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-rw-r--r--scene/main/instance_placeholder.cpp131
-rw-r--r--scene/main/instance_placeholder.h4
-rw-r--r--scene/resources/packed_scene.cpp10
-rw-r--r--tests/scene/test_instance_placeholder.h532
-rw-r--r--tests/test_main.cpp1
5 files changed, 670 insertions, 8 deletions
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index fe23ca1800..f36bbe9395 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -88,16 +88,16 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
if (!ps.is_valid()) {
return nullptr;
}
- Node *scene = ps->instantiate();
- if (!scene) {
+ Node *instance = ps->instantiate();
+ if (!instance) {
return nullptr;
}
- scene->set_name(get_name());
- scene->set_multiplayer_authority(get_multiplayer_authority());
+ instance->set_name(get_name());
+ instance->set_multiplayer_authority(get_multiplayer_authority());
int pos = get_index();
for (const PropSet &E : stored_values) {
- scene->set(E.name, E.value);
+ set_value_on_instance(this, instance, E);
}
if (p_replace) {
@@ -105,10 +105,125 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
base->remove_child(this);
}
- base->add_child(scene);
- base->move_child(scene, pos);
+ base->add_child(instance);
+ base->move_child(instance, pos);
- return scene;
+ return instance;
+}
+
+// This method will attempt to set the correct values on the placeholder instance
+// for regular types this is trivial and unnecessary.
+// For nodes however this becomes a bit tricky because they might now have existed until the instantiation,
+// so this method will try to find the correct nodes and resolve them.
+void InstancePlaceholder::set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set) {
+ bool is_valid;
+
+ // If we don't have any info, we can't do anything,
+ // so try setting the value directly.
+ Variant current = p_instance->get(p_set.name, &is_valid);
+ if (!is_valid) {
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ return;
+ }
+
+ Variant::Type current_type = current.get_type();
+ Variant::Type placeholder_type = p_set.value.get_type();
+
+ // Arrays are a special case, because their containing type might be different.
+ if (current_type != Variant::Type::ARRAY) {
+ // Check if the variant types match.
+ if (Variant::evaluate(Variant::OP_EQUAL, current_type, placeholder_type)) {
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ if (is_valid) {
+ return;
+ }
+ // Types match but setting failed? This is strange, so let's print a warning!
+ WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
+ return;
+ }
+ } else {
+ // We are dealing with an Array.
+ // Let's check if the subtype of the array matches first.
+ // This is needed because the set method of ScriptInstance checks for type,
+ // but the ClassDB set method doesn't! So we cannot reliably know what actually happens.
+ Array current_array = current;
+ Array placeholder_array = p_set.value;
+ if (current_array.is_same_typed(placeholder_array)) {
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ if (is_valid) {
+ return;
+ }
+ // Internal array types match but setting failed? This is strange, so let's print a warning!
+ WARN_PRINT(vformat("Array Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(Variant::Type(current_array.get_typed_builtin())), p_placeholder->get_name()));
+ }
+ // Arrays are not the same internal type. This should be happening because we have a NodePath Array,
+ // but the instance wants a Node Array.
+ }
+
+ switch (current_type) {
+ case Variant::Type::NIL:
+ if (placeholder_type != Variant::Type::NODE_PATH) {
+ break;
+ }
+ // If it's nil but we have a NodePath, we guess what works.
+
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ if (is_valid) {
+ break;
+ }
+
+ p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value), &is_valid);
+ break;
+ case Variant::Type::OBJECT:
+ if (placeholder_type != Variant::Type::NODE_PATH) {
+ break;
+ }
+ // Easiest case, we want a node, but we have a deferred NodePath.
+ p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value));
+ break;
+ case Variant::Type::ARRAY: {
+ // If we have reached here it means our array types don't match,
+ // so we will convert the placeholder array into the correct type
+ // and resolve nodes if necessary.
+ Array current_array = current;
+ Array converted_array;
+ Array placeholder_array = p_set.value;
+ converted_array = current_array.duplicate();
+ converted_array.resize(placeholder_array.size());
+
+ if (Variant::evaluate(Variant::OP_EQUAL, current_array.get_typed_builtin(), Variant::Type::NODE_PATH)) {
+ // We want a typed NodePath array.
