diff options
| -rw-r--r-- | doc/classes/Dictionary.xml | 36 | ||||
| -rw-r--r-- | doc/classes/Time.xml | 4 | ||||
| -rw-r--r-- | editor/filesystem_dock.cpp | 4 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl | 2 |
4 files changed, 43 insertions, 3 deletions
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index b39c5c9699..955d80fcb7 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -294,6 +294,42 @@ <param index="1" name="overwrite" type="bool" default="false" /> <description> Adds entries from [param dictionary] to this dictionary. By default, duplicate keys are not copied over, unless [param overwrite] is [code]true[/code]. + [codeblocks] + [gdscript] + var dict = { "item": "sword", "quantity": 2 } + var other_dict = { "quantity": 15, "color": "silver" } + + # Overwriting of existing keys is disabled by default. + dict.merge(other_dict) + print(dict) # { "item": "sword", "quantity": 2, "color": "silver" } + + # With overwriting of existing keys enabled. + dict.merge(other_dict, true) + print(dict) # { "item": "sword", "quantity": 15, "color": "silver" } + [/gdscript] + [csharp] + var dict = new Godot.Collections.Dictionary + { + ["item"] = "sword", + ["quantity"] = 2, + }; + + var otherDict = new Godot.Collections.Dictionary + { + ["quantity"] = 15, + ["color"] = "silver", + }; + + // Overwriting of existing keys is disabled by default. + dict.Merge(otherDict); + GD.Print(dict); // { "item": "sword", "quantity": 2, "color": "silver" } + + // With overwriting of existing keys enabled. + dict.Merge(otherDict, true); + GD.Print(dict); // { "item": "sword", "quantity": 15, "color": "silver" } + [/csharp] + [/codeblocks] + [b]Note:[/b] [method merge] is [i]not[/i] recursive. Nested dictionaries are considered as keys that can be overwritten or not depending on the value of [param overwrite], but they will never be merged together. </description> </method> <method name="size" qualifiers="const"> diff --git a/doc/classes/Time.xml b/doc/classes/Time.xml index 9dc567562a..0313381ff0 100644 --- a/doc/classes/Time.xml +++ b/doc/classes/Time.xml @@ -152,7 +152,9 @@ <method name="get_time_zone_from_system" qualifiers="const"> <return type="Dictionary" /> <description> - Returns the current time zone as a dictionary of keys: [code]bias[/code] and [code]name[/code]. The [code]bias[/code] value is the offset from UTC in minutes, since not all time zones are multiples of an hour from UTC. + Returns the current time zone as a dictionary of keys: [code]bias[/code] and [code]name[/code]. + - [code]bias[/code] is the offset from UTC in minutes, since not all time zones are multiples of an hour from UTC. + - [code]name[/code] is localized according to the current user default UI language. </description> </method> <method name="get_unix_time_from_datetime_dict" qualifiers="const"> diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index ea043b42d1..0aa8ef66e7 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1790,7 +1790,9 @@ void FileSystemDock::_rename_operation_confirm() { } if (new_exist) { EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists.")); - ti->set_text(col_index, old_name); + if (ti) { + ti->set_text(col_index, old_name); + } return; } diff --git a/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl index 7b3c2f1c3b..6c77ab4a91 100644 --- a/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl @@ -33,7 +33,7 @@ layout(location = 0) out vec2 uv_interp; void main() { vec2 base_arr[3] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 3.0), vec2(3.0, -1.0)); gl_Position = vec4(base_arr[gl_VertexIndex], 0.0, 1.0); - uv_interp = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0; // saturate(x) * 2.0 + uv_interp = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0 * float(params.face_size); // saturate(x) * 2.0 } /* clang-format off */ |
