diff options
-rw-r--r-- | core/math/vector2i.h | 8 | ||||
-rw-r--r-- | core/math/vector3i.h | 11 | ||||
-rw-r--r-- | core/math/vector4i.h | 11 | ||||
-rw-r--r-- | core/variant/variant_call.cpp | 6 | ||||
-rw-r--r-- | doc/classes/Vector2i.xml | 15 | ||||
-rw-r--r-- | doc/classes/Vector3i.xml | 15 | ||||
-rw-r--r-- | doc/classes/Vector4i.xml | 15 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs | 23 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs | 23 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs | 23 | ||||
-rw-r--r-- | tests/core/math/test_vector2i.h | 6 | ||||
-rw-r--r-- | tests/core/math/test_vector3i.h | 6 | ||||
-rw-r--r-- | tests/core/math/test_vector4i.h | 6 |
13 files changed, 168 insertions, 0 deletions
diff --git a/core/math/vector2i.h b/core/math/vector2i.h index e6850347c3..b2c75beb4d 100644 --- a/core/math/vector2i.h +++ b/core/math/vector2i.h @@ -85,6 +85,14 @@ struct _NO_DISCARD_ Vector2i { return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); } + double distance_to(const Vector2i &p_to) const { + return (p_to - *this).length(); + } + + int64_t distance_squared_to(const Vector2i &p_to) const { + return (p_to - *this).length_squared(); + } + Vector2i operator+(const Vector2i &p_v) const; void operator+=(const Vector2i &p_v); Vector2i operator-(const Vector2i &p_v) const; diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 53d3829a99..5a5e9deda8 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -87,6 +87,9 @@ struct _NO_DISCARD_ Vector3i { Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const; Vector3i snapped(const Vector3i &p_step) const; + _FORCE_INLINE_ double distance_to(const Vector3i &p_to) const; + _FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const; + /* Operators */ _FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v); @@ -143,6 +146,14 @@ Vector3i Vector3i::sign() const { return Vector3i(SIGN(x), SIGN(y), SIGN(z)); } +double Vector3i::distance_to(const Vector3i &p_to) const { + return (p_to - *this).length(); +} + +int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const { + return (p_to - *this).length_squared(); +} + /* Operators */ Vector3i &Vector3i::operator+=(const Vector3i &p_v) { diff --git a/core/math/vector4i.h b/core/math/vector4i.h index b815aa8e76..7d85d473d9 100644 --- a/core/math/vector4i.h +++ b/core/math/vector4i.h @@ -84,6 +84,9 @@ struct _NO_DISCARD_ Vector4i { _FORCE_INLINE_ void zero(); + _FORCE_INLINE_ double distance_to(const Vector4i &p_to) const; + _FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const; + _FORCE_INLINE_ Vector4i abs() const; _FORCE_INLINE_ Vector4i sign() const; Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const; @@ -139,6 +142,14 @@ double Vector4i::length() const { return Math::sqrt((double)length_squared()); } +double Vector4i::distance_to(const Vector4i &p_to) const { + return (p_to - *this).length(); +} + +int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const { + return (p_to - *this).length_squared(); +} + Vector4i Vector4i::abs() const { return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w)); } diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index f041d2c95e..34679cd4d6 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1796,6 +1796,8 @@ static void _register_variant_builtin_methods() { bind_method(Vector2i, aspect, sarray(), varray()); bind_method(Vector2i, max_axis_index, sarray(), varray()); bind_method(Vector2i, min_axis_index, sarray(), varray()); + bind_method(Vector2i, distance_to, sarray("to"), varray()); + bind_method(Vector2i, distance_squared_to, sarray("to"), varray()); bind_method(Vector2i, length, sarray(), varray()); bind_method(Vector2i, length_squared, sarray(), varray()); bind_method(Vector2i, sign, sarray(), varray()); @@ -1886,6 +1888,8 @@ static void _register_variant_builtin_methods() { bind_method(Vector3i, min_axis_index, sarray(), varray()); bind_method(Vector3i, max_axis_index, sarray(), varray()); + bind_method(Vector3i, distance_to, sarray("to"), varray()); + bind_method(Vector3i, distance_squared_to, sarray("to"), varray()); bind_method(Vector3i, length, sarray(), varray()); bind_method(Vector3i, length_squared, sarray(), varray()); bind_method(Vector3i, sign, sarray(), varray()); @@ -1932,6 +1936,8 @@ static void _register_variant_builtin_methods() { bind_method(Vector4i, abs, sarray(), varray()); bind_method(Vector4i, clamp, sarray("min", "max"), varray()); bind_method(Vector4i, snapped, sarray("step"), varray()); + bind_method(Vector4i, distance_to, sarray("to"), varray()); + bind_method(Vector4i, distance_squared_to, sarray("to"), varray()); /* Plane */ diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 2100cd7612..e004755818 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -64,6 +64,21 @@ Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component. </description> </method> + <method name="distance_squared_to" qualifiers="const"> + <return type="int" /> + <param index="0" name="to" type="Vector2i" /> + <description> + Returns the squared distance between this vector and [param to]. + This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula. + </description> + </method> + <method name="distance_to" qualifiers="const"> + <return type="float" /> + <param index="0" name="to" type="Vector2i" /> + <description> + Returns the distance between this vector and [param to]. + </description> + </method> <method name="length" qualifiers="const"> <return type="float" /> <description> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 8906bf0aa7..96760ed9f9 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -59,6 +59,21 @@ Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component. </description> </method> + <method name="distance_squared_to" qualifiers="const"> + <return type="int" /> + <param index="0" name="to" type="Vector3i" /> + <description> + Returns the squared distance between this vector and [param to]. + This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula. + </description> + </method> + <method name="distance_to" qualifiers="const"> + <return type="float" /> + <param index="0" name="to" type="Vector3i" /> + <description> + Returns the distance between this vector and [param to]. + </description> + </method> <method name="length" qualifiers="const"> <return type="float" /> <description> diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index a612c135dd..464c19c223 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -57,6 +57,21 @@ Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component. </description> </method> + <method name="distance_squared_to" qualifiers="const"> + <return type="int" /> + <param index="0" name="to" type="Vector4i" /> + <description> + Returns the squared distance between this vector and [param to]. + This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula. + </description> + </method> + <method name="distance_to" qualifiers="const"> + <return type="float" /> + <param index="0" name="to" type="Vector4i" /> + <description> + Returns the distance between this vector and [param to]. + </description> + </method> <method name="length" qualifiers="const"> <return type="float" /> <description> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs index 4ee452455e..07697e5c99 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs @@ -121,6 +121,29 @@ namespace Godot } /// <summary> + /// Returns the squared distance between this vector and <paramref name="to"/>. + /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if + /// you need to compare vectors or need the squared distance for some formula. + /// </summary> + /// <param name="to">The other vector to use.</param> + /// <returns>The squared distance between the two vectors.</returns> + public readonly int DistanceSquaredTo(Vector2I to) + { + return (to - this).LengthSquared(); + } + + /// <summary> + /// Returns the distance between this vector and <paramref name="to"/>. + /// </summary> + /// <seealso cref="DistanceSquaredTo(Vector2I)"/> + /// <param name="to">The other vector to use.</param> + /// <returns>The distance between the two vectors.</returns> + public readonly real_t DistanceTo(Vector2I to) + { + return (to - this).Length(); + } + + /// <summary> /// Returns the length (magnitude) of this vector. /// </summary> /// <seealso cref="LengthSquared"/> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs index db8ceb30e9..2651d9c8f8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs @@ -129,6 +129,29 @@ namespace Godot } /// <summary> + /// Returns the squared distance between this vector and <paramref name="to"/>. + /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if + /// you need to compare vectors or need the squared distance for some formula. + /// </summary> + /// <param name="to">The other vector to use.