+ for (int i = 0; i < placeholder_array.size(); i++) {
+ converted_array.set(i, placeholder_array[i]);
+ }
+ } else {
+ // We want Nodes, convert NodePaths.
+ for (int i = 0; i < placeholder_array.size(); i++) {
+ converted_array.set(i, try_get_node(p_placeholder, p_instance, placeholder_array[i]));
+ }
+ }
+
+ p_instance->set(p_set.name, converted_array, &is_valid);
+ if (!is_valid) {
+ WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
+ }
+ break;
+ }
+ default:
+ WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
+ break;
+ }
+}
+
+Node *InstancePlaceholder::try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path) {
+ // First try to resolve internally,
+ // if that fails try resolving externally.
+ Node *node = p_instance->get_node_or_null(p_path);
+ if (node == nullptr) {
+ node = p_placeholder->get_node_or_null(p_path);
+ }
+
+ return node;
}
Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index 480474d0bd..ccf1e63a16 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -46,6 +46,10 @@ class InstancePlaceholder : public Node {
List<PropSet> stored_values;
+private:
+ void set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set);
+ Node *try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path);
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5e50b9a240..0c57c6b7ba 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -314,6 +314,16 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr);
if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) {
+ if (!Engine::get_singleton()->is_editor_hint() && node->get_scene_instance_load_placeholder()) {
+ // We cannot know if the referenced nodes exist yet, so instead of deferring, we write the NodePaths directly.
+
+ uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
+ ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
+
+ node->set(snames[name_idx], props[nprops[j].value], &valid);
+ continue;
+ }
+
uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
diff --git a/tests/scene/test_instance_placeholder.h b/tests/scene/test_instance_placeholder.h
new file mode 100644
index 0000000000..8e8cf7c9df
--- /dev/null
+++ b/tests/scene/test_instance_placeholder.h
@@ -0,0 +1,532 @@
+/**************************************************************************/
+/* test_instance_placeholder.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_INSTANCE_PLACEHOLDER_H
+#define TEST_INSTANCE_PLACEHOLDER_H
+
+#include "scene/main/instance_placeholder.h"
+#include "scene/resources/packed_scene.h"
+
+#include "tests/test_macros.h"
+
+class _TestInstancePlaceholderNode : public Node {
+ GDCLASS(_TestInstancePlaceholderNode, Node);
+
+protected:
+ static void _bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_int_property", "int_property"), &_TestInstancePlaceholderNode::set_int_property);
+ ClassDB::bind_method(D_METHOD("get_int_property"), &_TestInstancePlaceholderNode::get_int_property);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "int_property"), "set_int_property", "get_int_property");
+
+ ClassDB::bind_method(D_METHOD("set_reference_property", "reference_property"), &_TestInstancePlaceholderNode::set_reference_property);
+ ClassDB::bind_method(D_METHOD("get_reference_property"), &_TestInstancePlaceholderNode::get_reference_property);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "reference_property", PROPERTY_HINT_NODE_TYPE), "set_reference_property", "get_reference_property");
+
+ ClassDB::bind_method(D_METHOD("set_reference_array_property", "reference_array_property"), &_TestInstancePlaceholderNode::set_reference_array_property);
+ ClassDB::bind_method(D_METHOD("get_reference_array_property"), &_TestInstancePlaceholderNode::get_reference_array_property);
+
+ // The hint string value "24/34:Node" is determined from existing PackedScenes with typed Array properties.
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "reference_array_property", PROPERTY_HINT_TYPE_STRING, "24/34:Node"), "set_reference_array_property", "get_reference_array_property");
+ }
+
+public:
+ int int_property = 0;
+
+ void set_int_property(int p_int) {
+ int_property = p_int;
+ }
+
+ int get_int_property() const {
+ return int_property;
+ }
+
+ Variant reference_property;
+
+ void set_reference_property(const Variant &p_node) {
+ reference_property = p_node;
+ }
+
+ Variant get_reference_property() const {
+ return reference_property;
+ }
+
+ Array reference_array_property;
+
+ void set_reference_array_property(const Array &p_array) {
+ reference_array_property = p_array;
+ }
+
+ Array get_reference_array_property() const {
+ return reference_array_property;
+ }
+
+ _TestInstancePlaceholderNode() {
+ reference_array_property.set_typed(Variant::OBJECT, "Node", Variant());
+ }
+};
+
+namespace TestInstancePlaceholder {
+
+TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with no overrides") {
+ GDREGISTER_CLASS(_TestInstancePlaceholderNode);
+
+ SUBCASE("with non-node values") {
+ InstancePlaceholder *ip = memnew(InstancePlaceholder);
+ ip->set_name("TestScene");
+ Node *root = memnew(Node);
+ SceneTree::get_singleton()->get_root()->add_child(root);
+
+ root->add_child(ip);
+ // Create a scene to instance.
