math/geometry_2d.h +++ b/core/math/geometry_2d.h @@ -350,6 +350,8 @@ public: return triangles; } + // Assumes cartesian coordinate system with +x to the right, +y up. + // If using screen coordinates (+x to the right, +y down) the result will need to be flipped. static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) { int c = p_polygon.size(); if (c < 3) { diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 4b32acaaa0..bcab80ea94 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1571,9 +1571,6 @@ <member name="Geometry3D" type="Geometry3D" setter="" getter=""> The [Geometry3D] singleton. </member> - <member name="GodotSharp" type="GodotSharp" setter="" getter=""> - The [GodotSharp] singleton. - </member> <member name="IP" type="IP" setter="" getter=""> The [IP] singleton. </member> diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml index dfcf299fe6..f21696d02c 100644 --- a/doc/classes/Geometry2D.xml +++ b/doc/classes/Geometry2D.xml @@ -116,6 +116,7 @@ <param index="0" name="polygon" type="PackedVector2Array" /> <description> Returns [code]true[/code] if [param polygon]'s vertices are ordered in clockwise order, otherwise returns [code]false[/code]. + [b]Note:[/b] Assumes a Cartesian coordinate system where [code]+x[/code] is right and [code]+y[/code] is up. If using screen coordinates ([code]+y[/code] is down), the result will need to be flipped (i.e. a [code]true[/code] result will indicate counter-clockwise). </description> </method> <method name="line_intersects_line"> diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index b58e82b7e7..331dacf6ad 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -344,25 +344,6 @@ void DocTools::merge_from(const DocTools &p_data) { merge_theme_properties(c.theme_properties, cf.theme_properties); merge_operators(c.operators, cf.operators); - -#ifndef MODULE_MONO_ENABLED - // The Mono module defines some properties that we want to keep when - // re-generating docs with a non-Mono build, to prevent pointless diffs - // (and loss of descriptions) depending on the config of the doc writer. - // We use a horrible hack to force keeping the relevant properties, - // hardcoded below. At least it's an ad hoc hack... ¯\_(ツ)_/¯ - // Don't show this to your kids. - if (c.name == "@GlobalScope") { - // Retrieve GodotSharp singleton. - for (int j = 0; j < cf.properties.size(); j++) { - if (cf.properties[j].name == "GodotSharp") { - c.properties.push_back(cf.properties[j]); - c.properties.sort(); - break; - } - } - } -#endif } } diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp index a06dd310ea..fa0dad41dc 100644 --- a/editor/gui/scene_tree_editor.cpp +++ b/editor/gui/scene_tree_editor.cpp @@ -1368,22 +1368,35 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d } bool scene_drop = true; + bool audio_drop = true; for (int i = 0; i < files.size(); i++) { String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]); if (ftype != "PackedScene") { scene_drop = false; - break; + } + if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) { + audio_drop = false; } } if (scene_drop) { tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); - } else { + return true; + } + + if (audio_drop) { if (files.size() > 1) { - return false; + tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN); + } else { + tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); } - tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); + return true; + } + + if (files.size() > 1) { + return false; } + tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); return true; } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index a44430ca7f..2d47887027 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -46,10 +46,12 @@ #include "editor/scene_tree_dock.h" #include "editor/themes/editor_scale.h" #include "editor/themes/editor_theme_manager.h" +#include "scene/2d/audio_stream_player_2d.h" #include "scene/2d/polygon_2d.h" #include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite_2d.h" #include "scene/2d/touch_screen_button.h" +#include "scene/gui/base_button.h" #include "scene/gui/flow_container.h" #include "scene/gui/grid_container.h" #include "scene/gui/separator.h" @@ -966,7 +968,7 @@ void CanvasItemEditor::_add_node_pressed(int p_result) { } } -void CanvasItemEditor::_node_created(Node *p_node) { +void CanvasItemEditor::_adjust_new_node_position(Node *p_node) { if (node_create_position == Point2()) { return; } @@ -5161,7 +5163,7 @@ CanvasItemEditor::CanvasItemEditor() { editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); editor_selection->connect("selection_changed", callable_mp(this, &CanvasItemEditor::_selection_changed)); - SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created)); + SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_adjust_new_node_position)); SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position)); // Add some margin to the sides for better esthetics. @@ -5697,15 +5699,15 @@ CanvasItemEditorPlugin::~CanvasItemEditorPlugin() { } void CanvasItemEditorViewport::_on_mouse_exit() { - if (!selector->is_visible()) { + if (!texture_node_type_selector->is_visible()) { _remove_preview(); } } -void CanvasItemEditorViewport::_on_select_type(Object *selected) { +void CanvasItemEditorViewport::_on_select_texture_node_type(Object *selected) { CheckBox *check = Object::cast_to<CheckBox>(selected); String type = check->get_text(); - selector->set_title(vformat(TTR("Add %s"), type)); + texture_node_type_selector->set_title(vformat(TTR("Add %s"), type)); label->set_text(vformat(TTR("Adding %s..."), type)); } @@ -5717,7 +5719,7 @@ void CanvasItemEditorViewport::_on_change_type_confirmed() { CheckBox *check = Object::cast_to<CheckBox>(button_group->get_pressed_button()); default_texture_node_type = check->get_text(); _perform_drop_data(); - selector->hide(); + texture_node_type_selector->hide(); } void CanvasItemEditorViewport::_on_change_type_closed() { @@ -5728,35 +5730,35 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons bool add_preview = false; for (int i = 0; i < files.size(); i++) { Ref<Resource> res = ResourceLoader::load(files[i]); - ERR_FAIL_COND(res.is_null()); - Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res)); - Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); - if (texture != nullptr || scene != nullptr) { - String desc = TTR("Drag and drop to add as sibling of selected node (except when root is selected).") + - "\n" + TTR("Hold Shift when dropping to add as child of selected node.") + - "\n" + TTR("Hold Alt when dropping to add as child of root node."); - - if (texture != nullptr) { - Sprite2D *sprite = memnew(Sprite2D); - sprite->set_texture(texture); - sprite->set_modulate(Color(1, 1, 1, 0.7f)); - preview_node->add_child(sprite); - label->show(); - label_desc->show(); - desc += "\n" + TTR("Hold Alt + Shift when dropping to add as a different node type."); - label_desc->set_text(desc); - } else { - if (scene.is_valid()) { - Node *instance = scene->instantiate(); - if (instance) { - preview_node->add_child(instance); - label_desc->show(); - label_desc->set_text(desc); - } - } + ERR_CONTINUE(res.is_null()); + + Ref<Texture2D> texture = res; + if (texture.is_valid()) { + Sprite2D *sprite = memnew(Sprite2D); + sprite->set_texture(texture); + sprite->set_modulate(Color(1, 1, 1, 0.7f)); + preview_node->add_child(sprite); + add_preview = true; + } + + Ref<PackedScene> scene = res; + if (scene.is_valid()) { + Node *instance = scene->instantiate(); + if (instance) { + preview_node->add_child(instance); } add_preview = true; } + + Ref<AudioStream> audio = res; + if (audio.is_valid()) { + Sprite2D *sprite = memnew(Sprite2D); + sprite->set_texture(get_editor_theme_icon(SNAME("AudioStreamPlayer2D"))); + sprite->set_modulate(Color(1, 1, 1, 0.7f)); + sprite->set_position(Vector2(0, -sprite->get_texture()->get_size().height) * EDSCALE); + preview_node->add_child(sprite); + add_preview = true; + } } if (add_preview) { @@ -5797,44 +5799,46 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe return false; } -void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) { +void CanvasItemEditorViewport::_create_texture_node(Node *p_parent, Node *p_child, const String &p_path, const Point2 &p_point) { // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. - String name = path.get_file().get_basename(); - child->set_name(Node::adjust_name_casing(name)); + const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename()); + if (!node_name.is_empty()) { + p_child->set_name(node_name); + } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - Ref<Texture2D> texture = ResourceCache::get_ref(path); + Ref<Texture2D> texture = ResourceCache::get_ref(p_path); - if (parent) { - undo_redo->add_do_method(parent, "add_child", child, true); - undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene()); - undo_redo->add_do_reference(child); - undo_redo->add_undo_method(parent, "remove_child", child); + if (p_parent) { + undo_redo->add_do_method(p_parent, "add_child", p_child, true); + undo_redo->add_do_method(p_child, "set_owner", EditorNode::get_singleton()->get_edited_scene()); + undo_redo->add_do_reference(p_child); + undo_redo->add_undo_method(p_parent, "remove_child", p_child); } else { // If no parent is selected, set as root node of the scene. - undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child); - undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene()); - undo_redo->add_do_reference(child); + undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_child); + undo_redo->add_do_method(p_child, "set_owner", EditorNode::get_singleton()->get_edited_scene()); + undo_redo->add_do_reference(p_child); undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); } - if (parent) { - String new_name = parent->validate_child_name(child); + if (p_parent) { + String new_name = p_parent->validate_child_name(p_child); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name); - undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); + undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_child->get_class(), new_name); + undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name)); } - if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) { - undo_redo->add_do_property(child, "texture_normal", texture); + if (Object::cast_to<TouchScreenButton>(p_child) || Object::cast_to<TextureButton>(p_child)) { + undo_redo->add_do_property(p_child, "texture_normal", texture); } else { - undo_redo->add_do_property(child, "texture", texture); + undo_redo->add_do_property(p_child, "texture", texture); } // make visible for certain node type - if (Object::cast_to<Control>(child)) { + if (Object::cast_to<Control>(p_child)) { Size2 texture_size = texture->get_size(); - undo_redo->add_do_property(child, "size", texture_size); - } else if (Object::cast_to<Polygon2D>(child)) { + undo_redo->add_do_property(p_child, "size", texture_size); + } else if (Object::cast_to<Polygon2D>(p_child)) { Size2 texture_size = texture->get_size(); Vector<Vector2> list = { Vector2(0, 0), @@ -5842,7 +5846,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & Vector2(texture_size.width, texture_size.height), Vector2(0, texture_size.height) }; - undo_redo->add_do_property(child, "polygon", list); + undo_redo->add_do_property(p_child, "polygon", list); } // Compute the global position @@ -5850,21 +5854,68 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & Point2 target_position = xform.affine_inverse().xform(p_point); // Adjust position for Control and TouchScreenButton - if (Object::cast_to<Control>(child) || Object::cast_to<TouchScreenButton>(child)) { + if (Object::cast_to<Control>(p_child) || Object::cast_to<TouchScreenButton>(p_child)) { target_position -= texture->get_size() / 2; } - // there's nothing to be used as source position so snapping will work as absolute if enabled + // There's nothing to be used as source position, so snapping will work as absolute if enabled. + target_position = canvas_item_editor->snap_point(target_position); + + CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_parent); + Point2 local_target_pos = parent_ci ? parent_ci->get_global_transform().affine_inverse().xform(target_position) : target_position; + + undo_redo->add_do_method(p_child, "set_position", local_target_pos); +} + +void CanvasItemEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) { + AudioStreamPlayer2D *child = memnew(AudioStreamPlayer2D); + child->set_stream(ResourceCache::get_ref(p_path)); + + // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. + const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename()); + if (!node_name.is_empty()) { + child->set_name(node_name); + } + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + + if (p_parent) { + undo_redo->add_do_method(p_parent, "add_child", child, true); + undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene()); + undo_redo->add_do_reference(child); + undo_redo->add_undo_method(p_parent, "remove_child", child); + } else { // If no parent is selected, set as root node of the scene. + undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child); + undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene()); + undo_redo->add_do_reference(child); + undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); + } + + if (p_parent) { + String new_name = p_parent->validate_child_name(child); + EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); + undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), child->get_class(), new_name); + undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name)); + } + + // Compute the global position + Transform2D xform = canvas_item_editor->get_canvas_transform(); + Point2 target_position = xform.affine_inverse().xform(p_point); + + // There's nothing to be used as source position, so snapping will work as absolute if enabled. target_position = canvas_item_editor->snap_point(target_position); - CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent); + CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_parent); Point2 local_target_pos = parent_ci ? parent_ci->get_global_transform().affine_inverse().xform(target_position) : target_position; undo_redo->add_do_method(child, "set_position", local_target_pos); + + EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); + undo_redo->add_do_method(editor_selection, "add_node", child); } -bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) { - Ref<PackedScene> sdata = ResourceLoader::load(path); +bool CanvasItemEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) { + Ref<PackedScene> sdata = ResourceLoader::load(p_path); if (!sdata.is_valid()) { // invalid scene return false; } @@ -5883,27 +5934,27 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons } } - instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path)); + instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path)); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); - undo_redo->add_do_method(parent, "add_child", instantiated_scene, true); + undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true); undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene); undo_redo->add_do_reference(instantiated_scene); - undo_redo->add_undo_method(parent, "remove_child", instantiated_scene); + undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene); undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene); - String new_name = parent->validate_child_name(instantiated_scene); + String new_name = p_parent->validate_child_name(instantiated_scene); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), path, new_name); - undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name)); + undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(p_parent), p_path, new_name); + undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)) + "/" + new_name)); CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instantiated_scene); if (instance_ci) { Vector2 target_pos = canvas_item_editor->get_canvas_transform().affine_inverse().xform(p_point); target_pos = canvas_item_editor->snap_point(target_pos); - CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent); + CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_parent); if (parent_ci) { target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos); } @@ -5922,12 +5973,8 @@ void CanvasItemEditorViewport::_perform_drop_data() { _remove_preview(); if (!target_node) { - // Without root dropping multiple files is not allowed - if (selected_files.size() > 1) { - accept->set_text(TTR("Cannot instantiate multiple nodes without root.")); - accept->popup_centered(); - return; - } + // Should already be handled by `can_drop_data`. + ERR_FAIL_COND_MSG(selected_files.size() > 1, "Can't instantiate multiple nodes without root."); const String &path = selected_files[0]; Ref<Resource> res = ResourceLoader::load(path); @@ -5973,9 +6020,14 @@ void CanvasItemEditorViewport::_perform_drop_data() { Ref<Texture2D> texture = res; if (texture.is_valid()) { Node *child = Object::cast_to<Node>(ClassDB::instantiate(default_texture_node_type)); - _create_nodes(target_node, child, path, drop_pos); + _create_texture_node(target_node, child, path, drop_pos); undo_redo->add_do_method(editor_selection, "add_node", child); } + + Ref<AudioStream> audio = res; + if (audio.is_valid()) { + _create_audio_node(target_node, path, drop_pos); + } } undo_redo->commit_action(); @@ -5994,71 +6046,108 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian } Vector<String> files = d["files"]; - bool can_instantiate = false; - bool is_cyclical_dep = false; - String error_file; - // Check if at least one of the dragged files is a texture or scene. - for (int i = 0; i < files.size(); i++) { - bool is_scene = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "PackedScene"); - bool is_texture = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Texture2D"); + const Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); + if (!edited_scene && files.size() > 1) { + canvas_item_editor->message = TTR("Can't instantiate multiple nodes without root."); + canvas_item_editor->update_viewport(); + return false; + } + + enum { + SCENE = 1 << 0, + TEXTURE = 1 << 1, + AUDIO = 1 << 2, + }; + int instantiate_type = 0; - if (is_scene || is_texture) { - Ref<Resource> res = ResourceLoader::load(files[i]); - if (res.is_null()) { + for (const String &path : files) { + const String &res_type = ResourceLoader::get_resource_type(path); + String error_message; + + if (ClassDB::is_parent_class(res_type, "PackedScene")) { + Ref<PackedScene> scn = ResourceLoader::load(path); + ERR_CONTINUE(scn.is_null()); + + Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); + if (!instantiated_scene) { continue; } - Ref<PackedScene> scn = res; - if (scn.is_valid()) { - Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); - if (!instantiated_scene) { - continue; - } - - Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); - if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) { - memdelete(instantiated_scene); - can_instantiate = false; - is_cyclical_dep = true; - error_file = files[i].get_file(); - break; - } - memdelete(instantiated_scene); + if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) { + error_message = vformat(TTR("Circular dependency found at %s."), path.get_file()); } - can_instantiate = true; + memdelete(instantiated_scene); + instantiate_type |= SCENE; + } + if (ClassDB::is_parent_class(res_type, "Texture2D")) { + instantiate_type |= TEXTURE; + } + if (ClassDB::is_parent_class(res_type, "AudioStream")) { + instantiate_type |= AUDIO; + } + + if (!error_message.is_empty()) { + // TRANSLATORS: The placeholder is the error message. + canvas_item_editor->message = vformat(TTR("Can't instantiate: %s"), error_message); + canvas_item_editor->update_viewport(); + return false; } } - if (is_cyclical_dep) { - canvas_item_editor->message = vformat(TTR("Can't instantiate: %s."), vformat(TTR("Circular dependency found at %s"), error_file)); - canvas_item_editor->update_viewport(); + if (instantiate_type == 0) { return false; } - if (can_instantiate) { - if (!preview_node->get_parent()) { // create preview only once - _create_preview(files); - } - ERR_FAIL_COND_V(preview_node->get_child_count() == 0, false); - Transform2D trans = canvas_item_editor->get_canvas_transform(); - preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x); + if (!preview_node->get_parent()) { // create preview only once + _create_preview(files); + } + ERR_FAIL_COND_V(preview_node->get_child_count() == 0, false); + + const Transform2D trans = canvas_item_editor->get_canvas_transform(); + preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x); + + if (!edited_scene && instantiate_type & SCENE) { String scene_file_path = preview_node->get_child(0)->get_scene_file_path(); - if (scene_file_path.is_empty() || preview_node->get_tree()->get_edited_scene_root()) { - double snap = EDITOR_GET("interface/inspector/default_float_step"); - int snap_step_decimals = Math::range_step_decimals(snap); + // TRANSLATORS: The placeholder is the file path of the scene being instantiated. + canvas_item_editor->message = vformat(TTR("Creating inherited scene from: %s"), scene_file_path); + } else { + double snap = EDITOR_GET("interface/inspector/default_float_step"); + int snap_step_decimals = Math::range_step_decimals(snap); #define FORMAT(value) (TS->format_number(String::num(value, snap_step_decimals))) - Vector2 preview_node_pos = preview_node->get_global_position(); - canvas_item_editor->message = TTR("Instantiating:") + " (" + FORMAT(preview_node_pos.x) + ", " + FORMAT(preview_node_pos.y) + ") px"; - label->set_text(vformat(TTR("Adding %s..."), default_texture_node_type)); - } else { - canvas_item_editor->message = TTR("Creating inherited scene from: ") + scene_file_path; + Vector2 preview_node_pos = preview_node->get_global_position(); + canvas_item_editor->message = TTR("Instantiating: ") + "(" + FORMAT(preview_node_pos.x) + ", " + FORMAT(preview_node_pos.y) + ") px"; + } + canvas_item_editor->update_viewport(); + + if (instantiate_type & TEXTURE && instantiate_type & AUDIO) { + // TRANSLATORS: The placeholders are the types of nodes being instantiated. + label->set_text(vformat(TTR("Adding %s and %s..."), default_texture_node_type, "AudioStreamPlayer2D")); + } else { + String node_type; + if (instantiate_type & TEXTURE) { + node_type = default_texture_node_type; + } else if (instantiate_type & AUDIO) { + node_type = "AudioStreamPlayer2D"; + } + if (!node_type.is_empty()) { + // TRANSLATORS: The placeholder is the type of node being instantiated. + label->set_text(vformat(TTR("Adding %s..."), node_type)); } + } + label->set_visible(instantiate_type & ~SCENE); - canvas_item_editor->update_viewport(); + String desc = TTR("Drag and drop to add as sibling of selected node (except when root is selected).") + + "\n" + TTR("Hold Shift when dropping to add as child of selected node.") + + "\n" + TTR("Hold Alt when dropping to add as child of root node."); + if (instantiate_type & TEXTURE) { + desc += "\n" + TTR("Hold Alt + Shift when dropping to add as different node type."); } - return can_instantiate; + label_desc->set_text(desc); + label_desc->show(); + + return true; } -void CanvasItemEditorViewport::_show_resource_type_selector() { +void CanvasItemEditorViewport::_show_texture_node_type_selector() { _remove_preview(); List<BaseButton *> btn_list; button_group->get_buttons(&btn_list); @@ -6067,18 +6156,17 @@ void CanvasItemEditorViewport::_show_resource_type_selector() { CheckBox *check = Object::cast_to<CheckBox>(btn); check->set_pressed(check->get_text() == default_texture_node_type); } - selector->set_title(vformat(TTR("Add %s"), default_texture_node_type)); - selector->popup_centered(); + texture_node_type_selector->set_title(vformat(TTR("Add %s"), default_texture_node_type)); + texture_node_type_selector->popup_centered(); } -bool CanvasItemEditorViewport::_only_packed_scenes_selected() const { +bool CanvasItemEditorViewport::_is_any_texture_selected() const { for (int i = 0; i < selected_files.size(); ++i) { - if (ResourceLoader::load(selected_files[i])->get_class() != "PackedScene") { - return false; + if (ClassDB::is_parent_class(ResourceLoader::get_resource_type(selected_files[i]), "Texture2D")) { + return true; } } - - return true; + return false; } void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) { @@ -6115,8 +6203,8 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p drop_pos = p_point; - if (is_alt && is_shift && !_only_packed_scenes_selected()) { - _show_resource_type_selector(); + if (is_alt && is_shift && _is_any_texture_selected()) { + _show_texture_node_type_selector(); } else { _perform_drop_data(); } @@ -6176,19 +6264,19 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_it accept = memnew(AcceptDialog); EditorNode::get_singleton()->get_gui_base()->add_child(accept); - selector = memnew(AcceptDialog); - EditorNode::get_singleton()->get_gui_base()->add_child(selector); - selector->set_title(TTR("Change Default Type")); - selector->connect("confirmed", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_confirmed)); - selector->connect("canceled", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_closed)); + texture_node_type_selector = memnew(AcceptDialog); + EditorNode::get_singleton()->get_gui_base()->add_child(texture_node_type_selector); + texture_node_type_selector->set_title(TTR("Change Default Type")); + texture_node_type_selector->connect("confirmed", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_confirmed)); + texture_node_type_selector->connect("canceled", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_closed)); VBoxContainer *vbc = memnew(VBoxContainer); - selector->add_child(vbc); + texture_node_type_selector->add_child(vbc); vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL); vbc->set_v_size_flags(Control::SIZE_EXPAND_FILL); vbc->set_custom_minimum_size(Size2(240, 260) * EDSCALE); - btn_group = memnew(VBoxContainer); + VBoxContainer *btn_group = memnew(VBoxContainer); vbc->add_child(btn_group); btn_group->set_h_size_flags(SIZE_EXPAND_FILL); @@ -6197,7 +6285,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_it CheckBox *check = memnew(CheckBox); btn_group->add_child(check); check->set_text(texture_node_types[i]); - check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type).bind(check)); + check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_texture_node_type).bind(check)); check->set_button_group(button_group); } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 6d951a77ec..a9de5e9a0b 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -32,10 +32,11 @@ #define CANVAS_ITEM_EDITOR_PLUGIN_H #include "editor/plugins/editor_plugin.h" -#include "scene/gui/base_button.h" #include "scene/gui/box_container.h" class AcceptDialog; +class Button; +class ButtonGroup; class CanvasItemEditorViewport; class ConfirmationDialog; class EditorData; @@ -409,7 +410,7 @@ private: void _selection_result_pressed(int); void _selection_menu_hide(); void _add_node_pressed(int p_result); - void _node_created(Node *p_node); + void _adjust_new_node_position(Node *p_node); void _reset_create_position(); void _update_editor_settings(); bool _is_grid_visible() const; @@ -634,15 +635,13 @@ class CanvasItemEditorViewport : public Control { CanvasItemEditor *canvas_item_editor = nullptr; Control *preview_node = nullptr; AcceptDialog *accept = nullptr; - AcceptDialog *selector = nullptr; - Label *selector_label = nullptr; + AcceptDialog *texture_node_type_selector = nullptr; Label *label = nullptr; Label *label_desc = nullptr; - VBoxContainer *btn_group = nullptr; Ref<ButtonGroup> button_group; void _on_mouse_exit(); - void _on_select_type(Object *selected); + void _on_select_texture_node_type(Object *selected); void _on_change_type_confirmed(); void _on_change_type_closed(); @@ -650,11 +649,12 @@ class CanvasItemEditorViewport : public Control { void _remove_preview(); bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const; - bool _only_packed_scenes_selected() const; - void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point); - bool _create_instance(Node *parent, String &path, const Point2 &p_point); + bool _is_any_texture_selected() const; + void _create_texture_node(Node *p_parent, Node *p_child, const String &p_path, const Point2 &p_point); + void _create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point); + bool _create_instance(Node *p_parent, const String &p_path, const Point2 &p_point); void _perform_drop_data(); - void _show_resource_type_selector(); + void _show_texture_node_type_selector(); void _update_theme(); protected: diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ca7ea821e8..c8b229c62a 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -78,12 +78,14 @@ #include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h" #include "editor/plugins/node_3d_editor_gizmos.h" #include "editor/scene_tree_dock.h" +#include "scene/3d/audio_stream_player_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/decal.