diff options
220 files changed, 3035 insertions, 2533 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 09f9f84728..85e83ff7f2 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -252,15 +252,15 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const { Set<_VCSort> vclist; - for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) { - const VariantContainer *v = &E->get(); + for (const KeyValue<StringName, VariantContainer> &E : props) { + const VariantContainer *v = &E.value; if (v->hide_from_editor) { continue; } _VCSort vc; - vc.name = E->key(); + vc.name = E.key; vc.order = v->order; vc.type = v->variant.get_type(); if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload")) { @@ -318,14 +318,14 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_f void ProjectSettings::_convert_to_last_version(int p_from_version) { if (p_from_version <= 3) { // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events) - for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) { - Variant value = E->get().variant; - if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) { + for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) { + Variant value = E.value.variant; + if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) { Array array = value; Dictionary action; action["deadzone"] = Variant(0.5f); action["events"] = array; - E->get().variant = action; + E.value.variant = action; } } } @@ -695,8 +695,8 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str int count = 0; - for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) { - count += E->get().size(); + for (const KeyValue<String, List<String>> &E : props) { + count += E.value.size(); } if (p_custom_features != String()) { @@ -788,7 +788,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin } file->store_string("\n"); - for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) { + for (const Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) { if (E != props.front()) { file->store_string("\n"); } @@ -831,19 +831,19 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust Set<_VCSort> vclist; if (p_merge_with_current) { - for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) { - const VariantContainer *v = &G->get(); + for (const KeyValue<StringName, VariantContainer> &G : props) { + const VariantContainer *v = &G.value; if (v->hide_from_editor) { continue; } - if (p_custom.has(G->key())) { + if (p_custom.has(G.key)) { continue; } _VCSort vc; - vc.name = G->key(); //*k; + vc.name = G.key; //*k; vc.order = v->order; vc.type = v->variant.get_type(); vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE; @@ -855,14 +855,14 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust } } - for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) { + for (const KeyValue<String, Variant> &E : p_custom) { // Lookup global prop to store in the same order - Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key()); + Map<StringName, VariantContainer>::Element *global_prop = props.find(E.key); _VCSort vc; - vc.name = E->key(); + vc.name = E.key; vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF; - vc.type = E->get().get_type(); + vc.type = E.value.get_type(); vc.flags = PROPERTY_USAGE_STORAGE; vclist.insert(vc); } diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 1f028702f6..0b9816932c 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -2411,12 +2411,12 @@ Error EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Arra } EngineDebugger::~EngineDebugger() { - for (Map<StringName, Callable>::Element *E = captures.front(); E; E = E->next()) { - ::EngineDebugger::unregister_message_capture(E->key()); + for (const KeyValue<StringName, Callable> &E : captures) { + ::EngineDebugger::unregister_message_capture(E.key); } captures.clear(); - for (Map<StringName, ProfilerCallable>::Element *E = profilers.front(); E; E = E->next()) { - ::EngineDebugger::unregister_profiler(E->key()); + for (const KeyValue<StringName, ProfilerCallable> &E : profilers) { + ::EngineDebugger::unregister_profiler(E.key); } profilers.clear(); } diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp index a522b1310f..059025aa8f 100644 --- a/core/debugger/engine_debugger.cpp +++ b/core/debugger/engine_debugger.cpp @@ -123,8 +123,8 @@ void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, physics_time = USEC_TO_SEC(p_physics_ticks); physics_frame_time = p_physics_frame_time; // Notify tick to running profilers - for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) { - Profiler &p = E->get(); + for (KeyValue<StringName, Profiler> &E : profilers) { + Profiler &p = E.value; if (!p.active || !p.tick) { continue; } @@ -179,9 +179,9 @@ void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Ve void EngineDebugger::deinitialize() { if (singleton) { // Stop all profilers - for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) { - if (E->get().active) { - singleton->profiler_enable(E->key(), false); + for (const KeyValue<StringName, Profiler> &E : profilers) { + if (E.value.active) { + singleton->profiler_enable(E.key, false); } } diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp index b0b3f11424..f7e56351b0 100644 --- a/core/debugger/local_debugger.cpp +++ b/core/debugger/local_debugger.cpp @@ -166,8 +166,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { } else if (line.begins_with("set")) { if (line.get_slice_count(" ") == 1) { - for (Map<String, String>::Element *E = options.front(); E; E = E->next()) { - print_line("\t" + E->key() + "=" + E->value()); + for (const KeyValue<String, String> &E : options) { + print_line("\t" + E.key + "=" + E.value); } } else { @@ -249,8 +249,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { } print_line("Breakpoint(s): " + itos(breakpoints.size())); - for (Map<int, Set<StringName>>::Element *E = breakpoints.front(); E; E = E->next()) { - print_line("\t" + String(E->value().front()->get()) + ":" + itos(E->key())); + for (const KeyValue<int, Set<StringName>> &E : breakpoints) { + print_line("\t" + String(E.value.front()->get()) + ":" + itos(E.key)); } } else { diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index f865dfe102..032c7d55c0 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -179,8 +179,8 @@ public: if (pt - last_profile_time > 100) { last_profile_time = pt; DebuggerMarshalls::NetworkProfilerFrame frame; - for (Map<ObjectID, NodeInfo>::Element *E = multiplayer_node_data.front(); E; E = E->next()) { - frame.infos.push_back(E->get()); + for (const KeyValue<ObjectID, NodeInfo> &E : multiplayer_node_data) { + frame.infos.push_back(E.value); } multiplayer_node_data.clear(); EngineDebugger::get_singleton()->send_message("network:profile_frame", frame.serialize()); diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp index a8547a0090..3856229eac 100644 --- a/core/extension/extension_api_dump.cpp +++ b/core/extension/extension_api_dump.cpp @@ -353,11 +353,11 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { api_dump["global_constants"] = constants; Array enums; - for (Map<String, List<Pair<String, int>>>::Element *E = enum_list.front(); E; E = E->next()) { + for (const KeyValue<String, List<Pair<String, int>>> &E : enum_list) { Dictionary d1; - d1["name"] = E->key(); + d1["name"] = E.key; Array values; - for (const Pair<String, int> &F : E->get()) { + for (const Pair<String, int> &F : E.value) { Dictionary d2; d2["name"] = F.first; d2["value"] = F.second; diff --git a/core/extension/native_extension_manager.cpp b/core/extension/native_extension_manager.cpp index 8b7a9df4f1..4eac5249c9 100644 --- a/core/extension/native_extension_manager.cpp +++ b/core/extension/native_extension_manager.cpp @@ -84,8 +84,8 @@ bool NativeExtensionManager::is_extension_loaded(const String &p_path) const { Vector<String> NativeExtensionManager::get_loaded_extensions() const { Vector<String> ret; - for (const Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) { + ret.push_back(E.key); } return ret; } @@ -97,16 +97,16 @@ Ref<NativeExtension> NativeExtensionManager::get_extension(const String &p_path) void NativeExtensionManager::initialize_extensions(NativeExtension::InitializationLevel p_level) { ERR_FAIL_COND(int32_t(p_level) - 1 != level); - for (Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) { - E->get()->initialize_library(p_level); + for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) { + E.value->initialize_library(p_level); } level = p_level; } void NativeExtensionManager::deinitialize_extensions(NativeExtension::InitializationLevel p_level) { ERR_FAIL_COND(int32_t(p_level) != level); - for (Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) { - E->get()->deinitialize_library(p_level); + for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) { + E.value->deinitialize_library(p_level); } level = int32_t(p_level) - 1; } diff --git a/core/input/input.cpp b/core/input/input.cpp index 9195f7d8b5..05b02408a1 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -863,9 +863,9 @@ void Input::release_pressed_events() { joy_buttons_pressed.clear(); _joy_axis.clear(); - for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) { - if (E->get().pressed) { - action_release(E->key()); + for (const KeyValue<StringName, Input::Action> &E : action_state) { + if (E.value.pressed) { + action_release(E.key); } } } @@ -1322,8 +1322,8 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) { if (p_update_existing) { Vector<String> entry = p_mapping.split(","); String uid = entry[0]; - for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) { - Joypad &joy = E->get(); + for (KeyValue<int, Joypad> &E : joy_names) { + Joypad &joy = E.value; if (joy.uid == uid) { joy.mapping = map_db.size() - 1; } @@ -1337,8 +1337,8 @@ void Input::remove_joy_mapping(String p_guid) { map_db.remove(i); } } - for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) { - Joypad &joy = E->get(); + for (KeyValue<int, Joypad> &E : joy_names) { + Joypad &joy = E.value; if (joy.uid == p_guid) { joy.mapping = -1; } diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp index d0cb08724e..30e35190e4 100644 --- a/core/input/shortcut.cpp +++ b/core/input/shortcut.cpp @@ -31,14 +31,26 @@ #include "shortcut.h" #include "core/os/keyboard.h" -void Shortcut::set_event(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND_MSG(Object::cast_to<InputEventShortcut>(*p_event), "Cannot set a shortcut event to an instance of InputEventShortcut."); - event = p_event; +void Shortcut::set_events(const Array &p_events) { + for (int i = 0; i < p_events.size(); i++) { + Ref<InputEventShortcut> ies = p_events[i]; + ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut."); + } + + events = p_events; emit_changed(); } -Ref<InputEvent> Shortcut::get_event() const { - return event; +void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) { + events.clear(); + + for (const Ref<InputEvent> &ie : *p_events) { + events.push_back(ie); + } +} + +Array Shortcut::get_events() const { + return events; } bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const { @@ -48,29 +60,73 @@ bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const { return true; } } - return event.is_valid() && event->is_match(p_event, true); + + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> ie = events[i]; + bool valid = ie.is_valid() && ie->is_match(p_event); + + // Stop on first valid event - don't need to check further. + if (valid) { + return true; + } + } + + return false; } String Shortcut::get_as_text() const { - if (event.is_valid()) { - return event->as_text(); - } else { - return "None"; + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> ie = events[i]; + // Return first shortcut which is valid + if (ie.is_valid()) { + return ie->as_text(); + } } + + return "None"; } bool Shortcut::has_valid_event() const { - return event.is_valid(); + // Tests if there is ANY input event which is valid. + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> ie = events[i]; + if (ie.is_valid()) { + return true; + } + } + + return false; } void Shortcut::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_event", "event"), &Shortcut::set_event); - ClassDB::bind_method(D_METHOD("get_event"), &Shortcut::get_event); + ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events); + ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events); ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event); ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event); ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_event", "get_event"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events"); +} + +bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) { + if (p_event_array1.size() != p_event_array2.size()) { + return false; + } + + bool is_same = true; + for (int i = 0; i < p_event_array1.size(); i++) { + Ref<InputEvent> ie_1 = p_event_array1[i]; + Ref<InputEvent> ie_2 = p_event_array2[i]; + + is_same = ie_1->is_match(ie_2); + + // Break on the first that doesn't match - don't need to check further. + if (!is_same) { + break; + } + } + + return is_same; } diff --git a/core/input/shortcut.h b/core/input/shortcut.h index 249dd1971f..a989b10626 100644 --- a/core/input/shortcut.h +++ b/core/input/shortcut.h @@ -37,18 +37,22 @@ class Shortcut : public Resource { GDCLASS(Shortcut, Resource); - Ref<InputEvent> event; + Array events; protected: static void _bind_methods(); public: - void set_event(const Ref<InputEvent> &p_shortcut); - Ref<InputEvent> get_event() const; + void set_events(const Array &p_events); + Array get_events() const; + + void set_events_list(const List<Ref<InputEvent>> *p_events); + bool matches_event(const Ref<InputEvent> &p_event) const; bool has_valid_event() const; String get_as_text() const; -}; + static bool is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2); +}; #endif // SHORTCUT_H diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 7b43daf9c0..b2832b2a75 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -110,8 +110,8 @@ PackedData::PackedData() { } void PackedData::_free_packed_dirs(PackedDir *p_dir) { - for (Map<String, PackedDir *>::Element *E = p_dir->subdirs.front(); E; E = E->next()) { - _free_packed_dirs(E->get()); + for (const KeyValue<String, PackedDir *> &E : p_dir->subdirs) { + _free_packed_dirs(E.value); } memdelete(p_dir); } @@ -395,8 +395,8 @@ Error DirAccessPack::list_dir_begin() { list_dirs.clear(); list_files.clear(); - for (Map<String, PackedData::PackedDir *>::Element *E = current->subdirs.front(); E; E = E->next()) { - list_dirs.push_back(E->key()); + for (const KeyValue<String, PackedData::PackedDir *> &E : current->subdirs) { + list_dirs.push_back(E.key); } for (Set<String>::Element *E = current->files.front(); E; E = E->next()) { diff --git a/core/io/ip.cpp b/core/io/ip.cpp index e3102508a3..68b4e4b354 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -288,8 +288,8 @@ Array IP::_get_local_interfaces() const { Array results; Map<String, Interface_Info> interfaces; get_local_interfaces(&interfaces); - for (Map<String, Interface_Info>::Element *E = interfaces.front(); E; E = E->next()) { - Interface_Info &c = E->get(); + for (KeyValue<String, Interface_Info> &E : interfaces) { + Interface_Info &c = E.value; Dictionary rc; rc["name"] = c.name; rc["friendly"] = c.name_friendly; @@ -310,8 +310,8 @@ Array IP::_get_local_interfaces() const { void IP::get_local_addresses(List<IPAddress> *r_addresses) const { Map<String, Interface_Info> interfaces; get_local_interfaces(&interfaces); - for (Map<String, Interface_Info>::Element *E = interfaces.front(); E; E = E->next()) { - for (const IPAddress &F : E->get().ip_addresses) { + for (const KeyValue<String, Interface_Info> &E : interfaces) { + for (const IPAddress &F : E.value.ip_addresses) { r_addresses->push_front(F); } } diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 87b4d7195d..1cefa52d69 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -540,9 +540,9 @@ void ResourceCache::dump(const char *p_file, bool p_short) { } } - for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) { + for (const KeyValue<String, int> &E : type_count) { if (f) { - f->store_line(E->key() + " count: " + itos(E->get())); + f->store_line(E.key + " count: " + itos(E.value)); } } if (f) { diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 84fd6496a7..cbb033f6c6 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1960,8 +1960,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p Vector<RES> save_order; save_order.resize(external_resources.size()); - for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - save_order.write[E->get()] = E->key(); + for (const KeyValue<RES, int> &E : external_resources) { + save_order.write[E.value] = E.key; } for (int i = 0; i < save_order.size(); i++) { diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 3026236f07..2198761c2a 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -156,8 +156,8 @@ void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> * Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) { Dictionary deps_dict; - for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) { - deps_dict[E->key()] = E->value(); + for (KeyValue<String, String> E : p_map) { + deps_dict[E.key] = E.value; } int64_t err; diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 0960fe19a6..d438a9a377 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -265,8 +265,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ //create new faces from horizon edges List<List<Face>::Element *> new_faces; //new faces - for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) { - FaceConnect &fc = E->get(); + for (KeyValue<Edge, FaceConnect> &E : lit_edges) { + FaceConnect &fc = E.value; if (fc.left && fc.right) { continue; //edge is uninteresting, not on horizon } @@ -275,8 +275,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ Face face; face.vertices[0] = f.points_over[next]; - face.vertices[1] = E->key().vertices[0]; - face.vertices[2] = E->key().vertices[1]; + face.vertices[1] = E.key.vertices[0]; + face.vertices[2] = E.key.vertices[1]; Plane p(p_points[face.vertices[0]], p_points[face.vertices[1]], p_points[face.vertices[2]]); @@ -418,13 +418,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ } // remove all edge connections to this face - for (Map<Edge, RetFaceConnect>::Element *G = ret_edges.front(); G; G = G->next()) { - if (G->get().left == O) { - G->get().left = nullptr; + for (KeyValue<Edge, RetFaceConnect> &G : ret_edges) { + if (G.value.left == O) { + G.value.left = nullptr; } - if (G->get().right == O) { - G->get().right = nullptr; + if (G.value.right == O) { + G.value.right = nullptr; } } @@ -444,10 +444,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ } r_mesh.edges.resize(ret_edges.size()); idx = 0; - for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) { + for (const KeyValue<Edge, RetFaceConnect> &E : ret_edges) { Geometry3D::MeshData::Edge e; - e.a = E->key().vertices[0]; - e.b = E->key().vertices[1]; + e.a = E.key.vertices[0]; + e.b = E.key.vertices[1]; r_mesh.edges.write[idx++] = e; } diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 16d9652ef2..2f3da0b6a8 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -157,8 +157,8 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { vertices.resize(db.size()); Vector3 *vw = vertices.ptrw(); - for (Map<Vector3, int>::Element *E = db.front(); E; E = E->next()) { - vw[E->get()] = E->key(); + for (const KeyValue<Vector3, int> &E : db) { + vw[E.value] = E.key; } } diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp index 4751c69f1e..736e940846 100644 --- a/core/object/message_queue.cpp +++ b/core/object/message_queue.cpp @@ -227,16 +227,16 @@ void MessageQueue::statistics() { print_line("TOTAL BYTES: " + itos(buffer_end)); print_line("NULL count: " + itos(null_count)); - for (Map<StringName, int>::Element *E = set_count.front(); E; E = E->next()) { - print_line("SET " + E->key() + ": " + itos(E->get())); + for (const KeyValue<StringName, int> &E : set_count) { + print_line("SET " + E.key + ": " + itos(E.value)); } - for (Map<Callable, int>::Element *E = call_count.front(); E; E = E->next()) { - print_line("CALL " + E->key() + ": " + itos(E->get())); + for (const KeyValue<Callable, int> &E : call_count) { + print_line("CALL " + E.key + ": " + itos(E.value)); } - for (Map<int, int>::Element *E = notify_count.front(); E; E = E->next()) { - print_line("NOTIFY " + itos(E->key()) + ": " + itos(E->get())); + for (const KeyValue<int, int> &E : notify_count) { + print_line("NOTIFY " + itos(E.key) + ": " + itos(E.value)); } } diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 0fb8c7350c..b0ce46ca2b 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -93,8 +93,8 @@ Dictionary Script::_get_script_constant_map() { Dictionary ret; Map<StringName, Variant> map; get_constants(&map); - for (Map<StringName, Variant>::Element *E = map.front(); E; E = E->next()) { - ret[E->key()] = E->value(); + for (const KeyValue<StringName, Variant> &E : map) { + ret[E.key] = E.value; } return ret; } diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp index 5863bd1c46..839b7a9c01 100644 --- a/core/string/optimized_translation.cpp +++ b/core/string/optimized_translation.cpp @@ -162,11 +162,11 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) { btw[btindex++] = t.size(); btw[btindex++] = hfunc_table[i]; - for (Map<uint32_t, int>::Element *E = t.front(); E; E = E->next()) { - btw[btindex++] = E->key(); - btw[btindex++] = compressed[E->get()].offset; - btw[btindex++] = compressed[E->get()].compressed.size(); - btw[btindex++] = compressed[E->get()].orig_len; + for (const KeyValue<uint32_t, int> &E : t) { + btw[btindex++] = E.key; + btw[btindex++] = compressed[E.value].offset; + btw[btindex++] = compressed[E.value].compressed.size(); + btw[btindex++] = compressed[E.value].orig_len; } } diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 5c0eb388f5..5e3b8297aa 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -820,8 +820,8 @@ static const char *locale_renames[][2] = { Dictionary Translation::_get_messages() const { Dictionary d; - for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - d[E->key()] = E->value(); + for (const KeyValue<StringName, StringName> &E : translation_map) { + d[E.key] = E.value; } return d; } @@ -830,8 +830,8 @@ Vector<String> Translation::_get_message_list() const { Vector<String> msgs; msgs.resize(translation_map.size()); int idx = 0; - for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - msgs.set(idx, E->key()); + for (const KeyValue<StringName, StringName> &E : translation_map) { + msgs.set(idx, E.key); idx += 1; } @@ -911,8 +911,8 @@ void Translation::erase_message(const StringName &p_src_text, const StringName & } void Translation::get_message_list(List<StringName> *r_messages) const { - for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - r_messages->push_back(E->key()); + for (const KeyValue<StringName, StringName> &E : translation_map) { + r_messages->push_back(E.key); } } diff --git a/core/templates/search_array.h b/core/templates/search_array.h new file mode 100644 index 0000000000..8efc32df82 --- /dev/null +++ b/core/templates/search_array.h @@ -0,0 +1,67 @@ +/*************************************************************************/ +/* search_array.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SEARCH_ARRAY_H +#define SEARCH_ARRAY_H + +#include <core/templates/sort_array.h> + +template <class T, class Comparator = _DefaultComparator<T>> +class SearchArray { +public: + Comparator compare; + + inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const { + int lo = 0; + int hi = p_len; + if (p_before) { + while (lo < hi) { + const int mid = (lo + hi) / 2; + if (compare(p_array[mid], p_value)) { + lo = mid + 1; + } else { + hi = mid; + } + } + } else { + while (lo < hi) { + const int mid = (lo + hi) / 2; + if (compare(p_value, p_array[mid])) { + hi = mid; + } else { + lo = mid + 1; + } + } + } + return lo; + } +}; + +#endif // SEARCH_ARRAY_H diff --git a/core/templates/vector.h b/core/templates/vector.h index 2600604eb7..4b008a45a4 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -40,6 +40,7 @@ #include "core/error/error_macros.h" #include "core/os/memory.h" #include "core/templates/cowdata.h" +#include "core/templates/search_array.h" #include "core/templates/sort_array.h" template <class T> @@ -112,6 +113,11 @@ public: sort_custom<_DefaultComparator<T>>(); } + int bsearch(const T &p_value, bool p_before) { + SearchArray<T> search; + return search.bisect(ptrw(), size(), p_value, p_before); + } + Vector<T> duplicate() { return *this; } diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 8373cbd4e8..b4d6dffc6f 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -34,6 +34,7 @@ #include "core/object/class_db.h" #include "core/object/script_language.h" #include "core/templates/hashfuncs.h" +#include "core/templates/search_array.h" #include "core/templates/vector.h" #include "core/variant/callable.h" #include "core/variant/variant.h" @@ -484,44 +485,19 @@ void Array::shuffle() { } } -template <typename Less> -_FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value, bool p_before, const Less &p_less) { - int lo = 0; - int hi = p_array.size(); - if (p_before) { - while (lo < hi) { - const int mid = (lo + hi) / 2; - if (p_less(p_array.get(mid), p_value)) { - lo = mid + 1; - } else { - hi = mid; - } - } - } else { - while (lo < hi) { - const int mid = (lo + hi) / 2; - if (p_less(p_value, p_array.get(mid))) { - hi = mid; - } else { - lo = mid + 1; - } - } - } - return lo; -} - int Array::bsearch(const Variant &p_value, bool p_before) { ERR_FAIL_COND_V(!_p->typed.validate(p_value, "binary search"), -1); - return bisect(_p->array, p_value, p_before, _ArrayVariantSort()); + SearchArray<Variant, _ArrayVariantSort> avs; + return avs.bisect(_p->array.ptrw(), _p->array.size(), p_value, p_before); } int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before) { ERR_FAIL_COND_V(!_p->typed.validate(p_value, "custom binary search"), -1); - _ArrayVariantSortCustom less; - less.func = p_callable; + SearchArray<Variant, _ArrayVariantSortCustom> avs; + avs.compare.func = p_callable; - return bisect(_p->array, p_value, p_before, less); + return avs.bisect(_p->array.ptrw(), _p->array.size(), p_value, p_before); } void Array::reverse() { diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 32d6778a2b..6284caae2d 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1241,8 +1241,8 @@ void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_c for (List<StringName>::Element *E = cd.value_ordered.front(); E; E = E->next()) { p_constants->push_back(E->get()); #else - for (Map<StringName, int>::Element *E = cd.value.front(); E; E = E->next()) { - p_constants->push_back(E->key()); + for (const KeyValue<StringName, int> &E : cd.value) { + p_constants->push_back(E.key); #endif } @@ -1250,8 +1250,8 @@ void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_c for (List<StringName>::Element *E = cd.variant_value_ordered.front(); E; E = E->next()) { p_constants->push_back(E->get()); #else - for (Map<StringName, Variant>::Element *E = cd.variant_value.front(); E; E = E->next()) { - p_constants->push_back(E->key()); + for (const KeyValue<StringName, Variant> &E : cd.variant_value) { + p_constants->push_back(E.key); #endif } } @@ -1845,6 +1845,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedByteArray, reverse, sarray(), varray()); bind_method(PackedByteArray, subarray, sarray("from", "to"), varray()); bind_method(PackedByteArray, sort, sarray(), varray()); + bind_method(PackedByteArray, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedByteArray, duplicate, sarray(), varray()); bind_function(PackedByteArray, get_string_from_ascii, _VariantCall::func_PackedByteArray_get_string_from_ascii, sarray(), varray()); @@ -1906,6 +1907,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt32Array, to_byte_array, sarray(), varray()); bind_method(PackedInt32Array, sort, sarray(), varray()); + bind_method(PackedInt32Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedInt32Array, duplicate, sarray(), varray()); /* Int64 Array */ @@ -1925,6 +1927,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt64Array, to_byte_array, sarray(), varray()); bind_method(PackedInt64Array, sort, sarray(), varray()); + bind_method(PackedInt64Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedInt64Array, duplicate, sarray(), varray()); /* Float32 Array */ @@ -1944,6 +1947,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat32Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat32Array, sort, sarray(), varray()); + bind_method(PackedFloat32Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedFloat32Array, duplicate, sarray(), varray()); /* Float64 Array */ @@ -1963,6 +1967,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat64Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat64Array, sort, sarray(), varray()); + bind_method(PackedFloat64Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedFloat64Array, duplicate, sarray(), varray()); /* String Array */ @@ -1982,6 +1987,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedStringArray, subarray, sarray("from", "to"), varray()); bind_method(PackedStringArray, to_byte_array, sarray(), varray()); bind_method(PackedStringArray, sort, sarray(), varray()); + bind_method(PackedStringArray, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedStringArray, duplicate, sarray(), varray()); /* Vector2 Array */ @@ -2001,6 +2007,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector2Array, to_byte_array, sarray(), varray()); bind_method(PackedVector2Array, sort, sarray(), varray()); + bind_method(PackedVector2Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedVector2Array, duplicate, sarray(), varray()); /* Vector3 Array */ @@ -2020,6 +2027,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector3Array, to_byte_array, sarray(), varray()); bind_method(PackedVector3Array, sort, sarray(), varray()); + bind_method(PackedVector3Array, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedVector3Array, duplicate, sarray(), varray()); /* Color Array */ @@ -2039,6 +2047,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedColorArray, subarray, sarray("from", "to"), varray()); bind_method(PackedColorArray, to_byte_array, sarray(), varray()); bind_method(PackedColorArray, sort, sarray(), varray()); + bind_method(PackedColorArray, bsearch, sarray("value", "before"), varray(true)); bind_method(PackedColorArray, duplicate, sarray(), varray()); /* Register constants */ diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index c9a2de66a8..b00bf1c250 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -742,10 +742,10 @@ </method> <method name="set_drag_forwarding"> <return type="void" /> - <argument index="0" name="target" type="Control" /> + <argument index="0" name="target" type="Node" /> <description> - Forwards the handling of this control's drag and drop to [code]target[/code] control. - Forwarding can be implemented in the target control similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences: + Forwards the handling of this control's drag and drop to [code]target[/code] node. + Forwarding can be implemented in the target node similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences: 1. The function name must be suffixed with [b]_fw[/b] 2. The function must take an extra argument that is the control doing the forwarding [codeblocks] diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 4f495eaec9..7eff8db59c 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -276,6 +276,14 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> + <method name="keyboard_get_keycode_from_physical" qualifiers="const"> + <return type="int" enum="Key" /> + <argument index="0" name="keycode" type="int" enum="Key" /> + <description> + Converts a physical (US QWERTY) [code]keycode[/code] to one in the active keyboard layout. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. + </description> + </method> <method name="keyboard_get_layout_count" qualifiers="const"> <return type="int" /> <description> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index c558c541ad..29fc4700fd 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -25,9 +25,6 @@ <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> The colliding body's unique instance ID. See [method Object.get_instance_id]. </member> - <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> - The colliding body's metadata. See [Object]. - </member> <member name="collider_rid" type="RID" setter="" getter="get_collider_rid"> The colliding body's [RID] used by the [PhysicsServer2D]. </member> diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index db32cf57bc..3db6fe019b 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -32,13 +32,6 @@ Returns the collider ID by index (the latest by default). </description> </method> - <method name="get_collider_metadata" qualifiers="const"> - <return type="Variant" /> - <argument index="0" name="collision_index" type="int" default="0" /> - <description> - Returns the collider metadata by index (the latest by default). - </description> - </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <argument index="0" name="collision_index" type="int" default="0" /> @@ -96,9 +89,6 @@ <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0"> The colliding body's unique instance ID. See [method Object.get_instance_id]. </member> - <member name="collider_metadata" type="Variant" setter="" getter="get_best_collider_metadata"> - The colliding body's metadata. See [Object]. - </member> <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid"> The colliding body's [RID] used by the [PhysicsServer3D]. </member> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 8e94254a1f..39733baf40 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -43,6 +43,15 @@ Appends a [PackedByteArray] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="int" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="compress" qualifiers="const"> <return type="PackedByteArray" /> <argument index="0" name="compression_mode" type="int" default="0" /> diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml index 4bccdcd939..00e670646d 100644 --- a/doc/classes/PackedColorArray.xml +++ b/doc/classes/PackedColorArray.xml @@ -43,6 +43,15 @@ Appends a [PackedColorArray] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="Color" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedColorArray" /> <description> diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml index 51e14ea3d4..2ee2ac44df 100644 --- a/doc/classes/PackedFloat32Array.xml +++ b/doc/classes/PackedFloat32Array.xml @@ -44,6 +44,15 @@ Appends a [PackedFloat32Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="float" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedFloat32Array" /> <description> diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml index 25c9c025f7..7414bc72fc 100644 --- a/doc/classes/PackedFloat64Array.xml +++ b/doc/classes/PackedFloat64Array.xml @@ -44,6 +44,15 @@ Appends a [PackedFloat64Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="float" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedFloat64Array" /> <description> diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml index 1a61ce0ead..8ecf4a70ae 100644 --- a/doc/classes/PackedInt32Array.xml +++ b/doc/classes/PackedInt32Array.xml @@ -44,6 +44,15 @@ Appends a [PackedInt32Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="int" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedInt32Array" /> <description> diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml index 06f7900237..b82ce79009 100644 --- a/doc/classes/PackedInt64Array.xml +++ b/doc/classes/PackedInt64Array.xml @@ -44,6 +44,15 @@ Appends a [PackedInt64Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="int" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedInt64Array" /> <description> diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index 763ed0cc55..353bbfb827 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -44,6 +44,15 @@ Appends a [PackedStringArray] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="String" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedStringArray" /> <description> diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index 3f0797bb59..7b7df221e7 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -44,6 +44,15 @@ Appends a [PackedVector2Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="Vector2" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedVector2Array" /> <description> diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml index 6b950cad61..efbf2169fd 100644 --- a/doc/classes/PackedVector3Array.xml +++ b/doc/classes/PackedVector3Array.xml @@ -43,6 +43,15 @@ Appends a [PackedVector3Array] at the end of this array. </description> </method> + <method name="bsearch"> + <return type="int" /> + <argument index="0" name="value" type="Vector3" /> + <argument index="1" name="before" type="bool" default="true" /> + <description> + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. + </description> + </method> <method name="duplicate"> <return type="PackedVector3Array" /> <description> diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index bbb708c9b4..aa189f17f4 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -90,13 +90,6 @@ Returns the collider's shape index. </description> </method> - <method name="get_contact_collider_shape_metadata" qualifiers="const"> - <return type="Variant" /> - <argument index="0" name="contact_idx" type="int" /> - <description> - Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. - </description> - </method> <method name="get_contact_collider_velocity_at_position" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="contact_idx" type="int" /> diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index 0264249dab..9aa00022cd 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -36,7 +36,6 @@ [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: [code]collider_id[/code]: The colliding object's ID. [code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code]. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. @@ -55,7 +54,6 @@ Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. @@ -75,7 +73,6 @@ Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively. @@ -94,7 +91,6 @@ Intersects a ray in a given space. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]normal[/code]: The object's surface normal at the intersection point. [code]position[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. @@ -112,7 +108,6 @@ [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time. diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 791a04e4c2..b5b6a7ea58 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -395,14 +395,6 @@ Returns the number of shapes assigned to a body. </description> </method> - <method name="body_get_shape_metadata" qualifiers="const"> - <return type="Variant" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <description> - Returns the metadata of a shape of a body. - </description> - </method> <method name="body_get_shape_transform" qualifiers="const"> <return type="Transform2D" /> <argument index="0" name="body" type="RID" /> @@ -562,15 +554,6 @@ Disables shape in body if [code]disable[/code] is [code]true[/code]. </description> </method> - <method name="body_set_shape_metadata"> - <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="metadata" type="Variant" /> - <description> - Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries. - </description> - </method> <method name="body_set_shape_transform"> <return type="void" /> <argument index="0" name="body" type="RID" /> diff --git a/doc/classes/Shortcut.xml b/doc/classes/Shortcut.xml index 9fbe91f38b..f95d069069 100644 --- a/doc/classes/Shortcut.xml +++ b/doc/classes/Shortcut.xml @@ -4,8 +4,8 @@ A shortcut for binding input. </brief_description> <description> - A shortcut for binding input. Shortcuts are commonly used for interacting with a [Control] element from an [InputEvent] (also known as hotkeys). + One shortcut can contain multiple [InputEvent]'s, allowing the possibility of triggering one action with multiple different inputs. </description> <tutorials> </tutorials> @@ -13,27 +13,27 @@ <method name="get_as_text" qualifiers="const"> <return type="String" /> <description> - Returns the shortcut's [InputEvent] as a [String]. + Returns the shortcut's first valid [InputEvent] as a [String]. </description> </method> <method name="has_valid_event" qualifiers="const"> <return type="bool" /> <description> - Returns whether the shortcut has a valid [member event] assigned to it. + Returns whether [member events] contains an [InputEvent] which is valid. </description> </method> <method name="matches_event" qualifiers="const"> <return type="bool" /> <argument index="0" name="event" type="InputEvent" /> <description> - Returns whether the shortcut's [member event] matches [code]event[/code]. + Returns whether any [InputEvent] in [member events] equals [code]event[/code]. </description> </method> </methods> <members> - <member name="event" type="InputEvent" setter="set_event" getter="get_event"> - The shortcut's [InputEvent]. - Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent], including an [InputEventAction]. + <member name="events" type="Array" setter="set_events" getter="get_events" default="[]"> + The shortcut's [InputEvent] array. + Generally the [InputEvent] used is an [InputEventKey], though it can be any [InputEvent], including an [InputEventAction]. </member> </members> </class> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 3ee3feb365..ded4f0b32f 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -217,18 +217,12 @@ </member> </members> <signals> - <signal name="reposition_active_tab_request"> + <signal name="active_tab_rearranged"> <argument index="0" name="idx_to" type="int" /> <description> Emitted when the active tab is rearranged via mouse drag. See [member drag_to_rearrange_enabled]. </description> </signal> - <signal name="right_button_pressed"> - <argument index="0" name="tab" type="int" /> - <description> - Emitted when a tab is right-clicked. - </description> - </signal> <signal name="tab_changed"> <argument index="0" name="tab" type="int" /> <description> @@ -253,6 +247,12 @@ Emitted when a tab is hovered by the mouse. </description> </signal> + <signal name="tab_rmb_clicked"> + <argument index="0" name="tab" type="int" /> + <description> + Emitted when a tab is right-clicked. + </description> + </signal> </signals> <constants> <constant name="ALIGN_LEFT" value="0" enum="TabAlign"> @@ -281,15 +281,15 @@ </constant> </constants> <theme_items> - <theme_item name="button" data_type="style" type="StyleBox"> + <theme_item name="close" data_type="icon" type="Texture2D"> + The icon for the close button (see [member tab_close_display_policy]). + </theme_item> + <theme_item name="close_bg_highlight" data_type="style" type="StyleBox"> Background of the close button when it's being hovered with the cursor. </theme_item> - <theme_item name="button_pressed" data_type="style" type="StyleBox"> + <theme_item name="close_bg_pressed" data_type="style" type="StyleBox"> Background of the close button when it's being pressed. </theme_item> - <theme_item name="close" data_type="icon" type="Texture2D"> - The icon for the close button (see [member tab_close_display_policy]). - </theme_item> <theme_item name="decrement" data_type="icon" type="Texture2D"> Icon for the left arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the first tab is visible), it appears semi-transparent. </theme_item> @@ -315,7 +315,7 @@ Font color of the other, unselected tabs. </theme_item> <theme_item name="hseparation" data_type="constant" type="int" default="4"> - The horizontal separation between the tabs. + The horizontal separation between the elements inside tabs. </theme_item> <theme_item name="increment" data_type="icon" type="Texture2D"> Icon for the right arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the last tab is visible) it appears semi-transparent. diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index e01c6a0e0f..768b819650 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -258,8 +258,8 @@ _FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IPAddress p_ip, Str uint32_t if_v6id = 0; Map<String, IP::Interface_Info> if_info; IP::get_singleton()->get_local_interfaces(&if_info); - for (Map<String, IP::Interface_Info>::Element *E = if_info.front(); E; E = E->next()) { - IP::Interface_Info &c = E->get(); + for (KeyValue<String, IP::Interface_Info> &E : if_info) { + IP::Interface_Info &c = E.value; if (c.name != p_if_name) { continue; } diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 086d3b4284..8743135f89 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -8688,10 +8688,10 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) { while (frames[p_frame].framebuffers_to_dispose_of.front()) { Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get(); - for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) { + for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) { //first framebuffer, then render pass because it depends on it - vkDestroyFramebuffer(device, E->get().framebuffer, nullptr); - vkDestroyRenderPass(device, E->get().render_pass, nullptr); + vkDestroyFramebuffer(device, E.value.framebuffer, nullptr); + vkDestroyRenderPass(device, E.value.render_pass, nullptr); } frames[p_frame].framebuffers_to_dispose_of.pop_front(); diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 1c7e83af21..152efc7807 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1755,8 +1755,8 @@ Error VulkanContext::prepare_buffers() { vkWaitForFences(device, 1, &fences[frame_index], VK_TRUE, UINT64_MAX); vkResetFences(device, 1, &fences[frame_index]); - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; w->semaphore_acquired = false; @@ -1837,8 +1837,8 @@ Error VulkanContext::swap_buffers() { VkSemaphore *semaphores_to_acquire = (VkSemaphore *)alloca(windows.size() * sizeof(VkSemaphore)); uint32_t semaphores_to_acquire_count = 0; - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; if (w->semaphore_acquired) { semaphores_to_acquire[semaphores_to_acquire_count++] = w->image_acquired_semaphores[frame_index]; @@ -1876,8 +1876,8 @@ Error VulkanContext::swap_buffers() { VkCommandBuffer *cmdbufptr = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer *) * windows.size()); submit_info.pCommandBuffers = cmdbufptr; - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; if (w->swapchain == VK_NULL_HANDLE) { continue; @@ -1911,8 +1911,8 @@ Error VulkanContext::swap_buffers() { present.pSwapchains = pSwapchains; present.pImageIndices = pImageIndices; - for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { - Window *w = &E->get(); + for (KeyValue<int, Window> &E : windows) { + Window *w = &E.value; if (w->swapchain == VK_NULL_HANDLE) { continue; diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 28642f1bb4..02b4a12b92 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -398,17 +398,17 @@ void AnimationBezierTrackEdit::_notification(int p_what) { float scale = timeline->get_zoom_scale(); Ref<Texture2D> point = get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")); - for (Map<int, Color>::Element *E = subtrack_colors.front(); E; E = E->next()) { - _draw_track(E->key(), E->get()); + for (const KeyValue<int, Color> &E : subtrack_colors) { + _draw_track(E.key, E.value); - for (int i = 0; i < animation->track_get_key_count(E->key()); i++) { - float offset = animation->track_get_key_time(E->key(), i); - float value = animation->bezier_track_get_key_value(E->key(), i); + for (int i = 0; i < animation->track_get_key_count(E.key); i++) { + float offset = animation->track_get_key_time(E.key, i); + float value = animation->bezier_track_get_key_value(E.key, i); Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value)); if (pos.x >= limit && pos.x <= right_limit) { - draw_texture(point, pos - point->get_size() / 2, E->get()); + draw_texture(point, pos - point->get_size() / 2, E.value); } } } @@ -680,9 +680,9 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { emit_signal(SNAME("close_request")); return; } - for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) { - if (E->get().has_point(mb->get_position())) { - set_animation_and_track(animation, E->key()); + for (const KeyValue<int, Rect2> &E : subtracks) { + if (E.value.has_point(mb->get_position())) { + set_animation_and_track(animation, E.key); _clear_selection(); return; } diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 324237ff82..d5afd5020c 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -700,16 +700,15 @@ public: return; } - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { + for (const KeyValue<int, List<float>> &E : key_ofs_map) { int key = 0; - for (float &F : E->value()) { - float key_ofs = F; + for (const float &key_ofs : E.value) { if (from != key_ofs) { key++; continue; } - int track = E->key(); + int track = E.key; key_ofs_map[track][key] = to; if (setting) { @@ -726,10 +725,9 @@ public: bool _set(const StringName &p_name, const Variant &p_value) { bool update_obj = false; bool change_notify_deserved = false; - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { - int track = E->key(); - for (float &F : E->value()) { - float key_ofs = F; + for (const KeyValue<int, List<float>> &E : key_ofs_map) { + int track = E.key; + for (const float &key_ofs : E.value) { int key = animation->track_find_key(track, key_ofs, true); ERR_FAIL_COND_V(key == -1, false); @@ -984,10 +982,9 @@ public: } bool _get(const StringName &p_name, Variant &r_ret) const { - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { - int track = E->key(); - for (float &F : E->value()) { - float key_ofs = F; + for (const KeyValue<int, List<float>> &E : key_ofs_map) { + int track = E.key; + for (const float &key_ofs : E.value) { int key = animation->track_find_key(track, key_ofs, true); ERR_CONTINUE(key == -1); @@ -1119,15 +1116,15 @@ public: bool show_time = true; bool same_track_type = true; bool same_key_type = true; - for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) { - int track = E->key(); + for (const KeyValue<int, List<float>> &E : key_ofs_map) { + int track = E.key; ERR_FAIL_INDEX(track, animation->get_track_count()); if (first_track < 0) { first_track = track; } - if (show_time && E->value().size() > 1) { + if (show_time && E.value.size() > 1) { show_time = false; } @@ -1137,7 +1134,7 @@ public: same_key_type = false; } - for (float &F : E->value()) { + for (const float &F : E.value) { int key = animation->track_find_key(track, F, true); ERR_FAIL_COND(key == -1); if (first_key < 0) { @@ -4831,8 +4828,8 @@ void AnimationTrackEditor::_update_key_edit() { Map<int, List<float>> key_ofs_map; Map<int, NodePath> base_map; int first_track = -1; - for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) { - int track = E->key().track; + for (const KeyValue<SelectedKey, KeyInfo> &E : selection) { + int track = E.key.track; if (first_track < 0) { first_track = track; } @@ -4842,7 +4839,7 @@ void AnimationTrackEditor::_update_key_edit() { base_map[track] = NodePath(); } - key_ofs_map[track].push_back(animation->track_get_key_time(track, E->key().key)); + key_ofs_map[track].push_back(animation->track_get_key_time(track, E.key.key)); } multi_key_edit->key_ofs_map = key_ofs_map; multi_key_edit->base_map = base_map; @@ -5386,8 +5383,8 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { float len = -1e20; float pivot = 0; - for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) { - float t = animation->track_get_key_time(E->key().track, E->key().key); + for (const KeyValue<SelectedKey, KeyInfo> &E : selection) { + float t = animation->track_get_key_time(E.key.track, E.key.key); if (t < from_t) { from_t = t; } diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index f7f4988873..2efcdcda31 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -216,15 +216,15 @@ AudioStreamPreviewGenerator *AudioStreamPreviewGenerator::singleton = nullptr; void AudioStreamPreviewGenerator::_notification(int p_what) { if (p_what == NOTIFICATION_PROCESS) { List<ObjectID> to_erase; - for (Map<ObjectID, Preview>::Element *E = previews.front(); E; E = E->next()) { - if (!E->get().generating.is_set()) { - if (E->get().thread) { - E->get().thread->wait_to_finish(); - memdelete(E->get().thread); - E->get().thread = nullptr; + for (KeyValue<ObjectID, Preview> &E : previews) { + if (!E.value.generating.is_set()) { + if (E.value.thread) { + E.value.thread->wait_to_finish(); + memdelete(E.value.thread); + E.value.thread = nullptr; } - if (!ObjectDB::get_instance(E->key())) { //no longer in use, get rid of preview - to_erase.push_back(E->key()); + if (!ObjectDB::get_instance(E.key)) { //no longer in use, get rid of preview + to_erase.push_back(E.key); } } } diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp index fbd3aaa409..485d58f4a3 100644 --- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp @@ -306,8 +306,8 @@ Dictionary DebugAdapterParser::req_stackTrace(const Dictionary &p_params) const Array arr; DebugAdapterProtocol *dap = DebugAdapterProtocol::get_singleton(); - for (Map<DAP::StackFrame, List<int>>::Element *E = dap->stackframe_list.front(); E; E = E->next()) { - DAP::StackFrame sf = E->key(); + for (const KeyValue<DAP::StackFrame, List<int>> &E : dap->stackframe_list) { + DAP::StackFrame sf = E.key; if (!lines_at_one) { sf.line--; } diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index a1eb71235c..e53f66e72e 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -200,12 +200,12 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { } void EditorDebuggerInspector::clear_cache() { - for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, EditorDebuggerRemoteObject *> &E : remote_objects) { EditorNode *editor = EditorNode::get_singleton(); - if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) { + if (editor->get_editor_history()->get_current() == E.value->get_instance_id()) { editor->push_item(nullptr); } - memdelete(E->value()); + memdelete(E.value); } remote_objects.clear(); remote_dependencies.clear(); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index be84e8dec5..188f5708aa 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -328,9 +328,9 @@ void EditorDebuggerNode::_notification(int p_what) { debugger->set_editor_remote_tree(remote_scene_tree); debugger->start(server->take_connection()); // Send breakpoints. - for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) { - const Breakpoint &bp = E->key(); - debugger->set_breakpoint(bp.source, bp.line, E->get()); + for (const KeyValue<Breakpoint, bool> &E : breakpoints) { + const Breakpoint &bp = E.key; + debugger->set_breakpoint(bp.source, bp.line, E.value); } // Will arrive too late, how does the regular run work? debugger->update_live_edit_root(); @@ -497,8 +497,8 @@ void EditorDebuggerNode::set_breakpoints(const String &p_path, Array p_lines) { set_breakpoint(p_path, p_lines[i], true); } - for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) { - Breakpoint b = E->key(); + for (const KeyValue<Breakpoint, bool> &E : breakpoints) { + Breakpoint b = E.key; if (b.source == p_path && !p_lines.has(b.line)) { set_breakpoint(p_path, b.line, false); } diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index 9479fbd5d4..d4385630be 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -56,18 +56,18 @@ void EditorNetworkProfiler::_update_frame() { TreeItem *root = counters_display->create_item(); - for (Map<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo>::Element *E = nodes_data.