+ _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
+ scene->set_int_property(12);
+
+ // Pack the scene.
+ PackedScene *packed_scene = memnew(PackedScene);
+ const Error err = packed_scene->pack(scene);
+ REQUIRE(err == OK);
+
+ // Instantiate the scene.
+ _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
+ REQUIRE(created != nullptr);
+ CHECK(created->get_name() == "TestScene");
+ CHECK(created->get_int_property() == 12);
+
+ root->queue_free();
+ memdelete(scene);
+ }
+
+ SUBCASE("with node value") {
+ InstancePlaceholder *ip = memnew(InstancePlaceholder);
+ ip->set_name("TestScene");
+ Node *root = memnew(Node);
+ SceneTree::get_singleton()->get_root()->add_child(root);
+
+ root->add_child(ip);
+ // Create a scene to instance.
+ _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
+ Node *referenced = memnew(Node);
+ scene->add_child(referenced);
+ referenced->set_owner(scene);
+ scene->set_reference_property(referenced);
+ // Pack the scene.
+ PackedScene *packed_scene = memnew(PackedScene);
+ const Error err = packed_scene->pack(scene);
+ REQUIRE(err == OK);
+
+ // Instantiate the scene.
+ _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
+ REQUIRE(created != nullptr);
+ CHECK(created->get_name() == "TestScene");
+ CHECK(created->get_child_count() == 1);
+ CHECK(created->get_reference_property().identity_compare(created->get_child(0, false)));
+ CHECK_FALSE(created->get_reference_property().identity_compare(referenced));
+
+ root->queue_free();
+ memdelete(scene);
+ }
+
+ SUBCASE("with node-array value") {
+ InstancePlaceholder *ip = memnew(InstancePlaceholder);
+ ip->set_name("TestScene");
+ Node *root = memnew(Node);
+ SceneTree::get_singleton()->get_root()->add_child(root);
+
+ root->add_child(ip);
+ // Create a scene to instance.
+ _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
+ Node *referenced1 = memnew(Node);
+ Node *referenced2 = memnew(Node);
+ scene->add_child(referenced1);
+ scene->add_child(referenced2);
+ referenced1->set_owner(scene);
+ referenced2->set_owner(scene);
+ Array node_array;
+ node_array.set_typed(Variant::OBJECT, "Node", Variant());
+ node_array.push_back(referenced1);
+ node_array.push_back(referenced2);
+ scene->set_reference_array_property(node_array);
+ // Pack the scene.
+ PackedScene *packed_scene = memnew(PackedScene);
+ const Error err = packed_scene->pack(scene);
+ REQUIRE(err == OK);
+
+ // Instantiate the scene.
+ _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
+ REQUIRE(created != nullptr);
+ CHECK(created->get_name() == "TestScene");
+ CHECK(created->get_child_count() == 2);
+ Array created_array = created->get_reference_array_property();
+ REQUIRE(created_array.size() == node_array.size());
+ REQUIRE(created_array.size() == created->get_child_count());
+
+ // Iterate over all nodes, since the ordering is not guaranteed.
+ for (int i = 0; i < node_array.size(); i++) {
+ bool node_found = false;
+ for (int j = 0; j < created->get_child_count(); j++) {
+ if (created_array[i].identity_compare(created->get_child(j, true))) {
+ node_found = true;
+ }
+ }
+ CHECK(node_found);
+ }
+ root->queue_free();
+ memdelete(scene);
+ }
+}
+
+TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with overrides") {
+ GDREGISTER_CLASS(_TestInstancePlaceholderNode);
+
+ SUBCASE("with non-node values") {
+ InstancePlaceholder *ip = memnew(InstancePlaceholder);
+ Node *root = memnew(Node);
+ SceneTree::get_singleton()->get_root()->add_child(root);
+
+ root->add_child(ip);
+ ip->set_name("TestScene");
+ ip->set("int_property", 45);
+ // Create a scene to pack.