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics/collision_shape_3d.h" #include "scene/3d/physics/physics_body_3d.h" +#include "scene/3d/sprite_3d.h" #include "scene/3d/visual_instance_3d.h" #include "scene/3d/world_environment.h" #include "scene/gui/center_container.h" @@ -4192,27 +4194,37 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const { void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const { bool add_preview = false; - for (int i = 0; i < files.size(); i++) { - Ref<Resource> res = ResourceLoader::load(files[i]); + for (const String &path : files) { + Ref<Resource> res = ResourceLoader::load(path); ERR_CONTINUE(res.is_null()); - Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); - Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res)); - if (mesh != nullptr || scene != nullptr) { - if (mesh != nullptr) { - MeshInstance3D *mesh_instance = memnew(MeshInstance3D); - mesh_instance->set_mesh(mesh); - preview_node->add_child(mesh_instance); - } else { - if (scene.is_valid()) { - Node *instance = scene->instantiate(); - if (instance) { - instance = _sanitize_preview_node(instance); - preview_node->add_child(instance); - } - } + + Ref<PackedScene> scene = res; + if (scene.is_valid()) { + Node *instance = scene->instantiate(); + if (instance) { + instance = _sanitize_preview_node(instance); + preview_node->add_child(instance); } add_preview = true; } + + Ref<Mesh> mesh = res; + if (mesh.is_valid()) { + MeshInstance3D *mesh_instance = memnew(MeshInstance3D); + mesh_instance->set_mesh(mesh); + preview_node->add_child(mesh_instance); + add_preview = true; + } + + Ref<AudioStream> audio = res; + if (audio.is_valid()) { + Sprite3D *sprite = memnew(Sprite3D); + sprite->set_texture(get_editor_theme_icon(SNAME("Gizmo3DSamplePlayer"))); + sprite->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED); + sprite->set_pixel_size(0.005); + preview_node->add_child(sprite); + add_preview = true; + } } if (add_preview) { EditorNode::get_singleton()->get_scene_root()->add_child(preview_node); @@ -4346,12 +4358,12 @@ bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_sc return false; } -bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) { - Ref<Resource> res = ResourceLoader::load(path); +bool Node3DEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) { + Ref<Resource> res = ResourceLoader::load(p_path); ERR_FAIL_COND_V(res.is_null(), false); - Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); - Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res)); + Ref<PackedScene> scene = res; + Ref<Mesh> mesh = res; Node *instantiated_scene = nullptr; @@ -4361,8 +4373,10 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po mesh_instance->set_mesh(mesh); // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. - String name = path.get_file().get_basename(); - mesh_instance->set_name(Node::adjust_name_casing(name)); + const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename()); + if (!node_name.is_empty()) { + mesh_instance->set_name(node_name); + } instantiated_scene = mesh_instance; } else { @@ -4386,25 +4400,25 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po } if (scene != nullptr) { - instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path)); + instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path)); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->add_do_method(parent, "add_child", instantiated_scene, true); + undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true); undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_reference(instantiated_scene); - undo_redo->add_undo_method(parent, "remove_child", instantiated_scene); + undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene); undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene); - String new_name = parent->validate_child_name(instantiated_scene); + String new_name = p_parent->validate_child_name(instantiated_scene); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name); - undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); + undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_path, new_name); + undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name)); Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene); if (node3d) { Transform3D parent_tf; - Node3D *parent_node3d = Object::cast_to<Node3D>(parent); + Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent); if (parent_node3d) { parent_tf = parent_node3d->get_global_gizmo_transform(); } @@ -4419,6 +4433,46 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po return true; } +bool Node3DEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) { + Ref<AudioStream> audio = ResourceLoader::load(p_path); + ERR_FAIL_COND_V(audio.is_null(), false); + + AudioStreamPlayer3D *audio_player = memnew(AudioStreamPlayer3D); + audio_player->set_stream(audio); + + // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. + const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename()); + if (!node_name.is_empty()) { + audio_player->set_name(node_name); + } + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->add_do_method(p_parent, "add_child", audio_player, true); + undo_redo->add_do_method(audio_player, "set_owner", EditorNode::get_singleton()->get_edited_scene()); + undo_redo->add_do_reference(audio_player); + undo_redo->add_undo_method(p_parent, "remove_child", audio_player); + undo_redo->add_do_method(editor_selection, "add_node", audio_player); + + const String new_name = p_parent->validate_child_name(audio_player); + EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); + undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), audio_player->get_class(), new_name); + undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name)); + + Transform3D parent_tf; + Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent); + if (parent_node3d) { + parent_tf = parent_node3d->get_global_gizmo_transform(); + } + + Transform3D new_tf = audio_player->get_transform(); + new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + audio_player->get_position()); + new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis; + + undo_redo->add_do_method(audio_player, "set_transform", new_tf); + + return true; +} + void Node3DEditorViewport::_perform_drop_data() { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (spatial_editor->get_preview_material_target().is_valid()) { @@ -4453,11 +4507,18 @@ void Node3DEditorViewport::_perform_drop_data() { if (res.is_null()) { continue; } - Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); - Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res)); - if (mesh != nullptr || scene != nullptr) { - bool success = _create_instance(target_node, path, drop_pos); - if (!success) { + + Ref<PackedScene> scene = res; + Ref<Mesh> mesh = res; + if (mesh.is_valid() || scene.is_valid()) { + if (!_create_instance(target_node, path, drop_pos)) { + error_files.push_back(path.get_file()); + } + } + + Ref<AudioStream> audio = res; + if (audio.is_valid()) { + if (!