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-rw-r--r--scene/resources/primitive_meshes.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 8ad9eec25f..bc4c1d8dec 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1478,15 +1478,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_h + 1); j++) {
- float scale = (y - start_pos.y) / size.y;
+ float scale = j / (subdivide_h + 1.0);
float scaled_size_x = size.x * scale;
float start_x = start_pos.x + (1.0 - scale) * size.x * left_to_right;
float offset_front = (1.0 - scale) * onethird * left_to_right;
float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right);
float v = j;
- float v2 = j / (subdivide_h + 1.0);
- v /= (2.0 * (subdivide_h + 1.0));
+ float v2 = scale;
+ v /= 2.0 * (subdivide_h + 1.0);
x = 0.0;
for (i = 0; i <= (subdivide_w + 1); i++) {
@@ -1568,16 +1568,16 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_h + 1); j++) {
- float v = j;
- float v2 = j / (subdivide_h + 1.0);
- v /= (2.0 * (subdivide_h + 1.0));
-
float left, right;
- float scale = (y - start_pos.y) / size.y;
+ float scale = j / (subdivide_h + 1.0);
left = start_pos.x + (size.x * (1.0 - scale) * left_to_right);
right = left + (size.x * scale);
+ float v = j;
+ float v2 = scale;
+ v /= 2.0 * (subdivide_h + 1.0);
+
z = start_pos.z;
for (i = 0; i <= (subdivide_d + 1); i++) {
float u = i;