+ _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
+ scene->set_int_property(12);
+
+ // Pack the scene.
+ PackedScene *packed_scene = memnew(PackedScene);
+ packed_scene->pack(scene);
+
+ // Instantiate the scene.
+ _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
+ REQUIRE(created != nullptr);
+ CHECK(created->get_int_property() == 45);
+
+ root->queue_free();
+ memdelete(scene);
+ }
+
+ SUBCASE("with node values") {
+ InstancePlaceholder *ip = memnew(InstancePlaceholder);
+ ip->set_name("TestScene");
+ Node *root = memnew(Node);
+ Node *overriding = memnew(Node);
+ SceneTree::get_singleton()->get_root()->add_child(root);
+
+ root->add_child(ip);
+ root->add_child(overriding);
+ ip->set("reference_property", overriding);
+ // Create a scene to instance.
+ _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
+ Node *referenced = memnew(Node);
+ scene->add_child(referenced);
+ referenced->set_owner(scene);
+ scene->set_reference_property(referenced);
+ // Pack the scene.
+ PackedScene *packed_scene = memnew(PackedScene);
+ const Error err = packed_scene->pack(scene);
+ REQUIRE(err == OK);
+
+ // Instantiate the scene.
+ _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
+ REQUIRE(created != nullptr);
+ CHECK(created->get_name() == "TestScene");
+ CHECK(created->get_child_count() == 1);
+ CHECK(created->get_reference_property().identity_compare(overriding));
+ CHECK_FALSE(created->get_reference_property().identity_compare(referenced));
+
+ root->queue_free();
+ memdelete(scene);
+ }
+
+ SUBCASE("with node-array value") {
+ InstancePlaceholder *ip = memnew(InstancePlaceholder);
+ ip->set_name("TestScene");
+ Node *root = memnew(Node);
+ SceneTree::get_singleton()->get_root()->add_child(root);
+
+ Node *override1 = memnew(Node);
+ Node *override2 = memnew(Node);
+ Node *override3 = memnew(Node);
+ root->add_child(ip);
+ root->add_child(override1);
+ root->add_child(override2);
+ root->add_child(override3);
+
+ Array override_node_array;
+ override_node_array.set_typed(Variant::OBJECT, "Node", Variant());
+ override_node_array.push_back(override1);
+ override_node_array.push_back(override2);
+ override_node_array.push_back(override3);
+
+ ip->set("reference_array_property", override_node_array);
+
+ // Create a scene to instance.
+ _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
+ Node *referenced1 = memnew(Node);
+ Node *referenced2 = memnew(Node);
+
+ scene->add_child(referenced1);
+ scene->add_child(referenced2);
+
+ referenced1->set_owner(scene);
+ referenced2->set_owner(scene);
+ Array referenced_array;
+ referenced_array.set_typed(Variant::OBJECT, "Node", Variant());
+ referenced_array.push_back(referenced1);
+ referenced_array.push_back(referenced2);
+
+ scene->set_reference_array_property(referenced_array);
+ // Pack the scene.
+ PackedScene *packed_scene = memnew(PackedScene);
+ const Error err = packed_scene->pack(scene);
+ REQUIRE(err == OK);
+
+ // Instantiate the scene.
+ _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
+ REQUIRE(created != nullptr);
+ CHECK(created->get_name() == "TestScene");
+ CHECK(created->get_child_count() == 2);
+ Array created_array = created->get_reference_array_property();
+ REQUIRE_FALSE(created_array.size() == referenced_array.size());
+ REQUIRE(created_array.size() == override_node_array.size());
+ REQUIRE_FALSE(created_array.size() == created->get_child_count());
+
+ // Iterate over all nodes, since the ordering is not guaranteed.
