diff options
-rw-r--r-- | scene/gui/color_picker.cpp | 31 | ||||
-rw-r--r-- | scene/resources/material.cpp | 18 |
2 files changed, 29 insertions, 20 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 1a9ad23434..78524a856a 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -115,19 +115,22 @@ void ColorPicker::_update_controls() { if (raw_mode_enabled) { for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>()); - scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>()); - scroll[i]->add_theme_style_override("slider", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>()); + scroll[i]->remove_theme_icon_override("grabber"); + scroll[i]->remove_theme_icon_override("grabber_highlight"); + scroll[i]->remove_theme_style_override("slider"); + scroll[i]->remove_theme_style_override("grabber_area"); + scroll[i]->remove_theme_style_override("grabber_area_highlight"); } } else { - for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty)); + Ref<Texture2D> bar_arrow = get_theme_icon("bar_arrow"); + + for (int i = 0; i < 4; i++) { + scroll[i]->add_theme_icon_override("grabber", bar_arrow); + scroll[i]->add_theme_icon_override("grabber_highlight", bar_arrow); + scroll[i]->add_theme_style_override("slider", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area_highlight", style_box_empty); } } @@ -887,12 +890,8 @@ ColorPicker::ColorPicker() : vbr->add_child(hbc); } + labels[3]->set_text("A"); - scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); HBoxContainer *hhb = memnew(HBoxContainer); vbr->add_child(hhb); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 0d02bde90d..5647856736 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -829,16 +829,26 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { + code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; + } else { + code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; + } code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; - code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { + code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; + } else { + code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; + } code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; - code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } |