diff options
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 3 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 27 | ||||
-rw-r--r-- | main/main.cpp | 2 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 2 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/rasterizer_rd/shader_compiler_rd.cpp | 3 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 24 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 1 |
9 files changed, 53 insertions, 13 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 2e36de5c79..a5e85424b7 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -247,6 +247,9 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri for (int i = 0; i < fnode->arguments.size(); i++) { if (i > 0) header += ", "; + if (fnode->arguments[i].is_const) { + header += "const "; + } if (fnode->arguments[i].type == SL::TYPE_STRUCT) { header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); } else { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 04ac809d03..9831f1bd31 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -741,17 +741,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { _delete_confirm(); } else { - if (remove_list.size() >= 2) { - delete_dialog->set_text(vformat(TTR("Delete %d nodes?"), remove_list.size())); - } else if (remove_list.size() == 1 && remove_list[0] == editor_data->get_edited_scene_root()) { - delete_dialog->set_text(vformat(TTR("Delete the root node \"%s\"?"), remove_list[0]->get_name())); - } else if (remove_list.size() == 1 && remove_list[0]->get_filename() == "" && remove_list[0]->get_child_count() >= 1) { - // Display this message only for non-instanced scenes - delete_dialog->set_text(vformat(TTR("Delete node \"%s\" and its children?"), remove_list[0]->get_name())); + String msg; + if (remove_list.size() > 1) { + bool any_children = false; + for (int i = 0; !any_children && i < remove_list.size(); i++) { + any_children = remove_list[i]->get_child_count() > 0; + } + + msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size()); } else { - delete_dialog->set_text(vformat(TTR("Delete node \"%s\"?"), remove_list[0]->get_name())); + Node *node = remove_list[0]; + if (node == editor_data->get_edited_scene_root()) { + msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name()); + } else if (node->get_filename() == "" && node->get_child_count() > 0) { + // Display this message only for non-instanced scenes + msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name()); + } else { + msg = vformat(TTR("Delete node \"%s\"?"), node->get_name()); + } } + delete_dialog->set_text(msg); + // Resize the dialog to its minimum size. // This prevents the dialog from being too wide after displaying // a deletion confirmation for a node with a long name. diff --git a/main/main.cpp b/main/main.cpp index 0cccccdab3..79c8fe532d 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1620,7 +1620,7 @@ bool Main::start() { { DirAccessRef da = DirAccess::open(doc_tool); - ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory."); + ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path."); } #ifndef MODULE_MONO_ENABLED diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs index ae05710f4f..b30c857c64 100644 --- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs +++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs @@ -10,7 +10,7 @@ namespace GodotTools public override void _Notification(int what) { - if (what == Node.NotificationWmFocusIn) + if (what == Node.NotificationWmWindowFocusIn) { RestartTimer(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 7b9db7c081..34161a9e80 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3410,7 +3410,7 @@ void Tree::scroll_to_item(TreeItem *p_item) { const Rect2 r = get_item_rect(p_item); - if (r.position.y < v_scroll->get_value()) { + if (r.position.y <= v_scroll->get_value()) { v_scroll->set_value(r.position.y); } else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) { v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 854a9ee9da..c003a99a2b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1007,7 +1007,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey); ADD_GROUP("Tonemap", "tonemap_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white"); ADD_GROUP("Auto Exposure", "auto_exposure_"); diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp index 79bb990649..1820c39c5a 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp @@ -399,6 +399,9 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S if (i > 0) { header += ", "; } + if (fnode->arguments[i].is_const) { + header += "const "; + } if (fnode->arguments[i].type == SL::TYPE_STRUCT) { header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); } else { diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 809b03520b..a6a17869b3 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -982,6 +982,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea if (r_struct_name) { *r_struct_name = function->arguments[i].type_str; } + if (r_is_const) { + *r_is_const = function->arguments[i].is_const; + } return true; } } @@ -3553,7 +3556,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons for (int i = 0; i < call_function->arguments.size(); i++) { int argidx = i + 1; if (argidx < func->arguments.size()) { - if (call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) { + if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) { bool error = false; Node *n = func->arguments[argidx]; if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) { @@ -6780,15 +6783,29 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct break; } + bool is_const = false; + if (tk.type == TK_CONST) { + is_const = true; + tk = _get_token(); + } + ArgumentQualifier qualifier = ARGUMENT_QUALIFIER_IN; if (tk.type == TK_ARG_IN) { qualifier = ARGUMENT_QUALIFIER_IN; tk = _get_token(); } else if (tk.type == TK_ARG_OUT) { + if (is_const) { + _set_error("'out' qualifier cannot be used within a function parameter declared with 'const'."); + return ERR_PARSE_ERROR; + } qualifier = ARGUMENT_QUALIFIER_OUT; tk = _get_token(); } else if (tk.type == TK_ARG_INOUT) { + if (is_const) { + _set_error("'inout' qualifier cannot be used within a function parameter declared with 'const'."); + return ERR_PARSE_ERROR; + } qualifier = ARGUMENT_QUALIFIER_INOUT; tk = _get_token(); } @@ -6877,6 +6894,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct arg.tex_builtin_check = false; arg.tex_argument_filter = FILTER_DEFAULT; arg.tex_argument_repeat = REPEAT_DEFAULT; + arg.is_const = is_const; func_node->arguments.push_back(arg); @@ -7273,6 +7291,10 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += CharType(0xFFFF); } + if (shader->functions[i].function->arguments[j].is_const) { + calltip += "const "; + } + if (shader->functions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) { if (shader->functions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) { calltip += "out "; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index bc8f03774a..faf06a9a85 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -554,6 +554,7 @@ public: TextureRepeat tex_argument_repeat; bool tex_builtin_check; StringName tex_builtin; + bool is_const; Map<StringName, Set<int>> tex_argument_connect; }; |