+ for (int i = 0; i < override_node_array.size(); i++) {
+ bool node_found = false;
+ for (int j = 0; j < created_array.size(); j++) {
+ if (override_node_array[i].identity_compare(created_array[j])) {
+ node_found = true;
+ }
+ }
+ CHECK(node_found);
+ }
+ root->queue_free();
+ memdelete(scene);
+ }
+}
+
+TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with no overrides") {
+ GDREGISTER_CLASS(_TestInstancePlaceholderNode);
+
+ // Create the internal scene.
+ _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode);
+ internal->set_name("InternalNode");
+ Node *referenced = memnew(Node);
+ referenced->set_name("OriginalReference");
+ internal->add_child(referenced);
+ referenced->set_owner(internal);
+ internal->set_reference_property(referenced);
+
+ // Pack the internal scene.
+ PackedScene *internal_scene = memnew(PackedScene);
+ Error err = internal_scene->pack(internal);
+ REQUIRE(err == OK);
+
+ const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal.tscn");
+ err = ResourceSaver::save(internal_scene, internal_path);
+ REQUIRE(err == OK);
+
+ Ref<PackedScene> internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
+ REQUIRE(err == OK);
+
+ // Create the main scene.
+ Node *root = memnew(Node);
+ root->set_name("MainNode");
+ Node *overriding = memnew(Node);
+ overriding->set_name("OverridingReference");
+
+ _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED));
+ internal_created->set_scene_instance_load_placeholder(true);
+ root->add_child(internal_created);
+ internal_created->set_owner(root);
+
+ root->add_child(overriding);
+ overriding->set_owner(root);
+ // Here we introduce an error, we override the property with an internal node to the instance placeholder.
+ // The InstancePlaceholder is now forced to properly resolve the Node.
+ internal_created->set("reference_property", NodePath("OriginalReference"));
+
+ // Pack the main scene.
+ PackedScene *main_scene = memnew(PackedScene);
+ err = main_scene->pack(root);
+ REQUIRE(err == OK);
+
+ const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main.tscn");
+ err = ResourceSaver::save(main_scene, main_path);
+ REQUIRE(err == OK);
+
+ // // Instantiate the scene.
+ Ref<PackedScene> main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
+ REQUIRE(err == OK);
+
+ Node *instanced_main_node = main_scene_loaded->instantiate();
+ REQUIRE(instanced_main_node != nullptr);
+ SceneTree::get_singleton()->get_root()->add_child(instanced_main_node);
+ CHECK(instanced_main_node->get_name() == "MainNode");
+ REQUIRE(instanced_main_node->get_child_count() == 2);
+ InstancePlaceholder *instanced_placeholder = Object::cast_to<InstancePlaceholder>(instanced_main_node->get_child(0, true));
+ REQUIRE(instanced_placeholder != nullptr);
+
+ _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true));
+ REQUIRE(final_node != nullptr);
+ REQUIRE(final_node->get_child_count() == 1);
+ REQUIRE(final_node->get_reference_property().identity_compare(final_node->get_child(0, true)));
+
+ instanced_main_node->queue_free();
+ memdelete(overriding);
+ memdelete(root);
+ memdelete(internal);
+ DirAccess::remove_file_or_error(internal_path);
+ DirAccess::remove_file_or_error(main_path);
+}
+
+TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with overrides") {
+ GDREGISTER_CLASS(_TestInstancePlaceholderNode);
+
+ // Create the internal scene.
+ _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode);
+ internal->set_name("InternalNode");
+ Node *referenced = memnew(Node);
+ referenced->set_name("OriginalReference");
+ internal->add_child(referenced);
+ referenced->set_owner(internal);
+ internal->set_reference_property(referenced);
+
+ Node *array_ref1 = memnew(Node);
+ array_ref1->set_name("ArrayRef1");
+ internal->add_child(array_ref1);
+ array_ref1->set_owner(internal);
+ Node *array_ref2 = memnew(Node);
+ array_ref2->set_name("ArrayRef2");
+ internal->add_child(array_ref2);
+ array_ref2->set_owner(internal);
+ Array referenced_array;
+ referenced_array.set_typed(Variant::OBJECT, "Node", Variant());
+ referenced_array.push_back(array_ref1);
+ referenced_array.push_back(array_ref2);
+ internal->set_reference_array_property(referenced_array);
+
+ // Pack the internal scene.