_create_audio_node(target_node, path, drop_pos)) { error_files.push_back(path.get_file()); } } @@ -4488,12 +4549,14 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant bool is_other_valid = false; // Check if at least one of the dragged files is a mesh, material, texture or scene. for (int i = 0; i < files.size(); i++) { - bool is_scene = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "PackedScene"); - bool is_mesh = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Mesh"); - bool is_material = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Material"); - bool is_texture = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Texture"); - - if (is_mesh || is_scene || is_material || is_texture) { + const String &res_type = ResourceLoader::get_resource_type(files[i]); + bool is_scene = ClassDB::is_parent_class(res_type, "PackedScene"); + bool is_mesh = ClassDB::is_parent_class(res_type, "Mesh"); + bool is_material = ClassDB::is_parent_class(res_type, "Material"); + bool is_texture = ClassDB::is_parent_class(res_type, "Texture"); + bool is_audio = ClassDB::is_parent_class(res_type, "AudioStream"); + + if (is_mesh || is_scene || is_material || is_texture || is_audio) { Ref<Resource> res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; @@ -4502,6 +4565,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant Ref<Mesh> mesh = res; Ref<Material> mat = res; Ref<Texture2D> tex = res; + Ref<AudioStream> audio = res; if (scn.is_valid()) { Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instantiated_scene) { @@ -4537,6 +4601,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant spatial_editor->set_preview_material(new_mat); is_other_valid = true; continue; + } else if (!is_other_valid && audio.is_valid()) { + is_other_valid = true; } else { continue; } diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index a3e1224cb8..4990b11a47 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -443,7 +443,8 @@ private: void _reset_preview_material() const; void _remove_preview_material(); bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const; - bool _create_instance(Node *parent, String &path, const Point2 &p_point); + bool _create_instance(Node *p_parent, const String &p_path, const Point2 &p_point); + bool _create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point); void _perform_drop_data(); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 2d0e5214db..94cbb371af 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -144,7 +144,8 @@ void GenericTilePolygonEditor::_base_control_draw() { } // Draw tile-related things. - Size2 tile_size = tile_set->get_tile_size(); + const Size2 base_tile_size = tile_set->get_tile_size(); + const Size2 tile_size = background_region.size; Transform2D xform; xform.set_origin(base_control->get_size() / 2 + panning); @@ -170,12 +171,16 @@ void GenericTilePolygonEditor::_base_control_draw() { // Draw grid. if (current_snap_option == SNAP_GRID) { - Vector2 spacing = tile_size / snap_subdivision->get_value(); + Vector2 spacing = base_tile_size / snap_subdivision->get_value(); Vector2 offset = -tile_size / 2; + int w = snap_subdivision->get_value() * (tile_size / base_tile_size).x; + int h = snap_subdivision->get_value() * (tile_size / base_tile_size).y; - for (int i = 1; i < snap_subdivision->get_value(); i++) { - base_control->draw_line(Vector2(spacing.x * i, 0) + offset, Vector2(spacing.x * i, tile_size.y) + offset, Color(1, 1, 1, 0.33)); - base_control->draw_line(Vector2(0, spacing.y * i) + offset, Vector2(tile_size.x, spacing.y * i) + offset, Color(1, 1, 1, 0.33)); + for (int y = 1; y < h; y++) { + for (int x = 1; x < w; x++) { + base_control->draw_line(Vector2(spacing.x * x, 0) + offset, Vector2(spacing.x * x, tile_size.y) + offset, Color(1, 1, 1, 0.33)); + base_control->draw_line(Vector2(0, spacing.y * y) + offset, Vector2(tile_size.x, spacing.y * y) + offset, Color(1, 1, 1, 0.33)); + } } } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 53145c3450..66d26c0a6c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -56,6 +56,7 @@ #include "editor/shader_create_dialog.h" #include "editor/themes/editor_scale.h" #include "scene/animation/animation_tree.h" +#include "scene/audio/audio_stream_player.h" #include "scene/gui/check_box.h" #include "scene/property_utils.h" #include "scene/resources/packed_scene.h" @@ -254,8 +255,8 @@ void SceneTreeDock::instantiate_scenes(const Vector<String> &p_files, Node *p_pa _perform_instantiate_scenes(p_files, parent, -1); } -void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos) { - ERR_FAIL_NULL(parent); +void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *p_parent, int p_pos) { + ERR_FAIL_NULL(p_parent); Vector<Node *> instances; @@ -302,25 +303,25 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->create_action(TTR("Instantiate Scene(s)")); + undo_redo->create_action_for_history(TTRN("Instantiate Scene", "Instantiate Scenes", instances.size()), editor_data->get_current_edited_scene_history_id()); + undo_redo->add_do_method(editor_selection, "clear"); for (int i = 0; i < instances.size(); i++) { Node *instantiated_scene = instances[i]; - undo_redo->add_do_method(parent, "add_child", instantiated_scene, true); + undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true); if (p_pos >= 0) { - undo_redo->add_do_method(parent, "move_child", instantiated_scene, p_pos + i); + undo_redo->add_do_method(p_parent, "move_child", instantiated_scene, p_pos + i); } undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene); - undo_redo->add_do_method(editor_selection, "clear"); undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene); undo_redo->add_do_reference(instantiated_scene); - undo_redo->add_undo_method(parent, "remove_child", instantiated_scene); + undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene); - String new_name = parent->validate_child_name(instantiated_scene); + String new_name = p_parent->validate_child_name(instantiated_scene); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), p_files[i], new_name); - undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(new_name))); + undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(p_parent), p_files[i], new_name); + undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name))); } undo_redo->commit_action(); @@ -330,6 +331,75 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N } } +void SceneTreeDock::_perform_create_audio_stream_players(const Vector<String> &p_files, Node *p_parent, int p_pos) { + ERR_FAIL_NULL(p_parent); + + StringName node_type = "AudioStreamPlayer"; + if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { + if (Object::cast_to<Node2D>(p_parent)) { + node_type = "AudioStreamPlayer2D"; + } else if (Object::cast_to<Node3D>(p_parent)) { + node_type = "AudioStreamPlayer3D"; + } + } + + Vector<Node *> nodes; + bool error = false; + + for (const String &path : p_files) { + Ref<AudioStream> stream = ResourceLoader::load(path); + if (stream.is_null()) { + current_option = -1; + accept->set_text(vformat(TTR("Error loading audio stream from %s"), path)); + accept->popup_centered(); + error = true; + break; + } + + Node *player = Object::cast_to<Node>(ClassDB::instantiate(node_type)); + player->set("stream", stream); + + // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others. + const String &node_name = Node::adjust_name_casing(path.get_file().get_basename()); + if (!node_name.is_empty()) { + player->set_name(node_name); + } + + nodes.push_back(player); + } + + if (error) { + for (Node *node : nodes) { + memdelete(node); + } + return; + } + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action_for_history(TTRN("Create AudioStreamPlayer", "Create AudioStreamPlayers", nodes.size()), editor_data->get_current_edited_scene_history_id()); + undo_redo->add_do_method(editor_selection, "clear"); + + for (int i = 0; i < nodes.size(); i++) { + Node *node = nodes[i]; + + undo_redo->add_do_method(p_parent, "add_child", node, true); + if (p_pos >= 0) { + undo_redo->add_do_method(p_parent, "move_child", node, p_pos + i); + } + undo_redo->add_do_method(node, "set_owner", edited_scene); + undo_redo->add_do_method(editor_selection, "add_node", node); + undo_redo->add_do_reference(node); + undo_redo->add_undo_method(p_parent, "remove_child", node); + + String new_name = p_parent->validate_child_name(node); + EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); + undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), node->get_class(), new_name); + undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name))); + } + + undo_redo->commit_action(); +} + void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) { // `move_child` + `get_index` doesn't really work for internal nodes. ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported."); @@ -3196,15 +3266,13 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) { void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to, int p_type) { Node *node = get_node(p_to); ERR_FAIL_NULL(node); + ERR_FAIL_COND(p_files.is_empty()); - if (scene_tree->get_scene_tree()->get_drop_mode_flags() & Tree::DROP_MODE_INBETWEEN) { - // Dropped PackedScene, instance it. - int to_pos = -1; - _normalize_drop(node, to_pos, p_type); - _perform_instantiate_scenes(p_files, node, to_pos); - } else { - const String &res_path = p_files[0]; - StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path); + const String &res_path = p_files[0]; + const StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path); + + // Dropping as property when possible. + if (p_type == 0 && p_files.size() == 1) { List<String> valid_properties; List<PropertyInfo> pinfo; @@ -3238,10 +3306,22 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to, menu_properties->reset_size(); menu_properties->set_position(get_screen_position() + get_local_mouse_position()); menu_properties->popup(); - } else if (!valid_properties.is_empty()) { + return; + } + if (!valid_properties.is_empty()) { _perform_property_drop(node, valid_properties.front()->get(), ResourceLoader::load(res_path)); + return; } } + + // Either instantiate scenes or create AudioStreamPlayers. + int to_pos = -1; + _normalize_drop(node, to_pos, p_type); + if (res_type == "PackedScene") { + _perform_instantiate_scenes(p_files, node, to_pos); + } else { + _perform_create_audio_stream_players(p_files, node, to_pos); + } } void SceneTreeDock::_script_dropped(const String &p_file, NodePath p_to) { diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 21e1b00f93..abef990995 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -272,7 +272,8 @@ class SceneTreeDock : public VBoxContainer { void _filter_option_selected(int option); void _append_filter_options_to(PopupMenu *p_menu, bool p_include_separator = true); - void _perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos); + void _perform_instantiate_scenes(const Vector<String> &p_files, Node *p_parent, int p_pos); + void _perform_create_audio_stream_players(const Vector<String> &p_files, Node *p_parent, int p_pos); void _replace_with_branch_scene(const String &p_file, Node *base); void _remote_tree_selected(); diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index b559ca20b2..7e14259d5a 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -5,7 +5,6 @@ </brief_description> <description> This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds. - See also [GodotSharp]. </description> <tutorials> <link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link> diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml deleted file mode 100644 index 969ca14350..0000000000 --- a/modules/mono/doc_classes/GodotSharp.xml +++ /dev/null @@ -1,20 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> - <brief_description> - Bridge between Godot and the Mono runtime (Mono-enabled builds only). - </brief_description> - <description> - This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds. - See also [CSharpScript]. - </description> - <tutorials> - </tutorials> - <methods> - <method name="is_runtime_initialized"> - <return type="bool" /> - <description> - Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise. - </description> - </method> - </methods> -</class> diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 05dacd28fb..03d8b4eab6 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -143,7 +143,7 @@ bool godot_icall_Internal_IsAssembliesReloadingNeeded() { void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD - mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload); + callable_mp(mono_bind::GodotSharp::get_singleton(), &mono_bind::GodotSharp::reload_assemblies).call_deferred(p_soft_reload); #endif } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs index ab7f8ede44..33f0850a8d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs @@ -318,9 +318,9 @@ namespace Godot Vector3 ofs = _position + halfExtents; return ofs + new Vector3( - dir.X > 0f ? -halfExtents.X : halfExtents.X, - dir.Y > 0f ? -halfExtents.Y : halfExtents.Y, - dir.Z > 0f ? -halfExtents.Z : halfExtents.Z); + dir.X > 0f ? halfExtents.X : -halfExtents.X, + dir.Y > 0f ? halfExtents.Y : -halfExtents.Y, + dir.Z > 0f ? halfExtents.Z : -halfExtents.Z); } /// <summary> diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 0e34616951..48caae8523 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -564,11 +564,7 @@ namespace mono_bind { GodotSharp *GodotSharp::singleton = nullptr; -bool GodotSharp::_is_runtime_initialized() { - return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized(); -} - -void GodotSharp::_reload_assemblies(bool p_soft_reload) { +void GodotSharp::reload_assemblies(bool p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD CRASH_COND(CSharpLanguage::get_singleton() == nullptr); // This method may be called more than once with `call_deferred`, so we need to check @@ -579,11 +575,6 @@ void GodotSharp::_reload_assemblies(bool p_soft_reload) { #endif } -void GodotSharp::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::_is_runtime_initialized); - ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies); -} - GodotSharp::GodotSharp() { singleton = this; } diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 0cb087db57..614bfc63fb 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -167,18 +167,14 @@ namespace mono_bind { class GodotSharp : public Object { GDCLASS(GodotSharp, Object); - friend class GDMono; - - void _reload_assemblies(bool