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo> &E : nodes_data) { TreeItem *node = counters_display->create_item(root); for (int j = 0; j < counters_display->get_columns(); ++j) { node->set_text_align(j, j > 0 ? TreeItem::ALIGN_RIGHT : TreeItem::ALIGN_LEFT); } - node->set_text(0, E->get().node_path); - node->set_text(1, E->get().incoming_rpc == 0 ? "-" : itos(E->get().incoming_rpc)); - node->set_text(2, E->get().incoming_rset == 0 ? "-" : itos(E->get().incoming_rset)); - node->set_text(3, E->get().outgoing_rpc == 0 ? "-" : itos(E->get().outgoing_rpc)); - node->set_text(4, E->get().outgoing_rset == 0 ? "-" : itos(E->get().outgoing_rset)); + node->set_text(0, E.value.node_path); + node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc)); + node->set_text(2, E.value.incoming_rset == 0 ? "-" : itos(E.value.incoming_rset)); + node->set_text(3, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc)); + node->set_text(4, E.value.outgoing_rset == 0 ? "-" : itos(E.value.outgoing_rset)); } } diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index fa9c9f61f5..2fe7cd7886 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -515,11 +515,11 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const { if (!m.valid) { continue; } - for (Map<StringName, Metric::Category *>::Element *E = m.category_ptrs.front(); E; E = E->next()) { - possible_signatures.insert(E->key()); + for (const KeyValue<StringName, Metric::Category *> &E : m.category_ptrs) { + possible_signatures.insert(E.key); } - for (Map<StringName, Metric::Category::Item *>::Element *E = m.item_ptrs.front(); E; E = E->next()) { - possible_signatures.insert(E->key()); + for (const KeyValue<StringName, Metric::Category::Item *> &E : m.item_ptrs) { + possible_signatures.insert(E.key); } } @@ -557,11 +557,11 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const { values.clear(); values.resize(possible_signatures.size()); - for (Map<StringName, Metric::Category *>::Element *E = m.category_ptrs.front(); E; E = E->next()) { - values.write[sig_map[E->key()]] = String::num_real(E->value()->total_time); + for (const KeyValue<StringName, Metric::Category *> &E : m.category_ptrs) { + values.write[sig_map[E.key]] = String::num_real(E.value->total_time); } - for (Map<StringName, Metric::Category::Item *>::Element *E = m.item_ptrs.front(); E; E = E->next()) { - values.write[sig_map[E->key()]] = String::num_real(E->value()->total); + for (const KeyValue<StringName, Metric::Category::Item *> &E : m.item_ptrs) { + values.write[sig_map[E.key]] = String::num_real(E.value->total); } res.push_back(values); diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index a9d8cb219c..d07d77c112 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -74,16 +74,16 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String String path = efsd->get_file_path(i); - for (Map<String, String>::Element *E = candidates[file].front(); E; E = E->next()) { - if (E->get() == String()) { - E->get() = path; + for (KeyValue<String, String> &E : candidates[file]) { + if (E.value == String()) { + E.value = path; continue; } //must match the best, using subdirs - String existing = E->get().replace_first("res://", ""); + String existing = E.value.replace_first("res://", ""); String current = path.replace_first("res://", ""); - String lost = E->key().replace_first("res://", ""); + String lost = E.key.replace_first("res://", ""); Vector<String> existingv = existing.split("/"); existingv.reverse(); @@ -107,7 +107,7 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String if (current_score > existing_score) { //if it was the same, could track distance to new path but.. - E->get() = path; //replace by more accurate + E.value = path; //replace by more accurate } } } @@ -133,10 +133,10 @@ void DependencyEditor::_fix_all() { Map<String, String> remaps; - for (Map<String, Map<String, String>>::Element *E = candidates.front(); E; E = E->next()) { - for (Map<String, String>::Element *F = E->get().front(); F; F = F->next()) { - if (F->get() != String()) { - remaps[F->key()] = F->get(); + for (KeyValue<String, Map<String, String>> &E : candidates) { + for (const KeyValue<String, String> &F : E.value) { + if (F.value != String()) { + remaps[F.key] = F.value; } } } diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index ec162231e9..beead74c53 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -44,8 +44,8 @@ #include "modules/modules_enabled.gen.h" void DocTools::merge_from(const DocTools &p_data) { - for (Map<String, DocData::ClassDoc>::Element *E = class_list.front(); E; E = E->next()) { - DocData::ClassDoc &c = E->get(); + for (KeyValue<String, DocData::ClassDoc> &E : class_list) { + DocData::ClassDoc &c = E.value; if (!p_data.class_list.has(c.name)) { continue; @@ -185,9 +185,9 @@ void DocTools::merge_from(const DocTools &p_data) { } void DocTools::remove_from(const DocTools &p_data) { - for (Map<String, DocData::ClassDoc>::Element *E = p_data.class_list.front(); E; E = E->next()) { - if (class_list.has(E->key())) { - class_list.erase(E->key()); + for (const KeyValue<String, DocData::ClassDoc> &E : p_data.class_list) { + if (class_list.has(E.key)) { + class_list.erase(E.key); } } } @@ -1227,8 +1227,8 @@ static void _write_method_doc(FileAccess *f, const String &p_name, Vector<DocDat } Error DocTools::save_classes(const String &p_default_path, const Map<String, String> &p_class_path) { - for (Map<String, DocData::ClassDoc>::Element *E = class_list.front(); E; E = E->next()) { - DocData::ClassDoc &c = E->get(); + for (KeyValue<String, DocData::ClassDoc> &E : class_list) { + DocData::ClassDoc &c = E.value; String save_path; if (p_class_path.has(c.name)) { diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index fcf79a80a7..0840c3b6a8 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -473,8 +473,8 @@ void EditorAutoloadSettings::update_autoload() { } // Remove deleted/changed autoloads - for (Map<String, AutoLoadInfo>::Element *E = to_remove.front(); E; E = E->next()) { - AutoLoadInfo &info = E->get(); + for (KeyValue<String, AutoLoadInfo> &E : to_remove) { + AutoLoadInfo &info = E.value; if (info.is_singleton) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->remove_named_global_constant(info.name); diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 225526da5b..aee9c21007 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -1105,8 +1105,8 @@ Array EditorSelection::_get_transformable_selected_nodes() { TypedArray<Node> EditorSelection::get_selected_nodes() { TypedArray<Node> ret; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + ret.push_back(E.key); } return ret; @@ -1133,8 +1133,8 @@ void EditorSelection::_update_nl() { selected_node_list.clear(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node *parent = E->key(); + for (const KeyValue<Node *, Object *> &E : selection) { + Node *parent = E.key; parent = parent->get_parent(); bool skip = false; while (parent) { @@ -1148,7 +1148,7 @@ void EditorSelection::_update_nl() { if (skip) { continue; } - selected_node_list.push_back(E->key()); + selected_node_list.push_back(E.key); } nl_changed = true; @@ -1183,8 +1183,8 @@ List<Node *> &EditorSelection::get_selected_node_list() { List<Node *> EditorSelection::get_full_selected_node_list() { List<Node *> node_list; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - node_list.push_back(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + node_list.push_back(E.key); } return node_list; diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 10ed76673e..a88adf3634 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -451,6 +451,9 @@ void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_d } for (int i = 0; i < p_dir->get_file_count(); i++) { + if (p_dir->get_file_type(i) == "TextFile") { + continue; + } p_paths.insert(p_dir->get_file_path(i)); } } @@ -1814,9 +1817,9 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, List<String> EditorExportPlatformPC::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const { List<String> list; - for (Map<String, String>::Element *E = extensions.front(); E; E = E->next()) { - if (p_preset->get(E->key())) { - list.push_back(extensions[E->key()]); + for (const KeyValue<String, String> &E : extensions) { + if (p_preset->get(E.key)) { + list.push_back(extensions[E.key]); return list; } } diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 84a9237a96..2222a5e5d3 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -179,9 +179,9 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) { Array dis_props; - for (Map<StringName, Set<StringName>>::Element *E = disabled_properties.front(); E; E = E->next()) { - for (Set<StringName>::Element *F = E->get().front(); F; F = F->next()) { - dis_props.push_back(String(E->key()) + ":" + String(F->get())); + for (KeyValue<StringName, Set<StringName>> &E : disabled_properties) { + for (Set<StringName>::Element *F = E.value.front(); F; F = F->next()) { + dis_props.push_back(String(E.key) + ":" + String(F->get())); } } diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 8523833d52..0882b525d7 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -862,6 +862,9 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess } else { //new or modified time fi->type = ResourceLoader::get_resource_type(path); + if (fi->type == "" && textfile_extensions.has(ext)) { + fi->type = "TextFile"; + } fi->uid = ResourceLoader::get_resource_uid(path); fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->deps = _get_dependencies(path); @@ -984,6 +987,9 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const fi->modified_time = FileAccess::get_modified_time(path); fi->import_modified_time = 0; fi->type = ResourceLoader::get_resource_type(path); + if (fi->type == "" && textfile_extensions.has(ext)) { + fi->type = "TextFile"; + } fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->import_valid = ResourceLoader::is_import_valid(path); fi->import_group_file = ResourceLoader::get_import_group_file(path); @@ -1539,6 +1545,9 @@ void EditorFileSystem::update_file(const String &p_file) { } String type = ResourceLoader::get_resource_type(p_file); + if (type == "" && textfile_extensions.has(p_file.get_extension())) { + type = "TextFile"; + } ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file); if (cpos == -1) { @@ -1556,7 +1565,7 @@ void EditorFileSystem::update_file(const String &p_file) { EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo); fi->file = file_name; fi->import_modified_time = 0; - fi->import_valid = ResourceLoader::is_import_valid(p_file); + fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file); if (idx == fs->files.size()) { fs->files.push_back(fi); @@ -1577,7 +1586,7 @@ void EditorFileSystem::update_file(const String &p_file) { fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(p_file); fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file); fs->files[cpos]->deps = _get_dependencies(p_file); - fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file); + fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file); if (uid != ResourceUID::INVALID_ID) { if (ResourceUID::get_singleton()->has_id(uid)) { @@ -1654,8 +1663,8 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector Error err = importer->import_group_file(p_group_file, source_file_options, base_paths); //all went well, overwrite config files with proper remaps and md5s - for (Map<String, Map<StringName, Variant>>::Element *E = source_file_options.front(); E; E = E->next()) { - const String &file = E->key(); + for (const KeyValue<String, Map<StringName, Variant>> &E : source_file_options) { + const String &file = E.key; String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file); FileAccessRef f = FileAccess::open(file + ".import", FileAccess::WRITE); ERR_FAIL_COND_V_MSG(!f, ERR_FILE_CANT_OPEN, "Cannot open import file '" + file + ".import'."); @@ -1740,6 +1749,9 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(file + ".import"); fs->files[cpos]->deps = _get_dependencies(file); fs->files[cpos]->type = importer->get_resource_type(); + if (fs->files[cpos]->type == "" && textfile_extensions.has(file.get_extension())) { + fs->files[cpos]->type = "TextFile"; + } fs->files[cpos]->import_valid = err == OK; //if file is currently up, maybe the source it was loaded from changed, so import math must be updated for it @@ -2121,10 +2133,10 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) { if (groups_to_reimport.size()) { Map<String, Vector<String>> group_files; _find_group_files(filesystem, group_files, groups_to_reimport); - for (Map<String, Vector<String>>::Element *E = group_files.front(); E; E = E->next()) { - Error err = _reimport_group(E->key(), E->get()); + for (const KeyValue<String, Vector<String>> &E : group_files) { + Error err = _reimport_group(E.key, E.value); if (err == OK) { - _reimport_file(E->key()); + _reimport_file(E.key); } } } @@ -2329,6 +2341,7 @@ void EditorFileSystem::_bind_methods() { void EditorFileSystem::_update_extensions() { valid_extensions.clear(); import_extensions.clear(); + textfile_extensions.clear(); List<String> extensionsl; ResourceLoader::get_recognized_extensions_for_type("", &extensionsl); @@ -2336,6 +2349,15 @@ void EditorFileSystem::_update_extensions() { valid_extensions.insert(E); } + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (const String &E : textfile_ext) { + if (valid_extensions.has(E)) { + continue; + } + valid_extensions.insert(E); + textfile_extensions.insert(E); + } + extensionsl.clear(); ResourceFormatImporter::get_singleton()->get_recognized_extensions(&extensionsl); for (const String &E : extensionsl) { diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index b47cf5523a..feadd0f2b2 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -190,6 +190,7 @@ class EditorFileSystem : public Node { void _delete_internal_files(String p_file); + Set<String> textfile_extensions; Set<String> valid_extensions; Set<String> import_extensions; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index fff9e5e908..b17f105507 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -394,8 +394,8 @@ void EditorHelp::_update_doc() { bool prev = false; class_desc->push_font(doc_font); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { - if (E->get().inherits == cd.name) { + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { + if (E.value.inherits == cd.name) { if (!found) { class_desc->push_color(title_color); class_desc->add_text(TTR("Inherited by:") + " "); @@ -406,7 +406,7 @@ void EditorHelp::_update_doc() { class_desc->add_text(" , "); } - _add_type(E->get().name); + _add_type(E.value.name); prev = true; } } @@ -876,14 +876,14 @@ void EditorHelp::_update_doc() { class_desc->add_newline(); - for (Map<String, Vector<DocData::ConstantDoc>>::Element *E = enums.front(); E; E = E->next()) { - enum_line[E->key()] = class_desc->get_line_count() - 2; + for (KeyValue<String, Vector<DocData::ConstantDoc>> &E : enums) { + enum_line[E.key] = class_desc->get_line_count() - 2; class_desc->push_font(doc_code_font); class_desc->push_color(title_color); class_desc->add_text("enum "); class_desc->pop(); - String e = E->key(); + String e = E.key; if ((e.get_slice_count(".") > 1) && (e.get_slice(".", 0) == edited_class)) { e = e.get_slice(".", 1); } @@ -913,10 +913,10 @@ void EditorHelp::_update_doc() { } class_desc->push_indent(1); - Vector<DocData::ConstantDoc> enum_list = E->get(); + Vector<DocData::ConstantDoc> enum_list = E.value; Map<String, int> enumValuesContainer; - int enumStartingLine = enum_line[E->key()]; + int enumStartingLine = enum_line[E.key]; for (int i = 0; i < enum_list.size(); i++) { if (cd.name == "@GlobalScope") { @@ -955,7 +955,7 @@ void EditorHelp::_update_doc() { } if (cd.name == "@GlobalScope") { - enum_values_line[E->key()] = enumValuesContainer; + enum_values_line[E.key] = enumValuesContainer; } class_desc->pop(); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 4832cd6994..4d0f27c5d4 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -842,10 +842,10 @@ void EditorProperty::set_bottom_editor(Control *p_control) { bool EditorProperty::is_cache_valid() const { if (object) { - for (Map<StringName, Variant>::Element *E = cache.front(); E; E = E->next()) { + for (const KeyValue<StringName, Variant> &E : cache) { bool valid; - Variant value = object->get(E->key(), &valid); - if (!valid || value != E->get()) { + Variant value = object->get(E.key, &valid); + if (!valid || value != E.value) { return false; } } @@ -3029,8 +3029,8 @@ void EditorInspector::collapse_all_folding() { E->fold(); } - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - for (EditorProperty *E : F->get()) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + for (EditorProperty *E : F.value) { E->collapse_all_folding(); } } @@ -3040,8 +3040,8 @@ void EditorInspector::expand_all_folding() { for (EditorInspectorSection *E : sections) { E->unfold(); } - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - for (EditorProperty *E : F->get()) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + for (EditorProperty *E : F.value) { E->expand_all_folding(); } } @@ -3306,11 +3306,11 @@ void EditorInspector::_property_selected(const String &p_path, int p_focusable) property_selected = p_path; property_focusable = p_focusable; //deselect the others - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - if (F->key() == property_selected) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + if (F.key == property_selected) { continue; } - for (EditorProperty *E : F->get()) { + for (EditorProperty *E : F.value) { if (E->is_selected()) { E->deselect(); } @@ -3368,8 +3368,8 @@ void EditorInspector::_notification(int p_what) { if (refresh_countdown > 0) { refresh_countdown -= get_process_delta_time(); if (refresh_countdown <= 0) { - for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) { - for (EditorProperty *E : F->get()) { + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + for (EditorProperty *E : F.value) { if (!E->is_cache_valid()) { E->update_property(); E->update_reload_status(); diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index f91cb7f607..346b93a87c 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -116,8 +116,8 @@ void EditorLog::_save_state() { config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); const String section = "editor_log"; - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - config->set_value(section, "log_filter_" + itos(E->key()), E->get()->is_active()); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + config->set_value(section, "log_filter_" + itos(E.key), E.value->is_active()); } config->set_value(section, "collapse", collapse); @@ -135,8 +135,8 @@ void EditorLog::_load_state() { // Run the below code even if config->load returns an error, since we want the defaults to be set even if the file does not exist yet. const String section = "editor_log"; - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - E->get()->set_active(config->get_value(section, "log_filter_" + itos(E->key()), true)); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + E.value->set_active(config->get_value(section, "log_filter_" + itos(E.key), true)); } collapse = config->get_value(section, "collapse", false); @@ -306,8 +306,8 @@ void EditorLog::_search_changed(const String &p_text) { } void EditorLog::_reset_message_counts() { - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - E->value()->set_message_count(0); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + E.value->set_message_count(0); } } @@ -441,7 +441,7 @@ void EditorLog::deinit() { } EditorLog::~EditorLog() { - for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { + memdelete(E.value); } } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 1aaa5432f4..8bc87b7f81 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -741,6 +741,21 @@ void EditorNode::_notification(int p_what) { main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts"))); } + Set<String> updated_textfile_extensions; + bool extensions_match = true; + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (const String &E : textfile_ext) { + updated_textfile_extensions.insert(E); + if (extensions_match && !textfile_extensions.has(E)) { + extensions_match = false; + } + } + + if (!extensions_match || updated_textfile_extensions.size() < textfile_extensions.size()) { + textfile_extensions = updated_textfile_extensions; + EditorFileSystem::get_singleton()->scan(); + } + _update_update_spinner(); } break; @@ -1114,7 +1129,13 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d dependency_errors.clear(); Error err; - RES res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); + + RES res; + if (ResourceLoader::exists(p_resource, "")) { + res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); + } else if (textfile_extensions.has(p_resource.get_extension())) { + res = ScriptEditor::get_singleton()->open_file(p_resource); + } ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN); if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) { @@ -3181,8 +3202,8 @@ void EditorNode::_update_addon_config() { Vector<String> enabled_addons; - for (Map<String, EditorPlugin *>::Element *E = plugin_addons.front(); E; E = E->next()) { - enabled_addons.push_back(E->key()); + for (const KeyValue<String, EditorPlugin *> &E : plugin_addons) { + enabled_addons.push_back(E.key); } if (enabled_addons.size() == 0) { @@ -3564,9 +3585,9 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b dependency_errors.erase(lpath); //at least not self path - for (Map<String, Set<String>>::Element *E = dependency_errors.front(); E; E = E->next()) { - String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E->key()) + "\n"; - for (Set<String>::Element *F = E->get().front(); F; F = F->next()) { + for (KeyValue<String, Set<String>> &E : dependency_errors) { + String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n"; + for (Set<String>::Element *F = E.value.front(); F; F = F->next()) { txt += "\t" + F->get() + "\n"; } add_io_error(txt); @@ -4029,8 +4050,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types(); - for (const Map<String, Vector<EditorData::CustomType>>::Element *E = p_map.front(); E; E = E->next()) { - const Vector<EditorData::CustomType> &ct = E->value(); + for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) { + const Vector<EditorData::CustomType> &ct = E.value; for (int i = 0; i < ct.size(); ++i) { if (ct[i].name == p_class) { if (ct[i].icon.is_valid()) { @@ -5995,6 +6016,11 @@ EditorNode::EditorNode() { EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (const String &E : textfile_ext) { + textfile_extensions.insert(E); + } + theme_base = memnew(Control); add_child(theme_base); theme_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE); @@ -6195,12 +6221,12 @@ EditorNode::EditorNode() { scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE); scene_tabs->set_drag_to_rearrange_enabled(true); scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); - scene_tabs->connect("right_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited)); + scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited)); scene_tabs->connect("tab_closed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE)); scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered)); scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit)); scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input)); - scene_tabs->connect("reposition_active_tab_request", callable_mp(this, &EditorNode::_reposition_active_tab)); + scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorNode::_reposition_active_tab)); scene_tabs->connect("resized", callable_mp(this, &EditorNode::_update_scene_tabs)); tabbar_container = memnew(HBoxContainer); diff --git a/editor/editor_node.h b/editor/editor_node.h index d1f4cf8452..07c834eeca 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -542,6 +542,7 @@ private: String import_reload_fn; + Set<String> textfile_extensions; Set<FileDialog *> file_dialogs; Set<EditorFileDialog *> editor_file_dialogs; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index c0dadc4484..2d4a3ac788 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -3574,7 +3574,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ case Variant::PACKED_COLOR_ARRAY: { EditorPropertyArray *editor = memnew(EditorPropertyArray); editor->setup(Variant::PACKED_COLOR_ARRAY); - + return editor; } break; default: { } diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 5828549bdc..74ebffc404 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -66,9 +66,9 @@ void EditorRunNative::_notification(int p_what) { bool changed = EditorExport::get_singleton()->poll_export_platforms() || first; if (changed) { - for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) { - Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key()); - MenuButton *mb = E->get(); + for (KeyValue<int, MenuButton *> &E : menus) { + Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E.key); + MenuButton *mb = E.value; int dc = eep->get_options_count(); if (dc == 0) { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 70f43e01cf..f0e97a7787 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -73,14 +73,15 @@ bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) if (p_name == "shortcuts") { Array arr = p_value; - ERR_FAIL_COND_V(arr.size() && arr.size() & 1, true); - for (int i = 0; i < arr.size(); i += 2) { - String name = arr[i]; - Ref<InputEvent> shortcut = arr[i + 1]; + for (int i = 0; i < arr.size(); i++) { + Dictionary dict = arr[i]; + String name = dict["name"]; + + Array shortcut_events = dict["shortcuts"]; Ref<Shortcut> sc; sc.instantiate(); - sc->set_event(shortcut); + sc->set_events(shortcut_events); add_shortcut(name, sc); } @@ -138,11 +139,11 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { _THREAD_SAFE_METHOD_ if (p_name == "shortcuts") { - Array arr; - for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { - Ref<Shortcut> sc = E->get(); + Array save_array; + for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) { + Ref<Shortcut> sc = shortcut_definition.value; - if (builtin_action_overrides.has(E->key())) { + if (builtin_action_overrides.has(shortcut_definition.key)) { // This shortcut was auto-generated from built in actions: don't save. continue; } @@ -151,34 +152,57 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { if (!sc->has_meta("original")) { continue; //this came from settings but is not any longer used } + } - Ref<InputEvent> original = sc->get_meta("original"); - if (sc->matches_event(original) || (original.is_null() && sc->get_event().is_null())) { - continue; //not changed from default, don't save - } + Array original_events = sc->get_meta("original"); + Array shortcut_events = sc->get_events(); + + bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events); + if (is_same) { + continue; // Not changed from default; don't save. } - arr.push_back(E->key()); - arr.push_back(sc->get_event()); + Dictionary dict; + dict["name"] = shortcut_definition.key; + dict["shortcuts"] = shortcut_events; + + save_array.push_back(dict); } - r_ret = arr; + r_ret = save_array; return true; } else if (p_name == "builtin_action_overrides") { Array actions_arr; - for (Map<String, List<Ref<InputEvent>>>::Element *E = builtin_action_overrides.front(); E; E = E->next()) { - List<Ref<InputEvent>> events = E->get(); + for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) { + List<Ref<InputEvent>> events = action_override.value; - // TODO: skip actions which are the same as the builtin. Dictionary action_dict; - action_dict["name"] = E->key(); + action_dict["name"] = action_override.key; + // Convert the list to an array, and only keep key events as this is for the editor. Array events_arr; - for (List<Ref<InputEvent>>::Element *I = events.front(); I; I = I->next()) { - events_arr.push_back(I->get()); + for (const Ref<InputEvent> &ie : events) { + Ref<InputEventKey> iek = ie; + if (iek.is_valid()) { + events_arr.append(iek); + } } - action_dict["events"] = events_arr; + Array defaults_arr; + List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key]; + for (const Ref<InputEvent> &default_input_event : defaults) { + if (default_input_event.is_valid()) { + defaults_arr.append(default_input_event); + } + } + + bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr); + // Don't save if same as default. + if (same) { + continue; + } + + action_dict["events"] = events_arr; actions_arr.push_back(action_dict); } @@ -460,6 +484,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // FileSystem EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16") _initial_set("docks/filesystem/always_show_folders", true); + _initial_set("docks/filesystem/textfile_extensions", "txt,md,cfg,ini,log,json,yml,yaml,toml"); // Property editor _initial_set("docks/property_editor/auto_refresh_interval", 0.2); //update 5 times per second by default @@ -1404,7 +1429,7 @@ Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { const Map<String, List<Ref<InputEvent>>>::Element *builtin_override = builtin_action_overrides.find(p_name); if (builtin_override) { sc.instantiate(); - sc->set_event(builtin_override->get().front()->get()); + sc->set_events_list(&builtin_override->get()); sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name)); } @@ -1413,7 +1438,7 @@ Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { const OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name); if (builtin_default) { sc.instantiate(); - sc->set_event(builtin_default.get().front()->get()); + sc->set_events_list(&builtin_default.get()); sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name)); } } @@ -1428,8 +1453,8 @@ Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { } void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) { - for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { - r_shortcuts->push_back(E->key()); + for (const KeyValue<String, Ref<Shortcut>> &E : shortcuts) { + r_shortcuts->push_back(E.key); } } @@ -1449,52 +1474,91 @@ void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_k Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + "."); + PackedInt32Array arr; + arr.push_back(p_keycode); + + ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr); +} + +void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes) { + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); + ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path + "."); + // Only add the override if the OS supports the provided feature. - if (OS::get_singleton()->has_feature(p_feature)) { - Ref<InputEventKey> ie; - if (p_keycode) { - ie = InputEventKey::create_reference(p_keycode); + if (!OS::get_singleton()->has_feature(p_feature)) { + return; + } + + Array events; + + for (int i = 0; i < p_keycodes.size(); i++) { + Key keycode = (Key)p_keycodes[i]; + +#ifdef OSX_ENABLED + // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS + if (keycode == KEY_DELETE) { + keycode = KEY_MASK_CMD | KEY_BACKSPACE; } +#endif - // Directly override the existing shortcut. - sc->set_event(ie); - sc->set_meta("original", ie); + Ref<InputEventKey> ie; + if (keycode) { + ie = InputEventKey::create_reference(keycode); + events.push_back(ie); + } } + + // Directly override the existing shortcut. + sc->set_events(events); + sc->set_meta("original", events); } Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) { + PackedInt32Array arr; + arr.push_back(p_keycode); + return ED_SHORTCUT_ARRAY(p_path, p_name, arr); +} + +Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes) { + Array events; + + for (int i = 0; i < p_keycodes.size(); i++) { + Key keycode = (Key)p_keycodes[i]; + #ifdef OSX_ENABLED - // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS - if (p_keycode == KEY_DELETE) { - p_keycode = KEY_MASK_CMD | KEY_BACKSPACE; - } + // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS + if (keycode == KEY_DELETE) { + keycode = KEY_MASK_CMD | KEY_BACKSPACE; + } #endif - Ref<InputEventKey> ie; - if (p_keycode) { - ie = InputEventKey::create_reference(p_keycode); + Ref<InputEventKey> ie; + if (keycode) { + ie = InputEventKey::create_reference(keycode); + events.push_back(ie); + } } if (!EditorSettings::get_singleton()) { Ref<Shortcut> sc; sc.instantiate(); sc->set_name(p_name); - sc->set_event(ie); - sc->set_meta("original", ie); + sc->set_events(events); + sc->set_meta("original", events); return sc; } Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); if (sc.is_valid()) { sc->set_name(p_name); //keep name (the ones that come from disk have no name) - sc->set_meta("original", ie); //to compare against changes + sc->set_meta("original", events); //to compare against changes return sc; } sc.instantiate(); sc->set_name(p_name); - sc->set_event(ie); - sc->set_meta("original", ie); //to compare against changes + sc->set_events(events); + sc->set_meta("original", events); //to compare against changes EditorSettings::get_singleton()->add_shortcut(p_path, sc); return sc; @@ -1549,7 +1613,7 @@ void EditorSettings::set_builtin_action_override(const String &p_name, const Arr // Update the shortcut (if it is used somewhere in the editor) to be the first event of the new list. if (shortcuts.has(p_name)) { - shortcuts[p_name]->set_event(event_list.front()->get()); + shortcuts[p_name]->set_events_list(&event_list); } } diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 9067539e29..04e227bc5c 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -201,7 +201,9 @@ Variant _EDITOR_GET(const String &p_setting); #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev)) Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE); +Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes); void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = KEY_NONE); +void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes); Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path); #endif // EDITOR_SETTINGS_H diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index de1d7b5706..0579fb4cbd 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -962,8 +962,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected); theme->set_icon("close", "Tabs", theme->get_icon("GuiClose", "EditorIcons")); - theme->set_stylebox("button_pressed", "Tabs", style_menu); - theme->set_stylebox("button", "Tabs", style_menu); + theme->set_stylebox("close_bg_pressed", "Tabs", style_menu); + theme->set_stylebox("close_bg_highlight", "Tabs", style_menu); theme->set_icon("increment", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); theme->set_icon("increment", "Tabs", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 28bbfc2eff..1d1976d7e5 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -106,7 +106,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory List<FileInfo> file_list; for (int i = 0; i < p_dir->get_file_count(); i++) { String file_type = p_dir->get_file_type(i); - if (_is_file_type_disabled_by_feature_profile(file_type)) { + if (file_type != "TextFile" && _is_file_type_disabled_by_feature_profile(file_type)) { // If type is disabled, file won't be displayed. continue; } @@ -1301,11 +1301,11 @@ void FileSystemDock::_update_dependencies_after_move(const Map<String, String> & void FileSystemDock::_update_project_settings_after_move(const Map<String, String> &p_renames) const { // Find all project settings of type FILE and replace them if needed. const Map<StringName, PropertyInfo> prop_info = ProjectSettings::get_singleton()->get_custom_property_info(); - for (const Map<StringName, PropertyInfo>::Element *E = prop_info.front(); E; E = E->next()) { - if (E->get().hint == PROPERTY_HINT_FILE) { - String old_path = GLOBAL_GET(E->key()); + for (const KeyValue<StringName, PropertyInfo> &E : prop_info) { + if (E.value.hint == PROPERTY_HINT_FILE) { + String old_path = GLOBAL_GET(E.key); if (p_renames.has(old_path)) { - ProjectSettings::get_singleton()->set_setting(E->key(), p_renames[old_path]); + ProjectSettings::get_singleton()->set_setting(E.key, p_renames[old_path]); } }; } @@ -1954,6 +1954,13 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected case FILE_NEW_RESOURCE: { new_resource_dialog->popup_create(true); } break; + case FILE_NEW_TEXTFILE: { + String fpath = path; + if (!fpath.ends_with("/")) { + fpath = fpath.get_base_dir(); + } + ScriptEditor::get_singleton()->open_text_file_create_dialog(fpath); + } break; } } @@ -2473,6 +2480,7 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str p_popup->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("New Scene..."), FILE_NEW_SCENE); p_popup->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("New Script..."), FILE_NEW_SCRIPT); p_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE); + p_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE); p_popup->add_separator(); } @@ -2513,6 +2521,7 @@ void FileSystemDock::_tree_rmb_empty(const Vector2 &p_pos) { tree_popup->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("New Scene..."), FILE_NEW_SCENE); tree_popup->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("New Script..."), FILE_NEW_SCRIPT); tree_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE); + tree_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE); tree_popup->set_position(tree->get_global_position() + p_pos); tree_popup->popup(); } @@ -2558,6 +2567,7 @@ void FileSystemDock::_file_list_rmb_pressed(const Vector2 &p_pos) { file_list_popup->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("New Scene..."), FILE_NEW_SCENE); file_list_popup->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("New Script..."), FILE_NEW_SCRIPT); file_list_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE); + file_list_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE); file_list_popup->add_separator(); file_list_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER); file_list_popup->set_position(files->get_global_position() + p_pos); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 21a7abe622..73bdd685b7 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -101,6 +101,7 @@ private: FILE_SHOW_IN_EXPLORER, FILE_COPY_PATH, FILE_NEW_RESOURCE, + FILE_NEW_TEXTFILE, FOLDER_EXPAND_ALL, FOLDER_COLLAPSE_ALL, }; diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 9444706fd2..380b269675 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -840,8 +840,8 @@ void FindInFilesPanel::_on_replace_all_clicked() { PackedStringArray modified_files; - for (Map<String, TreeItem *>::Element *E = _file_items.front(); E; E = E->next()) { - TreeItem *file_item = E->value(); + for (KeyValue<String, TreeItem *> &E : _file_items) { + TreeItem *file_item = E.value; String fpath = file_item->get_metadata(0); Vector<Result> locations; diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index b6d0927ce6..4cd9066350 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -2095,19 +2095,19 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) { } void Collada::_merge_skeletons2(VisualScene *p_vscene) { - for (Map<String, SkinControllerData>::Element *E = state.skin_controller_data_map.front(); E; E = E->next()) { - SkinControllerData &cd = E->get(); + for (KeyValue<String, SkinControllerData> &E : state.skin_controller_data_map) { + SkinControllerData &cd = E.value; NodeSkeleton *skeleton = nullptr; - for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) { + for (const KeyValue<String, Transform3D> &F : cd.bone_rest_map) { String name; - if (!state.sid_to_node_map.has(F->key())) { + if (!state.sid_to_node_map.has(F.key)) { continue; } - name = state.sid_to_node_map[F->key()]; + name = state.sid_to_node_map[F.key]; ERR_CONTINUE(!state.scene_map.has(name)); @@ -2248,9 +2248,9 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it //make rests relative to the skeleton (they seem to be always relative to world) - for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) { - E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton - state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative + for (KeyValue<String, Transform3D> &E : skin.bone_rest_map) { + E.value = skel_inv * E.value; //make the bone rest local to the skeleton + state.bone_rest_map[E.key] = E.value; // make it remember where the bone is globally, now that it's relative } //but most exporters seem to work only if i do this.. @@ -2302,8 +2302,8 @@ void Collada::_find_morph_nodes(VisualScene *p_vscene, Node *p_node) { } void Collada::_optimize() { - for (Map<String, VisualScene>::Element *E = state.visual_scene_map.front(); E; E = E->next()) { - VisualScene &vs = E->get(); + for (KeyValue<String, VisualScene> &E : state.visual_scene_map) { + VisualScene &vs = E.value; for (int i = 0; i < vs.root_nodes.size(); i++) { _create_skeletons(&vs.root_nodes.write[i]); } diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 7ab80ac3b4..3de7426302 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -1314,8 +1314,8 @@ Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_t } void ColladaImport::_fix_param_animation_tracks() { - for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) { - Collada::Node *n = E->get(); + for (KeyValue<String, Collada::Node *> &E : collada.state.scene_map) { + Collada::Node *n = E.value; switch (n->type) { case Collada::Node::TYPE_NODE: { // ? do nothing @@ -1363,7 +1363,7 @@ void ColladaImport::_fix_param_animation_tracks() { for (int rti = 0; rti < rt.size(); rti++) { Collada::AnimationTrack *at = &collada.state.animation_tracks.write[rt[rti]]; - at->target = E->key(); + at->target = E.key; at->param = "morph/" + collada.state.mesh_name_map[mesh_name]; at->property = true; //at->param @@ -1431,11 +1431,11 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->set_name(collada.state.animation_clips[p_clip].name); } - for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get().bone < 0) { + for (const KeyValue<String, NodeMap> &E : node_map) { + if (E.value.bone < 0) { continue; } - bones_with_animation[E->key()] = false; + bones_with_animation[E.key] = false; } //store and validate tracks @@ -1626,19 +1626,19 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones if (p_make_tracks_in_all_bones) { //some bones may lack animation, but since we don't store pose as a property, we must add keyframes! - for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) { - if (E->get()) { + for (const KeyValue<String, bool> &E : bones_with_animation) { + if (E.value) { continue; } - NodeMap &nm = node_map[E->key()]; + NodeMap &nm = node_map[E.key]; String path = scene->get_path_to(nm.node); ERR_CONTINUE(nm.bone < 0); Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node); String name = sk->get_bone_name(nm.bone); path = path + ":" + name; - Collada::Node *cn = collada.state.scene_map[E->key()]; + Collada::Node *cn = collada.state.scene_map[E.key]; if (cn->ignore_anim) { WARN_PRINT("Collada: Ignoring animation on node: " + path); continue; diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp index 00dce6850e..fb5de941ae 100644 --- a/editor/import/editor_importer_bake_reset.cpp +++ b/editor/import/editor_importer_bake_reset.cpp @@ -122,14 +122,14 @@ void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, B for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) { Ref<Animation> a = p_ap->get_animation(anim_i->get()); ERR_CONTINUE(a.is_null()); - for (Map<StringName, BakeResetRestBone>::Element *rest_bone_i = r_rest_bones.front(); rest_bone_i; rest_bone_i = rest_bone_i->next()) { - int track = a->find_track(NodePath(rest_bone_i->key())); + for (const KeyValue<StringName, BakeResetRestBone> &rest_bone_i : r_rest_bones) { + int track = a->find_track(NodePath(rest_bone_i.key)); if (track == -1) { continue; } int new_track = a->add_track(Animation::TYPE_TRANSFORM3D); - NodePath new_path = NodePath(rest_bone_i->key()); - BakeResetRestBone rest_bone = rest_bone_i->get(); + NodePath new_path = NodePath(rest_bone_i.key); + const BakeResetRestBone rest_bone = rest_bone_i.value; a->track_set_path(new_track, new_path); for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) { Vector3 loc; diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 61745cb6ee..96a53b3257 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -86,28 +86,28 @@ void ResourceImporterTexture::update_imports() { return; } - for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) { + for (const KeyValue<StringName, MakeInfo> &E : make_flags) { Ref<ConfigFile> cf; cf.instantiate(); - String src_path = String(E->key()) + ".import"; + String src_path = String(E.key) + ".import"; Error err = cf->load(src_path); ERR_CONTINUE(err != OK); bool changed = false; - if (E->get().flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) { + if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) { cf->set_value("params", "compress/normal_map", 1); changed = true; } - if (E->get().flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) { - cf->set_value("params", "roughness/mode", E->get().channel_for_roughness + 2); - cf->set_value("params", "roughness/src_normal", E->get().normal_path_for_roughness); + if (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) { + cf->set_value("params", "roughness/mode", E.value.channel_for_roughness + 2); + cf->set_value("params", "roughness/src_normal", E.value.normal_path_for_roughness); changed = true; } - if (E->get().flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) { + if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) { int compress_to = cf->get_value("params", "detect_3d/compress_to"); cf->set_value("params", "detect_3d/compress_to", 0); if (compress_to == 1) { @@ -121,7 +121,7 @@ void ResourceImporterTexture::update_imports() { if (changed) { cf->save(src_path); - to_reimport.push_back(E->key()); + to_reimport.push_back(E.key); } } diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index f99ab9888a..7ab5308a47 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -771,52 +771,52 @@ void SceneImportSettings::_re_import() { Dictionary subresources; - for (Map<String, NodeData>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, NodeData> &E : node_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - nodes[E->key()] = d; + nodes[E.key] = d; } } if (nodes.size()) { subresources["nodes"] = nodes; } - for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, MaterialData> &E : material_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - materials[E->key()] = d; + materials[E.key] = d; } } if (materials.size()) { subresources["materials"] = materials; } - for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, MeshData> &E : mesh_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - meshes[E->key()] = d; + meshes[E.key] = d; } } if (meshes.size()) { subresources["meshes"] = meshes; } - for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) { - if (E->get().settings.size()) { + for (KeyValue<String, AnimationData> &E : animation_map) { + if (E.value.settings.size()) { Dictionary d; - for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { - d[String(F->key())] = F->get(); + for (const KeyValue<StringName, Variant> &F : E.value.settings) { + d[String(F.key)] = F.value; } - animations[E->key()] = d; + animations[E.key] = d; } } if (animations.size()) { @@ -889,8 +889,8 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { switch (current_action) { case ACTION_EXTRACT_MATERIALS: { - for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) { - MaterialData &md = material_map[E->key()]; + for (const KeyValue<String, MaterialData> &E : material_map) { + MaterialData &md = material_map[E.key]; TreeItem *item = external_path_tree->create_item(root); @@ -905,7 +905,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { item->set_text(2, "Already External"); item->set_tooltip(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again.")); } else { - item->set_metadata(0, E->key()); + item->set_metadata(0, E.key); item->set_editable(0, true); item->set_checked(0, true); String path = p_path.plus_file(name); @@ -942,8 +942,8 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { external_paths->get_ok_button()->set_text(TTR("Extract")); } break; case ACTION_CHOOSE_MESH_SAVE_PATHS: { - for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) { - MeshData &md = mesh_map[E->key()]; + for (const KeyValue<String, MeshData> &E : mesh_map) { + MeshData &md = mesh_map[E.key]; TreeItem *item = external_path_tree->create_item(root); @@ -958,7 +958,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { item->set_text(2, "Already Saving"); item->set_tooltip(2, TTR("This mesh already saves to an external resource, no action will be taken.")); } else { - item->set_metadata(0, E->key()); + item->set_metadata(0, E.key); item->set_editable(0, true); item->set_checked(0, true); String path = p_path.plus_file(name); @@ -995,8 +995,8 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { external_paths->get_ok_button()->set_text(TTR("Set Paths")); } break; case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { - for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) { - AnimationData &ad = animation_map[E->key()]; + for (const KeyValue<String, AnimationData> &E : animation_map) { + AnimationData &ad = animation_map[E.key]; TreeItem *item = external_path_tree->create_item(root); @@ -1010,7 +1010,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) { item->set_text(2, "Already Saving"); item->set_tooltip(2, TTR("This animation already saves to an external resource, no action will be taken.")); } else { - item->set_metadata(0, E->key()); + item->set_metadata(0, E.key); item->set_editable(0, true); item->set_checked(0, true); String path = p_path.plus_file(name); diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index f83a7d046a..370394b475 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -966,8 +966,8 @@ Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() { Vector<Vector3> vertices; vertices.resize(unique_vertices.size()); - for (Map<Vector3, int>::Element *E = unique_vertices.front(); E; E = E->next()) { - vertices.write[E->get()] = E->key(); + for (const KeyValue<Vector3, int> &E : unique_vertices) { + vertices.write[E.value] = E.key; } Ref<NavigationMesh> nm; diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp index 25bca1d4f4..8300dcf555 100644 --- a/editor/import_defaults_editor.cpp +++ b/editor/import_defaults_editor.cpp @@ -86,9 +86,9 @@ void ImportDefaultsEditor::_save() { if (settings->importer.is_valid()) { Dictionary modified; - for (Map<StringName, Variant>::Element *E = settings->values.front(); E; E = E->next()) { - if (E->get() != settings->default_values[E->key()]) { - modified[E->key()] = E->get(); + for (const KeyValue<StringName, Variant> &E : settings->values) { + if (E.value != settings->default_values[E.key]) { + modified[E.key] = E.value; } } diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 04ddf3552b..a559f05785 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -204,11 +204,24 @@ void InspectorDock::_load_resource(const String &p_type) { load_resource_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (int i = 0; i < textfile_ext.size(); i++) { + load_resource_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + } + load_resource_dialog->popup_file_dialog(); } void InspectorDock::_resource_file_selected(String p_file) { - RES res = ResourceLoader::load(p_file); + RES res; + if (ResourceLoader::exists(p_file, "")) { + res = ResourceLoader::load(p_file); + } else { + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + if (textfile_ext.has(p_file.get_extension())) { + res = ScriptEditor::get_singleton()->open_file(p_file); + } + } if (res.is_null()) { warning_dialog->set_text(TTR("Failed to load resource.")); @@ -469,18 +482,19 @@ void InspectorDock::update(Object *p_object) { const bool is_object = p_object != nullptr; const bool is_resource = is_object && p_object->is_class("Resource"); + const bool is_text_file = is_object && p_object->is_class("TextFile"); const bool is_node = is_object && p_object->is_class("Node"); - object_menu->set_disabled(!is_object); - search->set_editable(is_object); - resource_save_button->set_disabled(!is_resource); - open_docs_button->set_disabled(!is_resource && !is_node); + object_menu->set_disabled(!is_object || is_text_file); + search->set_editable(is_object && !is_text_file); + resource_save_button->set_disabled(!is_resource || is_text_file); + open_docs_button->set_disabled(is_text_file || (!is_resource && !is_node)); PopupMenu *resource_extra_popup = resource_extra_button->get_popup(); - resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource); - resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource); + resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource || is_text_file); + resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource || is_text_file); - if (!is_object) { + if (!is_object || is_text_file) { warning->hide(); editor_path->clear_path(); return; diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 24cb660f7a..55ffbf9477 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -776,16 +776,16 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { } if (player) { - for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) { - Ref<AnimationNodeAnimation> an = blend_tree->get_node(E->key()); + for (const KeyValue<StringName, ProgressBar *> &E : animations) { + Ref<AnimationNodeAnimation> an = blend_tree->get_node(E.key); if (an.is_valid()) { if (player->has_animation(an->get_animation())) { Ref<Animation> anim = player->get_animation(an->get_animation()); if (anim.is_valid()) { - E->get()->set_max(anim->get_length()); + E.value->set_max(anim->get_length()); //StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node; - StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E->key()) + "/time"; - E->get()->set_value(AnimationTreeEditor::get_singleton()->get_tree()->get(time_path)); + StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E.key) + "/time"; + E.value->set_value(AnimationTreeEditor::get_singleton()->get_tree()->get(time_path)); } } } diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 664b2f521e..aacfc3e305 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -830,9 +830,9 @@ void EditorAssetLibrary::_update_image_queue() { int current_images = 0; List<int> to_delete; - for (Map<int, ImageQueue>::Element *E = image_queue.front(); E; E = E->next()) { - if (!E->get().active && current_images < max_images) { - String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + E->get().image_url.md5_text()); + for (KeyValue<int, ImageQueue> &E : image_queue) { + if (!E.value.active && current_images < max_images) { + String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + E.value.image_url.md5_text()); Vector<String> headers; if (FileAccess::exists(cache_filename_base + ".etag") && FileAccess::exists(cache_filename_base + ".data")) { @@ -844,14 +844,14 @@ void EditorAssetLibrary::_update_image_queue() { } } - Error err = E->get().request->request(E->get().image_url, headers); + Error err = E.value.request->request(E.value.image_url, headers); if (err != OK) { - to_delete.push_back(E->key()); + to_delete.push_back(E.key); } else { - E->get().active = true; + E.value.active = true; } current_images++; - } else if (E->get().active) { + } else if (E.value.active) { current_images++; } } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index a42bdfea34..a49dd916f3 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -748,8 +748,8 @@ bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_po List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_locked, bool remove_canvas_item_if_parent_in_selection) { List<CanvasItem *> selection; - for (Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retreive_locked || !_is_node_locked(canvas_item))) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); if (se) { @@ -3782,8 +3782,8 @@ void CanvasItemEditor::_notification(int p_what) { } // Update the viewport if bones changes - for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { - Object *b = ObjectDB::get_instance(E->key().from); + for (KeyValue<BoneKey, BoneList> &E : bone_list) { + Object *b = ObjectDB::get_instance(E.key.from); if (!b) { viewport->update(); break; @@ -3796,14 +3796,14 @@ void CanvasItemEditor::_notification(int p_what) { Transform2D global_xform = b2->get_global_transform(); - if (global_xform != E->get().xform) { - E->get().xform = global_xform; + if (global_xform != E.value.xform) { + E.value.xform = global_xform; viewport->update(); } Bone2D *bone = Object::cast_to<Bone2D>(b); - if (bone && bone->get_length() != E->get().length) { - E->get().length = bone->get_length(); + if (bone && bone->get_length() != E.value.length) { + E.value.length = bone->get_length(); viewport->update(); } } @@ -4263,8 +4263,8 @@ void CanvasItemEditor::_button_tool_select(int p_index) { void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) { Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item || !canvas_item->is_visible_in_tree()) { continue; } @@ -4695,8 +4695,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item || !canvas_item->is_visible_in_tree()) { continue; } @@ -4741,8 +4741,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { case ANIM_CLEAR_POSE: { Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item || !canvas_item->is_visible_in_tree()) { continue; } @@ -4816,8 +4816,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root(); undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)")); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node2D *n2d = Object::cast_to<Node2D>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + Node2D *n2d = Object::cast_to<Node2D>(E.key); Bone2D *new_bone = memnew(Bone2D); String new_bone_name = n2d->get_name(); @@ -4861,8 +4861,8 @@ void CanvasItemEditor::_focus_selection(int p_op) { int count = 0; Map<Node *, Object *> &selection = editor_selection->get_selection(); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); if (!canvas_item) { continue; } diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index eb771f2bc4..ac7bfd267b 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -4773,10 +4773,10 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } Vector<Vector3> lines; - for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { - if (E->get()) { - lines.push_back(E->key().from); - lines.push_back(E->key().to); + for (const KeyValue<_EdgeKey, bool> &E : edge_map) { + if (E.value) { + lines.push_back(E.key.from); + lines.push_back(E.key.to); } } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 857190bc92..f179c01f89 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -357,8 +357,8 @@ int Node3DEditorViewport::get_selected_count() const { int count = 0; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node3D *sp = Object::cast_to<Node3D>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E.key); if (!sp) { continue; } @@ -864,8 +864,8 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr; if (se && se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) { - int subgizmo_id = E->key(); + for (const KeyValue<int, Transform3D> &E : se->subgizmos) { + int subgizmo_id = E.key; se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id); } se->original_local = selected->get_transform(); @@ -1374,9 +1374,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector<int> ids; Vector<Transform3D> restore; - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - ids.push_back(GE->key()); - restore.push_back(GE->value()); + for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { + ids.push_back(GE.key); + restore.push_back(GE.value); } se->gizmo->commit_subgizmos(ids, restore, true); @@ -1612,9 +1612,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector<int> ids; Vector<Transform3D> restore; - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - ids.push_back(GE->key()); - restore.push_back(GE->value()); + for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { + ids.push_back(GE.key); + restore.push_back(GE.value); } se->gizmo->commit_subgizmos(ids, restore, false); @@ -1845,13 +1845,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - Transform3D xform = GE->get(); + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords); if (!local_coords) { new_xform = se->original.affine_inverse() * new_xform; } - se->gizmo->set_subgizmo_transform(GE->key(), new_xform); + se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords); @@ -1944,11 +1944,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - Transform3D xform = GE->get(); + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords); new_xform = se->original.affine_inverse() * new_xform; - se->gizmo->set_subgizmo_transform(GE->key(), new_xform); + se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords); @@ -2030,14 +2030,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector3 compute_axis = local_coords ? axis : plane.normal; if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - Transform3D xform = GE->get(); + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords); if (!local_coords) { new_xform = se->original.affine_inverse() * new_xform; } - se->gizmo->set_subgizmo_transform(GE->key(), new_xform); + se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords); @@ -2483,8 +2483,14 @@ static bool is_shortcut_pressed(const String &p_path) { if (shortcut.is_null()) { return false; } - InputEventKey *k = Object::cast_to<InputEventKey>(shortcut->get_event().ptr()); - if (k == nullptr) { + + const Array shortcuts = shortcut->get_events(); + Ref<InputEventKey> k; + if (shortcuts.size() > 0) { + k = shortcuts.front(); + } + + if (k.is_null()) { return false; } const Input &input = *Input::get_singleton(); @@ -2666,8 +2672,8 @@ void Node3DEditorViewport::_notification(int p_what) { bool changed = false; bool exist = false; - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node3D *sp = Object::cast_to<Node3D>(E->key()); + for (const KeyValue<Node *, Object *> &E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E.key); if (!sp) { continue; } @@ -3809,8 +3815,8 @@ void Node3DEditorViewport::focus_selection() { } if (se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { - center += se->gizmo->get_subgizmo_transform(GE->key()).origin; + for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { + center += se->gizmo->get_subgizmo_transform(GE.key).origin; count++; } } @@ -4750,8 +4756,8 @@ void Node3DEditor::update_transform_gizmo() { Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr; if (se && se->gizmo.is_valid()) { - for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) { - Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E->key()); + for (const KeyValue<int, Transform3D> &E : se->subgizmos) { + Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key); gizmo_center += xf.origin; if (count == 0 && local_gizmo_coords) { gizmo_basis = xf.basis; @@ -6677,8 +6683,8 @@ Vector<int> Node3DEditor::get_subgizmo_selection() { Vector<int> ret; if (se) { - for (Map<int, Transform3D>::Element *E = se->subgizmos.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<int, Transform3D> &E : se->subgizmos) { + ret.push_back(E.key); } } return ret; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 6922a48a50..ccb63871b7 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1030,35 +1030,22 @@ void ScriptEditor::_file_dialog_action(String p_file) { } file->close(); memdelete(file); - [[fallthrough]]; - } - case FILE_OPEN: { - List<String> extensions; - ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); - if (extensions.find(p_file.get_extension())) { - Ref<Script> scr = ResourceLoader::load(p_file); - if (!scr.is_valid()) { - editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); - file_dialog_option = -1; - return; - } - edit(scr); - file_dialog_option = -1; - return; - } - - Error error; - Ref<TextFile> text_file = _load_text_file(p_file, &error); - if (error != OK) { - editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); + if (EditorFileSystem::get_singleton()) { + const Vector<String> textfile_extensions = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + if (textfile_extensions.has(p_file.get_extension())) { + EditorFileSystem::get_singleton()->update_file(p_file); + } } - if (text_file.is_valid()) { - edit(text_file); - file_dialog_option = -1; + if (!open_textfile_after_create) { return; } + [[fallthrough]]; + } + case FILE_OPEN: { + open_file(p_file); + file_dialog_option = -1; } break; case FILE_SAVE_AS: { ScriptEditorBase *current = _get_current_editor(); @@ -1133,8 +1120,13 @@ void ScriptEditor::_menu_option(int p_option) { file_dialog_option = FILE_NEW_TEXTFILE; file_dialog->clear_filters(); + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (int i = 0; i < textfile_ext.size(); i++) { + file_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + } file_dialog->popup_file_dialog(); file_dialog->set_title(TTR("New Text File...")); + open_textfile_after_create = true; } break; case FILE_OPEN: { file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); @@ -1148,6 +1140,11 @@ void ScriptEditor::_menu_option(int p_option) { file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (int i = 0; i < textfile_ext.size(); i++) { + file_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + } + file_dialog->popup_file_dialog(); file_dialog->set_title(TTR("Open File")); return; @@ -2436,6 +2433,41 @@ void ScriptEditor::open_script_create_dialog(const String &p_base_name, const St script_create_dialog->config(p_base_name, p_base_path); } +void ScriptEditor::open_text_file_create_dialog(const String &p_base_path, const String &p_base_name) { + file_dialog->set_current_file(p_base_name); + file_dialog->set_current_dir(p_base_path); + _menu_option(FILE_NEW_TEXTFILE); + open_textfile_after_create = false; +} + +RES ScriptEditor::open_file(const String &p_file) { + List<String> extensions; + ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); + if (extensions.find(p_file.get_extension())) { + Ref<Script> scr = ResourceLoader::load(p_file); + if (!scr.is_valid()) { + editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); + return RES(); + } + + edit(scr); + return scr; + } + + Error error; + Ref<TextFile> text_file = _load_text_file(p_file, &error); + if (error != OK) { + editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); + return RES(); + } + + if (text_file.is_valid()) { + edit(text_file); + return text_file; + } + return RES(); +} + void ScriptEditor::_editor_stop() { for (int i = 0; i < tab_container->get_child_count(); i++) { ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 6d9b27e0be..e0c7e668ce 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -366,6 +366,7 @@ class ScriptEditor : public PanelContainer { void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args); void _res_saved_callback(const Ref<Resource> &p_res); + bool open_textfile_after_create = true; bool trim_trailing_whitespace_on_save; bool use_space_indentation; bool convert_indent_on_save; @@ -472,6 +473,8 @@ public: bool is_scripts_panel_toggled(); void apply_scripts() const; void open_script_create_dialog(const String &p_base_name, const String &p_base_path); + void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = ""); + RES open_file(const String &p_file); void ensure_select_current(); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 22ca5592bd..a88e24c0d0 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -131,9 +131,9 @@ void ShaderTextEditor::_load_theme_settings() { List<String> built_ins; if (shader.is_valid()) { - for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) { - for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) { - built_ins.push_back(F->key()); + for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) { + for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) { + built_ins.push_back(F.key); } } diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 165a381407..19e1b40a0d 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -437,8 +437,8 @@ void ThemeItemImportTree::_update_total_selected(Theme::DataType p_data_type) { } int count = 0; - for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) { - ThemeItem ti = E->key(); + for (const KeyValue<ThemeItem, ItemCheckedState> &E : selected_items) { + ThemeItem ti = E.key; if (ti.data_type == p_data_type) { count++; } @@ -759,7 +759,7 @@ void ThemeItemImportTree::_import_selected() { ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size() + 2); int idx = 0; - for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) { + for (KeyValue<ThemeItem, ItemCheckedState> &E : selected_items) { // Arbitrary number of items to skip from reporting. // Reduces the number of UI updates that this causes when copying large themes. if (idx % 10 == 0) { @@ -769,8 +769,8 @@ void ThemeItemImportTree::_import_selected() { ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Importing items {n}/{n}").format(arr, "{n}"), idx); } - ItemCheckedState cs = E->get(); - ThemeItem ti = E->key(); + ItemCheckedState cs = E.value; + ThemeItem ti = E.key; if (cs == SELECT_IMPORT_DEFINITION || cs == SELECT_IMPORT_FULL) { Variant item_value = Variant(); @@ -3333,7 +3333,7 @@ ThemeEditor::ThemeEditor() { preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL); preview_tabbar_hb->add_child(preview_tabs); preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab)); - preview_tabs->connect("right_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab)); + preview_tabs->connect("tab_rmb_clicked", callable_mp(this, &ThemeEditor::_remove_preview_tab)); HBoxContainer *add_preview_button_hb = memnew(HBoxContainer); preview_tabbar_hb->add_child(add_preview_button_hb); diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index e98bd74b62..f21d5098d3 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -522,10 +522,10 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() { } Vector3i TileAtlasView::get_alternative_tile_at_pos(const Vector2 p_pos) const { - for (Map<Vector2, Map<int, Rect2i>>::Element *E_coords = alternative_tiles_rect_cache.front(); E_coords; E_coords = E_coords->next()) { - for (Map<int, Rect2i>::Element *E_alternative = E_coords->value().front(); E_alternative; E_alternative = E_alternative->next()) { - if (E_alternative->value().has_point(p_pos)) { - return Vector3i(E_coords->key().x, E_coords->key().y, E_alternative->key()); + for (const KeyValue<Vector2, Map<int, Rect2i>> &E_coords : alternative_tiles_rect_cache) { + for (const KeyValue<int, Rect2i> &E_alternative : E_coords.value) { + if (E_alternative.value.has_point(p_pos)) { + return Vector3i(E_coords.key.x, E_coords.key.y, E_alternative.key); } } } diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 5f72cfe313..1a69d19d3c 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -756,10 +756,10 @@ Variant TileDataDefaultEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_s } void TileDataDefaultEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E->key().alternative_tile, property), E->get()); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E->key().alternative_tile, property), p_new_value); + for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E.key.alternative_tile, property), E.value); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/%s", coords.x, coords.y, E.key.alternative_tile, property), p_new_value); } } @@ -1191,10 +1191,10 @@ Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_ } void TileDataOcclusionShapeEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, occlusion_layer), E->get()); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, occlusion_layer), p_new_value); + for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, occlusion_layer), E.value); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/occlusion_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, occlusion_layer), p_new_value); } } @@ -1312,8 +1312,8 @@ void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_ dummy_object->set(vformat("polygon_%d_one_way", i), tile_data->is_collision_polygon_one_way(physics_layer, i)); dummy_object->set(vformat("polygon_%d_one_way_margin", i), tile_data->get_collision_polygon_one_way_margin(physics_layer, i)); } - for (Map<StringName, EditorProperty *>::Element *E = property_editors.front(); E; E = E->next()) { - E->get()->update_property(); + for (const KeyValue<StringName, EditorProperty *> &E : property_editors) { + E.value->update_property(); } polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate()); @@ -1359,24 +1359,24 @@ Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { Array new_array = p_new_value; - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Array old_array = E->get(); + for (KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Array old_array = E.value; - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E->key().alternative_tile, physics_layer), old_array.size()); + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E.key.alternative_tile, physics_layer), old_array.size()); for (int i = 0; i < old_array.size(); i++) { Dictionary dict = old_array[i]; - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["points"]); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way"]); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way_margin"]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["points"]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way"]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way_margin"]); } - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E->key().alternative_tile, physics_layer), new_array.size()); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygons_count", coords.x, coords.y, E.key.alternative_tile, physics_layer), new_array.size()); for (int i = 0; i < new_array.size(); i++) { Dictionary dict = new_array[i]; - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["points"]); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way"]); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E->key().alternative_tile, physics_layer, i), dict["one_way_margin"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/points", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["points"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/physics_layer_%d/polygon_%d/one_way_margin", coords.x, coords.y, E.key.alternative_tile, physics_layer, i), dict["one_way_margin"]); } } } @@ -2021,16 +2021,16 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t drag_type = DRAG_TYPE_NONE; } else if (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) { undo_redo->create_action(TTR("Painting Terrain Set")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), drag_painted_value); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), dict["terrain_set"]); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), drag_painted_value); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), dict["terrain_set"]); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } } @@ -2041,17 +2041,17 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t int terrain_set = int(painted["terrain_set"]); int terrain = int(painted["terrain"]); undo_redo->create_action(TTR("Painting Terrain")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) { - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), terrain); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), terrain); } if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } } @@ -2304,14 +2304,14 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi } else { if (drag_type == DRAG_TYPE_PAINT_TERRAIN_SET) { undo_redo->create_action(TTR("Painting Tiles Property")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), dict["terrain_set"]); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->key().alternative_tile), drag_painted_value); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), dict["terrain_set"]); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.key.alternative_tile), drag_painted_value); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } undo_redo->commit_action(false); @@ -2321,17 +2321,17 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi int terrain_set = int(painted["terrain_set"]); int terrain = int(painted["terrain"]); undo_redo->create_action(TTR("Painting Terrain")); - for (Map<TileMapCell, Variant>::Element *E = drag_modified.front(); E; E = E->next()) { - Dictionary dict = E->get(); - Vector2i coords = E->key().get_atlas_coords(); + for (KeyValue<TileMapCell, Variant> &E : drag_modified) { + Dictionary dict = E.value; + Vector2i coords = E.key.get_atlas_coords(); Array array = dict["terrain_peering_bits"]; for (int i = 0; i < array.size(); i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(terrain_set, bit)) { - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), terrain); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), terrain); } if (tile_set->is_valid_peering_bit_terrain(dict["terrain_set"], bit)) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->key().alternative_tile), array[i]); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.key.alternative_tile), array[i]); } } } @@ -2443,10 +2443,10 @@ Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atla } void TileDataNavigationEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) { - for (Map<TileMapCell, Variant>::Element *E = p_previous_values.front(); E; E = E->next()) { - Vector2i coords = E->key().get_atlas_coords(); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, navigation_layer), E->get()); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E->key().alternative_tile, navigation_layer), p_new_value); + for (const KeyValue<TileMapCell, Variant> &E : p_previous_values) { + Vector2i coords = E.key.get_atlas_coords(); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, navigation_layer), E.value); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/navigation_layer_%d/polygon", coords.x, coords.y, E.key.alternative_tile, navigation_layer), p_new_value); } } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index a248f23517..cc5ff90541 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -455,15 +455,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p switch (drag_type) { case DRAG_TYPE_PAINT: { Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } break; case DRAG_TYPE_BUCKET: { @@ -471,15 +471,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_continuous_checkbox->is_pressed()); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } @@ -531,15 +531,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p drag_start_mouse_pos = mpos; drag_modified.clear(); Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, mpos, mpos); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } else if (tool_buttons_group->get_pressed_button() == line_tool_button) { drag_type = DRAG_TYPE_LINE; @@ -557,15 +557,15 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_continuous_checkbox->is_pressed()); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - Vector2i coords = E->key(); + Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); } - tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } @@ -710,8 +710,8 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Expand the grid if needed if (expand_grid && !preview.is_empty()) { drawn_grid_rect = Rect2i(preview.front()->key(), Vector2i(1, 1)); - for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) { - drawn_grid_rect.expand_to(E->key()); + for (const KeyValue<Vector2i, TileMapCell> &E : preview) { + drawn_grid_rect.expand_to(E.key); } } } @@ -748,23 +748,23 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over } // Draw the preview. - for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) { + for (const KeyValue<Vector2i, TileMapCell> &E : preview) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(E->key())); + tile_xform.set_origin(tile_map->map_to_world(E.key)); tile_xform.set_scale(tile_set->get_tile_size()); if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) { tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); } else { - if (tile_set->has_source(E->get().source_id)) { - TileSetSource *source = *tile_set->get_source(E->get().source_id); + if (tile_set->has_source(E.value.source_id)) { + TileSetSource *source = *tile_set->get_source(E.value.source_id); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { // Get tile data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E.value.get_atlas_coords(), E.value.alternative_tile)); // Compute the offset - Rect2i source_rect = atlas_source->get_tile_texture_region(E->get().get_atlas_coords()); - Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(E->get().get_atlas_coords(), E->get().alternative_tile); + Rect2i source_rect = atlas_source->get_tile_texture_region(E.value.get_atlas_coords()); + Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(E.value.get_atlas_coords(), E.value.alternative_tile); // Compute the destination rectangle in the CanvasItem. Rect2 dest_rect; @@ -772,9 +772,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over bool transpose = tile_data->get_transpose(); if (transpose) { - dest_rect.position = (tile_map->map_to_world(E->key()) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_world(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); } else { - dest_rect.position = (tile_map->map_to_world(E->key()) - dest_rect.size / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_world(E.key) - dest_rect.size / 2 - tile_offset); } dest_rect = xform.xform(dest_rect); @@ -1165,11 +1165,11 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } undo_redo->create_action(TTR("Move tiles")); // Move the tiles. - for (Map<Vector2i, TileMapCell>::Element *E = cells_do.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : cells_do) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } - for (Map<Vector2i, TileMapCell>::Element *E = cells_undo.front(); E; E = E->next()) { - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : cells_undo) { + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } // Update the selection. @@ -1205,41 +1205,41 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } break; case DRAG_TYPE_PAINT: { undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : drag_modified) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } undo_redo->commit_action(false); } break; case DRAG_TYPE_LINE: { Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, mpos); undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); } undo_redo->commit_action(); } break; case DRAG_TYPE_RECT: { Map<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos)); undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + if (!erase_button->is_pressed() && E.value.source_id == TileSet::INVALID_SOURCE) { continue; } - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); } undo_redo->commit_action(); } break; case DRAG_TYPE_BUCKET: { undo_redo->create_action(TTR("Paint tiles")); - for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : drag_modified) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } undo_redo->commit_action(false); } break; @@ -1364,17 +1364,17 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection( } int vertical_offset = 0; - for (Map<int, List<const TileMapCell *>>::Element *E_source = per_source.front(); E_source; E_source = E_source->next()) { + for (const KeyValue<int, List<const TileMapCell *>> &E_source : per_source) { // Per source. List<const TileMapCell *> unorganized; Rect2i encompassing_rect_coords; Map<Vector2i, const TileMapCell *> organized_pattern; - TileSetSource *source = *tile_set->get_source(E_source->key()); + TileSetSource *source = *tile_set->get_source(E_source.key); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { // Organize using coordinates. - for (const TileMapCell *current : E_source->get()) { + for (const TileMapCell *current : E_source.value) { if (current->alternative_tile == 0) { organized_pattern[current->get_atlas_coords()] = current; } else { @@ -1393,14 +1393,14 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection( } } else { // Add everything unorganized. - for (const TileMapCell *cell : E_source->get()) { + for (const TileMapCell *cell : E_source.value) { unorganized.push_back(cell); } } // Now add everything to the output pattern. - for (Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front(); E_cell; E_cell = E_cell->next()) { - selection_pattern->set_cell(E_cell->key() - encompassing_rect_coords.position + Vector2i(0, vertical_offset), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile); + for (const KeyValue<Vector2i, const TileMapCell *> &E_cell : organized_pattern) { + selection_pattern->set_cell(E_cell.key - encompassing_rect_coords.position + Vector2i(0, vertical_offset), E_cell.value->source_id, E_cell.value->get_atlas_coords(), E_cell.value->alternative_tile); } Vector2i organized_size = selection_pattern->get_size(); int unorganized_index = 0; @@ -2308,14 +2308,14 @@ Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugi // Returns all tiles compatible with the given constraints. Set<TerrainsTilePattern> compatible_terrain_tile_patterns; - for (Map<TerrainsTilePattern, Set<TileMapCell>>::Element *E = per_terrain_terrains_tile_patterns_tiles[p_terrain_set].front(); E; E = E->next()) { + for (const KeyValue<TerrainsTilePattern, Set<TileMapCell>> &E : per_terrain_terrains_tile_patterns_tiles[p_terrain_set]) { int valid = true; int in_pattern_count = 0; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { // Check if the bit is compatible with the constraints. - Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E->key()[in_pattern_count]); + Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E.key[in_pattern_count]); Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { @@ -2327,7 +2327,7 @@ Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugi } if (valid) { - compatible_terrain_tile_patterns.insert(E->key()); + compatible_terrain_tile_patterns.insert(E.key); } } @@ -2368,15 +2368,15 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c // Count the number of occurrences per terrain. Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); - for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) { - if (!p_to_replace.has(E_overlapping->key())) { - TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping->key()); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { + if (!p_to_replace.has(E_overlapping.key)) { + TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping.key); TileData *neighbor_tile_data = nullptr; if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) { neighbor_tile_data = terrain_tiles[neighbor_cell]; } - int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping->get())) : -1; + int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; if (terrain_count.has(terrain)) { terrain_count[terrain] = 0; } @@ -2387,10 +2387,10 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c // Get the terrain with the max number of occurrences. int max = 0; int max_terrain = -1; - for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) { - if (E_terrain_count->get() > max) { - max = E_terrain_count->get(); - max_terrain = E_terrain_count->key(); + for (const KeyValue<int, int> &E_terrain_count : terrain_count) { + if (E_terrain_count.value > max) { + max = E_terrain_count.value; + max_terrain = E_terrain_count.key; } } @@ -2458,15 +2458,15 @@ Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTer while (!to_replace.is_empty()) { // Compute the minimum number of tile possibilities for each cell. int min_nb_possibilities = 100000000; - for (Map<Vector2i, Set<TerrainsTilePattern>>::Element *E = per_cell_acceptable_tiles.front(); E; E = E->next()) { - min_nb_possibilities = MIN(min_nb_possibilities, E->get().size()); + for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { + min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); } // Get the set of possible cells to fill. LocalVector<Vector2i> to_choose_from; - for (Map<Vector2i, Set<TerrainsTilePattern>>::Element *E = per_cell_acceptable_tiles.front(); E; E = E->next()) { - if (E->get().size() == min_nb_possibilities) { - to_choose_from.push_back(E->key()); + for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { + if (E.value.size() == min_nb_possibilities) { + to_choose_from.push_back(E.key); } } @@ -2584,9 +2584,9 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map // Add the constraints from the added tiles. Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set; - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - Vector2i coords = E_to_paint->key(); - TerrainsTilePattern terrains_tile_pattern = E_to_paint->get(); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + Vector2i coords = E_to_paint.key; + TerrainsTilePattern terrains_tile_pattern = E_to_paint.value; Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern); for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) { @@ -2596,8 +2596,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map // Build the list of potential tiles to replace. Set<Vector2i> potential_to_replace; - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - Vector2i coords = E_to_paint->key(); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + Vector2i coords = E_to_paint.key; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) { Vector2i neighbor = tile_map->get_neighbor_cell(coords, TileSet::CellNeighbor(i)); @@ -2612,8 +2612,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Set<Vector2i> to_replace; // Add the central tiles to the one to replace. TODO: maybe change that. - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - to_replace.insert(E_to_paint->key()); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + to_replace.insert(E_to_paint.key); } // Add the constraints from the surroundings of the modified areas. @@ -2627,9 +2627,9 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Map<Constraint, Set<Vector2i>> source_tiles_of_constraint; for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) { Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits(); - for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_source_tile_of_constraint = sources_of_constraint.front(); E_source_tile_of_constraint; E_source_tile_of_constraint = E_source_tile_of_constraint->next()) { - if (potential_to_replace.has(E_source_tile_of_constraint->key())) { - source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint->key()); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) { + if (potential_to_replace.has(E_source_tile_of_constraint.key)) { + source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint.key); } } } @@ -2646,8 +2646,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map potential_to_replace.erase(to_add_to_remove); to_replace.insert(to_add_to_remove); to_replace_modified = true; - for (Map<Constraint, Set<Vector2i>>::Element *E_source_tiles_of_constraint = source_tiles_of_constraint.front(); E_source_tiles_of_constraint; E_source_tiles_of_constraint = E_source_tiles_of_constraint->next()) { - E_source_tiles_of_constraint->get().erase(to_add_to_remove); + for (KeyValue<Constraint, Set<Vector2i>> &E_source_tiles_of_constraint : source_tiles_of_constraint) { + E_source_tiles_of_constraint.value.erase(to_add_to_remove); } break; } @@ -2665,13 +2665,13 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints); // Use the WFC run for the output. - for (Map<Vector2i, TerrainsTilePattern>::Element *E = wfc_output.front(); E; E = E->next()) { - output[E->key()] = _get_random_tile_from_pattern(p_terrain_set, E->get()); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E : wfc_output) { + output[E.key] = _get_random_tile_from_pattern(p_terrain_set, E.value); } // Override the WFC results to make sure at least the painted tiles are actually painted. - for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { - output[E_to_paint->key()] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint->get()); + for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + output[E_to_paint.key] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint.value); } return output; @@ -2749,9 +2749,9 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { } break; case DRAG_TYPE_PAINT: { undo_redo->create_action(TTR("Paint terrain")); - for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key())); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : drag_modified) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E.key, tile_map->get_cell_source_id(tile_map_layer, E.key), tile_map->get_cell_atlas_coords(tile_map_layer, E.key), tile_map->get_cell_alternative_tile(tile_map_layer, E.key)); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } undo_redo->commit_action(false); } break; @@ -2825,11 +2825,11 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> to_draw[line[i]] = selected_terrains_tile_pattern; } Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set); - for (Map<Vector2i, TileMapCell>::Element *E = modified.front(); E; E = E->next()) { - if (!drag_modified.has(E->key())) { - drag_modified[E->key()] = tile_map->get_cell(tile_map_layer, E->key()); + for (const KeyValue<Vector2i, TileMapCell> &E : modified) { + if (!drag_modified.has(E.key)) { + drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); } - tile_map->set_cell(tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } break; @@ -2864,9 +2864,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern; Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set); - for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) { - drag_modified[E->key()] = tile_map->get_cell(tile_map_layer, E->key()); - tile_map->set_cell(tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { + drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); + tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 1f1408016b..bc026146ef 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -674,9 +674,9 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { #undef ADD_TILE_DATA_EDITOR // Add tile data editors as children. - for (Map<String, TileDataEditor *>::Element *E = tile_data_editors.front(); E; E = E->next()) { + for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) { // Tile Data Editor. - TileDataEditor *tile_data_editor = E->get(); + TileDataEditor *tile_data_editor = E.value; if (!tile_data_editor->is_inside_tree()) { tile_data_painting_editor_container->add_child(tile_data_editor); } @@ -716,9 +716,9 @@ void TileSetAtlasSourceEditor::_update_current_tile_data_editor() { } // Hide all editors but the current one. - for (Map<String, TileDataEditor *>::Element *E = tile_data_editors.front(); E; E = E->next()) { - E->get()->hide(); - E->get()->get_toolbar()->hide(); + for (const KeyValue<String, TileDataEditor *> &E : tile_data_editors) { + E.value->hide(); + E.value->get_toolbar()->hide(); } if (tile_data_editors.has(property)) { current_tile_data_editor = tile_data_editors[property]; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 27f30479cf..b1b64564bb 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -123,9 +123,9 @@ void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) { if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) { - for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) { - if (E->value().preview_button != nullptr) { - E->value().preview_button->set_pressed(false); + for (const KeyValue<int, Port> &E : links[p_node_id].output_ports) { + if (E.value.preview_button != nullptr) { + E.value.preview_button->set_pressed(false); } } @@ -264,11 +264,11 @@ void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, } void VisualShaderGraphPlugin::update_uniform_refs() { - for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) { - VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node); + for (KeyValue<int, Link> &E : links) { + VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E.value.visual_node); if (ref) { - remove_node(E->get().type, E->key()); - add_node(E->get().type, E->key()); + remove_node(E.value.type, E.key); + add_node(E.value.type, E.key); } } } diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 3441060fad..95a5646013 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -63,9 +63,9 @@ void BackgroundProgress::_add_task(const String &p_task, const String &p_label, void BackgroundProgress::_update() { _THREAD_SAFE_METHOD_ - for (Map<String, int>::Element *E = updates.front(); E; E = E->next()) { - if (tasks.has(E->key())) { - _task_step(E->key(), E->get()); + for (const KeyValue<String, int> &E : updates) { + if (tasks.has(E.key)) { + _task_step(E.key, E.value); } } diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 14158b02c8..ad9c81458f 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -752,6 +752,9 @@ bool ProjectExportDialog::_fill_tree(EditorFileSystemDirectory *p_dir, TreeItem if (p_only_scenes && type != "PackedScene") { continue; } + if (type == "TextFile") { + continue; + } TreeItem *file = include_files->create_item(p_item); file->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index d2e8880bf9..a100e9fc55 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -517,8 +517,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup); - for (Map<const Node *, Node *>::Element *E2 = duplimap.front(); E2; E2 = E2->next()) { - Node *d = E2->value(); + for (KeyValue<const Node *, Node *> &E2 : duplimap) { + Node *d = E2.value; editor_data->get_undo_redo().add_do_method(d, "set_owner", owner); } @@ -848,8 +848,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit); - for (const Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) { - mne->add_node(root->get_path_to(E->key())); + for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) { + mne->add_node(root->get_path_to(E.key)); } EditorNode::get_singleton()->push_item(mne.ptr()); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 4cbc859e0c..1e19d9bd47 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -425,8 +425,8 @@ void ScriptCreateDialog::_lang_changed(int l) { templates[i].id = new_id; } // Disable overridden - for (Map<String, Vector<int>>::Element *E = template_overrides.front(); E; E = E->next()) { - const Vector<int> &overrides = E->get(); + for (const KeyValue<String, Vector<int>> &E : template_overrides) { + const Vector<int> &overrides = E.value; if (overrides.size() == 1) { continue; // doesn't override anything diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index f024589ef1..9062169e06 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -193,35 +193,25 @@ void EditorSettingsDialog::_event_config_confirmed() { return; } - if (editing_action) { - if (current_action_event_index == -1) { - // Add new event - current_action_events.push_back(k); - } else { - // Edit existing event - current_action_events[current_action_event_index] = k; - } + if (current_event_index == -1) { + // Add new event + current_events.push_back(k); + } else { + // Edit existing event + current_events[current_event_index] = k; + } - _update_builtin_action(current_action, current_action_events); + if (is_editing_action) { + _update_builtin_action(current_edited_identifier, current_events); } else { - k = k->duplicate(); - Ref<Shortcut> current_sc = EditorSettings::get_singleton()->get_shortcut(shortcut_being_edited); - - undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_being_edited + "'"); - undo_redo->add_do_method(current_sc.ptr(), "set_event", k); - undo_redo->add_undo_method(current_sc.ptr(), "set_event", current_sc->get_event()); - undo_redo->add_do_method(this, "_update_shortcuts"); - undo_redo->add_undo_method(this, "_update_shortcuts"); - undo_redo->add_do_method(this, "_settings_changed"); - undo_redo->add_undo_method(this, "_settings_changed"); - undo_redo->commit_action(); + _update_shortcut_events(current_edited_identifier, current_events); } } void EditorSettingsDialog::_update_builtin_action(const String &p_name, const Array &p_events) { - Array old_input_array = EditorSettings::get_singleton()->get_builtin_action_overrides(current_action); + Array old_input_array = EditorSettings::get_singleton()->get_builtin_action_overrides(p_name); - undo_redo->create_action(TTR("Edit Built-in Action")); + undo_redo->create_action(TTR("Edit Built-in Action") + " '" + p_name + "'"); undo_redo->add_do_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, p_events); undo_redo->add_undo_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, old_input_array); undo_redo->add_do_method(this, "_settings_changed"); @@ -231,15 +221,125 @@ void EditorSettingsDialog::_update_builtin_action(const String &p_name, const Ar _update_shortcuts(); } +void EditorSettingsDialog::_update_shortcut_events(const String &p_path, const Array &p_events) { + Ref<Shortcut> current_sc = EditorSettings::get_singleton()->get_shortcut(p_path); + + undo_redo->create_action(TTR("Edit Shortcut") + " '" + p_path + "'"); + undo_redo->add_do_method(current_sc.ptr(), "set_events", p_events); + undo_redo->add_undo_method(current_sc.ptr(), "set_events", current_sc->get_events()); + undo_redo->add_do_method(this, "_update_shortcuts"); + undo_redo->add_undo_method(this, "_update_shortcuts"); + undo_redo->add_do_method(this, "_settings_changed"); + undo_redo->add_undo_method(this, "_settings_changed"); + undo_redo->commit_action(); +} + +Array EditorSettingsDialog::_event_list_to_array_helper(List<Ref<InputEvent>> &p_events) { + Array events; + + // Convert the list to an array, and only keep key events as this is for the editor. + for (List<Ref<InputEvent>>::Element *E = p_events.front(); E; E = E->next()) { + Ref<InputEventKey> k = E->get(); + if (k.is_valid()) { + events.append(E->get()); + } + } + + return events; +} + +void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_action, bool p_is_collapsed) { + TreeItem *shortcut_item = shortcuts->create_item(p_parent); + shortcut_item->set_collapsed(p_is_collapsed); + shortcut_item->set_text(0, p_display); + + Ref<InputEvent> primary = p_events.size() > 0 ? Ref<InputEvent>(p_events[0]) : Ref<InputEvent>(); + Ref<InputEvent> secondary = p_events.size() > 1 ? Ref<InputEvent>(p_events[1]) : Ref<InputEvent>(); + + String sc_text = "None"; + if (primary.is_valid()) { + sc_text = primary->as_text(); + + if (secondary.is_valid()) { + sc_text += ", " + secondary->as_text(); + + if (p_events.size() > 2) { + sc_text += " (+" + itos(p_events.size() - 2) + ")"; + } + } + } + + shortcut_item->set_text(1, sc_text); + if (sc_text == "None") { + // Fade out unassigned shortcut labels for easier visual grepping. + shortcut_item->set_custom_color(1, shortcuts->get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.5)); + } + + if (p_allow_revert) { + shortcut_item->add_button(1, shortcuts->get_theme_icon("Reload", "EditorIcons"), SHORTCUT_REVERT); + } + + shortcut_item->add_button(1, shortcuts->get_theme_icon("Add", "EditorIcons"), SHORTCUT_ADD); + shortcut_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + + shortcut_item->set_meta("is_action", p_is_action); + shortcut_item->set_meta("type", "shortcut"); + shortcut_item->set_meta("shortcut_identifier", p_shortcut_identifier); + shortcut_item->set_meta("events", p_events); + + // Shortcut Input Events + for (int i = 0; i < p_events.size(); i++) { + Ref<InputEvent> ie = p_events[i]; + if (ie.is_null()) { + continue; + } + + TreeItem *event_item = shortcuts->create_item(shortcut_item); + + event_item->set_text(0, shortcut_item->get_child_count() == 1 ? "Primary" : ""); + event_item->set_text(1, ie->as_text()); + + event_item->add_button(1, shortcuts->get_theme_icon("Edit", "EditorIcons"), SHORTCUT_EDIT); + event_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + + event_item->set_custom_bg_color(0, shortcuts->get_theme_color("dark_color_3", "Editor")); + event_item->set_custom_bg_color(1, shortcuts->get_theme_color("dark_color_3", "Editor")); + + event_item->set_meta("is_action", p_is_action); + event_item->set_meta("type", "event"); + event_item->set_meta("event_index", i); + } +} + void EditorSettingsDialog::_update_shortcuts() { // Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated. Map<String, bool> collapsed; if (shortcuts->get_root() && shortcuts->get_root()->get_first_child()) { - for (TreeItem *item = shortcuts->get_root()->get_first_child(); item; item = item->get_next()) { - collapsed[item->get_text(0)] = item->is_collapsed(); + TreeItem *ti = shortcuts->get_root()->get_first_child(); + while (ti) { + // Not all items have valid or unique text in the first column - so if it has an identifier, use that, as it should be unique. + if (ti->get_first_child() && ti->has_meta("shortcut_identifier")) { + collapsed[ti->get_meta("shortcut_identifier")] = ti->is_collapsed(); + } else { + collapsed[ti->get_text(0)] = ti->is_collapsed(); + } + + // Try go down tree + TreeItem *ti_next = ti->get_first_child(); + // Try go across tree + if (!ti_next) { + ti_next = ti->get_next(); + } + // Try go up tree, to next node + if (!ti_next) { + ti_next = ti->get_parent()->get_next(); + } + + ti = ti_next; } } + shortcuts->clear(); TreeItem *root = shortcuts->create_item(); @@ -247,7 +347,6 @@ void EditorSettingsDialog::_update_shortcuts() { // Set up section for Common/Built-in actions TreeItem *common_section = shortcuts->create_item(root); - sections["Common"] = common_section; common_section->set_text(0, TTR("Common")); common_section->set_selectable(0, false); @@ -262,7 +361,6 @@ void EditorSettingsDialog::_update_shortcuts() { OrderedHashMap<StringName, InputMap::Action> action_map = InputMap::get_singleton()->get_action_map(); for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) { String action_name = E.key(); - InputMap::Action action = E.get(); Array events; // Need to get the list of events into an array so it can be set as metadata on the item. @@ -278,21 +376,6 @@ void EditorSettingsDialog::_update_shortcuts() { } } - bool same_as_defaults = key_default_events.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed. - - int count = 0; - for (List<Ref<InputEvent>>::Element *I = action.inputs.front(); I; I = I->next()) { - // Add event and event text to respective arrays. - events.push_back(I->get()); - event_strings.push_back(I->get()->as_text()); - - // Only check if the events have been the same so far - once one fails, we don't need to check any more. - if (same_as_defaults && !key_default_events[count]->is_match(I->get())) { - same_as_defaults = false; - } - count++; - } - // Join the text of the events with a delimiter so they can all be displayed in one cell. String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings); @@ -300,25 +383,12 @@ void EditorSettingsDialog::_update_shortcuts() { continue; } - TreeItem *item = shortcuts->create_item(common_section); - item->set_text(0, action_name); - item->set_text(1, events_display_string); - - if (!same_as_defaults) { - item->add_button(1, shortcuts->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), 2); - } - - if (events_display_string == "None") { - // Fade out unassigned shortcut labels for easier visual grepping. - item->set_custom_color(1, shortcuts->get_theme_color(SNAME("font_color"), SNAME("Label")) * Color(1, 1, 1, 0.5)); - } + Array action_events = _event_list_to_array_helper(action.inputs); + Array default_events = _event_list_to_array_helper(all_default_events); + bool same_as_defaults = Shortcut::is_event_array_equal(default_events, action_events); + bool collapse = !collapsed.has(action_name) || (collapsed.has(action_name) && collapsed[action_name]); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), 0); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), 1); - item->set_tooltip(0, action_name); - item->set_tooltip(1, events_display_string); - item->set_metadata(0, "Common"); - item->set_metadata(1, events); + _create_shortcut_treeitem(common_section, action_name, action_name, action_events, !same_as_defaults, true, collapse); } // Editor Shortcuts @@ -332,11 +402,10 @@ void EditorSettingsDialog::_update_shortcuts() { continue; } - Ref<InputEvent> original = sc->get_meta("original"); - - String section_name = E.get_slice("/", 0); + // Shortcut Section TreeItem *section; + String section_name = E.get_slice("/", 0); if (sections.has(section_name)) { section = sections[section_name]; @@ -357,33 +426,23 @@ void EditorSettingsDialog::_update_shortcuts() { sections[section_name] = section; } - // Don't match unassigned shortcuts when searching for assigned keys in search results. - // This prevents all unassigned shortcuts from appearing when searching a string like "no". - if (shortcut_filter.is_subsequence_ofi(sc->get_name()) || (sc->get_as_text() != "None" && shortcut_filter.is_subsequence_ofi(sc->get_as_text()))) { - TreeItem *item = shortcuts->create_item(section); - - item->set_text(0, sc->get_name()); - item->set_text(1, sc->get_as_text()); + // Shortcut Item - if (!sc->matches_event(original) && !(sc->get_event().is_null() && original.is_null())) { - item->add_button(1, shortcuts->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), 2); - } + if (!shortcut_filter.is_subsequence_ofi(sc->get_name())) { + continue; + } - if (sc->get_as_text() == "None") { - // Fade out unassigned shortcut labels for easier visual grepping. - item->set_custom_color(1, shortcuts->get_theme_color(SNAME("font_color"), SNAME("Label")) * Color(1, 1, 1, 0.5)); - } + Array original = sc->get_meta("original"); + Array shortcuts_array = sc->get_events(); + bool same_as_defaults = Shortcut::is_event_array_equal(original, shortcuts_array); + bool collapse = !collapsed.has(E) || (collapsed.has(E) && collapsed[E]); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), 0); - item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), 1); - item->set_tooltip(0, E); - item->set_metadata(0, E); - } + _create_shortcut_treeitem(section, E, sc->get_name(), shortcuts_array, !same_as_defaults, false, collapse); } // remove sections with no shortcuts - for (Map<String, TreeItem *>::Element *E = sections.front(); E; E = E->next()) { - TreeItem *section = E->get(); + for (KeyValue<String, TreeItem *> &E : sections) { + TreeItem *section = E.value; if (section->get_first_child() == nullptr) { root->remove_child(section); } @@ -392,123 +451,130 @@ void EditorSettingsDialog::_update_shortcuts() { void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx) { TreeItem *ti = Object::cast_to<TreeItem>(p_item); - ERR_FAIL_COND(!ti); - - button_idx = p_idx; + ERR_FAIL_COND_MSG(!ti, "Object passed is not a TreeItem"); - if (ti->get_metadata(0) == "Common") { - // Editing a Built-in action, which can have multiple bindings. - editing_action = true; - current_action = ti->get_text(0); + ShortcutButton button_idx = (ShortcutButton)p_idx; - switch (button_idx) { - case SHORTCUT_REVERT: { - Array events; - List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied()[current_action]; + is_editing_action = ti->get_meta("is_action"); - // Convert the list to an array, and only keep key events as this is for the editor. - for (const Ref<InputEvent> &k : defaults) { - if (k.is_valid()) { - events.append(k); - } - } + String type = ti->get_meta("type"); - _update_builtin_action(current_action, events); - } break; - case SHORTCUT_EDIT: - case SHORTCUT_ERASE: { - // For Edit end Delete, we will show a popup which displays each event so the user can select which one to edit/delete. - current_action_events = ti->get_metadata(1); - action_popup->clear(); - - for (int i = 0; i < current_action_events.size(); i++) { - Ref<InputEvent> ie = current_action_events[i]; - action_popup->add_item(ie->as_text()); - action_popup->set_item_metadata(i, ie); - } - - if (button_idx == SHORTCUT_EDIT) { - // If editing, add a button which can be used to add an additional event. - action_popup->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add")); - } + if (type == "event") { + current_edited_identifier = ti->get_parent()->get_meta("shortcut_identifier"); + current_events = ti->get_parent()->get_meta("events"); + current_event_index = ti->get_meta("event_index"); + } else { // Type is "shortcut" + current_edited_identifier = ti->get_meta("shortcut_identifier"); + current_events = ti->get_meta("events"); + current_event_index = -1; + } - action_popup->set_position(get_position() + get_mouse_position()); - action_popup->take_mouse_focus(); - action_popup->popup(); - action_popup->set_as_minsize(); - } break; - default: - break; - } - } else { - // Editing an Editor Shortcut, which can only have 1 binding. - String item = ti->get_metadata(0); - Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item); - editing_action = false; - - switch (button_idx) { - case EditorSettingsDialog::SHORTCUT_EDIT: - shortcut_editor->popup_and_configure(sc->get_event()); - shortcut_being_edited = item; - break; - case EditorSettingsDialog::SHORTCUT_ERASE: { - if (!sc.is_valid()) { - return; //pointless, there is nothing + switch (button_idx) { + case EditorSettingsDialog::SHORTCUT_ADD: { + // Only for "shortcut" types + shortcut_editor->popup_and_configure(); + } break; + case EditorSettingsDialog::SHORTCUT_EDIT: { + // Only for "event" types + shortcut_editor->popup_and_configure(current_events[current_event_index]); + } break; + case EditorSettingsDialog::SHORTCUT_ERASE: { + if (type == "shortcut") { + if (is_editing_action) { + _update_builtin_action(current_edited_identifier, Array()); + } else { + _update_shortcut_events(current_edited_identifier, Array()); } + } else if (type == "event") { + current_events.remove(current_event_index); - undo_redo->create_action(TTR("Erase Shortcut")); - undo_redo->add_do_method(sc.ptr(), "set_event", Ref<InputEvent>()); - undo_redo->add_undo_method(sc.ptr(), "set_event", sc->get_event()); - undo_redo->add_do_method(this, "_update_shortcuts"); - undo_redo->add_undo_method(this, "_update_shortcuts"); - undo_redo->add_do_method(this, "_settings_changed"); - undo_redo->add_undo_method(this, "_settings_changed"); - undo_redo->commit_action(); - } break; - case EditorSettingsDialog::SHORTCUT_REVERT: { - if (!sc.is_valid()) { - return; //pointless, there is nothing + if (is_editing_action) { + _update_builtin_action(current_edited_identifier, current_events); + } else { + _update_shortcut_events(current_edited_identifier, current_events); } + } + } break; + case EditorSettingsDialog::SHORTCUT_REVERT: { + // Only for "shortcut" types + if (is_editing_action) { + List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied()[current_edited_identifier]; + Array events = _event_list_to_array_helper(defaults); - Ref<InputEvent> original = sc->get_meta("original"); - - undo_redo->create_action(TTR("Restore Shortcut")); - undo_redo->add_do_method(sc.ptr(), "set_event", original); - undo_redo->add_undo_method(sc.ptr(), "set_event", sc->get_event()); - undo_redo->add_do_method(this, "_update_shortcuts"); - undo_redo->add_undo_method(this, "_update_shortcuts"); - undo_redo->add_do_method(this, "_settings_changed"); - undo_redo->add_undo_method(this, "_settings_changed"); - undo_redo->commit_action(); - } break; - default: - break; - } - } -} - -void EditorSettingsDialog::_builtin_action_popup_index_pressed(int p_index) { - switch (button_idx) { - case SHORTCUT_EDIT: { - if (p_index == action_popup->get_item_count() - 1) { - // Selected last item in list (Add button), therefore add new - current_action_event_index = -1; - shortcut_editor->popup_and_configure(); + _update_builtin_action(current_edited_identifier, events); } else { - // Configure existing - current_action_event_index = p_index; - shortcut_editor->popup_and_configure(action_popup->get_item_metadata(p_index)); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(current_edited_identifier); + Array original = sc->get_meta("original"); + _update_shortcut_events(current_edited_identifier, original); } } break; - case SHORTCUT_ERASE: { - current_action_events.remove(p_index); - _update_builtin_action(current_action, current_action_events); - } break; default: break; } } +Variant EditorSettingsDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + TreeItem *selected = shortcuts->get_selected(); + + // Only allow drag for events + if (!selected || !selected->has_meta("type") || selected->get_meta("type") != "event") { + return Variant(); + } + + String label_text = "Event " + itos(selected->get_meta("event_index")); + Label *label = memnew(Label(label_text)); + label->set_modulate(Color(1, 1, 1, 1.0f)); + shortcuts->set_drag_preview(label); + + shortcuts->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN); + + return Dictionary(); // No data required +} + +bool EditorSettingsDialog::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + TreeItem *selected = shortcuts->get_selected(); + TreeItem *item = shortcuts->get_item_at_position(p_point); + if (!selected || !item || item == selected || !item->has_meta("type") || item->get_meta("type") != "event") { + return false; + } + + // Don't allow moving an events in-between shortcuts. + if (selected->get_parent()->get_meta("shortcut_identifier") != item->get_parent()->get_meta("shortcut_identifier")) { + return false; + } + + return true; +} + +void EditorSettingsDialog::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + if (!can_drop_data_fw(p_point, p_data, p_from)) { + return; + } + + TreeItem *selected = shortcuts->get_selected(); + TreeItem *target = shortcuts->get_item_at_position(p_point); + + if (!target) { + return; + } + + int target_event_index = target->get_meta("event_index"); + int index_moving_from = selected->get_meta("event_index"); + + Array events = selected->get_parent()->get_meta("events"); + + Variant event_moved = events[index_moving_from]; + events.remove(index_moving_from); + events.insert(target_event_index, event_moved); + + String ident = selected->get_parent()->get_meta("shortcut_identifier"); + if (selected->get_meta("is_action")) { + _update_builtin_action(ident, events); + } else { + _update_shortcut_events(ident, events); + } +} + void EditorSettingsDialog::_tabs_tab_changed(int p_tab) { _focus_current_search_box(); } @@ -544,13 +610,13 @@ void EditorSettingsDialog::_editor_restart_close() { void EditorSettingsDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_shortcuts"), &EditorSettingsDialog::_update_shortcuts); ClassDB::bind_method(D_METHOD("_settings_changed"), &EditorSettingsDialog::_settings_changed); + + ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &EditorSettingsDialog::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &EditorSettingsDialog::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("_drop_data_fw"), &EditorSettingsDialog::drop_data_fw); } EditorSettingsDialog::EditorSettingsDialog() { - action_popup = memnew(PopupMenu); - action_popup->connect("index_pressed", callable_mp(this, &EditorSettingsDialog::_builtin_action_popup_index_pressed)); - add_child(action_popup); - set_title(TTR("Editor Settings")); undo_redo = memnew(UndoRedo); @@ -628,6 +694,8 @@ EditorSettingsDialog::EditorSettingsDialog() { shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed)); tab_shortcuts->add_child(shortcuts); + shortcuts->set_drag_forwarding(this); + // Adding event dialog shortcut_editor = memnew(InputEventConfigurationDialog); shortcut_editor->connect("confirmed", callable_mp(this, &EditorSettingsDialog::_event_config_confirmed)); diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 2b6c9b3e1d..7317a014b2 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -53,29 +53,28 @@ class EditorSettingsDialog : public AcceptDialog { LineEdit *shortcut_search_box; SectionedInspector *inspector; + // Shortcuts enum ShortcutButton { + SHORTCUT_ADD, SHORTCUT_EDIT, SHORTCUT_ERASE, SHORTCUT_REVERT }; - int button_idx; - int current_action_event_index = -1; - bool editing_action = false; - String current_action; - Array current_action_events; - PopupMenu *action_popup; + Tree *shortcuts; + String shortcut_filter; + + InputEventConfigurationDialog *shortcut_editor; + + bool is_editing_action = false; + String current_edited_identifier; + Array current_events; + int current_event_index = -1; Timer *timer; UndoRedo *undo_redo; - // Shortcuts - String shortcut_filter; - Tree *shortcuts; - InputEventConfigurationDialog *shortcut_editor; - String shortcut_being_edited; - virtual void cancel_pressed() override; virtual void ok_pressed() override; @@ -89,7 +88,14 @@ class EditorSettingsDialog : public AcceptDialog { void _event_config_confirmed(); + void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed); + Array _event_list_to_array_helper(List<Ref<InputEvent>> &p_events); void _update_builtin_action(const String &p_name, const Array &p_events); + void _update_shortcut_events(const String &p_path, const Array &p_events); + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); void _tabs_tab_changed(int p_tab); void _focus_current_search_box(); diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 3054debaec..6b2b0c4ad0 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -1404,8 +1404,8 @@ void BulletPhysicsServer3D::free(RID p_rid) { ShapeBullet *shape = shape_owner.get_or_null(p_rid); // Notify the shape is configured - for (Map<ShapeOwnerBullet *, int>::Element *element = shape->get_owners().front(); element; element = element->next()) { - static_cast<ShapeOwnerBullet *>(element->key())->remove_shape_full(shape); + for (const KeyValue<ShapeOwnerBullet *, int> &element : shape->get_owners()) { + static_cast<ShapeOwnerBullet *>(element.key)->remove_shape_full(shape); } shape_owner.free(p_rid); diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 88ffb9ec67..ec039ba842 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -63,8 +63,8 @@ btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const { } void ShapeBullet::notifyShapeChanged() { - for (Map<ShapeOwnerBullet *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E->key()); + for (const KeyValue<ShapeOwnerBullet *, int> &E : owners) { + ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E.key); owner->shape_changed(owner->find_shape(this)); } } diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 229e1e2724..53694035dc 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -258,8 +258,8 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector< } materials.resize(material_map.size()); - for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) { - materials.write[E->get()] = E->key(); + for (const KeyValue<Ref<Material>, int> &E : material_map) { + materials.write[E.value] = E.key; } _regen_face_aabbs(); @@ -457,8 +457,8 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b // Update the list of materials. r_merged_brush.materials.resize(mesh_merge.materials.size()); - for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { - r_merged_brush.materials.write[E->get()] = E->key(); + for (const KeyValue<Ref<Material>, int> &E : mesh_merge.materials) { + r_merged_brush.materials.write[E.value] = E.key; } } diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 1ac4922acf..3dc163964c 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -98,9 +98,9 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { ERR_FAIL_COND_MSG(skeleton->get_bone_count() != bone_count, "Not all bones got added, is the file corrupted?"); - for (Map<int, Ref<FBXBone>>::Element *bone_element = bone_map.front(); bone_element; bone_element = bone_element->next()) { - const Ref<FBXBone> bone = bone_element->value(); - int bone_index = bone_element->key(); + for (const KeyValue<int, Ref<FBXBone>> &bone_element : bone_map) { + const Ref<FBXBone> bone = bone_element.value; + int bone_index = bone_element.key; print_verbose("working on bone: " + itos(bone_index) + " bone name:" + bone->bone_name); skeleton->set_bone_rest(bone->godot_bone_id, get_unscaled_transform(bone->node->pivot_transform->LocalTransform, state.scale)); diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index e3f36ef3e3..e0663ab49d 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -567,8 +567,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // this means that the nodes from maya kLocators will be preserved as bones // in the same rig without having to match this across skeletons and merge by detection // we can just merge and undo any parent transforms - for (Map<uint64_t, Ref<FBXBone>>::Element *bone_element = state.fbx_bone_map.front(); bone_element; bone_element = bone_element->next()) { - Ref<FBXBone> bone = bone_element->value(); + for (KeyValue<uint64_t, Ref<FBXBone>> &bone_element : state.fbx_bone_map) { + Ref<FBXBone> bone = bone_element.value; Ref<FBXSkeleton> fbx_skeleton_inst; uint64_t armature_id = bone->armature_id; @@ -609,8 +609,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } // setup skeleton instances if required :) - for (Map<uint64_t, Ref<FBXSkeleton>>::Element *skeleton_node = state.skeleton_map.front(); skeleton_node; skeleton_node = skeleton_node->next()) { - Ref<FBXSkeleton> &skeleton = skeleton_node->value(); + for (KeyValue<uint64_t, Ref<FBXSkeleton>> &skeleton_node : state.skeleton_map) { + Ref<FBXSkeleton> &skeleton = skeleton_node.value; skeleton->init_skeleton(state); ERR_CONTINUE_MSG(skeleton->fbx_node.is_null(), "invalid fbx target map, missing skeleton"); @@ -699,9 +699,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } } - for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { - const uint64_t mesh_id = mesh_data->key(); - Ref<FBXMeshData> mesh = mesh_data->value(); + for (KeyValue<uint64_t, Ref<FBXMeshData>> &mesh_data : state.renderer_mesh_data) { + const uint64_t mesh_id = mesh_data.key; + Ref<FBXMeshData> mesh = mesh_data.value; const FBXDocParser::MeshGeometry *mesh_geometry = p_document->GetObject(mesh_id)->Get<FBXDocParser::MeshGeometry>(); @@ -765,9 +765,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } // mesh data iteration for populating skeleton mapping - for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { - Ref<FBXMeshData> mesh = mesh_data->value(); - const uint64_t mesh_id = mesh_data->key(); + for (KeyValue<uint64_t, Ref<FBXMeshData>> &mesh_data : state.renderer_mesh_data) { + Ref<FBXMeshData> mesh = mesh_data.value; + const uint64_t mesh_id = mesh_data.key; EditorSceneImporterMeshNode3D *mesh_instance = mesh->godot_mesh_instance; const int mesh_weights = mesh->max_weight_count; Ref<FBXSkeleton> skeleton; @@ -1004,13 +1004,13 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // target id, [ track name, [time index, vector] ] //std::map<uint64_t, std::map<StringName, FBXTrack > > AnimCurveNodes; - for (Map<uint64_t, Map<StringName, FBXTrack>>::Element *track = AnimCurveNodes.front(); track; track = track->next()) { + for (KeyValue<uint64_t, Map<StringName, FBXTrack>> &track : AnimCurveNodes) { // 5 tracks // current track index // track count is 5 // track count is 5. // next track id is 5. - const uint64_t target_id = track->key(); + const uint64_t target_id = track.key; int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D); // animation->track_set_path(track_idx, node_path); @@ -1072,7 +1072,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( const FBXDocParser::Model *model = target_node->fbx_model; const FBXDocParser::PropertyTable *props = dynamic_cast<const FBXDocParser::PropertyTable *>(model); - Map<StringName, FBXTrack> &track_data = track->value(); + Map<StringName, FBXTrack> &track_data = track.value; FBXTrack &translation_keys = track_data[StringName("T")]; FBXTrack &rotation_keys = track_data[StringName("R")]; FBXTrack &scale_keys = track_data[StringName("S")]; @@ -1259,15 +1259,15 @@ Node3D *EditorSceneImporterFBX::_generate_scene( state.fbx_target_map.clear(); state.fbx_node_list.clear(); - for (Map<uint64_t, Ref<FBXBone>>::Element *element = state.fbx_bone_map.front(); element; element = element->next()) { - Ref<FBXBone> bone = element->value(); + for (KeyValue<uint64_t, Ref<FBXBone>> &element : state.fbx_bone_map) { + Ref<FBXBone> bone = element.value; bone->parent_bone.unref(); bone->node.unref(); bone->fbx_skeleton.unref(); } - for (Map<uint64_t, Ref<FBXSkeleton>>::Element *element = state.skeleton_map.front(); element; element = element->next()) { - Ref<FBXSkeleton> skel = element->value(); + for (KeyValue<uint64_t, Ref<FBXSkeleton>> &element : state.skeleton_map) { + Ref<FBXSkeleton> skel = element.value; skel->fbx_node.unref(); skel->skeleton_bones.clear(); } diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index 906a721045..12d644ee94 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -53,9 +53,9 @@ protected: String csv_header = "file_path, error message, extra data\n"; massive_log_file += csv_header; - for (Map<String, LocalVector<String>>::Element *element = validation_entries.front(); element; element = element->next()) { - for (unsigned int x = 0; x < element->value().size(); x++) { - const String &line_entry = element->key() + ", " + element->value()[x].c_escape() + "\n"; + for (const KeyValue<String, LocalVector<String>> &element : validation_entries) { + for (unsigned int x = 0; x < element.value.size(); x++) { + const String &line_entry = element.key + ", " + element.value[x].c_escape() + "\n"; massive_log_file += line_entry; } } diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index f965bcd014..9dad13a615 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -38,9 +38,9 @@ void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { library = p_library; Ref<ConfigFile> config = p_library->get_config_file(); - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); + for (KeyValue<String, NativePlatformConfig> &E : platforms) { + for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) { + String target = E.key + "." + it->get(); TargetConfig ecfg; ecfg.library = config->get_value("entry", target, ""); ecfg.dependencies = config->get_value("dependencies", target, Array()); @@ -245,9 +245,9 @@ void GDNativeLibraryEditor::_translate_to_config_file() { config->erase_section("entry"); config->erase_section("dependencies"); - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); + for (KeyValue<String, NativePlatformConfig> &E : platforms) { + for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) { + String target = E.key + "." + it->get(); if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) { continue; } @@ -341,9 +341,9 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { filter_list->set_hide_on_checkable_item_selection(false); int idx = 0; - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - filter_list->add_check_item(E->get().name, idx); - filter_list->set_item_metadata(idx, E->key()); + for (const KeyValue<String, NativePlatformConfig> &E : platforms) { + filter_list->add_check_item(E.value.name, idx); + filter_list->set_item_metadata(idx, E.key); filter_list->set_item_checked(idx, true); idx += 1; } diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 2d9b45cb07..598f7c7ad0 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -223,8 +223,8 @@ List<ClassAPI> generate_c_api_classes() { enum_api_map[enum_name] = enum_api; } } - for (const Map<StringName, EnumAPI>::Element *E = enum_api_map.front(); E; E = E->next()) { - global_constants_api.enums.push_back(E->get()); + for (const KeyValue<StringName, EnumAPI> &E : enum_api_map) { + global_constants_api.enums.push_back(E.value); } global_constants_api.constants.sort_custom<ConstantAPIComparator>(); api.push_back(global_constants_api); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 92ba9bd452..fb46bafb3c 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -360,8 +360,8 @@ void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { Set<MethodInfo> signals_; while (script_data) { - for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) { - signals_.insert(S->get().signal); + for (const KeyValue<StringName, NativeScriptDesc::Signal> &S : script_data->signals_) { + signals_.insert(S.value.signal); } script_data = script_data->base_data; @@ -401,8 +401,8 @@ void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const { Set<MethodInfo> methods; while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { - methods.insert(E->get().info); + for (const KeyValue<StringName, NativeScriptDesc::Method> &E : script_data->methods) { + methods.insert(E.value.info); } script_data = script_data->base_data; @@ -857,9 +857,9 @@ NativeScriptLanguage *NativeScriptLanguage::singleton; void NativeScriptLanguage::_unload_stuff(bool p_reload) { Map<String, Ref<GDNative>> erase_and_unload; - for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) { - String lib_path = L->key(); - Map<StringName, NativeScriptDesc> classes = L->get(); + for (KeyValue<String, Map<StringName, NativeScriptDesc>> &L : library_classes) { + String lib_path = L.key; + Map<StringName, NativeScriptDesc> classes = L.value; if (p_reload) { Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path); @@ -890,9 +890,9 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { gdn = E->get(); } - for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + for (KeyValue<StringName, NativeScriptDesc> &C : classes) { // free property stuff first - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) { if (P.get().getter.free_func) { P.get().getter.free_func(P.get().getter.method_data); } @@ -903,28 +903,28 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { } // free method stuff - for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); + for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) { + if (M.value.method.free_func) { + M.value.method.free_func(M.value.method.method_data); } } // free constructor/destructor - if (C->get().create_func.free_func) { - C->get().create_func.free_func(C->get().create_func.method_data); + if (C.value.create_func.free_func) { + C.value.create_func.free_func(C.value.create_func.method_data); } - if (C->get().destroy_func.free_func) { - C->get().destroy_func.free_func(C->get().destroy_func.method_data); + if (C.value.destroy_func.free_func) { + C.value.destroy_func.free_func(C.value.destroy_func.method_data); } } erase_and_unload.insert(lib_path, gdn); } - for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) { - String lib_path = E->key(); - Ref<GDNative> gdn = E->get(); + for (KeyValue<String, Ref<GDNative>> &E : erase_and_unload) { + String lib_path = E.key; + Ref<GDNative> gdn = E.value; library_classes.erase(lib_path); @@ -957,8 +957,8 @@ NativeScriptLanguage::NativeScriptLanguage() { } NativeScriptLanguage::~NativeScriptLanguage() { - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> lib = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> lib = L.value; // only shut down valid libs, duh! if (lib.is_valid()) { // If it's a singleton-library then the gdnative module @@ -1157,15 +1157,15 @@ int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_a int current = 0; - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { + for (const KeyValue<StringName, ProfileData> &d : profile_data) { if (current >= p_info_max) { break; } - p_info_arr[current].call_count = d->get().call_count; - p_info_arr[current].self_time = d->get().self_time; - p_info_arr[current].total_time = d->get().total_time; - p_info_arr[current].signature = d->get().signature; + p_info_arr[current].call_count = d.value.call_count; + p_info_arr[current].self_time = d.value.self_time; + p_info_arr[current].total_time = d.value.total_time; + p_info_arr[current].signature = d.value.signature; current++; } @@ -1181,16 +1181,16 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in int current = 0; - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { + for (const KeyValue<StringName, ProfileData> &d : profile_data) { if (current >= p_info_max) { break; } - if (d->get().last_frame_call_count) { - p_info_arr[current].call_count = d->get().last_frame_call_count; - p_info_arr[current].self_time = d->get().last_frame_self_time; - p_info_arr[current].total_time = d->get().last_frame_total_time; - p_info_arr[current].signature = d->get().signature; + if (d.value.last_frame_call_count) { + p_info_arr[current].call_count = d.value.last_frame_call_count; + p_info_arr[current].self_time = d.value.last_frame_self_time; + p_info_arr[current].total_time = d.value.last_frame_total_time; + p_info_arr[current].signature = d.value.signature; current++; } } @@ -1503,9 +1503,9 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { if (L) { Map<StringName, NativeScriptDesc> classes = L->get(); - for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + for (KeyValue<StringName, NativeScriptDesc> &C : classes) { // free property stuff first - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) { if (P.get().getter.free_func) { P.get().getter.free_func(P.get().getter.method_data); } @@ -1516,19 +1516,19 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { } // free method stuff - for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); + for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) { + if (M.value.method.free_func) { + M.value.method.free_func(M.value.method.method_data); } } // free constructor/destructor - if (C->get().create_func.free_func) { - C->get().create_func.free_func(C->get().create_func.method_data); + if (C.value.create_func.free_func) { + C.value.create_func.free_func(C.value.create_func.method_data); } - if (C->get().destroy_func.free_func) { - C->get().destroy_func.free_func(C->get().destroy_func.method_data); + if (C.value.destroy_func.free_func) { + C.value.destroy_func.free_func(C.value.destroy_func.method_data); } } @@ -1548,14 +1548,14 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { void NativeScriptLanguage::call_libraries_cb(const StringName &name) { // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here - for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_null()) { + for (KeyValue<String, Ref<GDNative>> &L : library_gdnatives) { + if (L.value.is_null()) { continue; } - if (L->get()->is_initialized()) { + if (L.value->is_initialized()) { void *proc_ptr; - Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr); + Error err = L.value->get_symbol(L.value->get_library()->get_symbol_prefix() + name, proc_ptr); if (!err) { ((void (*)())proc_ptr)(); @@ -1584,13 +1584,13 @@ void NativeScriptLanguage::frame() { { MutexLock lock(mutex); - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { - d->get().last_frame_call_count = d->get().frame_call_count; - d->get().last_frame_self_time = d->get().frame_self_time; - d->get().last_frame_total_time = d->get().frame_total_time; - d->get().frame_call_count = 0; - d->get().frame_self_time = 0; - d->get().frame_total_time = 0; + for (KeyValue<StringName, ProfileData> &d : profile_data) { + d.value.last_frame_call_count = d.value.frame_call_count; + d.value.last_frame_self_time = d.value.frame_self_time; + d.value.last_frame_total_time = d.value.frame_total_time; + d.value.frame_call_count = 0; + d.value.frame_self_time = 0; + d.value.frame_total_time = 0; } } #endif @@ -1651,8 +1651,8 @@ void NativeReloadNode::_notification(int p_what) { MutexLock lock(NSL->mutex); NSL->_unload_stuff(true); - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> gdn = L.value; if (gdn.is_null()) { continue; @@ -1685,8 +1685,8 @@ void NativeReloadNode::_notification(int p_what) { MutexLock lock(NSL->mutex); Set<StringName> libs_to_remove; - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> gdn = L.value; if (gdn.is_null()) { continue; @@ -1703,24 +1703,24 @@ void NativeReloadNode::_notification(int p_what) { } if (!gdn->initialize()) { - libs_to_remove.insert(L->key()); + libs_to_remove.insert(L.key); continue; } - NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>()); + NSL->library_classes.insert(L.key, Map<StringName, NativeScriptDesc>()); // here the library registers all the classes and stuff. void *proc_ptr; Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr); if (err != OK) { - ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data()); + ERR_PRINT(String("No godot_nativescript_init in \"" + L.key + "\" found").utf8().get_data()); } else { - ((void (*)(void *))proc_ptr)((void *)&L->key()); + ((void (*)(void *))proc_ptr)((void *)&L.key); } - for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) { - for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) { + for (KeyValue<String, Set<NativeScript *>> &U : NSL->library_script_users) { + for (Set<NativeScript *>::Element *S = U.value.front(); S; S = S->next()) { NativeScript *script = S->get(); if (script->placeholders.size() == 0) { diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index bc8801b8b9..2bae838543 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -122,8 +122,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco instance->owner_id = p_owner->get_instance_id(); #ifdef DEBUG_ENABLED //needed for hot reloading - for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) { - instance->member_indices_cache[E->key()] = E->get().index; + for (const KeyValue<StringName, MemberInfo> &E : member_indices) { + instance->member_indices_cache[E.key] = E.value.index; } #endif instance->owner->set_script_instance(instance); @@ -253,10 +253,10 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const { const GDScript *current = this; while (current) { - for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) { - GDScriptFunction *func = E->get(); + for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) { + GDScriptFunction *func = E.value; MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arginfo = func->get_argument_type(i); #ifdef TOOLS_ENABLED @@ -286,11 +286,11 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl while (sptr) { Vector<_GDScriptMemberSort> msort; - for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) { + for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) { _GDScriptMemberSort ms; - ERR_CONTINUE(!sptr->member_indices.has(E->key())); - ms.index = sptr->member_indices[E->key()].index; - ms.name = E->key(); + ERR_CONTINUE(!sptr->member_indices.has(E.key)); + ms.index = sptr->member_indices[E.key].index; + ms.name = E.key; msort.push_back(ms); } @@ -412,8 +412,8 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro base_cache->_update_exports_values(values, propnames); } - for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) { - values[E->key()] = E->get(); + for (const KeyValue<StringName, Variant> &E : member_default_values_cache) { + values[E.key] = E.value; } for (const PropertyInfo &E : members_cache) { @@ -471,9 +471,9 @@ void GDScript::_update_doc() { doc.description = doc_description; doc.tutorials = doc_tutorials; - for (Map<String, DocData::EnumDoc>::Element *E = doc_enums.front(); E; E = E->next()) { - if (E->value().description != "") { - doc.enums[E->key()] = E->value().description; + for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) { + if (E.value.description != "") { + doc.enums[E.key] = E.value.description; } } @@ -552,29 +552,29 @@ void GDScript::_update_doc() { doc.signals.push_back(signal_doc); } - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - if (subclasses.has(E->key())) { + for (const KeyValue<StringName, Variant> &E : constants) { + if (subclasses.has(E.key)) { continue; } // Enums. bool is_enum = false; - if (E->value().get_type() == Variant::DICTIONARY) { - if (doc_enums.has(E->key())) { + if (E.value.get_type() == Variant::DICTIONARY) { + if (doc_enums.has(E.key)) { is_enum = true; - for (int i = 0; i < doc_enums[E->key()].values.size(); i++) { - doc_enums[E->key()].values.write[i].enumeration = E->key(); - doc.constants.push_back(doc_enums[E->key()].values[i]); + for (int i = 0; i < doc_enums[E.key].values.size(); i++) { + doc_enums[E.key].values.write[i].enumeration = E.key; + doc.constants.push_back(doc_enums[E.key].values[i]); } } } if (!is_enum && doc_enums.has("@unnamed_enums")) { for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) { - if (E->key() == doc_enums["@unnamed_enums"].values[i].name) { + if (E.key == doc_enums["@unnamed_enums"].values[i].name) { is_enum = true; DocData::ConstantDoc constant_doc; constant_doc.enumeration = "@unnamed_enums"; - DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_enums["@unnamed_enums"].values[i].description); + DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description); doc.constants.push_back(constant_doc); break; } @@ -583,16 +583,16 @@ void GDScript::_update_doc() { if (!is_enum) { DocData::ConstantDoc constant_doc; String doc_description; - if (doc_constants.has(E->key())) { - doc_description = doc_constants[E->key()]; + if (doc_constants.has(E.key)) { + doc_description = doc_constants[E.key]; } - DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_description); + DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description); doc.constants.push_back(constant_doc); } } - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - E->get()->_update_doc(); + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + E.value->_update_doc(); } _add_doc(doc); @@ -784,8 +784,8 @@ void GDScript::update_exports() { void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) { p_sc->path = p_path; - for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) { - _set_subclass_path(E->get(), p_path); + for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) { + _set_subclass_path(E.value, p_path); } } @@ -886,8 +886,8 @@ Error GDScript::reload(bool p_keep_state) { valid = true; - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - _set_subclass_path(E->get(), path); + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + _set_subclass_path(E.value, path); } _init_rpc_methods_properties(); @@ -901,8 +901,8 @@ ScriptLanguage *GDScript::get_language() const { void GDScript::get_constants(Map<StringName, Variant> *p_constants) { if (p_constants) { - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - (*p_constants)[E->key()] = E->value(); + for (const KeyValue<StringName, Variant> &E : constants) { + (*p_constants)[E.key] = E.value; } } } @@ -1032,9 +1032,9 @@ const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions( } StringName GDScript::debug_get_member_by_index(int p_idx) const { - for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) { - if (E->get().index == p_idx) { - return E->key(); + for (const KeyValue<StringName, MemberInfo> &E : member_indices) { + if (E.value.index == p_idx) { + return E.key; } } @@ -1079,12 +1079,12 @@ bool GDScript::has_script_signal(const StringName &p_signal) const { } void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const { - for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<StringName>> &E : _signals) { MethodInfo mi; - mi.name = E->key(); - for (int i = 0; i < E->get().size(); i++) { + mi.name = E.key; + for (int i = 0; i < E.value.size(); i++) { PropertyInfo arg; - arg.name = E->get()[i]; + arg.name = E.value[i]; mi.arguments.push_back(arg); } r_list->push_back(mi); @@ -1142,11 +1142,11 @@ void GDScript::_save_orphaned_subclasses() { }; Vector<ClassRefWithName> weak_subclasses; // collect subclasses ObjectID and name - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - E->get()->_owner = nullptr; //bye, you are no longer owned cause I died + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + E.value->_owner = nullptr; //bye, you are no longer owned cause I died ClassRefWithName subclass; - subclass.id = E->get()->get_instance_id(); - subclass.fully_qualified_name = E->get()->fully_qualified_name; + subclass.id = E.value->get_instance_id(); + subclass.fully_qualified_name = E.value->fully_qualified_name; weak_subclasses.push_back(subclass); } @@ -1178,10 +1178,10 @@ void GDScript::_init_rpc_methods_properties() { Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front(); while (cscript) { // RPC Methods - for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { - Multiplayer::RPCConfig config = E->get()->get_rpc_config(); + for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) { + Multiplayer::RPCConfig config = E.value->get_rpc_config(); if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { - config.name = E->get()->get_name(); + config.name = E.value->get_name(); if (rpc_functions.find(config) == -1) { rpc_functions.push_back(config); } @@ -1215,8 +1215,8 @@ GDScript::~GDScript() { } } - for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { + memdelete(E.value); } if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. @@ -1442,11 +1442,11 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const //instance a fake script for editing the values Vector<_GDScriptMemberSort> msort; - for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) { + for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) { _GDScriptMemberSort ms; - ERR_CONTINUE(!sptr->member_indices.has(F->key())); - ms.index = sptr->member_indices[F->key()].index; - ms.name = F->key(); + ERR_CONTINUE(!sptr->member_indices.has(F.key)); + ms.index = sptr->member_indices[F.key].index; + ms.name = F.key; msort.push_back(ms); } @@ -1467,11 +1467,11 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const { const GDScript *sptr = script.ptr(); while (sptr) { - for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) { + for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) { MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; mi.flags |= METHOD_FLAG_FROM_SCRIPT; - for (int i = 0; i < E->get()->get_argument_count(); i++) { + for (int i = 0; i < E.value->get_argument_count(); i++) { mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i))); } p_list->push_back(mi); @@ -1569,10 +1569,10 @@ void GDScriptInstance::reload_members() { new_members.resize(script->member_indices.size()); //pass the values to the new indices - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - if (member_indices_cache.has(E->key())) { - Variant value = members[member_indices_cache[E->key()]]; - new_members.write[E->get().index] = value; + for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + if (member_indices_cache.has(E.key)) { + Variant value = members[member_indices_cache[E.key]]; + new_members.write[E.value.index] = value; } } @@ -1581,8 +1581,8 @@ void GDScriptInstance::reload_members() { //pass the values to the new indices member_indices_cache.clear(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - member_indices_cache[E->key()] = E->get().index; + for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + member_indices_cache[E.key] = E.value.index; } #endif @@ -1890,21 +1890,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so #endif - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = script->pending_reload_state.front(); F; F = F->next()) { - map[F->key()] = F->get(); //pending to reload, use this one instead + for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) { + map[F.key] = F.value; //pending to reload, use this one instead } } } - for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) { - Ref<GDScript> scr = E->key(); + for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) { + Ref<GDScript> scr = E.key; scr->reload(p_soft_reload); //restore state if saved - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) { - List<Pair<StringName, Variant>> &saved_state = F->get(); + for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) { + List<Pair<StringName, Variant>> &saved_state = F.value; - Object *obj = ObjectDB::get_instance(F->key()); + Object *obj = ObjectDB::get_instance(F.key); if (!obj) { continue; } @@ -2210,15 +2210,15 @@ GDScriptLanguage::~GDScriptLanguage() { // is not the same as before). script->reference(); - for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) { - GDScriptFunction *func = E->get(); + for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) { + GDScriptFunction *func = E.value; for (int i = 0; i < func->argument_types.size(); i++) { func->argument_types.write[i].script_type_ref = Ref<Script>(); } func->return_type.script_type_ref = Ref<Script>(); } - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - E->get().data_type.script_type_ref = Ref<Script>(); + for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + E.value.data_type.script_type_ref = Ref<Script>(); } s = s->next(); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 032e08f5a0..c35af9ca5b 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -2270,10 +2270,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) { // If the function require typed arrays we must make literals be typed. - for (Map<int, GDScriptParser::ArrayNode *>::Element *E = arrays.front(); E; E = E->next()) { - int index = E->key(); + for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) { + int index = E.key; if (index < par_types.size() && par_types[index].has_container_element_type()) { - update_array_literal_element_type(par_types[index], E->get()); + update_array_literal_element_type(par_types[index], E.value); } } validate_call_arg(par_types, default_arg_count, is_vararg, p_call); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 1127488db8..b8300cd872 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -209,8 +209,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { if (name_map.size()) { function->global_names.resize(name_map.size()); function->_global_names_ptr = &function->global_names[0]; - for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - function->global_names.write[E->get()] = E->key(); + for (const KeyValue<StringName, int> &E : name_map) { + function->global_names.write[E.value] = E.key; } function->_global_names_count = function->global_names.size(); @@ -241,8 +241,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->operator_funcs.resize(operator_func_map.size()); function->_operator_funcs_count = function->operator_funcs.size(); function->_operator_funcs_ptr = function->operator_funcs.ptr(); - for (const Map<Variant::ValidatedOperatorEvaluator, int>::Element *E = operator_func_map.front(); E; E = E->next()) { - function->operator_funcs.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedOperatorEvaluator, int> &E : operator_func_map) { + function->operator_funcs.write[E.value] = E.key; } } else { function->_operator_funcs_count = 0; @@ -253,8 +253,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->setters.resize(setters_map.size()); function->_setters_count = function->setters.size(); function->_setters_ptr = function->setters.ptr(); - for (const Map<Variant::ValidatedSetter, int>::Element *E = setters_map.front(); E; E = E->next()) { - function->setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedSetter, int> &E : setters_map) { + function->setters.write[E.value] = E.key; } } else { function->_setters_count = 0; @@ -265,8 +265,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->getters.resize(getters_map.size()); function->_getters_count = function->getters.size(); function->_getters_ptr = function->getters.ptr(); - for (const Map<Variant::ValidatedGetter, int>::Element *E = getters_map.front(); E; E = E->next()) { - function->getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedGetter, int> &E : getters_map) { + function->getters.write[E.value] = E.key; } } else { function->_getters_count = 0; @@ -277,8 +277,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->keyed_setters.resize(keyed_setters_map.size()); function->_keyed_setters_count = function->keyed_setters.size(); function->_keyed_setters_ptr = function->keyed_setters.ptr(); - for (const Map<Variant::ValidatedKeyedSetter, int>::Element *E = keyed_setters_map.front(); E; E = E->next()) { - function->keyed_setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedKeyedSetter, int> &E : keyed_setters_map) { + function->keyed_setters.write[E.value] = E.key; } } else { function->_keyed_setters_count = 0; @@ -289,8 +289,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->keyed_getters.resize(keyed_getters_map.size()); function->_keyed_getters_count = function->keyed_getters.size(); function->_keyed_getters_ptr = function->keyed_getters.ptr(); - for (const Map<Variant::ValidatedKeyedGetter, int>::Element *E = keyed_getters_map.front(); E; E = E->next()) { - function->keyed_getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedKeyedGetter, int> &E : keyed_getters_map) { + function->keyed_getters.write[E.value] = E.key; } } else { function->_keyed_getters_count = 0; @@ -301,8 +301,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->indexed_setters.resize(indexed_setters_map.size()); function->_indexed_setters_count = function->indexed_setters.size(); function->_indexed_setters_ptr = function->indexed_setters.ptr(); - for (const Map<Variant::ValidatedIndexedSetter, int>::Element *E = indexed_setters_map.front(); E; E = E->next()) { - function->indexed_setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedIndexedSetter, int> &E : indexed_setters_map) { + function->indexed_setters.write[E.value] = E.key; } } else { function->_indexed_setters_count = 0; @@ -313,8 +313,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->indexed_getters.resize(indexed_getters_map.size()); function->_indexed_getters_count = function->indexed_getters.size(); function->_indexed_getters_ptr = function->indexed_getters.ptr(); - for (const Map<Variant::ValidatedIndexedGetter, int>::Element *E = indexed_getters_map.front(); E; E = E->next()) { - function->indexed_getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedIndexedGetter, int> &E : indexed_getters_map) { + function->indexed_getters.write[E.value] = E.key; } } else { function->_indexed_getters_count = 0; @@ -325,8 +325,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->builtin_methods.resize(builtin_method_map.size()); function->_builtin_methods_ptr = function->builtin_methods.ptr(); function->_builtin_methods_count = builtin_method_map.size(); - for (const Map<Variant::ValidatedBuiltInMethod, int>::Element *E = builtin_method_map.front(); E; E = E->next()) { - function->builtin_methods.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedBuiltInMethod, int> &E : builtin_method_map) { + function->builtin_methods.write[E.value] = E.key; } } else { function->_builtin_methods_ptr = nullptr; @@ -337,8 +337,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->constructors.resize(constructors_map.size()); function->_constructors_ptr = function->constructors.ptr(); function->_constructors_count = constructors_map.size(); - for (const Map<Variant::ValidatedConstructor, int>::Element *E = constructors_map.front(); E; E = E->next()) { - function->constructors.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedConstructor, int> &E : constructors_map) { + function->constructors.write[E.value] = E.key; } } else { function->_constructors_ptr = nullptr; @@ -349,8 +349,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->utilities.resize(utilities_map.size()); function->_utilities_ptr = function->utilities.ptr(); function->_utilities_count = utilities_map.size(); - for (const Map<Variant::ValidatedUtilityFunction, int>::Element *E = utilities_map.front(); E; E = E->next()) { - function->utilities.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedUtilityFunction, int> &E : utilities_map) { + function->utilities.write[E.value] = E.key; } } else { function->_utilities_ptr = nullptr; @@ -361,8 +361,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->gds_utilities.resize(gds_utilities_map.size()); function->_gds_utilities_ptr = function->gds_utilities.ptr(); function->_gds_utilities_count = gds_utilities_map.size(); - for (const Map<GDScriptUtilityFunctions::FunctionPtr, int>::Element *E = gds_utilities_map.front(); E; E = E->next()) { - function->gds_utilities.write[E->get()] = E->key(); + for (const KeyValue<GDScriptUtilityFunctions::FunctionPtr, int> &E : gds_utilities_map) { + function->gds_utilities.write[E.value] = E.key; } } else { function->_gds_utilities_ptr = nullptr; @@ -373,8 +373,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->methods.resize(method_bind_map.size()); function->_methods_ptr = function->methods.ptrw(); function->_methods_count = method_bind_map.size(); - for (const Map<MethodBind *, int>::Element *E = method_bind_map.front(); E; E = E->next()) { - function->methods.write[E->get()] = E->key(); + for (const KeyValue<MethodBind *, int> &E : method_bind_map) { + function->methods.write[E.value] = E.key; } } else { function->_methods_ptr = nullptr; @@ -385,8 +385,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->lambdas.resize(lambdas_map.size()); function->_lambdas_ptr = function->lambdas.ptrw(); function->_lambdas_count = lambdas_map.size(); - for (const Map<GDScriptFunction *, int>::Element *E = lambdas_map.front(); E; E = E->next()) { - function->lambdas.write[E->get()] = E->key(); + for (const KeyValue<GDScriptFunction *, int> &E : lambdas_map) { + function->lambdas.write[E.value] = E.key; } } else { function->_lambdas_ptr = nullptr; diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index dcc11ebdce..fbbf5802fd 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -153,12 +153,12 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { #endif locals.resize(current_locals); if (debug_stack) { - for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { + for (const KeyValue<StringName, int> &E : block_identifiers) { GDScriptFunction::StackDebug sd; sd.added = false; - sd.identifier = E->key(); + sd.identifier = E.key; sd.line = current_line; - sd.pos = E->get(); + sd.pos = E.value; stack_debug.push_back(sd); } block_identifiers = block_identifier_stack.back()->get(); diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 947224e93e..2c02291795 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -2193,8 +2193,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->_base = nullptr; p_script->members.clear(); p_script->constants.clear(); - for (Map<StringName, GDScriptFunction *>::Element *E = p_script->member_functions.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) { + memdelete(E.value); } p_script->member_functions.clear(); p_script->member_indices.clear(); @@ -2519,8 +2519,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa instance->owner = E->get(); //needed for hot reloading - for (Map<StringName, GDScript::MemberInfo>::Element *F = p_script->member_indices.front(); F; F = F->next()) { - instance->member_indices_cache[F->key()] = F->get().index; + for (const KeyValue<StringName, GDScript::MemberInfo> &F : p_script->member_indices) { + instance->member_indices_cache[F.key] = F.value.index; } instance->owner->set_script_instance(instance); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 044ac4b661..83805f626a 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -173,8 +173,8 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li get_function_names_recursively(cl, "", funcs); - for (Map<int, String>::Element *E = funcs.front(); E; E = E->next()) { - r_functions->push_back(E->get() + ":" + itos(E->key())); + for (const KeyValue<int, String> &E : funcs) { + r_functions->push_back(E.value + ":" + itos(E.key)); } } @@ -344,9 +344,9 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> * const Map<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices(); - for (const Map<StringName, GDScript::MemberInfo>::Element *E = mi.front(); E; E = E->next()) { - p_members->push_back(E->key()); - p_values->push_back(instance->debug_get_member_by_index(E->get().index)); + for (const KeyValue<StringName, GDScript::MemberInfo> &E : mi) { + p_members->push_back(E.key); + p_values->push_back(instance->debug_get_member_by_index(E.value.index)); } } @@ -370,14 +370,14 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> List<Pair<String, Variant>> cinfo; get_public_constants(&cinfo); - for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) { - if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) { + for (const KeyValue<StringName, int> &E : name_idx) { + if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) { continue; } bool is_script_constant = false; for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) { - if (CE->get().first == E->key()) { + if (CE->get().first == E.key) { is_script_constant = true; break; } @@ -386,7 +386,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> continue; } - const Variant &var = globals[E->value()]; + const Variant &var = globals[E.value]; if (Object *obj = var) { if (Object::cast_to<GDScriptNativeClass>(obj)) { continue; @@ -395,7 +395,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> bool skip = false; for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { - if (E->key() == CoreConstants::get_global_constant_name(i)) { + if (E.key == CoreConstants::get_global_constant_name(i)) { skip = true; break; } @@ -404,7 +404,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> continue; } - p_globals->push_back(E->key()); + p_globals->push_back(E.key); p_values->push_back(var); } } @@ -875,8 +875,8 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } Map<StringName, Variant> constants; scr->get_constants(&constants); - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->key().operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); + for (const KeyValue<StringName, Variant> &E : constants) { + ScriptCodeCompletionOption option(E.key.operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); r_result.insert(option.display, option); } @@ -1099,12 +1099,12 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool } // Native classes and global constants. - for (const Map<StringName, int>::Element *E = GDScriptLanguage::get_singleton()->get_global_map().front(); E; E = E->next()) { + for (const KeyValue<StringName, int> &E : GDScriptLanguage::get_singleton()->get_global_map()) { ScriptCodeCompletionOption option; - if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) { - option = ScriptCodeCompletionOption(E->key().operator String(), ScriptCodeCompletionOption::KIND_CLASS); + if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) { + option = ScriptCodeCompletionOption(E.key.operator String(), ScriptCodeCompletionOption::KIND_CLASS); } else { - option = ScriptCodeCompletionOption(E->key().operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); + option = ScriptCodeCompletionOption(E.key.operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); } r_result.insert(option.display, option); } @@ -2680,8 +2680,8 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } break; } - for (Map<String, ScriptCodeCompletionOption>::Element *E = options.front(); E; E = E->next()) { - r_options->push_back(E->get()); + for (const KeyValue<String, ScriptCodeCompletionOption> &E : options) { + r_options->push_back(E.value); } return OK; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 876c508689..a3f0c7dfef 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -120,11 +120,11 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String } List<_GDFKCS> stackpositions; - for (Map<StringName, _GDFKC>::Element *E = sdmap.front(); E; E = E->next()) { + for (const KeyValue<StringName, _GDFKC> &E : sdmap) { _GDFKCS spp; - spp.id = E->key(); - spp.order = E->get().order; - spp.pos = E->get().pos.back()->get(); + spp.id = E.key; + spp.order = E.value.order; + spp.pos = E.value.pos.back()->get(); stackpositions.push_back(spp); } diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 025accf4ba..4e71eb32e9 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -582,9 +582,9 @@ void GDScriptParser::parse_program() { parse_class_body(true); #ifdef TOOLS_ENABLED - for (Map<int, GDScriptTokenizer::CommentData>::Element *E = tokenizer.get_comments().front(); E; E = E->next()) { - if (E->get().new_line && E->get().comment.begins_with("##")) { - class_doc_line = MIN(class_doc_line, E->key()); + for (const KeyValue<int, GDScriptTokenizer::CommentData> &E : tokenizer.get_comments()) { + if (E.value.new_line && E.value.comment.begins_with("##")) { + class_doc_line = MIN(class_doc_line, E.key); } } if (has_comment(class_doc_line)) { diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index 62531473c3..f1b0079536 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -317,9 +317,9 @@ struct GDScriptUtilityFunctionsDefinitions { d["@subpath"] = cp; d["@path"] = p->get_path(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = base->member_indices.front(); E; E = E->next()) { - if (!d.has(E->key())) { - d[E->key()] = ins->members[E->get().index]; + for (const KeyValue<StringName, GDScript::MemberInfo> &E : base->member_indices) { + if (!d.has(E.key)) { + d[E.key] = ins->members[E.value.index]; } } *r_ret = d; @@ -396,9 +396,9 @@ struct GDScriptUtilityFunctionsDefinitions { GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(*r_ret)->get_script_instance()); Ref<GDScript> gd_ref = ins->get_script(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = gd_ref->member_indices.front(); E; E = E->next()) { - if (d.has(E->key())) { - ins->members.write[E->get().index] = d[E->key()]; + for (KeyValue<StringName, GDScript::MemberInfo> &E : gd_ref->member_indices) { + if (d.has(E.key)) { + ins->members.write[E.value.index] = d[E.key]; } } } diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 6186d0edee..c89cf2f25c 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -531,8 +531,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script)); - for (const Map<int, Variant::Type>::Element *E = temporary_slots.front(); E; E = E->next()) { - type_init_function_table[E->get()](&stack[E->key()]); + for (const KeyValue<int, Variant::Type> &E : temporary_slots) { + type_init_function_table[E.value](&stack[E.key]); } String err_text; diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index bd5a9f01b2..5cf1e0fc5f 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -212,11 +212,11 @@ void GDScriptLanguageProtocol::initialized(const Variant &p_params) { lsp::GodotCapabilities capabilities; DocTools *doc = EditorHelp::get_doc_data(); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { lsp::GodotNativeClassInfo gdclass; - gdclass.name = E->get().name; - gdclass.class_doc = &(E->get()); - if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) { + gdclass.name = E.value.name; + gdclass.class_doc = &(E.value); + if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E.value.name))) { gdclass.class_info = ptr; } capabilities.native_classes.push_back(gdclass); diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index 03b1e3fa44..d2e033d7de 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -217,8 +217,8 @@ Array GDScriptTextDocument::completion(const Dictionary &p_params) { } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) { arr = native_member_completions.duplicate(); - for (Map<String, ExtendGDScriptParser *>::Element *E = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.front(); E; E = E->next()) { - ExtendGDScriptParser *script = E->get(); + for (KeyValue<String, ExtendGDScriptParser *> &E : GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts) { + ExtendGDScriptParser *script = E.value; const Array &items = script->get_member_completions(); const int start_size = arr.size(); diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index f4b55cac02..371e3de419 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -261,9 +261,9 @@ Array GDScriptWorkspace::symbol(const Dictionary &p_params) { String query = p_params["query"]; Array arr; if (!query.is_empty()) { - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { Vector<lsp::DocumentedSymbolInformation> script_symbols; - E->get()->get_symbols().symbol_tree_as_list(E->key(), script_symbols); + E.value->get_symbols().symbol_tree_as_list(E.key, script_symbols); for (int i = 0; i < script_symbols.size(); ++i) { if (query.is_subsequence_ofi(script_symbols[i].name)) { lsp::DocumentedSymbolInformation symbol = script_symbols[i]; @@ -282,10 +282,10 @@ Error GDScriptWorkspace::initialize() { } DocTools *doc = EditorHelp::get_doc_data(); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { - const DocData::ClassDoc &class_data = E->value(); + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { + const DocData::ClassDoc &class_data = E.value; lsp::DocumentSymbol class_symbol; - String class_name = E->key(); + String class_name = E.key; class_symbol.name = class_name; class_symbol.native_class = class_name; class_symbol.kind = lsp::SymbolKind::Class; @@ -393,19 +393,19 @@ Error GDScriptWorkspace::initialize() { reload_all_workspace_scripts(); if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) { - for (Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.front(); E; E = E->next()) { + for (const KeyValue<StringName, lsp::DocumentSymbol> &E : native_symbols) { ClassMembers members; - const lsp::DocumentSymbol &class_symbol = E->get(); + const lsp::DocumentSymbol &class_symbol = E.value; for (int i = 0; i < class_symbol.children.size(); i++) { const lsp::DocumentSymbol &symbol = class_symbol.children[i]; members.set(symbol.name, &symbol); } - native_members.set(E->key(), members); + native_members.set(E.key, members); } // cache member completions - for (Map<String, ExtendGDScriptParser *>::Element *S = scripts.front(); S; S = S->next()) { - S->get()->get_member_completions(); + for (const KeyValue<String, ExtendGDScriptParser *> &S : scripts) { + S.value->get_member_completions(); } } @@ -685,8 +685,8 @@ void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionP class_ptr = native_members.next(class_ptr); } - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { - const ExtendGDScriptParser *script = E->get(); + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { + const ExtendGDScriptParser *script = E.value; const ClassMembers &members = script->get_members(); if (const lsp::DocumentSymbol *const *symbol = members.getptr(symbol_identifier)) { r_list.push_back(*symbol); @@ -786,12 +786,12 @@ GDScriptWorkspace::GDScriptWorkspace() { GDScriptWorkspace::~GDScriptWorkspace() { Set<String> cached_parsers; - for (Map<String, ExtendGDScriptParser *>::Element *E = parse_results.front(); E; E = E->next()) { - cached_parsers.insert(E->key()); + for (const KeyValue<String, ExtendGDScriptParser *> &E : parse_results) { + cached_parsers.insert(E.key); } - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { - cached_parsers.insert(E->key()); + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { + cached_parsers.insert(E.key); } for (Set<String>::Element *E = cached_parsers.front(); E; E = E->next()) { diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 662382d279..3710a84a28 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -277,15 +277,15 @@ struct WorkspaceEdit { Dictionary dict; Dictionary out_changes; - for (Map<String, Vector<TextEdit>>::Element *E = changes.front(); E; E = E->next()) { + for (const KeyValue<String, Vector<TextEdit>> &E : changes) { Array edits; - for (int i = 0; i < E->get().size(); ++i) { + for (int i = 0; i < E.value.size(); ++i) { Dictionary text_edit; - text_edit["range"] = E->get()[i].range.to_json(); - text_edit["newText"] = E->get()[i].newText; + text_edit["range"] = E.value[i].range.to_json(); + text_edit["newText"] = E.value[i].newText; edits.push_back(text_edit); } - out_changes[E->key()] = edits; + out_changes[E.key] = edits; } dict["changes"] = out_changes; diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index e54f055f2b..80eabc1596 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -172,8 +172,8 @@ static void test_compiler(const String &p_code, const String &p_script_path, con return; } - for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) { - const GDScriptFunction *func = E->value(); + for (const KeyValue<StringName, GDScriptFunction *> &E : script->get_member_functions()) { + const GDScriptFunction *func = E.value; String signature = "Disassembling " + func->get_name().operator String() + "("; for (int i = 0; i < func->get_argument_count(); i++) { diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 5f2e8d4ba6..3f1f218e78 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -4673,8 +4673,8 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Array channels; Array samplers; - for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) { - GLTFAnimation::Track track = track_i->get(); + for (KeyValue<int, GLTFAnimation::Track> &track_i : gltf_animation->get_tracks()) { + GLTFAnimation::Track track = track_i.value; if (track.position_track.times.size()) { Dictionary t; t["sampler"] = samplers.size(); @@ -4690,7 +4690,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "translation"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4710,7 +4710,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "rotation"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4730,7 +4730,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "scale"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4809,7 +4809,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "weights"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -5800,16 +5800,16 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, float length = 0.0; - for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) { - const GLTFAnimation::Track &track = track_i->get(); + for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) { + const GLTFAnimation::Track &track = track_i.value; //need to find the path: for skeletons, weight tracks will affect the mesh NodePath node_path; //for skeletons, transform tracks always affect bones NodePath transform_node_path; - GLTFNodeIndex node_index = track_i->key(); + GLTFNodeIndex node_index = track_i.key; - const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()]; + const Ref<GLTFNode> gltf_node = state->nodes[track_i.key]; Node *root = ap->get_parent(); ERR_FAIL_COND(root == nullptr); @@ -5861,15 +5861,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Vector3 base_scale = Vector3(1, 1, 1); if (!track.rotation_track.values.size()) { - base_rot = state->nodes[track_i->key()]->rotation.normalized(); + base_rot = state->nodes[track_i.key]->rotation.normalized(); } if (!track.position_track.values.size()) { - base_pos = state->nodes[track_i->key()]->position; + base_pos = state->nodes[track_i.key]->position; } if (!track.scale_track.values.size()) { - base_scale = state->nodes[track_i->key()]->scale; + base_scale = state->nodes[track_i.key]->scale; } bool last = false; @@ -6322,9 +6322,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":position"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *position_scene_node_i = state->scene_nodes.front(); position_scene_node_i; position_scene_node_i = position_scene_node_i->next()) { - if (position_scene_node_i->get() == node) { - GLTFNodeIndex node_index = position_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : state->scene_nodes) { + if (position_scene_node_i.value == node) { + GLTFNodeIndex node_index = position_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (position_track_i) { @@ -6338,9 +6338,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *rotation_degree_scene_node_i = state->scene_nodes.front(); rotation_degree_scene_node_i; rotation_degree_scene_node_i = rotation_degree_scene_node_i->next()) { - if (rotation_degree_scene_node_i->get() == node) { - GLTFNodeIndex node_index = rotation_degree_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : state->scene_nodes) { + if (rotation_degree_scene_node_i.value == node) { + GLTFNodeIndex node_index = rotation_degree_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (rotation_degree_track_i) { @@ -6354,9 +6354,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":scale"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *scale_scene_node_i = state->scene_nodes.front(); scale_scene_node_i; scale_scene_node_i = scale_scene_node_i->next()) { - if (scale_scene_node_i->get() == node) { - GLTFNodeIndex node_index = scale_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : state->scene_nodes) { + if (scale_scene_node_i.value == node) { + GLTFNodeIndex node_index = scale_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (scale_track_i) { @@ -6370,11 +6370,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":transform"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { - if (transform_track_i->get() == node) { + for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : state->scene_nodes) { + if (transform_track_i.value == node) { GLTFAnimation::Track track; - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key()); - gltf_animation->get_tracks().insert(transform_track_i->key(), track); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i.key); + gltf_animation->get_tracks().insert(transform_track_i.key, track); } } } else if (String(orig_track_path).find(":blend_shapes/") != -1) { @@ -6386,9 +6386,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, Ref<Mesh> mesh = mi->get_mesh(); ERR_CONTINUE(mesh.is_null()); int32_t mesh_index = -1; - for (Map<GLTFNodeIndex, Node *>::Element *mesh_track_i = state->scene_nodes.front(); mesh_track_i; mesh_track_i = mesh_track_i->next()) { - if (mesh_track_i->get() == node) { - mesh_index = mesh_track_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &mesh_track_i : state->scene_nodes) { + if (mesh_track_i.value == node) { + mesh_index = mesh_track_i.key; } } ERR_CONTINUE(mesh_index == -1); @@ -6469,9 +6469,9 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) { const Node *child = ap->get_parent()->get_child(node_i); const Node *node = child->get_node_or_null(orig_track_path); - for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) { - if (scene_node_i->get() == node) { - GLTFNodeIndex node_index = scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) { + if (scene_node_i.value == node) { + GLTFNodeIndex node_index = scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (node_track_i) { diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 116c0e00f9..c9d8f2b42b 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -420,8 +420,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } //erase navigation - for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer3D::get_singleton()->free(E->get().region); + for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + NavigationServer3D::get_singleton()->free(E.value.region); } g.navmesh_ids.clear(); @@ -512,15 +512,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) { //update multimeshes, only if not baked if (baked_meshes.size() == 0) { - for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { + for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); - RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); - RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); + RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D); + RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid()); int idx = 0; - for (const Pair<Transform3D, IndexKey> &F : E->get()) { + for (const Pair<Transform3D, IndexKey> &F : E.value) { RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first); #ifdef TOOLS_ENABLED @@ -567,9 +567,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } void GridMap::_reset_physic_bodies_collision_filters() { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer); - PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer); + PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask); } } @@ -590,17 +590,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } if (bake_navigation && mesh_library.is_valid()) { - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (cell_map.has(F->key()) && F->get().region.is_valid() == false) { - Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); + for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + if (cell_map.has(F.key) && F.value.region.is_valid() == false) { + Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item); if (nm.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); - NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform); NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); - F->get().region = region; + F.value.region = region; } } } @@ -621,10 +621,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (F->get().region.is_valid()) { - NavigationServer3D::get_singleton()->free(F->get().region); - F->get().region = RID(); + for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + if (F.value.region.is_valid()) { + NavigationServer3D::get_singleton()->free(F.value.region); + F.value.region = RID(); } } } @@ -643,8 +643,8 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation - for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer3D::get_singleton()->free(E->get().region); + for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + NavigationServer3D::get_singleton()->free(E.value.region); } g.navmesh_ids.clear(); @@ -662,8 +662,8 @@ void GridMap::_notification(int p_what) { case NOTIFICATION_ENTER_WORLD: { last_transform = get_global_transform(); - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_enter_world(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_enter_world(E.key); } for (int i = 0; i < baked_meshes.size(); i++) { @@ -678,8 +678,8 @@ void GridMap::_notification(int p_what) { break; } //update run - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_transform(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_transform(E.key); } last_transform = new_xform; @@ -689,8 +689,8 @@ void GridMap::_notification(int p_what) { } } break; case NOTIFICATION_EXIT_WORLD: { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_exit_world(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_exit_world(E.key); } //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); @@ -712,8 +712,8 @@ void GridMap::_update_visibility() { return; } - for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) { - Octant *octant = e->value(); + for (KeyValue<OctantKey, Octant *> &e : octant_map) { + Octant *octant = e.value; for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); @@ -738,20 +738,20 @@ void GridMap::_recreate_octant_data() { recreating_octants = true; Map<IndexKey, Cell> cell_copy = cell_map; _clear_internal(); - for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) { - set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot); + for (const KeyValue<IndexKey, Cell> &E : cell_copy) { + set_cell_item(Vector3i(E.key), E.value.item, E.value.rot); } recreating_octants = false; } void GridMap::_clear_internal() { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { if (is_inside_world()) { - _octant_exit_world(E->key()); + _octant_exit_world(E.key); } - _octant_clean_up(E->key()); - memdelete(E->get()); + _octant_clean_up(E.key); + memdelete(E.value); } octant_map.clear(); @@ -773,9 +773,9 @@ void GridMap::_update_octants_callback() { } List<OctantKey> to_delete; - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - if (_octant_update(E->key())) { - to_delete.push_back(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + if (_octant_update(E.key)) { + to_delete.push_back(E.key); } } @@ -883,8 +883,8 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3:: clip_above = p_clip_above; //make it all update - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - Octant *g = E->get(); + for (KeyValue<OctantKey, Octant *> &E : octant_map) { + Octant *g = E.value; g->dirty = true; } awaiting_update = true; @@ -904,8 +904,8 @@ Array GridMap::get_used_cells() const { Array a; a.resize(cell_map.size()); int i = 0; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - Vector3 p(E->key().x, E->key().y, E->key().z); + for (const KeyValue<IndexKey, Cell> &E : cell_map) { + Vector3 p(E.key.x, E.key.y, E.key.z); a[i++] = p; } @@ -920,8 +920,8 @@ Array GridMap::get_meshes() { Vector3 ofs = _get_offset(); Array meshes; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - int id = E->get().item; + for (KeyValue<IndexKey, Cell> &E : cell_map) { + int id = E.value.item; if (!mesh_library->has_item(id)) { continue; } @@ -930,13 +930,13 @@ Array GridMap::get_meshes() { continue; } - IndexKey ik = E->key(); + IndexKey ik = E.key; Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform3D xform; - xform.basis.set_orthogonal_index(E->get().rot); + xform.basis.set_orthogonal_index(E.value.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -972,10 +972,10 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe //generate Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - IndexKey key = E->key(); + for (KeyValue<IndexKey, Cell> &E : cell_map) { + IndexKey key = E.key; - int item = E->get().item; + int item = E.value.item; if (!mesh_library->has_item(item)) { continue; } @@ -990,7 +990,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Transform3D xform; - xform.basis.set_orthogonal_index(E->get().rot); + xform.basis.set_orthogonal_index(E.value.