+ PackedScene *internal_scene = memnew(PackedScene);
+ Error err = internal_scene->pack(internal);
+ REQUIRE(err == OK);
+
+ const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal_override.tscn");
+ err = ResourceSaver::save(internal_scene, internal_path);
+ REQUIRE(err == OK);
+
+ Ref<PackedScene> internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
+ REQUIRE(err == OK);
+
+ // Create the main scene.
+ Node *root = memnew(Node);
+ root->set_name("MainNode");
+ Node *overriding = memnew(Node);
+ overriding->set_name("OverridingReference");
+ Node *array_ext = memnew(Node);
+ array_ext->set_name("ExternalArrayMember");
+
+ _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED));
+ internal_created->set_scene_instance_load_placeholder(true);
+ root->add_child(internal_created);
+ internal_created->set_owner(root);
+
+ root->add_child(overriding);
+ overriding->set_owner(root);
+ root->add_child(array_ext);
+ array_ext->set_owner(root);
+ // Here we introduce an error, we override the property with an internal node to the instance placeholder.
+ // The InstancePlaceholder is now forced to properly resolve the Node.
+ internal_created->set_reference_property(overriding);
+ Array internal_array = internal_created->get_reference_array_property();
+ Array override_array;
+ override_array.set_typed(Variant::OBJECT, "Node", Variant());
+ for (int i = 0; i < internal_array.size(); i++) {
+ override_array.push_back(internal_array[i]);
+ }
+ override_array.push_back(array_ext);
+ internal_created->set_reference_array_property(override_array);
+
+ // Pack the main scene.
+ PackedScene *main_scene = memnew(PackedScene);
+ err = main_scene->pack(root);
+ REQUIRE(err == OK);
+
+ const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main_override.tscn");
+ err = ResourceSaver::save(main_scene, main_path);
+ REQUIRE(err == OK);
+
+ // // Instantiate the scene.
+ Ref<PackedScene> main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
+ REQUIRE(err == OK);
+
+ Node *instanced_main_node = main_scene_loaded->instantiate();
+ REQUIRE(instanced_main_node != nullptr);
+ SceneTree::get_singleton()->get_root()->add_child(instanced_main_node);
+ CHECK(instanced_main_node->get_name() == "MainNode");
+ REQUIRE(instanced_main_node->get_child_count() == 3);
+ InstancePlaceholder *instanced_placeholder = Object::cast_to<InstancePlaceholder>(instanced_main_node->get_child(0, true));
+ REQUIRE(instanced_placeholder != nullptr);
+
+ _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true));
+ REQUIRE(final_node != nullptr);
+ REQUIRE(final_node->get_child_count() == 3);
+ REQUIRE(final_node->get_reference_property().identity_compare(instanced_main_node->get_child(1, true)));
+ Array final_array = final_node->get_reference_array_property();
+ REQUIRE(final_array.size() == 3);
+ Array wanted_node_array;
+ wanted_node_array.push_back(instanced_main_node->get_child(2, true)); // ExternalArrayMember
+ wanted_node_array.push_back(final_node->get_child(1, true)); // ArrayRef1
+ wanted_node_array.push_back(final_node->get_child(2, true)); // ArrayRef2
+
+ // Iterate over all nodes, since the ordering is not guaranteed.
+ for (int i = 0; i < wanted_node_array.size(); i++) {
+ bool node_found = false;
+ for (int j = 0; j < final_array.size(); j++) {
+ if (wanted_node_array[i].identity_compare(final_array[j])) {
+ node_found = true;
+ }
+ }
+ CHECK(node_found);
+ }
+
+ instanced_main_node->queue_free();
+ memdelete(array_ext);
+ memdelete(overriding);
+ memdelete(root);
+ memdelete(internal);
+ DirAccess::remove_file_or_error(internal_path);
+ DirAccess::remove_file_or_error(main_path);
+}
+
+} //namespace TestInstancePlaceholder
+
+#endif // TEST_INSTANCE_PLACEHOLDER_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index dd30003c01..041231888b 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -111,6 +111,7 @@
#include "tests/scene/test_curve_3d.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_image_texture.h"
+#include "tests/scene/test_instance_placeholder.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_node_2d.h"
#include "tests/scene/test_packed_scene.h"