</param> + /// <returns>The squared distance between the two vectors.</returns> + public readonly int DistanceSquaredTo(Vector3I to) + { + return (to - this).LengthSquared(); + } + + /// <summary> + /// Returns the distance between this vector and <paramref name="to"/>. + /// </summary> + /// <seealso cref="DistanceSquaredTo(Vector3I)"/> + /// <param name="to">The other vector to use.</param> + /// <returns>The distance between the two vectors.</returns> + public readonly real_t DistanceTo(Vector3I to) + { + return (to - this).Length(); + } + + /// <summary> /// Returns the length (magnitude) of this vector. /// </summary> /// <seealso cref="LengthSquared"/> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs index e75e996b04..3da2aaa90d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs @@ -146,6 +146,29 @@ namespace Godot } /// <summary> + /// Returns the squared distance between this vector and <paramref name="to"/>. + /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if + /// you need to compare vectors or need the squared distance for some formula. + /// </summary> + /// <param name="to">The other vector to use.</param> + /// <returns>The squared distance between the two vectors.</returns> + public readonly int DistanceSquaredTo(Vector4I to) + { + return (to - this).LengthSquared(); + } + + /// <summary> + /// Returns the distance between this vector and <paramref name="to"/>. + /// </summary> + /// <seealso cref="DistanceSquaredTo(Vector4I)"/> + /// <param name="to">The other vector to use.</param> + /// <returns>The distance between the two vectors.</returns> + public readonly real_t DistanceTo(Vector4I to) + { + return (to - this).Length(); + } + + /// <summary> /// Returns the length (magnitude) of this vector. /// </summary> /// <seealso cref="LengthSquared"/> diff --git a/tests/core/math/test_vector2i.h b/tests/core/math/test_vector2i.h index 743c87f486..0f33400f7f 100644 --- a/tests/core/math/test_vector2i.h +++ b/tests/core/math/test_vector2i.h @@ -87,6 +87,12 @@ TEST_CASE("[Vector2i] Length methods") { CHECK_MESSAGE( vector2.length() == doctest::Approx(36.05551275463989293119), "Vector2i length should work as expected."); + CHECK_MESSAGE( + vector1.distance_squared_to(vector2) == 500, + "Vector2i distance_squared_to should work as expected and return exact result."); + CHECK_MESSAGE( + vector1.distance_to(vector2) == doctest::Approx(22.36067977499789696409), + "Vector2i distance_to should work as expected."); } TEST_CASE("[Vector2i] Operators") { diff --git a/tests/core/math/test_vector3i.h b/tests/core/math/test_vector3i.h index 485a500715..3914b85a75 100644 --- a/tests/core/math/test_vector3i.h +++ b/tests/core/math/test_vector3i.h @@ -90,6 +90,12 @@ TEST_CASE("[Vector3i] Length methods") { CHECK_MESSAGE( vector2.length() == doctest::Approx(53.8516480713450403125), "Vector3i length should work as expected."); + CHECK_MESSAGE( + vector1.distance_squared_to(vector2) == 1400, + "Vector3i distance_squared_to should work as expected and return exact result."); + CHECK_MESSAGE( + vector1.distance_to(vector2) == doctest::Approx(37.41657386773941385584), + "Vector3i distance_to should work as expected."); } TEST_CASE("[Vector3i] Operators") { diff --git a/tests/core/math/test_vector4i.h b/tests/core/math/test_vector4i.h index 5fda6f1778..31f68696c0 100644 --- a/tests/core/math/test_vector4i.h +++ b/tests/core/math/test_vector4i.h @@ -90,6 +90,12 @@ TEST_CASE("[Vector4i] Length methods") { CHECK_MESSAGE( vector2.length() == doctest::Approx(73.4846922835), "Vector4i length should work as expected."); + CHECK_MESSAGE( + vector1.distance_squared_to(vector2) == 3000, + "Vector4i distance_squared_to should work as expected."); + CHECK_MESSAGE( + vector1.distance_to(vector2) == doctest::Approx(54.772255750517), + "Vector4i distance_to should work as expected."); } TEST_CASE("[Vector4i] Operators") { |