p_soft_reload); - bool _is_runtime_initialized(); - protected: static GodotSharp *singleton; - static void _bind_methods(); public: static GodotSharp *get_singleton() { return singleton; } + void reload_assemblies(bool p_soft_reload); + GodotSharp(); ~GodotSharp(); }; diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index beaa50ecb2..4d5426d96f 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -49,9 +49,6 @@ void initialize_mono_module(ModuleInitializationLevel p_level) { _godotsharp = memnew(mono_bind::GodotSharp); - GDREGISTER_CLASS(mono_bind::GodotSharp); - Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", mono_bind::GodotSharp::get_singleton())); - script_language_cs = memnew(CSharpLanguage); script_language_cs->set_language_index(ScriptServer::get_language_count()); ScriptServer::register_language(script_language_cs); diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt index 89fbb9f580..cfbbcf7d0e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt @@ -61,6 +61,9 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi private var contextClickInProgress = false private var pointerCaptureInProgress = false + private var lastDragX: Float = 0.0f + private var lastDragY: Float = 0.0f + override fun onDown(event: MotionEvent): Boolean { GodotInputHandler.handleMotionEvent(event.source, MotionEvent.ACTION_DOWN, event.buttonState, event.x, event.y, nextDownIsDoubleTap) nextDownIsDoubleTap = false @@ -165,6 +168,8 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi pointerCaptureInProgress = false dragInProgress = false contextClickInProgress = false + lastDragX = 0.0f + lastDragY = 0.0f return true } @@ -189,6 +194,17 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi sourceMouseRelative ) return true + } else if (!scaleInProgress) { + // The 'onScroll' event is triggered with a long delay. + // Force the 'InputEventScreenDrag' event earlier here. + // We don't toggle 'dragInProgress' here so that the scaling logic can override the drag operation if needed. + // Once the 'onScroll' event kicks-in, 'dragInProgress' will be properly set. + if (lastDragX != event.getX(0) || lastDragY != event.getY(0)) { + lastDragX = event.getX(0) + lastDragY = event.getY(0) + GodotInputHandler.handleMotionEvent(event) + return true + } } return false } @@ -216,7 +232,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi distanceY: Float ): Boolean { if (scaleInProgress) { - if (dragInProgress) { + if (dragInProgress || lastDragX != 0.0f || lastDragY != 0.0f) { if (originEvent != null) { // Cancel the drag GodotInputHandler.handleMotionEvent( @@ -228,6 +244,8 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi ) } dragInProgress = false + lastDragX = 0.0f + lastDragY = 0.0f } } @@ -235,8 +253,10 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi val y = terminusEvent.y if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress && !dragInProgress) { GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f) - } else if (!scaleInProgress){ + } else if (!scaleInProgress) { dragInProgress = true + lastDragX = terminusEvent.getX(0) + lastDragY = terminusEvent.getY(0) GodotInputHandler.handleMotionEvent(terminusEvent) } return true diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp index 6fc33afe99..6c54faa13a 100644 --- a/platform/windows/windows_terminal_logger.cpp +++ b/platform/windows/windows_terminal_logger.cpp @@ -42,20 +42,30 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er return; } - const unsigned int BUFFER_SIZE = 16384; - char buf[BUFFER_SIZE + 1]; // +1 for the terminating character - int len = vsnprintf(buf, BUFFER_SIZE, p_format, p_list); - if (len <= 0) { - return; + const int static_buffer_size = 1024; + char static_buf[static_buffer_size]; + char *buf = static_buf; + va_list list_copy; + va_copy(list_copy, p_list); + int len = vsnprintf(buf, static_buffer_size, p_format, p_list); + if (len >= static_buffer_size) { + buf = (char *)memalloc(len + 1); + len = vsnprintf(buf, len + 1, p_format, list_copy); + } + va_end(list_copy); + + String str_buf = String::utf8(buf, len).replace("\r\n", "\n").replace("\n", "\r\n"); + if (len >= static_buffer_size) { + memfree(buf); } - if ((unsigned int)len >= BUFFER_SIZE) { - len = BUFFER_SIZE; // Output is too big, will be truncated + CharString cstr_buf = str_buf.utf8(); + if (cstr_buf.length() == 0) { + return; } - buf[len] = 0; DWORD written = 0; HANDLE h = p_err ? GetStdHandle(STD_ERROR_HANDLE) : GetStdHandle(STD_OUTPUT_HANDLE); - WriteFile(h, &buf[0], len, &written, nullptr); + WriteFile(h, cstr_buf.ptr(), cstr_buf.length(), &written, nullptr); #ifdef DEBUG_ENABLED FlushFileBuffers(h); diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index 03fd7364c0..fe51171744 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -603,6 +603,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid()); rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index)); + rs->canvas_light_occluder_set_as_sdf_collision(occluder, tile_set->get_occlusion_layer_sdf_collision(occlusion_layer_index)); } else { // Clear occluder. if (occluder.is_valid()) { diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 498e101b3c..a4804e928a 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -847,12 +847,13 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { ERR_FAIL_INDEX(p_bone_idx, bone_size); Bone *bonesptr = bones.ptrw(); - List<int> bones_to_process = List<int>(); + thread_local LocalVector<int> bones_to_process; + bones_to_process.clear(); bones_to_process.push_back(p_bone_idx); - while (bones_to_process.size() > 0) { - int current_bone_idx = bones_to_process.front()->get(); - bones_to_process.erase(current_bone_idx); + uint32_t index = 0; + while (index < bones_to_process.size()) { + int current_bone_idx = bones_to_process[index]; Bone &b = bonesptr[current_bone_idx]; bool bone_enabled = b.enabled && !show_rest_only; @@ -905,6 +906,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { for (int i = 0; i < child_bone_size; i++) { bones_to_process.push_back(b.child_bones[i]); } + + index++; } } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 8267e958b4..dfe5bd4a47 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -173,7 +173,7 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr } } #ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && !class_doc.name.is_empty() && p_params) { + if (EditorHelp::get_doc_data() != nullptr && Engine::get_singleton()->is_editor_hint() && !class_doc.name.is_empty() && p_params) { EditorHelp::get_doc_data()->add_doc(class_doc); } #endif diff --git a/servers/rendering/rendering_light_culler.h b/servers/rendering/rendering_light_culler.h index 0bf975430b..b0437d2310 100644 --- a/servers/rendering/rendering_light_culler.h +++ b/servers/rendering/rendering_light_culler.h @@ -181,14 +181,14 @@ private: } // Prevent divide by zero. - if (lc > 0.00001f) { + if (lc > 0.001f) { // If the summed length of the smaller two // sides is close to the length of the longest side, // the points are colinear, and the triangle is near degenerate. float ld = ((la + lb) - lc) / lc; // ld will be close to zero for colinear tris. - return ld < 0.00001f; + return ld < 0.001f; } // Don't create planes from tiny triangles, |
