summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--doc/classes/Window.xml3
-rw-r--r--editor/project_converter_3_to_4.cpp2
-rw-r--r--scene/main/window.cpp13
-rw-r--r--scene/main/window.h2
4 files changed, 11 insertions, 9 deletions
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 5f6b1960b7..ce61c94a61 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -357,10 +357,11 @@
Centers a native window on the current screen and an embedded window on its embedder [Viewport].
</description>
</method>
- <method name="move_to_foreground">
+ <method name="move_to_foreground" is_deprecated="true">
<return type="void" />
<description>
Moves the [Window] on top of other windows and focuses it.
+ [i]Deprecated.[/i] Use [method Window.grab_focus] instead.
</description>
</method>
<method name="popup">
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 2b0f61c1b0..f8161272f6 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -2350,7 +2350,7 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai
line = line.replace("OS.is_window_focused", "get_window().has_focus");
}
if (line.contains("OS.move_window_to_foreground")) {
- line = line.replace("OS.move_window_to_foreground", "get_window().move_to_foreground");
+ line = line.replace("OS.move_window_to_foreground", "get_window().grab_focus");
}
if (line.contains("OS.request_attention")) {
line = line.replace("OS.request_attention", "get_window().request_attention");
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index c8e9fd4e2d..e1c2e0b08c 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -520,15 +520,12 @@ void Window::request_attention() {
}
}
+#ifndef DISABLE_DEPRECATED
void Window::move_to_foreground() {
- ERR_MAIN_THREAD_GUARD;
- if (embedder) {
- embedder->_sub_window_grab_focus(this);
-
- } else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_move_to_foreground(window_id);
- }
+ WARN_DEPRECATED_MSG(R"*(The "move_to_foreground()" method is deprecated, use "grab_focus()" instead.)*");
+ grab_focus();
}
+#endif // DISABLE_DEPRECATED
bool Window::can_draw() const {
ERR_READ_THREAD_GUARD_V(false);
@@ -2745,7 +2742,9 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_attention"), &Window::request_attention);
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("move_to_foreground"), &Window::move_to_foreground);
+#endif // DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Window::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &Window::is_visible);
diff --git a/scene/main/window.h b/scene/main/window.h
index 5f5b99ff51..a411c26678 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -301,7 +301,9 @@ public:
bool is_maximize_allowed() const;
void request_attention();
+#ifndef DISABLE_DEPRECATED
void move_to_foreground();
+#endif // DISABLE_DEPRECATED
virtual void set_visible(bool p_visible);
bool is_visible() const;