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -1023,11 +1023,11 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe } } - for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) { + for (KeyValue<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) { Ref<ArrayMesh> mesh; mesh.instantiate(); - for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) { - F->get()->commit(mesh); + for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) { + F.value->commit(mesh); } BakedMesh bm; diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index 962bf79150..0c8f0ed8c9 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -613,17 +613,17 @@ void NavMap::sync() { } Vector<gd::Edge::Connection> free_edges; - for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().size() == 2) { + for (KeyValue<gd::EdgeKey, Vector<gd::Edge::Connection>> &E : connections) { + if (E.value.size() == 2) { // Connect edge that are shared in different polygons. - gd::Edge::Connection &c1 = E->get().write[0]; - gd::Edge::Connection &c2 = E->get().write[1]; + gd::Edge::Connection &c1 = E.value.write[0]; + gd::Edge::Connection &c2 = E.value.write[1]; c1.polygon->edges[c1.edge].connections.push_back(c2); c2.polygon->edges[c2.edge].connections.push_back(c1); // Note: The pathway_start/end are full for those connection and do not need to be modified. } else { - CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size())); - free_edges.push_back(E->get()[0]); + CRASH_COND_MSG(E.value.size() != 1, vformat("Number of connection != 1. Found: %d", E.value.size())); + free_edges.push_back(E.value[0]); } } diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index acc447018d..b5b7342e87 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -1585,8 +1585,8 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced } _FORCE_INLINE_ void TextServerAdvanced::_font_clear_cache(FontDataAdvanced *p_font_data) { - for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = p_font_data->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : p_font_data->cache) { + memdelete(E.value); } p_font_data->cache.clear(); p_font_data->face_init = false; @@ -1822,8 +1822,8 @@ void TextServerAdvanced::font_clear_size_cache(RID p_font_rid) { ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); - for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = fd->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : fd->cache) { + memdelete(E.value); } fd->cache.clear(); } @@ -2678,8 +2678,8 @@ Vector<String> TextServerAdvanced::font_get_language_support_overrides(RID p_fon MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->language_support_overrides) { + out.push_back(E.key); } return out; } @@ -2839,9 +2839,9 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced * void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) { ShapedTextDataAdvanced *parent = shaped_owner.get_or_null(p_shaped->parent); - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { - if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { - p_shaped->objects[E->key()] = E->get(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { + p_shaped->objects[E.key] = E.value; } } @@ -3065,9 +3065,9 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { - key = E->key(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { + key = E.key; break; } } @@ -3110,64 +3110,64 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, // Align embedded objects to baseline. real_t full_ascent = sd->ascent; real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -3254,11 +3254,11 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { find_embedded = true; - key = E->key(); - new_sd->objects[key] = E->get(); + key = E.key; + new_sd->objects[key] = E.value; break; } } @@ -3301,64 +3301,64 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng // Align embedded objects to baseline. real_t full_ascent = new_sd->ascent; real_t full_descent = new_sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { + if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -new_sd->ascent; + E.value.rect.position.y = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = new_sd->descent; + E.value.rect.position.y = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -new_sd->ascent; + E.value.rect.position.x = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = new_sd->descent; + E.value.rect.position.x = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -4413,63 +4413,63 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { // Align embedded objects to baseline. real_t full_ascent = sd->ascent; real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } sd->ascent = full_ascent; @@ -4529,8 +4529,8 @@ Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const { ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + ret.push_back(E.key); } return ret; diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index b1ce85d505..62adf458aa 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -795,8 +795,8 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback } _FORCE_INLINE_ void TextServerFallback::_font_clear_cache(FontDataFallback *p_font_data) { - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = p_font_data->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : p_font_data->cache) { + memdelete(E.value); } p_font_data->cache.clear(); @@ -1008,8 +1008,8 @@ Array TextServerFallback::font_get_size_cache_list(RID p_font_rid) const { MutexLock lock(fd->mutex); Array ret; - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : fd->cache) { + ret.push_back(E.key); } return ret; } @@ -1019,8 +1019,8 @@ void TextServerFallback::font_clear_size_cache(RID p_font_rid) { ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : fd->cache) { + memdelete(E.value); } fd->cache.clear(); } @@ -1578,8 +1578,8 @@ Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) cons ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array()); Array ret; - for (const Map<Vector2i, Vector2>::Element *E = fd->cache[size]->kerning_map.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Vector2i, Vector2> &E : fd->cache[size]->kerning_map) { + ret.push_back(E.key); } return ret; } @@ -1852,8 +1852,8 @@ Vector<String> TextServerFallback::font_get_language_support_overrides(RID p_fon MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->language_support_overrides) { + out.push_back(E.key); } return out; } @@ -1902,8 +1902,8 @@ Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font_ MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->script_support_overrides) { + out.push_back(E.key); } return out; } @@ -1971,9 +1971,9 @@ void TextServerFallback::invalidate(ShapedTextData *p_shaped) { void TextServerFallback::full_copy(ShapedTextData *p_shaped) { ShapedTextData *parent = shaped_owner.get_or_null(p_shaped->parent); - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { - if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { - p_shaped->objects[E->key()] = E->get(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { + p_shaped->objects[E.key] = E.value; } } @@ -2192,9 +2192,9 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { - key = E->key(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { + key = E.key; break; } } @@ -2237,64 +2237,64 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, // Align embedded objects to baseline. real_t full_ascent = sd->ascent; real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -2344,11 +2344,11 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { find_embedded = true; - key = E->key(); - new_sd->objects[key] = E->get(); + key = E.key; + new_sd->objects[key] = E.value; break; } } @@ -2389,64 +2389,64 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng // Align embedded objects to baseline. real_t full_ascent = new_sd->ascent; real_t full_descent = new_sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { + if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -new_sd->ascent; + E.value.rect.position.y = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = new_sd->descent; + E.value.rect.position.y = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -new_sd->ascent; + E.value.rect.position.x = -new_sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; + E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = new_sd->descent; + E.value.rect.position.x = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -2907,63 +2907,63 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { // Align embedded objects to baseline. real_t full_ascent = sd->ascent; real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + E.value.rect.position.y = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + E.value.rect.position.y = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + E.value.rect.position.y -= E.value.rect.size.y; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + E.value.rect.position.x = -sd->ascent; } break; case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + E.value.rect.position.x = 0; } break; case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { + switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + E.value.rect.position.x -= E.value.rect.size.x; } break; case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { //NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } sd->ascent = full_ascent; @@ -3017,8 +3017,8 @@ Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + ret.push_back(E.key); } return ret; diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 4d5f3420b8..54d310e636 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -702,8 +702,8 @@ void VisualScript::rename_custom_signal(const StringName &p_name, const StringNa } void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const { - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { - r_custom_signals->push_back(E->key()); + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { + r_custom_signals->push_back(E.key); } r_custom_signals->sort_custom<StringName::AlphCompare>(); @@ -848,13 +848,13 @@ bool VisualScript::has_script_signal(const StringName &p_signal) const { } void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { MethodInfo mi; - mi.name = E->key(); - for (int i = 0; i < E->get().size(); i++) { + mi.name = E.key; + for (int i = 0; i < E.value.size(); i++) { PropertyInfo arg; - arg.type = E->get()[i].type; - arg.name = E->get()[i].name; + arg.type = E.value[i].type; + arg.name = E.value[i].name; mi.arguments.push_back(arg); } @@ -1056,13 +1056,13 @@ Dictionary VisualScript::_get_data() const { d["variables"] = vars; Array sigs; - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { Dictionary cs; - cs["name"] = E->key(); + cs["name"] = E.key; Array args; - for (int i = 0; i < E->get().size(); i++) { - args.push_back(E->get()[i].name); - args.push_back(E->get()[i].type); + for (int i = 0; i < E.value.size(); i++) { + args.push_back(E.value[i].name); + args.push_back(E.value[i].type); } cs["arguments"] = args; @@ -2093,8 +2093,8 @@ VisualScriptInstance::~VisualScriptInstance() { script->instances.erase(owner); } - for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<int, VisualScriptNodeInstance *> &E : instances) { + memdelete(E.value); } } @@ -2516,8 +2516,8 @@ Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String & } void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) { - for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) { - r_names->push_back(E->key()); + for (const KeyValue<String, VisualScriptNodeRegisterFunc> &E : register_funcs) { + r_names->push_back(E.key); } } diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 0a6bcedf31..8cb701ea20 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -3632,17 +3632,17 @@ void VisualScriptEditor::_notification(int p_what) { node_colors["constants"] = Color(0.94, 0.18, 0.49); } - for (Map<StringName, Color>::Element *E = node_colors.front(); E; E = E->next()) { + for (const KeyValue<StringName, Color> &E : node_colors) { const Ref<StyleBoxFlat> sb = tm->get_stylebox(SNAME("frame"), SNAME("GraphNode")); if (!sb.is_null()) { Ref<StyleBoxFlat> frame_style = sb->duplicate(); // Adjust the border color to be close to the GraphNode's background color. // This keeps the node's title area from being too distracting. - Color color = dark_theme ? E->get().darkened(0.75) : E->get().lightened(0.75); + Color color = dark_theme ? E.value.darkened(0.75) : E.value.lightened(0.75); color.a = 0.9; frame_style->set_border_color(color); - node_styles[E->key()] = frame_style; + node_styles[E.key] = frame_style; } } @@ -3813,15 +3813,15 @@ void VisualScriptEditor::_menu_option(int p_what) { } } - for (Map<int, Ref<VisualScriptNode>>::Element *E = clipboard->nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> node = E->get()->duplicate(); + for (KeyValue<int, Ref<VisualScriptNode>> &E : clipboard->nodes) { + Ref<VisualScriptNode> node = E.value->duplicate(); int new_id = idc++; to_select.insert(new_id); - remap[E->key()] = new_id; + remap[E.key] = new_id; - Vector2 paste_pos = clipboard->nodes_positions[E->key()]; + Vector2 paste_pos = clipboard->nodes_positions[E.key]; while (existing_positions.has(paste_pos.snapped(Vector2(2, 2)))) { paste_pos += Vector2(20, 20) * EDSCALE; @@ -3906,16 +3906,16 @@ void VisualScriptEditor::_menu_option(int p_what) { // the user wants to connect the nodes. int top_nd = -1; Vector2 top; - for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> nd = script->get_node(E->key()); + for (const KeyValue<int, Ref<VisualScriptNode>> &E : nodes) { + Ref<VisualScriptNode> nd = script->get_node(E.key); if (nd.is_valid() && nd->has_input_sequence_port()) { if (top_nd < 0) { - top_nd = E->key(); + top_nd = E.key; top = script->get_node_position(top_nd); } - Vector2 pos = script->get_node_position(E->key()); + Vector2 pos = script->get_node_position(E.key); if (top.y > pos.y) { - top_nd = E->key(); + top_nd = E.key; top = pos; } } diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index 48117f05f2..4e5174fc33 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -63,8 +63,8 @@ void WebRTCMultiplayerPeer::poll() { List<int> remove; List<int> add; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { - Ref<ConnectedPeer> peer = E->get(); + for (KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { + Ref<ConnectedPeer> peer = E.value; peer->connection->poll(); // Check peer state switch (peer->connection->get_connection_state()) { @@ -77,7 +77,7 @@ void WebRTCMultiplayerPeer::poll() { break; default: // Peer is closed or in error state. Got to next peer. - remove.push_back(E->key()); + remove.push_back(E.key); continue; } // Check channels state @@ -92,7 +92,7 @@ void WebRTCMultiplayerPeer::poll() { continue; default: // Channel was closed or in error state, remove peer id. - remove.push_back(E->key()); + remove.push_back(E.key); } // We got a closed channel break out, the peer will be removed. break; @@ -100,7 +100,7 @@ void WebRTCMultiplayerPeer::poll() { // This peer has newly connected, and all channels are now open. if (ready == peer->channels.size() && !peer->connected) { peer->connected = true; - add.push_back(E->key()); + add.push_back(E.key); } } // Remove disconnected peers @@ -125,9 +125,9 @@ void WebRTCMultiplayerPeer::poll() { emit_signal(SNAME("peer_connected"), TARGET_PEER_SERVER); emit_signal(SNAME("connection_succeeded")); // Notify of all previously connected peers - for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { - if (F->key() != 1 && F->get()->connected) { - emit_signal(SNAME("peer_connected"), F->key()); + for (const KeyValue<int, Ref<ConnectedPeer>> &F : peer_map) { + if (F.key != 1 && F.value->connected) { + emit_signal(SNAME("peer_connected"), F.key); } } break; // Because we already notified of all newly added peers. @@ -244,10 +244,10 @@ Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) { Dictionary WebRTCMultiplayerPeer::get_peers() { Dictionary out; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { + for (const KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { Dictionary d; - _peer_to_dict(E->get(), d); - out[E->key()] = d; + _peer_to_dict(E.value, d); + out[E.key] = d; } return out; } @@ -358,15 +358,15 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si } else { int exclude = -target_peer; - for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { + for (KeyValue<int, Ref<ConnectedPeer>> &F : peer_map) { // Exclude packet. If target_peer == 0 then don't exclude any packets - if (target_peer != 0 && F->key() == exclude) { + if (target_peer != 0 && F.key == exclude) { continue; } - ERR_CONTINUE_MSG(F->value()->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); - ERR_CONTINUE(F->value()->channels[ch].is_null()); - F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size); + ERR_CONTINUE_MSG(F.value->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); + ERR_CONTINUE(F.value->channels[ch].is_null()); + F.value->channels[ch]->put_packet(p_buffer, p_buffer_size); } } return OK; @@ -377,8 +377,8 @@ int WebRTCMultiplayerPeer::get_available_packet_count() const { return 0; // To be sure next call to get_packet works if size > 0 . } int size = 0; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { - for (const Ref<WebRTCDataChannel> &F : E->get()->channels) { + for (const KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { + for (const Ref<WebRTCDataChannel> &F : E.value->channels) { size += F->get_available_packet_count(); } } diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 3a27855a5e..e54bfbca12 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -148,8 +148,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { // Then send the server peer (which will trigger connection_succeded in client) _send_sys(get_peer(p_peer_id), SYS_ADD, 1); - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - int32_t id = E->key(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + int32_t id = E.key; if (p_peer_id == id) { continue; // Skip the newly added peer (already confirmed) } @@ -162,8 +162,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { } void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - int32_t id = E->key(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + int32_t id = E.key; if (p_peer_id != id) { _send_sys(get_peer(id), SYS_DEL, p_peer_id); } @@ -186,17 +186,17 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons return OK; // Will not send to self } else if (p_to == 0) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from) { - E->get()->put_packet(p_buffer, p_buffer_size); + for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + if (E.key != p_from) { + E.value->put_packet(p_buffer, p_buffer_size); } } return OK; // Sent to all but sender } else if (p_to < 0) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from && E->key() != -p_to) { - E->get()->put_packet(p_buffer, p_buffer_size); + for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + if (E.key != p_from && E.key != -p_to) { + E.value->put_packet(p_buffer, p_buffer_size); } } return OK; // Sent to all but sender and excluded diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 7402bbb46e..514b2d055f 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -182,12 +182,12 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp void WSLServer::poll() { List<int> remove_ids; - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr(); peer->poll(); if (!peer->is_connected_to_host()) { - _on_disconnect(E->key(), peer->close_code != -1); - remove_ids.push_back(E->key()); + _on_disconnect(E.key, peer->close_code != -1); + remove_ids.push_back(E.key); } } for (int &E : remove_ids) { @@ -265,8 +265,8 @@ int WSLServer::get_max_packet_size() const { void WSLServer::stop() { _server->stop(); - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr(); peer->close_now(); } _pending.clear(); diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp index 5d285a6e60..c7bd172751 100644 --- a/platform/javascript/export/export_plugin.cpp +++ b/platform/javascript/export/export_plugin.cpp @@ -99,8 +99,8 @@ void EditorExportPlatformJavaScript::_replace_strings(Map<String, String> p_repl Vector<String> lines = str_template.split("\n"); for (int i = 0; i < lines.size(); i++) { String current_line = lines[i]; - for (Map<String, String>::Element *E = p_replaces.front(); E; E = E->next()) { - current_line = current_line.replace(E->key(), E->get()); + for (const KeyValue<String, String> &E : p_replaces) { + current_line = current_line.replace(E.key, E.value); } out += current_line + "\n"; } diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 5c6824cf44..f2cd336b39 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -306,11 +306,11 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) { // The only modes that show a cursor are VISIBLE and CONFINED bool showCursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED); - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (const KeyValue<WindowID, WindowData> &E : windows) { if (showCursor) { - XDefineCursor(x11_display, E->get().x11_window, cursors[current_cursor]); // show cursor + XDefineCursor(x11_display, E.value.x11_window, cursors[current_cursor]); // show cursor } else { - XDefineCursor(x11_display, E->get().x11_window, null_cursor); // hide cursor + XDefineCursor(x11_display, E.value.x11_window, null_cursor); // hide cursor } } mouse_mode = p_mode; @@ -785,8 +785,8 @@ Vector<DisplayServer::WindowID> DisplayServerX11::get_window_list() const { _THREAD_SAFE_METHOD_ Vector<int> ret; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<WindowID, WindowData> &E : windows) { + ret.push_back(E.key); } return ret; } @@ -864,8 +864,8 @@ DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const WindowID found_window = INVALID_WINDOW_ID; WindowID parent_window = INVALID_WINDOW_ID; unsigned int focus_order = 0; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - const WindowData &wd = E->get(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + const WindowData &wd = E.value; // Discard windows with no focus. if (wd.focus_order == 0) { @@ -873,7 +873,7 @@ DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const } // Find topmost window which contains the given position. - WindowID window_id = E->key(); + WindowID window_id = E.key; Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id)); if (win_rect.has_point(p_position)) { // For siblings, pick the window which was focused last. @@ -1768,8 +1768,8 @@ bool DisplayServerX11::window_can_draw(WindowID p_window) const { bool DisplayServerX11::can_any_window_draw() const { _THREAD_SAFE_METHOD_ - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (window_get_mode(E->key()) != WINDOW_MODE_MINIMIZED) { + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (window_get_mode(E.key) != WINDOW_MODE_MINIMIZED) { return true; } } @@ -1841,12 +1841,12 @@ void DisplayServerX11::cursor_set_shape(CursorShape p_shape) { if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { if (cursors[p_shape] != None) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - XDefineCursor(x11_display, E->get().x11_window, cursors[p_shape]); + for (const KeyValue<WindowID, WindowData> &E : windows) { + XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]); } } else if (cursors[CURSOR_ARROW] != None) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - XDefineCursor(x11_display, E->get().x11_window, cursors[CURSOR_ARROW]); + for (const KeyValue<WindowID, WindowData> &E : windows) { + XDefineCursor(x11_display, E.value.x11_window, cursors[CURSOR_ARROW]); } } } @@ -1944,8 +1944,8 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape if (p_shape == current_cursor) { if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - XDefineCursor(x11_display, E->get().x11_window, cursors[p_shape]); + for (const KeyValue<WindowID, WindowData> &E : windows) { + XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]); } } } @@ -2068,6 +2068,24 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const { return ret; } +Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const { + unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK; + unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK; + unsigned int xkeycode = KeyMappingX11::get_xlibcode((Key)keycode_no_mod); + KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0); + if (xkeysym >= 'a' && xkeysym <= 'z') { + xkeysym -= ('a' - 'A'); + } + + Key key = KeyMappingX11::get_keycode(xkeysym); + // If not found, fallback to QWERTY. + // This should match the behavior of the event pump + if (key == KEY_NONE) { + return p_keycode; + } + return (Key)(key | modifiers); +} + DisplayServerX11::Property DisplayServerX11::_read_property(Display *p_display, Window p_window, Atom p_property) { Atom actual_type = None; int actual_format = 0; @@ -2517,8 +2535,8 @@ void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data, DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data); ds->xim = nullptr; - for (Map<WindowID, WindowData>::Element *E = ds->windows.front(); E; E = E->next()) { - E->get().xic = nullptr; + for (KeyValue<WindowID, WindowData> &E : ds->windows) { + E.value.xic = nullptr; } } @@ -2526,9 +2544,9 @@ void DisplayServerX11::_window_changed(XEvent *event) { WindowID window_id = MAIN_WINDOW_ID; // Assign the event to the relevant window - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (event->xany.window == E->get().x11_window) { - window_id = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (event->xany.window == E.value.x11_window) { + window_id = E.key; break; } } @@ -2602,8 +2620,8 @@ void DisplayServerX11::_dispatch_input_event(const Ref<InputEvent> &p_event) { callable.call((const Variant **)&evp, 1, ret, ce); } else { //send to all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Callable callable = E->get().input_event_callback; + for (KeyValue<WindowID, WindowData> &E : windows) { + Callable callable = E.value.input_event_callback; if (callable.is_null()) { continue; } @@ -2703,8 +2721,8 @@ void DisplayServerX11::process_events() { if (app_focused) { //verify that one of the windows has focus, else send focus out notification bool focus_found = false; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().focused) { + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (E.value.focused) { focus_found = true; break; } @@ -2749,9 +2767,9 @@ void DisplayServerX11::process_events() { WindowID window_id = MAIN_WINDOW_ID; // Assign the event to the relevant window - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (event.xany.window == E->get().x11_window) { - window_id = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (event.xany.window == E.value.x11_window) { + window_id = E.key; break; } } @@ -2990,17 +3008,17 @@ void DisplayServerX11::process_events() { if (mouse_mode_grab) { // Show and update the cursor if confined and the window regained focus. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (const KeyValue<WindowID, WindowData> &E : windows) { if (mouse_mode == MOUSE_MODE_CONFINED) { - XUndefineCursor(x11_display, E->get().x11_window); + XUndefineCursor(x11_display, E.value.x11_window); } else if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { // Or re-hide it. - XDefineCursor(x11_display, E->get().x11_window, null_cursor); + XDefineCursor(x11_display, E.value.x11_window, null_cursor); } XGrabPointer( - x11_display, E->get().x11_window, True, + x11_display, E.value.x11_window, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, - GrabModeAsync, GrabModeAsync, E->get().x11_window, None, CurrentTime); + GrabModeAsync, GrabModeAsync, E.value.x11_window, None, CurrentTime); } } #ifdef TOUCH_ENABLED @@ -3036,11 +3054,11 @@ void DisplayServerX11::process_events() { _send_window_event(wd, WINDOW_EVENT_FOCUS_OUT); if (mouse_mode_grab) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (const KeyValue<WindowID, WindowData> &E : windows) { //dear X11, I try, I really try, but you never work, you do whathever you want. if (mouse_mode == MOUSE_MODE_CAPTURED) { // Show the cursor if we're in captured mode so it doesn't look weird. - XUndefineCursor(x11_display, E->get().x11_window); + XUndefineCursor(x11_display, E.value.x11_window); } } XUngrabPointer(x11_display, CurrentTime); @@ -3052,12 +3070,12 @@ void DisplayServerX11::process_events() { }*/ // Release every pointer to avoid sticky points - for (Map<int, Vector2>::Element *E = xi.state.front(); E; E = E->next()) { + for (const KeyValue<int, Vector2> &E : xi.state) { Ref<InputEventScreenTouch> st; st.instantiate(); - st->set_index(E->key()); + st->set_index(E.key); st->set_window_id(window_id); - st->set_position(E->get()); + st->set_position(E.value); Input::get_singleton()->parse_input_event(st); } xi.state.clear(); @@ -3144,9 +3162,9 @@ void DisplayServerX11::process_events() { // Note: This is needed for drag & drop to work between windows, // because the engine expects events to keep being processed // on the same window dragging started. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - const WindowData &wd_other = E->get(); - WindowID window_id_other = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + const WindowData &wd_other = E.value; + WindowID window_id_other = E.key; if (wd_other.focused) { if (window_id_other != window_id) { int x, y; @@ -3287,8 +3305,8 @@ void DisplayServerX11::process_events() { // Note: This is needed for drag & drop to work between windows, // because the engine expects events to keep being processed // on the same window dragging started. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - const WindowData &wd_other = E->get(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + const WindowData &wd_other = E.value; if (wd_other.focused) { int x, y; Window child; @@ -3296,7 +3314,7 @@ void DisplayServerX11::process_events() { Point2i pos_focused(x, y); - mm->set_window_id(E->key()); + mm->set_window_id(E.key); mm->set_position(pos_focused); mm->set_global_position(pos_focused); mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); @@ -3487,8 +3505,8 @@ void DisplayServerX11::set_context(Context p_context) { context = p_context; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - _update_context(E->get()); + for (KeyValue<WindowID, WindowData> &E : windows) { + _update_context(E.value); } } @@ -4268,14 +4286,14 @@ DisplayServerX11::~DisplayServerX11() { events_thread.wait_to_finish(); //destroy all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + for (KeyValue<WindowID, WindowData> &E : windows) { #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { - context_vulkan->window_destroy(E->key()); + context_vulkan->window_destroy(E.key); } #endif - WindowData &wd = E->get(); + WindowData &wd = E.value; if (wd.xic) { XDestroyIC(wd.xic); wd.xic = nullptr; diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 052c6d6b7b..1887c7105b 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -372,6 +372,7 @@ public: virtual void keyboard_set_current_layout(int p_index) override; virtual String keyboard_get_layout_language(int p_index) const override; virtual String keyboard_get_layout_name(int p_index) const override; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override; virtual void process_events() override; diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp index a1ef28234d..829feda40a 100644 --- a/platform/linuxbsd/key_mapping_x11.cpp +++ b/platform/linuxbsd/key_mapping_x11.cpp @@ -309,6 +309,18 @@ unsigned int KeyMappingX11::get_scancode(unsigned int p_code) { return keycode; } +unsigned int KeyMappingX11::get_xlibcode(unsigned int p_keysym) { + unsigned int code = 0; + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + if (_scancode_to_keycode[i].keysym == p_keysym) { + code = _scancode_to_keycode[i].keycode; + break; + } + } + + return code; +} + Key KeyMappingX11::get_keycode(KeySym p_keysym) { // kinda bruteforce.. could optimize. diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h index 598db1c45a..d4f1554671 100644 --- a/platform/linuxbsd/key_mapping_x11.h +++ b/platform/linuxbsd/key_mapping_x11.h @@ -45,6 +45,7 @@ class KeyMappingX11 { public: static Key get_keycode(KeySym p_keysym); + static unsigned int get_xlibcode(unsigned int p_keysym); static unsigned int get_scancode(unsigned int p_code); static KeySym get_keysym(Key p_code); static unsigned int get_unicode_from_keysym(KeySym p_keysym); diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 06b14f1c14..e8f2858489 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -305,6 +305,7 @@ public: virtual void keyboard_set_current_layout(int p_index) override; virtual String keyboard_get_layout_language(int p_index) const override; virtual String keyboard_get_layout_name(int p_index) const override; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override; virtual void process_events() override; virtual void force_process_and_drop_events() override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index f037d75fbd..da6c45793a 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -930,146 +930,155 @@ static bool isNumpadKey(unsigned int key) { return false; } +// Keyboard symbol translation table +static const Key _osx_to_godot_table[128] = { + /* 00 */ KEY_A, + /* 01 */ KEY_S, + /* 02 */ KEY_D, + /* 03 */ KEY_F, + /* 04 */ KEY_H, + /* 05 */ KEY_G, + /* 06 */ KEY_Z, + /* 07 */ KEY_X, + /* 08 */ KEY_C, + /* 09 */ KEY_V, + /* 0a */ KEY_SECTION, /* ISO Section */ + /* 0b */ KEY_B, + /* 0c */ KEY_Q, + /* 0d */ KEY_W, + /* 0e */ KEY_E, + /* 0f */ KEY_R, + /* 10 */ KEY_Y, + /* 11 */ KEY_T, + /* 12 */ KEY_1, + /* 13 */ KEY_2, + /* 14 */ KEY_3, + /* 15 */ KEY_4, + /* 16 */ KEY_6, + /* 17 */ KEY_5, + /* 18 */ KEY_EQUAL, + /* 19 */ KEY_9, + /* 1a */ KEY_7, + /* 1b */ KEY_MINUS, + /* 1c */ KEY_8, + /* 1d */ KEY_0, + /* 1e */ KEY_BRACERIGHT, + /* 1f */ KEY_O, + /* 20 */ KEY_U, + /* 21 */ KEY_BRACELEFT, + /* 22 */ KEY_I, + /* 23 */ KEY_P, + /* 24 */ KEY_ENTER, + /* 25 */ KEY_L, + /* 26 */ KEY_J, + /* 27 */ KEY_APOSTROPHE, + /* 28 */ KEY_K, + /* 29 */ KEY_SEMICOLON, + /* 2a */ KEY_BACKSLASH, + /* 2b */ KEY_COMMA, + /* 2c */ KEY_SLASH, + /* 2d */ KEY_N, + /* 2e */ KEY_M, + /* 2f */ KEY_PERIOD, + /* 30 */ KEY_TAB, + /* 31 */ KEY_SPACE, + /* 32 */ KEY_QUOTELEFT, + /* 33 */ KEY_BACKSPACE, + /* 34 */ KEY_UNKNOWN, + /* 35 */ KEY_ESCAPE, + /* 36 */ KEY_META, + /* 37 */ KEY_META, + /* 38 */ KEY_SHIFT, + /* 39 */ KEY_CAPSLOCK, + /* 3a */ KEY_ALT, + /* 3b */ KEY_CTRL, + /* 3c */ KEY_SHIFT, + /* 3d */ KEY_ALT, + /* 3e */ KEY_CTRL, + /* 3f */ KEY_UNKNOWN, /* Function */ + /* 40 */ KEY_UNKNOWN, /* F17 */ + /* 41 */ KEY_KP_PERIOD, + /* 42 */ KEY_UNKNOWN, + /* 43 */ KEY_KP_MULTIPLY, + /* 44 */ KEY_UNKNOWN, + /* 45 */ KEY_KP_ADD, + /* 46 */ KEY_UNKNOWN, + /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */ + /* 48 */ KEY_VOLUMEUP, /* VolumeUp */ + /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */ + /* 4a */ KEY_VOLUMEMUTE, /* Mute */ + /* 4b */ KEY_KP_DIVIDE, + /* 4c */ KEY_KP_ENTER, + /* 4d */ KEY_UNKNOWN, + /* 4e */ KEY_KP_SUBTRACT, + /* 4f */ KEY_UNKNOWN, /* F18 */ + /* 50 */ KEY_UNKNOWN, /* F19 */ + /* 51 */ KEY_EQUAL, /* KeypadEqual */ + /* 52 */ KEY_KP_0, + /* 53 */ KEY_KP_1, + /* 54 */ KEY_KP_2, + /* 55 */ KEY_KP_3, + /* 56 */ KEY_KP_4, + /* 57 */ KEY_KP_5, + /* 58 */ KEY_KP_6, + /* 59 */ KEY_KP_7, + /* 5a */ KEY_UNKNOWN, /* F20 */ + /* 5b */ KEY_KP_8, + /* 5c */ KEY_KP_9, + /* 5d */ KEY_YEN, /* JIS Yen */ + /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */ + /* 5f */ KEY_COMMA, /* JIS KeypadComma */ + /* 60 */ KEY_F5, + /* 61 */ KEY_F6, + /* 62 */ KEY_F7, + /* 63 */ KEY_F3, + /* 64 */ KEY_F8, + /* 65 */ KEY_F9, + /* 66 */ KEY_UNKNOWN, /* JIS Eisu */ + /* 67 */ KEY_F11, + /* 68 */ KEY_UNKNOWN, /* JIS Kana */ + /* 69 */ KEY_F13, + /* 6a */ KEY_F16, + /* 6b */ KEY_F14, + /* 6c */ KEY_UNKNOWN, + /* 6d */ KEY_F10, + /* 6e */ KEY_MENU, + /* 6f */ KEY_F12, + /* 70 */ KEY_UNKNOWN, + /* 71 */ KEY_F15, + /* 72 */ KEY_INSERT, /* Really Help... */ + /* 73 */ KEY_HOME, + /* 74 */ KEY_PAGEUP, + /* 75 */ KEY_DELETE, + /* 76 */ KEY_F4, + /* 77 */ KEY_END, + /* 78 */ KEY_F2, + /* 79 */ KEY_PAGEDOWN, + /* 7a */ KEY_F1, + /* 7b */ KEY_LEFT, + /* 7c */ KEY_RIGHT, + /* 7d */ KEY_DOWN, + /* 7e */ KEY_UP, + /* 7f */ KEY_UNKNOWN, +}; + // Translates a OS X keycode to a Godot keycode -// static Key translateKey(unsigned int key) { - // Keyboard symbol translation table - static const Key table[128] = { - /* 00 */ KEY_A, - /* 01 */ KEY_S, - /* 02 */ KEY_D, - /* 03 */ KEY_F, - /* 04 */ KEY_H, - /* 05 */ KEY_G, - /* 06 */ KEY_Z, - /* 07 */ KEY_X, - /* 08 */ KEY_C, - /* 09 */ KEY_V, - /* 0a */ KEY_SECTION, /* ISO Section */ - /* 0b */ KEY_B, - /* 0c */ KEY_Q, - /* 0d */ KEY_W, - /* 0e */ KEY_E, - /* 0f */ KEY_R, - /* 10 */ KEY_Y, - /* 11 */ KEY_T, - /* 12 */ KEY_1, - /* 13 */ KEY_2, - /* 14 */ KEY_3, - /* 15 */ KEY_4, - /* 16 */ KEY_6, - /* 17 */ KEY_5, - /* 18 */ KEY_EQUAL, - /* 19 */ KEY_9, - /* 1a */ KEY_7, - /* 1b */ KEY_MINUS, - /* 1c */ KEY_8, - /* 1d */ KEY_0, - /* 1e */ KEY_BRACERIGHT, - /* 1f */ KEY_O, - /* 20 */ KEY_U, - /* 21 */ KEY_BRACELEFT, - /* 22 */ KEY_I, - /* 23 */ KEY_P, - /* 24 */ KEY_ENTER, - /* 25 */ KEY_L, - /* 26 */ KEY_J, - /* 27 */ KEY_APOSTROPHE, - /* 28 */ KEY_K, - /* 29 */ KEY_SEMICOLON, - /* 2a */ KEY_BACKSLASH, - /* 2b */ KEY_COMMA, - /* 2c */ KEY_SLASH, - /* 2d */ KEY_N, - /* 2e */ KEY_M, - /* 2f */ KEY_PERIOD, - /* 30 */ KEY_TAB, - /* 31 */ KEY_SPACE, - /* 32 */ KEY_QUOTELEFT, - /* 33 */ KEY_BACKSPACE, - /* 34 */ KEY_UNKNOWN, - /* 35 */ KEY_ESCAPE, - /* 36 */ KEY_META, - /* 37 */ KEY_META, - /* 38 */ KEY_SHIFT, - /* 39 */ KEY_CAPSLOCK, - /* 3a */ KEY_ALT, - /* 3b */ KEY_CTRL, - /* 3c */ KEY_SHIFT, - /* 3d */ KEY_ALT, - /* 3e */ KEY_CTRL, - /* 3f */ KEY_UNKNOWN, /* Function */ - /* 40 */ KEY_UNKNOWN, /* F17 */ - /* 41 */ KEY_KP_PERIOD, - /* 42 */ KEY_UNKNOWN, - /* 43 */ KEY_KP_MULTIPLY, - /* 44 */ KEY_UNKNOWN, - /* 45 */ KEY_KP_ADD, - /* 46 */ KEY_UNKNOWN, - /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */ - /* 48 */ KEY_VOLUMEUP, /* VolumeUp */ - /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */ - /* 4a */ KEY_VOLUMEMUTE, /* Mute */ - /* 4b */ KEY_KP_DIVIDE, - /* 4c */ KEY_KP_ENTER, - /* 4d */ KEY_UNKNOWN, - /* 4e */ KEY_KP_SUBTRACT, - /* 4f */ KEY_UNKNOWN, /* F18 */ - /* 50 */ KEY_UNKNOWN, /* F19 */ - /* 51 */ KEY_EQUAL, /* KeypadEqual */ - /* 52 */ KEY_KP_0, - /* 53 */ KEY_KP_1, - /* 54 */ KEY_KP_2, - /* 55 */ KEY_KP_3, - /* 56 */ KEY_KP_4, - /* 57 */ KEY_KP_5, - /* 58 */ KEY_KP_6, - /* 59 */ KEY_KP_7, - /* 5a */ KEY_UNKNOWN, /* F20 */ - /* 5b */ KEY_KP_8, - /* 5c */ KEY_KP_9, - /* 5d */ KEY_YEN, /* JIS Yen */ - /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */ - /* 5f */ KEY_COMMA, /* JIS KeypadComma */ - /* 60 */ KEY_F5, - /* 61 */ KEY_F6, - /* 62 */ KEY_F7, - /* 63 */ KEY_F3, - /* 64 */ KEY_F8, - /* 65 */ KEY_F9, - /* 66 */ KEY_UNKNOWN, /* JIS Eisu */ - /* 67 */ KEY_F11, - /* 68 */ KEY_UNKNOWN, /* JIS Kana */ - /* 69 */ KEY_F13, - /* 6a */ KEY_F16, - /* 6b */ KEY_F14, - /* 6c */ KEY_UNKNOWN, - /* 6d */ KEY_F10, - /* 6e */ KEY_MENU, - /* 6f */ KEY_F12, - /* 70 */ KEY_UNKNOWN, - /* 71 */ KEY_F15, - /* 72 */ KEY_INSERT, /* Really Help... */ - /* 73 */ KEY_HOME, - /* 74 */ KEY_PAGEUP, - /* 75 */ KEY_DELETE, - /* 76 */ KEY_F4, - /* 77 */ KEY_END, - /* 78 */ KEY_F2, - /* 79 */ KEY_PAGEDOWN, - /* 7a */ KEY_F1, - /* 7b */ KEY_LEFT, - /* 7c */ KEY_RIGHT, - /* 7d */ KEY_DOWN, - /* 7e */ KEY_UP, - /* 7f */ KEY_UNKNOWN, - }; - if (key >= 128) { return KEY_UNKNOWN; } - return table[key]; + return _osx_to_godot_table[key]; +} + +// Translates a Godot keycode back to a OSX keycode +static unsigned int unmapKey(Key key) { + for (int i = 0; i <= 126; i++) { + if (_osx_to_godot_table[i] == key) { + return i; + } + } + return 127; } struct _KeyCodeMap { @@ -3200,6 +3209,17 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const { return kbd_layouts[p_index].name; } +Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const { + if (p_keycode == KEY_PAUSE) { + return p_keycode; + } + + unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK; + unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK; + unsigned int osx_keycode = unmapKey((Key)keycode_no_mod); + return (Key)(remapKey(osx_keycode, 0) | modifiers); +} + void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) { Ref<InputEvent> ev = p_event; Input::get_singleton()->parse_input_event(ev); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 6402702415..3100c0bd27 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -454,8 +454,8 @@ Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const { _THREAD_SAFE_METHOD_ Vector<DisplayServer::WindowID> ret; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<WindowID, WindowData> &E : windows) { + ret.push_back(E.key); } return ret; } @@ -465,9 +465,9 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons p.x = p_position.x; p.y = p_position.y; HWND hwnd = WindowFromPoint(p); - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().hWnd == hwnd) { - return E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (E.value.hWnd == hwnd) { + return E.key; } } @@ -1131,8 +1131,8 @@ bool DisplayServerWindows::window_can_draw(WindowID p_window) const { bool DisplayServerWindows::can_any_window_draw() const { _THREAD_SAFE_METHOD_ - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (!E->get().minimized) { + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (!E.value.minimized) { return true; } } @@ -1476,6 +1476,42 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const { return String::utf16((const char16_t *)buf).substr(0, 2); } +Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const { + unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK; + Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK); + + if (keycode_no_mod == KEY_PRINT || + keycode_no_mod == KEY_KP_ADD || + keycode_no_mod == KEY_KP_5 || + (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) { + return p_keycode; + } + + unsigned int scancode = KeyMappingWindows::get_scancode(keycode_no_mod); + if (scancode == 0) { + return p_keycode; + } + + HKL current_layout = GetKeyboardLayout(0); + UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout); + if (vk == 0) { + return p_keycode; + } + + UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF; + // Unlike a similar Linux/BSD check which matches full Latin-1 range, + // we limit these to ASCII to fix some layouts, including Arabic ones + if (char_code >= 32 && char_code <= 127) { + // Godot uses 'braces' instead of 'brackets' + if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) { + char_code += 32; + } + return (Key)(char_code | modifiers); + } + + return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers); +} + String _get_full_layout_name_from_registry(HKL p_layout) { String id = "SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\" + String::num_int64((int64_t)p_layout, 16, false).lpad(8, "0"); String ret; @@ -1816,8 +1852,8 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event) callable.call((const Variant **)&evp, 1, ret, ce); } else { // Send to all windows. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Callable callable = E->get().input_event_callback; + for (const KeyValue<WindowID, WindowData> &E : windows) { + const Callable callable = E.value.input_event_callback; if (callable.is_null()) { continue; } @@ -1844,9 +1880,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA bool window_created = false; // Check whether window exists. - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().hWnd == hWnd) { - window_id = E->key(); + for (const KeyValue<WindowID, WindowData> &E : windows) { + if (E.value.hWnd == hWnd) { + window_id = E.key; window_created = true; break; } @@ -1882,8 +1918,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA ReleaseCapture(); // Release every touch to avoid sticky points. - for (Map<int, Vector2>::Element *E = touch_state.front(); E; E = E->next()) { - _touch_event(window_id, false, E->get().x, E->get().y, E->key()); + for (const KeyValue<int, Vector2> &E : touch_state) { + _touch_event(window_id, false, E.value.x, E.value.y, E.key); } touch_state.clear(); @@ -2943,8 +2979,8 @@ void DisplayServerWindows::_process_key_events() { } void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const String &p_new_driver) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - WindowData &wd = E->get(); + for (KeyValue<WindowID, WindowData> &E : windows) { + WindowData &wd = E.value; wd.block_mm = false; if ((p_old_driver == "wintab") && wintab_available && wd.wtctx) { wintab_WTEnable(wd.wtctx, false); diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index c02a90c543..8b82288a40 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -543,6 +543,7 @@ public: virtual void keyboard_set_current_layout(int p_index) override; virtual String keyboard_get_layout_language(int p_index) const override; virtual String keyboard_get_layout_name(int p_index) const override; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override; virtual int tablet_get_driver_count() const override; virtual String tablet_get_driver_name(int p_driver) const override; diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index db99d6c122..8016d20470 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -345,6 +345,16 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { return KEY_UNKNOWN; } +unsigned int KeyMappingWindows::get_scancode(Key p_keycode) { + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + if (_scancode_to_keycode[i].keysym == p_keycode) { + return _scancode_to_keycode[i].keycode; + } + } + + return 0; +} + unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) { unsigned int keycode = KEY_UNKNOWN; for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h index fb07227014..f260666a3e 100644 --- a/platform/windows/key_mapping_windows.h +++ b/platform/windows/key_mapping_windows.h @@ -42,6 +42,7 @@ class KeyMappingWindows { public: static unsigned int get_keysym(unsigned int p_code); + static unsigned int get_scancode(Key p_keycode); static unsigned int get_scansym(unsigned int p_code, bool p_extended); static bool is_extended_key(unsigned int p_code); }; diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index d78b9847e6..33b1c7bcce 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -300,8 +300,8 @@ void Area2D::_clear_monitoring() { body_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -311,12 +311,12 @@ void Area2D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, obj); @@ -328,8 +328,8 @@ void Area2D::_clear_monitoring() { area_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -339,12 +339,12 @@ void Area2D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); @@ -404,8 +404,8 @@ TypedArray<Node2D> Area2D::get_overlapping_bodies() const { TypedArray<Node2D> ret; ret.resize(body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -421,8 +421,8 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const { TypedArray<Area2D> ret; ret.resize(area_map.size()); int idx = 0; - for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : area_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 5d3a538f60..6916f832d0 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -342,15 +342,15 @@ real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_ow } void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - r_owners->push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + r_owners->push_back(E.key); } } Array CollisionObject2D::_get_shape_owners() { Array ret; - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + ret.push_back(E.key); } return ret; @@ -434,10 +434,10 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) shapes[p_owner].shapes.remove(p_shape); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index > index_to_remove) { - E->get().shapes.write[i].index -= 1; + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index > index_to_remove) { + E.value.shapes.write[i].index -= 1; } } } @@ -456,10 +456,10 @@ void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) { uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const { ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); - for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index == p_shape_index) { - return E->key(); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index == p_shape_index) { + return E.key; } } } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 09bcbdbf0f..5f56f86029 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -462,9 +462,9 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) //untag all int rc = 0; - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - E->get().shapes[i].tagged = false; + for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + E.value.shapes[i].tagged = false; rc++; } } @@ -508,12 +508,12 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) //put the ones to remove - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (!E->get().shapes[i].tagged) { - toremove[toremove_count].rid = E->get().rid; - toremove[toremove_count].body_id = E->key(); - toremove[toremove_count].pair = E->get().shapes[i]; + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (!E.value.shapes[i].tagged) { + toremove[toremove_count].rid = E.value.rid; + toremove[toremove_count].body_id = E.key; + toremove[toremove_count].pair = E.value.shapes[i]; toremove_count++; } } @@ -820,8 +820,8 @@ TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const { TypedArray<Node2D> ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -840,9 +840,9 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) { if (!p_enabled) { ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { //clean up mess - Object *obj = ObjectDB::get_instance(E->key()); + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (node) { @@ -1131,6 +1131,8 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo bool sliding_enabled = !floor_stop_on_slope; // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; + // If the platform's ceiling push down the body. + bool apply_ceiling_velocity = false; bool first_slide = true; bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0; Vector2 last_travel; @@ -1147,6 +1149,19 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo motion_results.push_back(result); _set_collision_direction(result); + // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one. + if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) { + // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward. + if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) { + apply_ceiling_velocity = true; + Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity); + Vector2 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity); + if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) { + motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction); + } + } + } + if (on_floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) { Transform2D gt = get_global_transform(); if (result.travel.length() <= margin + CMP_EPSILON) { @@ -1200,7 +1215,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); } // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. - else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) { + else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) { Vector2 slide_motion = result.remainder.slide(result.collision_normal); if (slide_motion.dot(motion_velocity) > 0.0) { motion = slide_motion; @@ -1778,10 +1793,6 @@ Vector2 KinematicCollision2D::get_collider_velocity() const { return result.collider_velocity; } -Variant KinematicCollision2D::get_collider_metadata() const { - return Variant(); -} - void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position); ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); @@ -1795,7 +1806,6 @@ void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity); - ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal"); @@ -1808,5 +1818,4 @@ void KinematicCollision2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata"); } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 92b7fd1648..70cc5cd9bf 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -459,7 +459,6 @@ public: Object *get_collider_shape() const; int get_collider_shape_index() const; Vector2 get_collider_velocity() const; - Variant get_collider_metadata() const; }; #endif // PHYSICS_BODY_2D_H diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 78d018ac53..222ec986b0 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -51,8 +51,8 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { pattern.erase(p_coords); if (p_update_size) { size = Vector2i(); - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - size = size.max(E->key() + Vector2i(1, 1)); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + size = size.max(E.key + Vector2i(1, 1)); } } } @@ -80,8 +80,8 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const { TypedArray<Vector2i> a; a.resize(pattern.size()); int i = 0; - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - Vector2i p(E->key().x, E->key().y); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i p(E.key.x, E.key.y); a[i++] = p; } @@ -93,8 +93,8 @@ Vector2i TileMapPattern::get_size() const { } void TileMapPattern::set_size(const Vector2i &p_size) { - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - Vector2i coords = E->key(); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i coords = E.key; if (p_size.x <= coords.x || p_size.y <= coords.y) { ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); }; @@ -538,9 +538,9 @@ void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) { void TileMap::_make_all_quadrants_dirty() { // Make all quandrants dirty, then trigger an update later. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - if (!E->value().dirty_list_element.in_list()) { - layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + if (!E.value.dirty_list_element.in_list()) { + layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element); } } } @@ -622,8 +622,8 @@ void TileMap::_recreate_internals() { // Recreate the quadrants. const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map; - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y)); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E.key.x, E.key.y)); Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk); if (!Q) { @@ -631,7 +631,7 @@ void TileMap::_recreate_internals() { layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); } - Vector2i pk = E->key(); + Vector2i pk = E.key; Q->get().cells.insert(pk); _make_quadrant_dirty(Q); @@ -700,7 +700,7 @@ void TileMap::_recompute_rect_cache() { Rect2 r_total; for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { Rect2 r; r.position = map_to_world(E->key() * get_effective_quadrant_size(layer)); r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); @@ -729,13 +729,13 @@ void TileMap::_rendering_notification(int p_what) { case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: { bool visible = is_visible_in_tree(); for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible); } @@ -748,13 +748,13 @@ void TileMap::_rendering_notification(int p_what) { return; } for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); } @@ -833,8 +833,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List RID prev_canvas_item; // Iterate over the cells of the quadrant. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = get_cell(q.layer, E_cell->value(), true); + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -903,12 +903,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List modulate.a *= 0.3; } } - draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); + draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); if (tile_data->get_occluder(i).is_valid()) { RID occluder_id = rs->canvas_light_occluder_create(); rs->canvas_light_occluder_set_enabled(occluder_id, visible); @@ -934,13 +934,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List for (int layer = 0; layer < (int)layers.size(); layer++) { // Sort the quadrants coords per world coordinates Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map; - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - world_to_map[map_to_world(E->key())] = E->key(); + for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + world_to_map[map_to_world(E.key)] = E.key; } // Sort the quadrants - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) { - TileMapQuadrant &q = layers[layer].quadrant_map[E->value()]; + for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) { + TileMapQuadrant &q = layers[layer].quadrant_map[E.value]; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); } @@ -1126,8 +1126,8 @@ void TileMap::_physics_notification(int p_what) { // Update the new transform directly if we are not in animatable mode. Transform2D global_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (RID body : q.bodies) { Transform2D xform; @@ -1148,8 +1148,8 @@ void TileMap::_physics_notification(int p_what) { // Only active when animatable. Send the new transform to the physics... new_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (RID body : q.bodies) { Transform2D xform; @@ -1335,16 +1335,16 @@ void TileMap::_navigation_notification(int p_what) { if (is_inside_tree()) { for (int layer = 0; layer < (int)layers.size(); layer++) { Transform2D tilemap_xform = get_global_transform(); - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); - for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) { - for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) { - RID region = E_region->get()[layer_index]; + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; + for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) { + for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) { + RID region = E_region.value[layer_index]; if (!region.is_valid()) { continue; } Transform2D tile_transform; - tile_transform.set_origin(map_to_world(E_region->key())); + tile_transform.set_origin(map_to_world(E_region.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } @@ -1373,9 +1373,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List TileMapQuadrant &q = *q_list_element->self(); // Clear navigation shapes in the quadrant. - for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) { - for (int i = 0; i < E->get().size(); i++) { - RID region = E->get()[i]; + for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) { + for (int i = 0; i < E.value.size(); i++) { + RID region = E.value[i]; if (!region.is_valid()) { continue; } @@ -1426,9 +1426,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear navigation shapes in the quadrant. - for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) { - for (int i = 0; i < E->get().size(); i++) { - RID region = E->get()[i]; + for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) { + for (int i = 0; i < E.value.size(); i++) { + RID region = E.value[i]; if (!region.is_valid()) { continue; } @@ -1529,8 +1529,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ TileMapQuadrant &q = *q_list_element->self(); // Clear the scenes. - for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) { - Node *node = get_node(E->get()); + for (const KeyValue<Vector2i, String> &E : q.scenes) { + Node *node = get_node(E.value); if (node) { node->queue_delete(); } @@ -1577,8 +1577,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear the scenes. - for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) { - Node *node = get_node(E->get()); + for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) { + Node *node = get_node(E.value); if (node) { node->queue_delete(); } @@ -1891,10 +1891,10 @@ void TileMap::fix_invalid_tiles() { for (unsigned int i = 0; i < layers.size(); i++) { const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map; Set<Vector2i> coords; - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - TileSetSource *source = *tile_set->get_source(E->get().source_id); - if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) { - coords.insert(E->key()); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + TileSetSource *source = *tile_set->get_source(E.value.source_id); + if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) { + coords.insert(E.key); } } for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) { @@ -2017,14 +2017,14 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const { // Save in highest format int idx = 0; - for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { uint8_t *ptr = (uint8_t *)&w[idx]; - encode_uint16((int16_t)(E->key().x), &ptr[0]); - encode_uint16((int16_t)(E->key().y), &ptr[2]); - encode_uint16(E->get().source_id, &ptr[4]); - encode_uint16(E->get().coord_x, &ptr[6]); - encode_uint16(E->get().coord_y, &ptr[8]); - encode_uint16(E->get().alternative_tile, &ptr[10]); + encode_uint16((int16_t)(E.key.x), &ptr[0]); + encode_uint16((int16_t)(E.key.y), &ptr[2]); + encode_uint16(E.value.source_id, &ptr[4]); + encode_uint16(E.value.coord_x, &ptr[6]); + encode_uint16(E.value.coord_y, &ptr[8]); + encode_uint16(E.value.alternative_tile, &ptr[10]); idx += 3; } @@ -2778,8 +2778,8 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { TypedArray<Vector2i> a; a.resize(layers[p_layer].tile_map.size()); int i = 0; - for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) { - Vector2i p(E->key().x, E->key().y); + for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) { + Vector2i p(E.key.x, E.key.y); a[i++] = p; } @@ -2800,8 +2800,8 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache first = false; } - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y)); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y)); } } } @@ -2821,8 +2821,8 @@ void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - for (const RID &ci : E->get().canvas_items) { + for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + for (const RID &ci : E.value.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask()); } } @@ -2836,8 +2836,8 @@ void TileMap::set_material(const Ref<Material> &p_material) { // Update material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } @@ -2852,8 +2852,8 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { // Update use_parent_material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 943586f43c..7e4c40ca0e 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -262,8 +262,8 @@ void Area3D::_clear_monitoring() { body_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -274,12 +274,12 @@ void Area3D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, node); @@ -291,8 +291,8 @@ void Area3D::_clear_monitoring() { area_map.clear(); //disconnect all monitored stuff - for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : bmcopy) { + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point @@ -303,12 +303,12 @@ void Area3D::_clear_monitoring() { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); - if (!E->get().in_tree) { + if (!E.value.in_tree) { continue; } - for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); + for (int i = 0; i < E.value.shapes.size(); i++) { + emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); @@ -446,8 +446,8 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const { Array ret; ret.resize(body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -479,8 +479,8 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const { Array ret; ret.resize(area_map.size()); int idx = 0; - for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, AreaState> &E : area_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index e2f953974a..814ed5c2a7 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -37,8 +37,8 @@ void CollisionObject3D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { if (_are_collision_shapes_visible()) { debug_shape_old_transform = get_global_transform(); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - debug_shapes_to_update.insert(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + debug_shapes_to_update.insert(E.key); } _update_debug_shapes(); } @@ -324,8 +324,8 @@ void CollisionObject3D::_update_shape_data(uint32_t p_owner) { } void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ShapeData &shapedata = E->get(); + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + ShapeData &shapedata = E.value; ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { ShapeData::ShapeBase &s = shapes[i]; @@ -380,8 +380,8 @@ void CollisionObject3D::_update_debug_shapes() { } void CollisionObject3D::_clear_debug_shapes() { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ShapeData &shapedata = E->get(); + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + ShapeData &shapedata = E.value; ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { ShapeData::ShapeBase &s = shapes[i]; @@ -400,8 +400,8 @@ void CollisionObject3D::_clear_debug_shapes() { void CollisionObject3D::_on_transform_changed() { if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) { debug_shape_old_transform = get_global_transform(); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ShapeData &shapedata = E->get(); + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + ShapeData &shapedata = E.value; const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); for (int i = 0; i < shapedata.shapes.size(); i++) { RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); @@ -523,15 +523,15 @@ bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const { } void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - r_owners->push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + r_owners->push_back(E.key); } } Array CollisionObject3D::_get_shape_owners() { Array ret; - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + ret.push_back(E.key); } return ret; @@ -628,10 +628,10 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) shapes[p_owner].shapes.remove(p_shape); - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index > index_to_remove) { - E->get().shapes.write[i].index -= 1; + for (KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index > index_to_remove) { + E.value.shapes.write[i].index -= 1; } } } @@ -650,10 +650,10 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) { uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); - for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (E->get().shapes[i].index == p_shape_index) { - return E->key(); + for (const KeyValue<uint32_t, ShapeData> &E : shapes) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (E.value.shapes[i].index == p_shape_index) { + return E.key; } } } diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 7e7db57af3..67f4a88228 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -86,8 +86,8 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<String> ls; - for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) { - ls.push_back(E->key()); + for (const KeyValue<StringName, BlendShapeTrack> &E : blend_shape_tracks) { + ls.push_back(E.key); } ls.sort(); @@ -369,6 +369,8 @@ void MeshInstance3D::create_debug_tangents() { for (int i = 0; i < mesh->get_surface_count(); i++) { Array arrays = mesh->surface_get_arrays(i); + ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX); + Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL]; if (norms.size() == 0) { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 9e2358ed39..e6dbe115dd 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -516,9 +516,9 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) //untag all int rc = 0; - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - E->get().shapes[i].tagged = false; + for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + E.value.shapes[i].tagged = false; rc++; } } @@ -564,12 +564,12 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) //put the ones to remove - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (!E->get().shapes[i].tagged) { - toremove[toremove_count].rid = E->get().rid; - toremove[toremove_count].body_id = E->key(); - toremove[toremove_count].pair = E->get().shapes[i]; + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + for (int i = 0; i < E.value.shapes.size(); i++) { + if (!E.value.shapes[i].tagged) { + toremove[toremove_count].rid = E.value.rid; + toremove[toremove_count].body_id = E.key; + toremove[toremove_count].pair = E.value.shapes[i]; toremove_count++; } } @@ -889,9 +889,9 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { if (!p_enabled) { ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); - for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { //clean up mess - Object *obj = ObjectDB::get_instance(E->key()); + Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to<Node>(obj); if (node) { @@ -918,8 +918,8 @@ Array RigidDynamicBody3D::get_colliding_bodies() const { Array ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; - for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); + for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { + Object *obj = ObjectDB::get_instance(E.key); if (!obj) { ret.resize(ret.size() - 1); //ops } else { @@ -1168,14 +1168,18 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo platform_rid = RID(); platform_velocity = Vector3(); + platform_ceiling_velocity = Vector3(); floor_normal = Vector3(); wall_normal = Vector3(); + ceiling_normal = Vector3(); // No sliding on first attempt to keep floor motion stable when possible, // When stop on slope is enabled or when there is no up direction. bool sliding_enabled = !floor_stop_on_slope; // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; + // If the platform's ceiling push down the body. + bool apply_ceiling_velocity = false; bool first_slide = true; bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0; Vector3 total_travel; @@ -1193,6 +1197,19 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo CollisionState result_state; _set_collision_direction(result, result_state); + // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one. + if (collision_state.ceiling && platform_ceiling_velocity != Vector3() && platform_ceiling_velocity.dot(up_direction) < 0) { + // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward. + if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (ceiling_normal + up_direction).length() < 0.01) { + apply_ceiling_velocity = true; + Vector3 ceiling_vertical_velocity = up_direction * up_direction.dot(platform_ceiling_velocity); + Vector3 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity); + if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) { + motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction); + } + } + } + if (collision_state.floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) { Transform3D gt = get_global_transform(); if (result.travel.length() <= margin + CMP_EPSILON) { @@ -1304,7 +1321,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo if (apply_default_sliding) { // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. - if ((sliding_enabled || !collision_state.floor) && (!collision_state.ceiling || slide_on_ceiling || !vel_dir_facing_up)) { + if ((sliding_enabled || !collision_state.floor) && (!collision_state.ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) { const PhysicsServer3D::MotionCollision &collision = result.collisions[0]; Vector3 slide_motion = result.remainder.slide(collision.normal); @@ -1526,6 +1543,8 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu if (ceiling_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { r_state.ceiling = true; if (p_apply_state.ceiling) { + platform_ceiling_velocity = collision.collider_velocity; + ceiling_normal = collision.normal; collision_state.ceiling = true; } continue; @@ -1987,11 +2006,6 @@ Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const return result.collisions[p_collision_index].collider_velocity; } -Variant KinematicCollision3D::get_collider_metadata(int p_collision_index) const { - ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Variant()); - return Variant(); -} - Vector3 KinematicCollision3D::get_best_position() const { return result.collision_count ? get_position() : Vector3(); } @@ -2028,10 +2042,6 @@ Vector3 KinematicCollision3D::get_best_collider_velocity() const { return result.collision_count ? get_collider_velocity() : Vector3(); } -Variant KinematicCollision3D::get_best_collider_metadata() const { - return result.collision_count ? get_collider_metadata() : Variant(); -} - void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder); @@ -2046,7 +2056,6 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &KinematicCollision3D::get_collider_shape, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_shape_index", "collision_index"), &KinematicCollision3D::get_collider_shape_index, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &KinematicCollision3D::get_collider_velocity, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_collider_metadata", "collision_index"), &KinematicCollision3D::get_collider_metadata, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_best_position"), &KinematicCollision3D::get_best_position); ClassDB::bind_method(D_METHOD("get_best_normal"), &KinematicCollision3D::get_best_normal); @@ -2057,7 +2066,6 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &KinematicCollision3D::get_best_collider_shape); ClassDB::bind_method(D_METHOD("get_best_collider_shape_index"), &KinematicCollision3D::get_best_collider_shape_index); ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &KinematicCollision3D::get_best_collider_velocity); - ClassDB::bind_method(D_METHOD("get_best_collider_metadata"), &KinematicCollision3D::get_best_collider_metadata); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); @@ -2071,7 +2079,6 @@ void KinematicCollision3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_best_collider_shape"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_best_collider_shape_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_best_collider_metadata"); } /////////////////////////////////////// diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 0f25d2469f..2e96c4472e 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -392,8 +392,10 @@ private: Vector3 motion_velocity; Vector3 floor_normal; Vector3 wall_normal; + Vector3 ceiling_normal; Vector3 last_motion; Vector3 platform_velocity; + Vector3 platform_ceiling_velocity; Vector3 previous_position; Vector3 real_velocity; @@ -485,7 +487,6 @@ public: Object *get_collider_shape(int p_collision_index = 0) const; int get_collider_shape_index(int p_collision_index = 0) const; Vector3 get_collider_velocity(int p_collision_index = 0) const; - Variant get_collider_metadata(int p_collision_index = 0) const; Vector3 get_best_position() const; Vector3 get_best_normal() const; @@ -496,7 +497,6 @@ public: Object *get_best_collider_shape() const; int get_best_collider_shape_index() const; Vector3 get_best_collider_velocity() const; - Variant get_best_collider_metadata() const; }; class PhysicalBone3D : public PhysicsBody3D { diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index af186072ac..10a66386eb 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -828,9 +828,9 @@ Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) co } StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<StringName, Node> &E : nodes) { + if (E.value.node == p_node) { + return E.key; } } @@ -850,8 +850,8 @@ Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) cons void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) { Vector<StringName> ns; - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - ns.push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + ns.push_back(E.key); } ns.sort_custom<StringName::AlphCompare>(); @@ -886,10 +886,10 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { nodes.erase(p_name); //erase connections to name - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - if (E->get().connections[i] == p_name) { - E->get().connections.write[i] = StringName(); + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + if (E.value.connections[i] == p_name) { + E.value.connections.write[i] = StringName(); } } } @@ -910,10 +910,10 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN nodes.erase(p_name); //rename connections - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - if (E->get().connections[i] == p_name) { - E->get().connections.write[i] = p_new_name; + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + if (E.value.connections[i] == p_name) { + E.value.connections.write[i] = p_new_name; } } } @@ -932,9 +932,9 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_ Ref<AnimationNode> input = nodes[p_input_node].node; ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size()); - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + StringName output = E.value.connections[i]; ERR_FAIL_COND(output == p_output_node); } } @@ -976,9 +976,9 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node return CONNECTION_ERROR_CONNECTION_EXISTS; } - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (const KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + const StringName output = E.value.connections[i]; if (output == p_output_node) { return CONNECTION_ERROR_CONNECTION_EXISTS; } @@ -988,12 +988,12 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node } void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (const KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + const StringName output = E.value.connections[i]; if (output != StringName()) { NodeConnection nc; - nc.input_node = E->key(); + nc.input_node = E.key; nc.input_index = i; nc.output_node = output; r_connections->push_back(nc); @@ -1012,8 +1012,8 @@ double AnimationNodeBlendTree::process(double p_time, bool p_seek) { } void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - r_list->push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + r_list->push_back(E.key); } } @@ -1104,8 +1104,8 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const { List<StringName> names; - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 9fc1dbd0c6..984be04285 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -571,9 +571,9 @@ Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) } StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const { - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<StringName, State> &E : states) { + if (E.value.node == p_node) { + return E.key; } } @@ -583,8 +583,8 @@ StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_ void AnimationNodeStateMachine::get_child_nodes(List<ChildNode> *r_child_nodes) { Vector<StringName> nodes; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - nodes.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); @@ -674,8 +674,8 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { List<StringName> nodes; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - nodes.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); @@ -897,8 +897,8 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const { List<StringName> names; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5825a35030..a8d46eac6e 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -124,8 +124,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { } else if (name == "blend_times") { Vector<BlendKey> keys; - for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { - keys.ordered_insert(E->key()); + for (const KeyValue<BlendKey, float> &E : blend_times) { + keys.ordered_insert(E.key); } Array array; @@ -147,8 +147,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { if (property.name == "current_animation") { List<String> names; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + names.push_back(E.key); } names.sort(); names.push_front("[stop]"); @@ -167,10 +167,10 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> anim_names; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); - if (E->get().next != StringName()) { - anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E.key), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + if (E.value.next != StringName()) { + anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } } @@ -1019,8 +1019,8 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam List<BlendKey> to_erase; Map<BlendKey, float> to_insert; - for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { - BlendKey bk = E->key(); + for (const KeyValue<BlendKey, float> &E : blend_times) { + BlendKey bk = E.key; BlendKey new_bk = bk; bool erase = false; if (bk.from == p_name) { @@ -1034,7 +1034,7 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam if (erase) { to_erase.push_back(bk); - to_insert[new_bk] = E->get(); + to_insert[new_bk] = E.value; } } @@ -1071,8 +1071,8 @@ Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { List<String> anims; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anims.push_back(E->key()); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + anims.push_back(E.key); } anims.sort(); @@ -1365,8 +1365,8 @@ void AnimationPlayer::clear_caches() { node_cache_map.clear(); - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - E->get().node_cache.clear(); + for (KeyValue<StringName, AnimationData> &E : animation_set) { + E.value.node_cache.clear(); } cache_update_size = 0; @@ -1388,9 +1388,9 @@ bool AnimationPlayer::is_active() const { } StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - if (E->get().animation == p_animation) { - return E->key(); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.animation == p_animation) { + return E.key; } } @@ -1545,12 +1545,12 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o entry.bone_idx = -1; backup->entries.push_back(entry); } else { - for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) { + for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) { AnimatedValuesBackup::Entry entry; - entry.object = E->value().object; - entry.subpath = E->value().subpath; + entry.object = E.value.object; + entry.subpath = E.value.subpath; bool valid; - entry.value = E->value().object->get_indexed(E->value().subpath, &valid); + entry.value = E.value.object->get_indexed(E.value.subpath, &valid); entry.bone_idx = -1; if (valid) { backup->entries.push_back(entry); diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index f4e477b613..3c8949ddfb 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -249,8 +249,8 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) { Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list; Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node); if (F) { - for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) { - memdelete(G->get()); + for (const KeyValue<ObjectID, Node *> &G : F->get()) { + memdelete(G.value); } remove_list.erase(F); } @@ -339,15 +339,15 @@ void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInsta } // Constants for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { - for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { + for (const KeyValue<StringName, Variant> &E : sc->get()) { String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/"; - if (E->value().get_type() == Variant::OBJECT) { - Variant id = ((Object *)E->value())->get_instance_id(); - PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + if (E.value.get_type() == Variant::OBJECT) { + Variant id = ((Object *)E.value)->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object"); properties.push_back(SceneDebuggerProperty(pi, id)); } else { - PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); - properties.push_back(SceneDebuggerProperty(pi, E->value())); + PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key); + properties.push_back(SceneDebuggerProperty(pi, E.value)); } } } diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 0476a764a5..28d1689ff8 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -1620,12 +1620,12 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const { bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value()) != -1; /* Check the keys for this line. */ - for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) { - if (E->key() > p_column) { + for (const KeyValue<int, int> &E : delimiter_cache[p_line]) { + if (E.key > p_column) { break; } - in_region = E->value() != -1; - start_position.x = in_region ? E->key() : -1; + in_region = E.value != -1; + start_position.x = in_region ? E.key : -1; } /* Region was found on this line and is not a multiline continuation. */ @@ -1671,12 +1671,12 @@ Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const { int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value(); /* Check the keys for this line. */ - for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) { - end_position.x = (E->value() == -1) ? E->key() : -1; - if (E->key() > p_column) { + for (const KeyValue<int, int> &E : delimiter_cache[p_line]) { + end_position.x = (E.value == -1) ? E.key : -1; + if (E.key > p_column) { break; } - region = E->value(); + region = E.value; } /* Region was found on this line and is not a multiline continuation. */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 81411d5844..ea82a0d131 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -742,7 +742,7 @@ bool Control::has_point(const Point2 &p_point) const { return Rect2(Point2(), get_size()).has_point(p_point); } -void Control::set_drag_forwarding(Control *p_target) { +void Control::set_drag_forwarding(Node *p_target) { if (p_target) { data.drag_owner = p_target->get_instance_id(); } else { @@ -754,8 +754,7 @@ Variant Control::get_drag_data(const Point2 &p_point) { if (data.drag_owner.is_valid()) { Object *obj = ObjectDB::get_instance(data.drag_owner); if (obj) { - Control *c = Object::cast_to<Control>(obj); - return c->call("_get_drag_data_fw", p_point, this); + return obj->call("_get_drag_data_fw", p_point, this); } } @@ -771,8 +770,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const if (data.drag_owner.is_valid()) { Object *obj = ObjectDB::get_instance(data.drag_owner); if (obj) { - Control *c = Object::cast_to<Control>(obj); - return c->call("_can_drop_data_fw", p_point, p_data, this); + return obj->call("_can_drop_data_fw", p_point, p_data, this); } } @@ -787,8 +785,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) { if (data.drag_owner.is_valid()) { Object *obj = ObjectDB::get_instance(data.drag_owner); if (obj) { - Control *c = Object::cast_to<Control>(obj); - c->call("_drop_data_fw", p_point, p_data, this); + obj->call("_drop_data_fw", p_point, p_data, this); return; } } diff --git a/scene/gui/control.h b/scene/gui/control.h index 9cec5d6e8d..e6ec741d99 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -355,7 +355,7 @@ public: virtual Size2 get_minimum_size() const; virtual Size2 get_combined_minimum_size() const; virtual bool has_point(const Point2 &p_point) const; - virtual void set_drag_forwarding(Control *p_target); + virtual void set_drag_forwarding(Node *p_target); virtual Variant get_drag_data(const Point2 &p_point); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index ecf735d7f5..8462fd259e 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -403,28 +403,28 @@ void GraphNode::_notification(int p_what) { close_rect = Rect2(); } - for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) { - if (E->key() < 0 || E->key() >= cache_y.size()) { + for (const KeyValue<int, Slot> &E : slot_info) { + if (E.key < 0 || E.key >= cache_y.size()) { continue; } - if (!slot_info.has(E->key())) { + if (!slot_info.has(E.key)) { continue; } - const Slot &s = slot_info[E->key()]; + const Slot &s = slot_info[E.key]; //left if (s.enable_left) { Ref<Texture2D> p = port; if (s.custom_slot_left.is_valid()) { p = s.custom_slot_left; } - p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left); + p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E.key]), s.color_left); } if (s.enable_right) { Ref<Texture2D> p = port; if (s.custom_slot_right.is_valid()) { p = s.custom_slot_right; } - p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right); + p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E.key]), s.color_right); } } diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 1107e3a4af..2beb2624d2 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -82,15 +82,15 @@ void GridContainer::_notification(int p_what) { // Evaluate the remaining space for expanded columns/rows. Size2 remaining_space = get_size(); - for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) { - if (!col_expanded.has(E->key())) { - remaining_space.width -= E->get(); + for (const KeyValue<int, int> &E : col_minw) { + if (!col_expanded.has(E.key)) { + remaining_space.width -= E.value; } } - for (Map<int, int>::Element *E = row_minh.front(); E; E = E->next()) { - if (!row_expanded.has(E->key())) { - remaining_space.height -= E->get(); + for (const KeyValue<int, int> &E : row_minh) { + if (!row_expanded.has(E.key)) { + remaining_space.height -= E.value; } } remaining_space.height -= vsep * MAX(max_row - 1, 0); @@ -247,12 +247,12 @@ Size2 GridContainer::get_minimum_size() const { Size2 ms; - for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) { - ms.width += E->get(); + for (const KeyValue<int, int> &E : col_minw) { + ms.width += E.value; } - for (Map<int, int>::Element *E = row_minh.front(); E; E = E->next()) { - ms.height += E->get(); + for (const KeyValue<int, int> &E : row_minh) { + ms.height += E.value; } ms.height += vsep * max_row; diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index ef34bec347..ba8dba847c 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -164,7 +164,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (rb_hover != -1) { //pressed - emit_signal(SNAME("right_button_pressed"), rb_hover); + emit_signal(SNAME("tab_rmb_clicked"), rb_hover); } rb_pressing = false; @@ -401,7 +401,7 @@ void Tabs::_notification(int p_what) { w += tabs[i].size_text; if (tabs[i].right_button.is_valid()) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("button")); + Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); Ref<Texture2D> rb = tabs[i].right_button; w += get_theme_constant(SNAME("hseparation")); @@ -433,7 +433,7 @@ void Tabs::_notification(int p_what) { } if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("button")); + Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); Ref<Texture2D> cb = close; w += get_theme_constant(SNAME("hseparation")); @@ -449,7 +449,7 @@ void Tabs::_notification(int p_what) { if (!tabs[i].disabled && cb_hover == i) { if (cb_pressing) { - get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect); + get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect); } else { style->draw(ci, cb_rect); } @@ -886,7 +886,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) { hover_now = get_tab_count() - 1; } move_tab(tab_from_id, hover_now); - emit_signal(SNAME("reposition_active_tab_request"), hover_now); + emit_signal(SNAME("active_tab_rearranged"), hover_now); set_current_tab(hover_now); } else if (get_tabs_rearrange_group() != -1) { // drag and drop between Tabs @@ -1165,10 +1165,10 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &Tabs::get_select_with_rmb); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); - ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab"))); - ADD_SIGNAL(MethodInfo("reposition_active_tab_request", PropertyInfo(Variant::INT, "idx_to"))); + ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to"))); ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index db5f714b99..b1ba9de85c 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -211,8 +211,8 @@ void Node::_propagate_enter_tree() { data.inside_tree = true; - for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - E->get().group = data.tree->add_to_group(E->key(), this); + for (KeyValue<StringName, GroupData> &E : data.grouped) { + E.value.group = data.tree->add_to_group(E.key, this); } notification(NOTIFICATION_ENTER_TREE); @@ -274,9 +274,9 @@ void Node::_propagate_exit_tree() { // exit groups - for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - data.tree->remove_from_group(E->key(), this); - E->get().group = nullptr; + for (KeyValue<StringName, GroupData> &E : data.grouped) { + data.tree->remove_from_group(E.key, this); + E.value.group = nullptr; } data.viewport = nullptr; @@ -353,9 +353,9 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { for (int i = motion_from; i <= motion_to; i++) { data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } - for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) { - if (E->get().group) { - E->get().group->changed = true; + for (const KeyValue<StringName, GroupData> &E : p_child->data.grouped) { + if (E.value.group) { + E.value.group->changed = true; } } @@ -1678,10 +1678,10 @@ Array Node::_get_groups() const { } void Node::get_groups(List<GroupInfo> *p_groups) const { - for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { + for (const KeyValue<StringName, GroupData> &E : data.grouped) { GroupInfo gi; - gi.name = E->key(); - gi.persistent = E->get().persistent; + gi.name = E.key; + gi.persistent = E.value.persistent; p_groups->push_back(gi); } } @@ -1689,8 +1689,8 @@ void Node::get_groups(List<GroupInfo> *p_groups) const { int Node::get_persistent_group_count() const { int count = 0; - for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - if (E->get().persistent) { + for (const KeyValue<StringName, GroupData> &E : data.grouped) { + if (E.value.persistent) { count += 1; } } diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index cd9560db61..f4c90ee668 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -57,8 +57,8 @@ Array ResourcePreloader::_get_resources() const { Set<String> sorted_names; - for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next()) { - sorted_names.insert(E->key()); + for (const KeyValue<StringName, RES> &E : resources) { + sorted_names.insert(E.key); } int i = 0; @@ -131,8 +131,8 @@ Vector<String> ResourcePreloader::_get_resource_list() const { } void ResourcePreloader::get_resource_list(List<StringName> *p_list) { - for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next()) { - p_list->push_back(E->key()); + for (const KeyValue<StringName, RES> &E : resources) { + p_list->push_back(E.key); } } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index a364a27e80..9dc76dcf44 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -966,9 +966,9 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) cons int pidx = 0; for (int i = 0; i < points.size() - 1; i++) { - for (Map<float, Vector2>::Element *E = midpoints[i].front(); E; E = E->next()) { + for (const KeyValue<float, Vector2> &E : midpoints[i]) { pidx++; - bpw[pidx] = E->get(); + bpw[pidx] = E.value; } pidx++; @@ -1652,9 +1652,9 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) cons int pidx = 0; for (int i = 0; i < points.size() - 1; i++) { - for (Map<float, Vector3>::Element *E = midpoints[i].front(); E; E = E->next()) { + for (const KeyValue<float, Vector3> &E : midpoints[i]) { pidx++; - bpw[pidx] = E->get(); + bpw[pidx] = E.value; } pidx++; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 492e0512e4..94cf826477 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -790,8 +790,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); - theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); + theme->set_stylebox("close_bg_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); + theme->set_stylebox("close_bg_highlight", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); theme->set_icon("increment", "Tabs", make_icon(scroll_button_right_png)); theme->set_icon("increment_highlight", "Tabs", make_icon(scroll_button_right_hl_png)); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 9b403a18f0..de561bb852 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -502,6 +502,11 @@ void FontData::set_data(const PackedByteArray &p_data) { } PackedByteArray FontData::get_data() const { + if (unlikely((size_t)data.size() != data_size)) { + PackedByteArray *data_w = const_cast<PackedByteArray *>(&data); + data_w->resize(data_size); + memcpy(data_w->ptrw(), data_ptr, data_size); + } return data; } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 67db8c1a10..18e6a51118 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -373,8 +373,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { //normalize - for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) { - E->get().normalize(); + for (KeyValue<Vector3, Vector3> &E : normal_accum) { + E.value.normalize(); } //displace normals diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index cfb7c3e037..309670e0b1 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -97,8 +97,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { } void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - String name = "item/" + itos(E->key()) + "/"; + for (const KeyValue<int, Item> &E : item_map) { + String name = "item/" + itos(E.key) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, name + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform")); @@ -230,17 +230,17 @@ Vector<int> MeshLibrary::get_item_list() const { Vector<int> ret; ret.resize(item_map.size()); int idx = 0; - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - ret.write[idx++] = E->key(); + for (const KeyValue<int, Item> &E : item_map) { + ret.write[idx++] = E.key; } return ret; } int MeshLibrary::find_item_by_name(const String &p_name) const { - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - if (E->get().name == p_name) { - return E->key(); + for (const KeyValue<int, Item> &E : item_map) { + if (E.value.name == p_name) { + return E.key; } } return -1; diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index 00cee9269b..d87056f55d 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -41,6 +41,8 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { continue; } Array arr = p_mesh->surface_get_arrays(i); + ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX); + Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX]; Vector<int> iarr = arr[Mesh::ARRAY_INDEX]; if (varr.size() == 0 || iarr.size() == 0) { @@ -367,10 +369,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { } List<Vector3> lines; - for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { - if (E->get()) { - lines.push_back(E->key().from); - lines.push_back(E->key().to); + for (const KeyValue<_EdgeKey, bool> &E : edge_map) { + if (E.value) { + lines.push_back(E.key.from); + lines.push_back(E.key.to); } } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 9722570060..c8d3ea5e37 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -299,8 +299,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } } - for (Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.front(); E; E = E->next()) { - E->get()->setup_local_to_scene(); + for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) { + E.value->setup_local_to_scene(); } //do connections @@ -887,8 +887,8 @@ Error SceneState::pack(Node *p_scene) { names.resize(name_map.size()); - for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - names.write[E->get()] = E->key(); + for (const KeyValue<StringName, int> &E : name_map) { + names.write[E.value] = E.key; } variants.resize(variant_map.size()); @@ -899,14 +899,14 @@ Error SceneState::pack(Node *p_scene) { } node_paths.resize(nodepath_map.size()); - for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) { - node_paths.write[E->get()] = scene->get_path_to(E->key()); + for (const KeyValue<Node *, int> &E : nodepath_map) { + node_paths.write[E.value] = scene->get_path_to(E.key); } if (Engine::get_singleton()->is_editor_hint()) { // Build node path cache - for (Map<Node *, int>::Element *E = node_map.front(); E; E = E->next()) { - node_path_cache[scene->get_path_to(E->key())] = E->get(); + for (const KeyValue<Node *, int> &E : node_map) { + node_path_cache[scene->get_path_to(E.key)] = E.value; } } @@ -977,9 +977,9 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { } int SceneState::_find_base_scene_node_remap_key(int p_idx) const { - for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) { - if (E->value() == p_idx) { - return E->key(); + for (const KeyValue<int, int> &E : base_scene_node_remap) { + if (E.value == p_idx) { + return E.key; } } return -1; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 341ce22185..77d915aef9 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1653,55 +1653,55 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r #ifdef TOOLS_ENABLED // Keep order from cached ids. Set<String> cached_ids_found; - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { - String cached_id = E->key()->get_id_for_path(local_path); + for (KeyValue<RES, String> &E : external_resources) { + String cached_id = E.key->get_id_for_path(local_path); if (cached_id == "" || cached_ids_found.has(cached_id)) { - int sep_pos = E->get().find("_"); + int sep_pos = E.value.find("_"); if (sep_pos != -1) { - E->get() = E->get().substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance. + E.value = E.value.substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance. } else { - E->get() = ""; + E.value = ""; } } else { - E->get() = cached_id; + E.value = cached_id; cached_ids_found.insert(cached_id); } } // Create IDs for non cached resources. - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { - if (cached_ids_found.has(E->get())) { // Already cached, go on. + for (KeyValue<RES, String> &E : external_resources) { + if (cached_ids_found.has(E.value)) { // Already cached, go on. continue; } String attempt; while (true) { - attempt = E->get() + Resource::generate_scene_unique_id(); + attempt = E.value + Resource::generate_scene_unique_id(); if (!cached_ids_found.has(attempt)) { break; } } cached_ids_found.insert(attempt); - E->get() = attempt; + E.value = attempt; // Update also in resource. - Ref<Resource> res = E->key(); + Ref<Resource> res = E.key; res->set_id_for_path(local_path, attempt); } #else // Make sure to start from one, as it makes format more readable. int counter = 1; - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { - E->get() = itos(counter++); + for (KeyValue<RES, String> &E : external_resources) { + E.value = itos(counter++); } #endif Vector<ResourceSort> sorted_er; - for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { + for (const KeyValue<RES, String> &E : external_resources) { ResourceSort rs; - rs.resource = E->key(); - rs.id = E->get(); + rs.resource = E.key; + rs.id = E.value; sorted_er.push_back(rs); } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 44d524f142..242e20f3b0 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -116,8 +116,8 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) cons } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) { - r_textures->push_back(E->key()); + for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) { + r_textures->push_back(E.key); } } diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index 140c6f821f..01afb00283 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -108,15 +108,15 @@ Vector<String> SpriteFrames::_get_animation_list() const { } void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - r_animations->push_back(E->key()); + for (const KeyValue<StringName, Anim> &E : animations) { + r_animations->push_back(E.key); } } Vector<String> SpriteFrames::get_animation_names() const { Vector<String> names; - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Anim> &E : animations) { + names.push_back(E.key); } names.sort(); return names; @@ -164,14 +164,14 @@ Array SpriteFrames::_get_frames() const { Array SpriteFrames::_get_animations() const { Array anims; - for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { + for (const KeyValue<StringName, Anim> &E : animations) { Dictionary d; - d["name"] = E->key(); - d["speed"] = E->get().speed; - d["loop"] = E->get().loop; + d["name"] = E.key; + d["speed"] = E.value.speed; + d["loop"] = E.value.loop; Array frames; - for (int i = 0; i < E->get().frames.size(); i++) { - frames.push_back(E->get().frames[i]); + for (int i = 0; i < E.value.frames.size(); i++) { + frames.push_back(E.value.frames[i]); } d["frames"] = frames; anims.push_back(d); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 15e622c9d6..40eedb63c1 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -66,8 +66,8 @@ const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = { void TileSet::set_tile_shape(TileSet::TileShape p_shape) { tile_shape = p_shape; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } terrain_bits_meshes_dirty = true; @@ -89,8 +89,8 @@ TileSet::TileLayout TileSet::get_tile_layout() const { void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) { tile_offset_axis = p_alignment; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } terrain_bits_meshes_dirty = true; @@ -386,8 +386,8 @@ void TileSet::remove_terrain_set(int p_index) { void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); terrain_sets.write[p_terrain_set].mode = p_terrain_mode; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } notify_property_list_changed(); @@ -719,8 +719,8 @@ void TileSet::set_custom_data_type(int p_layer_id, Variant::Type p_value) { ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size()); custom_data_layers.write[p_layer_id].type = p_value; - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + E_source.value->notify_tile_data_properties_should_change(); } emit_changed(); @@ -858,10 +858,10 @@ void TileSet::remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_ Array TileSet::get_source_level_tile_proxies() const { Array output; - for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { + for (const KeyValue<int, int> &E : source_level_proxies) { Array proxy; - proxy.push_back(E->key()); - proxy.push_back(E->get()); + proxy.push_back(E.key); + proxy.push_back(E.value); output.push_back(proxy); } return output; @@ -869,10 +869,10 @@ Array TileSet::get_source_level_tile_proxies() const { Array TileSet::get_coords_level_tile_proxies() const { Array output; - for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { + for (const KeyValue<Array, Array> &E : coords_level_proxies) { Array proxy; - proxy.append_array(E->key()); - proxy.append_array(E->get()); + proxy.append_array(E.key); + proxy.append_array(E.value); output.push_back(proxy); } return output; @@ -880,10 +880,10 @@ Array TileSet::get_coords_level_tile_proxies() const { Array TileSet::get_alternative_level_tile_proxies() const { Array output; - for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { Array proxy; - proxy.append_array(E->key()); - proxy.append_array(E->get()); + proxy.append_array(E.key); + proxy.append_array(E.value); output.push_back(proxy); } return output; @@ -935,9 +935,9 @@ Array TileSet::map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_a void TileSet::cleanup_invalid_tile_proxies() { // Source level. Vector<int> source_to_remove; - for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { - if (has_source(E->key())) { - source_to_remove.append(E->key()); + for (const KeyValue<int, int> &E : source_level_proxies) { + if (has_source(E.key)) { + source_to_remove.append(E.key); } } for (int i = 0; i < source_to_remove.size(); i++) { @@ -946,8 +946,8 @@ void TileSet::cleanup_invalid_tile_proxies() { // Coords level. Vector<Array> coords_to_remove; - for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { - Array a = E->key(); + for (const KeyValue<Array, Array> &E : coords_level_proxies) { + Array a = E.key; if (has_source(a[0]) && get_source(a[0])->has_tile(a[1])) { coords_to_remove.append(a); } @@ -959,8 +959,8 @@ void TileSet::cleanup_invalid_tile_proxies() { // Alternative level. Vector<Array> alternative_to_remove; - for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { - Array a = E->key(); + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { + Array a = E.key; if (has_source(a[0]) && get_source(a[0])->has_tile(a[1]) && get_source(a[0])->has_alternative_tile(a[1], a[2])) { alternative_to_remove.append(a); } @@ -1911,8 +1911,8 @@ const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1; #ifndef DISABLE_DEPRECATED void TileSet::_compatibility_conversion() { - for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) { - CompatibilityTileData *ctd = E->value(); + for (KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + CompatibilityTileData *ctd = E.value; // Add the texture TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource); @@ -1950,11 +1950,11 @@ void TileSet::_compatibility_conversion() { value_array.push_back(coords); value_array.push_back(alternative_tile); - if (!compatibility_tilemap_mapping.has(E->key())) { - compatibility_tilemap_mapping[E->key()] = Map<Array, Array>(); + if (!compatibility_tilemap_mapping.has(E.key)) { + compatibility_tilemap_mapping[E.key] = Map<Array, Array>(); } - compatibility_tilemap_mapping[E->key()][key_array] = value_array; - compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; + compatibility_tilemap_mapping[E.key][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); @@ -2042,11 +2042,11 @@ void TileSet::_compatibility_conversion() { value_array.push_back(coords); value_array.push_back(alternative_tile); - if (!compatibility_tilemap_mapping.has(E->key())) { - compatibility_tilemap_mapping[E->key()] = Map<Array, Array>(); + if (!compatibility_tilemap_mapping.has(E.key)) { + compatibility_tilemap_mapping[E.key] = Map<Array, Array>(); } - compatibility_tilemap_mapping[E->key()][key_array] = value_array; - compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; + compatibility_tilemap_mapping[E.key][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); @@ -2128,8 +2128,8 @@ void TileSet::_compatibility_conversion() { } // Reset compatibility data - for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + memdelete(E.value); } compatibility_data = Map<int, CompatibilityTileData *>(); } @@ -2579,25 +2579,25 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { } else if (components.size() == 2 && components[0] == "tile_proxies") { if (components[1] == "source_level") { Array a; - for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { - a.push_back(E->key()); - a.push_back(E->get()); + for (const KeyValue<int, int> &E : source_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); } r_ret = a; return true; } else if (components[1] == "coords_level") { Array a; - for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { - a.push_back(E->key()); - a.push_back(E->get()); + for (const KeyValue<Array, Array> &E : coords_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); } r_ret = a; return true; } else if (components[1] == "alternative_level") { Array a; - for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { - a.push_back(E->key()); - a.push_back(E->get()); + for (const KeyValue<Array, Array> &E : alternative_level_proxies) { + a.push_back(E.key); + a.push_back(E.value); } r_ret = a; return true; @@ -2673,8 +2673,8 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { // Sources. // Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first. - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) { + p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } // Tile Proxies. @@ -2850,8 +2850,8 @@ TileSet::TileSet() { TileSet::~TileSet() { #ifndef DISABLE_DEPRECATED - for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) { + memdelete(E.value); } #endif // DISABLE_DEPRECATED while (!source_ids.is_empty()) { @@ -2883,18 +2883,18 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) { tile_set = p_tile_set; // Set the TileSet on all TileData. - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { - E_alternative->get()->set_tile_set(tile_set); + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->set_tile_set(tile_set); } } } void TileSetAtlasSource::notify_tile_data_properties_should_change() { // Set the TileSet on all TileData. - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { - E_alternative->get()->notify_tile_data_properties_should_change(); + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->notify_tile_data_properties_should_change(); } } } @@ -3045,9 +3045,9 @@ void TileSetAtlasSource::remove_custom_data_layer(int p_index) { void TileSetAtlasSource::reset_state() { // Reset all TileData. - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { - E_alternative->get()->reset_state(); + for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { + for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { + E_alternative.value->reset_state(); } } } @@ -3260,40 +3260,40 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { // Atlases data. PropertyInfo property_info; - for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { + for (const KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { List<PropertyInfo> tile_property_list; // size_in_atlas property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); - if (E_tile->get().size_in_atlas == Vector2i(1, 1)) { + if (E_tile.value.size_in_atlas == Vector2i(1, 1)) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // next_alternative_id property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); - if (E_tile->get().next_alternative_id == 1) { + if (E_tile.value.next_alternative_id == 1) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // animation_columns. property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); - if (E_tile->get().animation_columns == 0) { + if (E_tile.value.animation_columns == 0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // animation_separation. property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); - if (E_tile->get().animation_separation == Vector2i()) { + if (E_tile.value.animation_separation == Vector2i()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // animation_speed. property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); - if (E_tile->get().animation_speed == 1.0) { + if (E_tile.value.animation_speed == 1.0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); @@ -3302,8 +3302,8 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { tile_property_list.push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NETWORK)); // animation_frame_*. - bool store_durations = tiles[E_tile->key()].animation_frames_durations.size() >= 2; - for (int i = 0; i < (int)tiles[E_tile->key()].animation_frames_durations.size(); i++) { + bool store_durations = tiles[E_tile.key].animation_frames_durations.size() >= 2; + for (int i = 0; i < (int)tiles[E_tile.key].animation_frames_durations.size(); i++) { property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); if (!store_durations) { property_info.usage ^= PROPERTY_USAGE_STORAGE; @@ -3311,27 +3311,27 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { tile_property_list.push_back(property_info); } - for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { + for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { // Add a dummy property to show the alternative exists. - tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); // Get the alternative tile's properties and append them to the list of properties. List<PropertyInfo> alternative_property_list; - E_alternative->get()->get_property_list(&alternative_property_list); + E_alternative.value->get_property_list(&alternative_property_list); for (PropertyInfo &alternative_property_info : alternative_property_list) { Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name); - Variant value = E_alternative->get()->get(alternative_property_info.name); + Variant value = E_alternative.value->get(alternative_property_info.name); if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) { alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE; } - alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), alternative_property_info.name); + alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative.key), alternative_property_info.name); tile_property_list.push_back(alternative_property_info); } } // Add all alternative. for (PropertyInfo &tile_property_info : tile_property_list) { - tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), tile_property_info.name); + tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile.key.x, E_tile.key.y), tile_property_info.name); p_list->push_back(tile_property_info); } } @@ -3373,8 +3373,8 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) { _clear_coords_mapping_cache(p_atlas_coords); // Free tile data. - for (Map<int, TileData *>::Element *E_tile_data = tiles[p_atlas_coords].alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) { - memdelete(E_tile_data->get()); + for (const KeyValue<int, TileData *> &E_tile_data : tiles[p_atlas_coords].alternatives) { + memdelete(E_tile_data.value); } // Delete the tile @@ -3619,8 +3619,8 @@ bool TileSetAtlasSource::has_tiles_outside_texture() { Vector2i grid_size = get_atlas_grid_size(); Vector<Vector2i> to_remove; - for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) { - if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) { + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) { return true; } } @@ -3632,9 +3632,9 @@ void TileSetAtlasSource::clear_tiles_outside_texture() { Vector2i grid_size = get_atlas_grid_size(); Vector<Vector2i> to_remove; - for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) { - if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) { - to_remove.append(E->key()); + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) { + to_remove.append(E.key); } } @@ -3775,9 +3775,9 @@ void TileSetAtlasSource::_bind_methods() { TileSetAtlasSource::~TileSetAtlasSource() { // Free everything needed. - for (Map<Vector2i, TileAlternativesData>::Element *E_alternatives = tiles.front(); E_alternatives; E_alternatives = E_alternatives->next()) { - for (Map<int, TileData *>::Element *E_tile_data = E_alternatives->get().alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) { - memdelete(E_tile_data->get()); + for (KeyValue<Vector2i, TileAlternativesData> &E_alternatives : tiles) { + for (KeyValue<int, TileData *> &E_tile_data : E_alternatives.value.alternatives) { + memdelete(E_tile_data.value); } } } diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 42b82957fb..2b4929b3df 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -646,7 +646,7 @@ private: }; Vector2 linear_velocity; - float angular_velocity; + float angular_velocity = 0.0; Vector<PolygonShapeTileData> polygons; }; Vector<PhysicsLayerTileData> physics; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e8fe3ff3cd..934d16bd7e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -197,9 +197,9 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const { Array VisualShaderNode::get_default_input_values() const { Array ret; - for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) { - ret.push_back(E->key()); - ret.push_back(E->get()); + for (const KeyValue<int, Variant> &E : default_input_values) { + ret.push_back(E.key); + ret.push_back(E.value); } return ret; } @@ -460,14 +460,14 @@ Dictionary VisualShader::get_engine_version() const { void VisualShader::update_engine_version(const Dictionary &p_new_version) { if (engine_version.is_empty()) { // before 4.0 for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E->get().node.ptr()); + for (KeyValue<int, Node> &E : graph[i].nodes) { + Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E.value.node.ptr()); if (input.is_valid()) { if (input->get_input_name() == "side") { input->set_input_name("front_facing"); } } - Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()); + Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()); if (expression.is_valid()) { for (int j = 0; j < expression->get_input_port_count(); j++) { int type = expression->get_input_port_type(j); @@ -484,7 +484,7 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) { expression->set_output_port_type(j, type); } } - Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E->get().node.ptr()); + Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr()); if (compare.is_valid()) { int ctype = int(compare->get_comparison_type()); if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT @@ -561,8 +561,8 @@ Vector<int> VisualShader::get_node_list(Type p_type) const { const Graph *g = &graph[p_type]; Vector<int> ret; - for (Map<int, Node>::Element *E = g->nodes.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<int, Node> &E : g->nodes) { + ret.push_back(E.key); } return ret; @@ -575,9 +575,9 @@ int VisualShader::get_valid_node_id(Type p_type) const { } int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const { - for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<int, Node> &E : graph[p_type].nodes) { + if (E.value.node == p_node) { + return E.key; } } @@ -819,8 +819,8 @@ void VisualShader::set_mode(Mode p_mode) { flags.clear(); shader_mode = p_mode; for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeInput> input = E->get().node; + for (KeyValue<int, Node> &E : graph[i].nodes) { + Ref<VisualShaderNodeInput> input = E.value.node; if (input.is_valid()) { input->shader_mode = shader_mode; //input->input_index = 0; @@ -1041,8 +1041,8 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua while (true) { bool exists = false; for (int i = 0; i < TYPE_MAX; i++) { - for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeUniform> node = E->get().node; + for (const KeyValue<int, Node> &E : graph[i].nodes) { + Ref<VisualShaderNodeUniform> node = E.value.node; if (node == p_uniform) { //do not test on self continue; } @@ -1271,8 +1271,8 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } } - for (Map<String, String>::Element *E = blend_mode_enums.front(); E; E = E->next()) { - p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E->key(), PROPERTY_HINT_ENUM, E->get())); + for (const KeyValue<String, String> &E : blend_mode_enums) { + p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E.key, PROPERTY_HINT_ENUM, E.value)); } for (Set<String>::Element *E = toggles.front(); E; E = E->next()) { @@ -1280,22 +1280,22 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + for (const KeyValue<int, Node> &E : graph[i].nodes) { String prop_name = "nodes/"; prop_name += type_string[i]; - prop_name += "/" + itos(E->key()); + prop_name += "/" + itos(E.key); - if (E->key() != NODE_ID_OUTPUT) { + if (E.key != NODE_ID_OUTPUT) { p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != nullptr) { + if (Object::cast_to<VisualShaderNodeGroupBase>(E.value.node.ptr()) != nullptr) { p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } - if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != nullptr) { + if (Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()) != nullptr) { p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } @@ -1716,9 +1716,9 @@ void VisualShader::_update_shader() const { emitters.insert(i, List<int>()); } - for (Map<int, Node>::Element *M = graph[i].nodes.front(); M; M = M->next()) { - if (M->get().node == emit_particle.ptr()) { - emitters[i].push_back(M->key()); + for (const KeyValue<int, Node> &M : graph[i].nodes) { + if (M.value.node == emit_particle.ptr()) { + emitters[i].push_back(M.key); break; } } diff --git a/servers/display_server.cpp b/servers/display_server.cpp index cdf892094d..3897e5e7c2 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -285,6 +285,10 @@ String DisplayServer::keyboard_get_layout_name(int p_index) const { return "Not supported"; } +Key DisplayServer::keyboard_get_keycode_from_physical(Key p_keycode) const { + ERR_FAIL_V_MSG(p_keycode, "Not supported by this display server."); +} + void DisplayServer::force_process_and_drop_events() { } @@ -452,6 +456,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("keyboard_set_current_layout", "index"), &DisplayServer::keyboard_set_current_layout); ClassDB::bind_method(D_METHOD("keyboard_get_layout_language", "index"), &DisplayServer::keyboard_get_layout_language); ClassDB::bind_method(D_METHOD("keyboard_get_layout_name", "index"), &DisplayServer::keyboard_get_layout_name); + ClassDB::bind_method(D_METHOD("keyboard_get_keycode_from_physical", "keycode"), &DisplayServer::keyboard_get_keycode_from_physical); ClassDB::bind_method(D_METHOD("process_events"), &DisplayServer::process_events); ClassDB::bind_method(D_METHOD("force_process_and_drop_events"), &DisplayServer::force_process_and_drop_events); diff --git a/servers/display_server.h b/servers/display_server.h index 788206768c..f411a72aa3 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -343,6 +343,7 @@ public: virtual void keyboard_set_current_layout(int p_index); virtual String keyboard_get_layout_language(int p_index) const; virtual String keyboard_get_layout_name(int p_index) const; + virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const; virtual int tablet_get_driver_count() const { return 1; }; virtual String tablet_get_driver_name(int p_driver) const { return "default"; }; diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp index 22a5fc2b36..1c6adfe27c 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.cpp +++ b/servers/physics_2d/body_direct_state_2d_sw.cpp @@ -169,22 +169,6 @@ Vector2 PhysicsDirectBodyState2DSW::get_contact_collider_velocity_at_position(in return body->contacts[p_contact_idx].collider_velocity_at_pos; } -Variant PhysicsDirectBodyState2DSW::get_contact_collider_shape_metadata(int p_contact_idx) const { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Variant()); - - if (!PhysicsServer2DSW::singletonsw->body_owner.owns(body->contacts[p_contact_idx].collider)) { - return Variant(); - } - Body2DSW *other = PhysicsServer2DSW::singletonsw->body_owner.get_or_null(body->contacts[p_contact_idx].collider); - - int sidx = body->contacts[p_contact_idx].collider_shape; - if (sidx < 0 || sidx >= other->get_shape_count()) { - return Variant(); - } - - return other->get_shape_metadata(sidx); -} - PhysicsDirectSpaceState2D *PhysicsDirectBodyState2DSW::get_space_state() { return body->get_space()->get_direct_state(); } diff --git a/servers/physics_2d/body_direct_state_2d_sw.h b/servers/physics_2d/body_direct_state_2d_sw.h index 34faa174d8..4266b24842 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.h +++ b/servers/physics_2d/body_direct_state_2d_sw.h @@ -80,7 +80,6 @@ public: virtual Vector2 get_contact_collider_position(int p_contact_idx) const override; virtual ObjectID get_contact_collider_id(int p_contact_idx) const override; virtual int get_contact_collider_shape(int p_contact_idx) const override; - virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const override; virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override; diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index c92f01d120..bc7d277152 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -61,11 +61,6 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { } } -void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) { - ERR_FAIL_INDEX(p_index, shapes.size()); - shapes.write[p_index].metadata = p_metadata; -} - void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) { ERR_FAIL_INDEX(p_index, shapes.size()); diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 69487631a6..ca258a906a 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -58,7 +58,6 @@ private: BroadPhase2DSW::ID bpid = 0; Rect2 aabb_cache; //for rayqueries Shape2DSW *shape = nullptr; - Variant metadata; bool disabled = false; bool one_way_collision = false; real_t one_way_collision_margin = 0.0; @@ -110,7 +109,6 @@ public: void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false); void set_shape(int p_index, Shape2DSW *p_shape); void set_shape_transform(int p_index, const Transform2D &p_transform); - void set_shape_metadata(int p_index, const Variant &p_metadata); _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { @@ -129,10 +127,6 @@ public: CRASH_BAD_INDEX(p_index, shapes.size()); return shapes[p_index].aabb_cache; } - _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const { - CRASH_BAD_INDEX(p_index, shapes.size()); - return shapes[p_index].metadata; - } _FORCE_INLINE_ const Transform2D &get_transform() const { return transform; } _FORCE_INLINE_ const Transform2D &get_inv_transform() const { return inv_transform; } diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index b4338217df..4315b55df4 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -606,18 +606,6 @@ void PhysicsServer2DSW::body_set_shape_transform(RID p_body, int p_shape_idx, co body->set_shape_transform(p_shape_idx, p_transform); } -void PhysicsServer2DSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) { - Body2DSW *body = body_owner.get_or_null(p_body); - ERR_FAIL_COND(!body); - body->set_shape_metadata(p_shape_idx, p_metadata); -} - -Variant PhysicsServer2DSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const { - Body2DSW *body = body_owner.get_or_null(p_body); - ERR_FAIL_COND_V(!body, Variant()); - return body->get_shape_metadata(p_shape_idx); -} - int PhysicsServer2DSW::body_get_shape_count(RID p_body) const { Body2DSW *body = body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, -1); diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 1db4dd8343..1f35e83995 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -177,12 +177,10 @@ public: virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override; virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) override; - virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) override; virtual int body_get_shape_count(RID p_body) const override; virtual RID body_get_shape(RID p_body, int p_shape_idx) const override; virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const override; - virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const override; virtual void body_remove_shape(RID p_body, int p_shape_idx) override; virtual void body_clear_shapes(RID p_body) override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index f8733863aa..7925344d76 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -184,11 +184,9 @@ public: FUNC4(body_add_shape, RID, RID, const Transform2D &, bool); FUNC3(body_set_shape, RID, int, RID); FUNC3(body_set_shape_transform, RID, int, const Transform2D &); - FUNC3(body_set_shape_metadata, RID, int, const Variant &); FUNC1RC(int, body_get_shape_count, RID); FUNC2RC(Transform2D, body_get_shape_transform, RID, int); - FUNC2RC(Variant, body_get_shape_metadata, RID, int); FUNC2RC(RID, body_get_shape, RID, int); FUNC3(body_set_shape_disabled, RID, int, bool); diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index b5953bfdaf..bde882ac24 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -36,8 +36,8 @@ void Shape2DSW::configure(const Rect2 &p_aabb) { aabb = p_aabb; configured = true; - for (Map<ShapeOwner2DSW *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwner2DSW *co = (ShapeOwner2DSW *)E->key(); + for (const KeyValue<ShapeOwner2DSW *, int> &E : owners) { + ShapeOwner2DSW *co = (ShapeOwner2DSW *)E.key; co->_shape_changed(); } } @@ -875,9 +875,9 @@ void ConcavePolygonShape2DSW::set_data(const Variant &p_data) { points.resize(pointmap.size()); aabb.position = pointmap.front()->key(); - for (Map<Point2, int>::Element *E = pointmap.front(); E; E = E->next()) { - aabb.expand_to(E->key()); - points.write[E->get()] = E->key(); + for (const KeyValue<Point2, int> &E : pointmap) { + aabb.expand_to(E.key); + points.write[E.value] = E.key; } Vector<BVH> main_vbh; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index df37b11c1b..5cd9bf3223 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -105,7 +105,6 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S } r_results[cc].rid = col_obj->get_self(); r_results[cc].shape = shape_idx; - r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx); cc++; } @@ -193,7 +192,6 @@ bool PhysicsDirectSpaceState2DSW::intersect_ray(const Vector2 &p_from, const Vec r_result.collider = ObjectDB::get_instance(r_result.collider_id); } r_result.normal = res_normal; - r_result.metadata = res_obj->get_shape_metadata(res_shape); r_result.position = res_point; r_result.rid = res_obj->get_self(); r_result.shape = res_shape; @@ -242,7 +240,6 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans } r_results[cc].rid = col_obj->get_self(); r_results[cc].shape = shape_idx; - r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx); cc++; } @@ -484,7 +481,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh r_info->normal = rcd.best_normal; r_info->point = rcd.best_contact; r_info->rid = rcd.best_object->get_self(); - r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape); if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) { const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object); Vector2 rel_vec = r_info->point - (body->get_transform().get_origin() + body->get_center_of_mass()); @@ -961,7 +957,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co r_result->collision_depth = rcd.best_len; r_result->collision_safe_fraction = safe; r_result->collision_unsafe_fraction = unsafe; - r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape); const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object); Vector2 rel_vec = r_result->collision_point - (body->get_transform().get_origin() + body->get_center_of_mass()); diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 91fe80a3dc..069374d122 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -688,13 +688,13 @@ void BodySW::simulate_motion(const Transform3D& p_xform,real_t p_step) { */ void Body3DSW::wakeup_neighbours() { - for (Map<Constraint3DSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) { - const Constraint3DSW *c = E->key(); + for (const KeyValue<Constraint3DSW *, int> &E : constraint_map) { + const Constraint3DSW *c = E.key; Body3DSW **n = c->get_body_ptr(); int bc = c->get_body_count(); for (int i = 0; i < bc; i++) { - if (i == E->get()) { + if (i == E.value) { continue; } Body3DSW *b = n[i]; diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 7deddb000e..0fb6d582c8 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -61,8 +61,8 @@ subject to the following restrictions: void Shape3DSW::configure(const AABB &p_aabb) { aabb = p_aabb; configured = true; - for (Map<ShapeOwner3DSW *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwner3DSW *co = (ShapeOwner3DSW *)E->key(); + for (const KeyValue<ShapeOwner3DSW *, int> &E : owners) { + ShapeOwner3DSW *co = (ShapeOwner3DSW *)E.key; co->_shape_changed(); } } diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 3718babbd6..369dad45eb 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -941,7 +941,6 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co collision.normal = result.normal; collision.position = result.contact; collision.depth = result.len; - //r_result->collider_metadata = result.object->get_shape_metadata(result.shape); const Body3DSW *body = static_cast<const Body3DSW *>(result.object); diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index 7c18944b4d..6572d58c91 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -47,8 +47,8 @@ void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_bod p_body_island.push_back(p_body); } - for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) { - Constraint3DSW *constraint = (Constraint3DSW *)E->key(); + for (const KeyValue<Constraint3DSW *, int> &E : p_body->get_constraint_map()) { + Constraint3DSW *constraint = (Constraint3DSW *)E.key; if (constraint->get_island_step() == _step) { continue; // Already processed. } @@ -59,7 +59,7 @@ void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_bod // Find connected rigid bodies. for (int i = 0; i < constraint->get_body_count(); i++) { - if (i == E->get()) { + if (i == E.value) { continue; } Body3DSW *other_body = constraint->get_body_ptr()[i]; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 3fc94cd727..8e743e0dc0 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -112,7 +112,6 @@ void PhysicsDirectBodyState2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id); ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape); - ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape_metadata); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position); ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces); @@ -279,7 +278,6 @@ Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, cons d["collider"] = inters.collider; d["shape"] = inters.shape; d["rid"] = inters.rid; - d["metadata"] = inters.metadata; return d; } @@ -298,7 +296,6 @@ Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryPar d["collider_id"] = sr[i].collider_id; d["collider"] = sr[i].collider; d["shape"] = sr[i].shape; - d["metadata"] = sr[i].metadata; ret[i] = d; } @@ -348,7 +345,6 @@ Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, i d["collider_id"] = ret[i].collider_id; d["collider"] = ret[i].collider; d["shape"] = ret[i].shape; - d["metadata"] = ret[i].metadata; r[i] = d; } return r; @@ -397,7 +393,6 @@ Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQuery r["collider_id"] = sri.collider_id; r["shape"] = sri.shape; r["linear_velocity"] = sri.linear_velocity; - r["metadata"] = sri.metadata; return r; } @@ -578,12 +573,10 @@ void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform); - ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &PhysicsServer2D::body_set_shape_metadata); ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count); ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape); ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform); - ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_metadata); ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 4b85382fe5..ed0584aaa6 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -84,7 +84,6 @@ public: virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; virtual Object *get_contact_collider_object(int p_contact_idx) const; virtual int get_contact_collider_shape(int p_contact_idx) const = 0; - virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0; virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; virtual real_t get_step() const = 0; @@ -165,7 +164,6 @@ public: ObjectID collider_id; Object *collider = nullptr; int shape = 0; - Variant metadata; }; virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -175,7 +173,6 @@ public: ObjectID collider_id; Object *collider = nullptr; int shape = 0; - Variant metadata; }; virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; @@ -194,7 +191,6 @@ public: ObjectID collider_id; int shape = 0; Vector2 linear_velocity; //velocity at contact point - Variant metadata; }; virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -363,12 +359,10 @@ public: virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0; - virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0; virtual int body_get_shape_count(RID p_body) const = 0; virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; - virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0; @@ -485,7 +479,6 @@ public: ObjectID collider_id; RID collider; int collider_shape = 0; - Variant collider_metadata; real_t get_angle(Vector2 p_up_direction) const { return Math::acos(collision_normal.dot(p_up_direction)); @@ -503,7 +496,6 @@ public: ObjectID collider_id; RID collider; int collider_shape; - Variant collider_metadata; }; /* JOINT API */ diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 14d395e714..c2fdb0a19b 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -492,7 +492,6 @@ public: ObjectID collider_id; RID collider; int collider_shape = 0; - Variant collider_metadata; real_t get_angle(Vector3 p_up_direction) const { return Math::acos(normal.dot(p_up_direction)); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 1947680a7a..0416b06d0d 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -344,36 +344,36 @@ void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const St void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); p_param_list->push_back(p); } } diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index cd314d8c56..4118735cf2 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -336,36 +336,36 @@ void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const Strin void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); p_param_list->push_back(p); } } diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 673df00c18..b792ec9971 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2133,35 +2133,35 @@ void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringN void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); p_param_list->push_back(p); } } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index e7156accfa..a1c2f4f49c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -850,8 +850,8 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool } //erase shadow atlas reference from lights - for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) { - LightInstance *li = light_instance_owner.get_or_null(E->key()); + for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) { + LightInstance *li = light_instance_owner.get_or_null(E.key); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } @@ -4801,8 +4801,8 @@ void RendererSceneRenderRD::init() { } RendererSceneRenderRD::~RendererSceneRenderRD() { - for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) { - RD::get_singleton()->free(E->get().cubemap); + for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) { + RD::get_singleton()->free(E.value.cubemap); } if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) { diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 14a4111038..830b0e7bae 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -148,36 +148,36 @@ void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringNa void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); p_param_list->push_back(p); } } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index a0751d3689..5ef1f46742 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -1438,8 +1438,8 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { } if (shader->data) { - for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) { - shader->data->set_default_texture_param(E->key(), E->get()); + for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) { + shader->data->set_default_texture_param(E.key, E.value); } } } @@ -2136,28 +2136,28 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { bool uses_global_buffer = false; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) { - if (E->get().order < 0) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) { + if (E.value.order < 0) { continue; // texture, does not go here } - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; //instance uniforms don't appear in the bufferr } - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { //this is a global variable, get the index to it RendererStorageRD *rs = base_singleton; - GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key()); + GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key); uint32_t index = 0; if (gv) { index = gv->buffer_index; } else { - WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly."); + WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly."); } - uint32_t offset = p_uniform_offsets[E->get().order]; + uint32_t offset = p_uniform_offsets[E.value.order]; uint32_t *intptr = (uint32_t *)&p_buffer[offset]; *intptr = index; uses_global_buffer = true; @@ -2165,30 +2165,30 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName } //regular uniform - uint32_t offset = p_uniform_offsets[E->get().order]; + uint32_t offset = p_uniform_offsets[E.value.order]; #ifdef DEBUG_ENABLED - uint32_t size = ShaderLanguage::get_type_size(E->get().type); + uint32_t size = ShaderLanguage::get_type_size(E.value.type); ERR_CONTINUE(offset + size > p_buffer_size); #endif uint8_t *data = &p_buffer[offset]; - const Map<StringName, Variant>::Element *V = p_parameters.find(E->key()); + const Map<StringName, Variant>::Element *V = p_parameters.find(E.key); if (V) { //user provided - _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color); + _fill_std140_variant_ubo_value(E.value.type, V->get(), data, p_use_linear_color); - } else if (E->get().default_value.size()) { + } else if (E.value.default_value.size()) { //default value - _fill_std140_ubo_value(E->get().type, E->get().default_value, data); - //value=E->get().default_value; + _fill_std140_ubo_value(E.value.type, E.value.default_value, data); + //value=E.value.default_value; } else { //zero because it was not provided - if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { //colors must be set as black, with alpha as 1.0 - _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color); + _fill_std140_variant_ubo_value(E.value.type, Color(0, 0, 0, 1), data, p_use_linear_color); } else { //else just zero it out - _fill_std140_ubo_empty(E->get().type, data); + _fill_std140_ubo_empty(E.value.type, data); } } } @@ -2215,8 +2215,8 @@ RendererStorageRD::MaterialData::~MaterialData() { //unregister global textures RendererStorageRD *rs = base_singleton; - for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) { - GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key()); + for (const KeyValue<StringName, uint64_t> &E : used_global_textures) { + GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key); if (v) { v->texture_materials.erase(self); } @@ -5298,36 +5298,36 @@ void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const Str void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.hint); p_param_list->push_back(p); } } diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index b95d4b642c..cddb679eba 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -566,11 +566,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge int max_texture_uniforms = 0; int max_uniforms = 0; - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { - if (SL::is_sampler_type(E->get().type)) { + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { + if (SL::is_sampler_type(E.value.type)) { max_texture_uniforms++; } else { - if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { + if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; // Instances are indexed directly, don't need index uniforms. } @@ -590,8 +590,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge Vector<StringName> uniform_names; - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { - uniform_names.push_back(E->key()); + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { + uniform_names.push_back(E.key); } uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced @@ -724,8 +724,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge Vector<StringName> varying_names; - for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { - varying_names.push_back(E->key()); + for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { + varying_names.push_back(E.key); } varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index ffaf65ec35..b9a8947fa2 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -174,8 +174,8 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c if (p_version->uniforms.size()) { builder.append("#define MATERIAL_UNIFORMS_USED\n"); } - for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) { - builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n"); + for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { + builder.append(String("#define ") + String(E.key) + "_CODE_USED\n"); } } break; case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { @@ -355,8 +355,8 @@ String ShaderRD::_version_get_sha1(Version *p_version) const { hash_build.append(p_version->compute_globals.get_data()); Vector<StringName> code_sections; - for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) { - code_sections.push_back(E->key()); + for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { + code_sections.push_back(E.key); } code_sections.sort_custom<StringName::AlphCompare>(); @@ -530,8 +530,8 @@ void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code version->fragment_globals = p_fragment_globals.utf8(); version->uniforms = p_uniforms.utf8(); version->code_sections.clear(); - for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) { - version->code_sections[StringName(E->key().to_upper())] = E->get().utf8(); + for (const KeyValue<String, String> &E : p_code) { + version->code_sections[StringName(E.key.to_upper())] = E.value.utf8(); } version->custom_defines.clear(); @@ -556,8 +556,8 @@ void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> version->uniforms = p_uniforms.utf8(); version->code_sections.clear(); - for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) { - version->code_sections[StringName(E->key().to_upper())] = E->get().utf8(); + for (const KeyValue<String, String> &E : p_code) { + version->code_sections[StringName(E.key.to_upper())] = E.value.utf8(); } version->custom_defines.clear(); diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 705e72c13d..558516ac7c 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1403,8 +1403,8 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_parameters) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); for (int i = 0; i < names.size(); i++) { @@ -3688,9 +3688,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); - for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { - if (E->get().value.get_type() != Variant::NIL) { - RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); + for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { + if (E.value.value.get_type() != Variant::NIL) { + RSG::storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value); } } } else { diff --git a/servers/rendering/renderer_storage.cpp b/servers/rendering/renderer_storage.cpp index a402ecc668..aa005fac0a 100644 --- a/servers/rendering/renderer_storage.cpp +++ b/servers/rendering/renderer_storage.cpp @@ -33,21 +33,21 @@ RendererStorage *RendererStorage::base_singleton = nullptr; void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) { - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - if (E->key()->changed_callback) { - E->key()->changed_callback(p_notification, E->key()); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + if (E.key->changed_callback) { + E.key->changed_callback(p_notification, E.key); } } } void RendererStorage::Dependency::deleted_notify(const RID &p_rid) { - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - if (E->key()->deleted_callback) { - E->key()->deleted_callback(p_rid, E->key()); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + if (E.key->deleted_callback) { + E.key->deleted_callback(p_rid, E.key); } } - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependencies.erase(this); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + E.key->dependencies.erase(this); } instances.clear(); } @@ -56,8 +56,8 @@ RendererStorage::Dependency::~Dependency() { #ifdef DEBUG_ENABLED if (instances.size()) { WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing."); - for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependencies.erase(this); + for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) { + E.key->dependencies.erase(this); } } #endif diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 2c07929357..74f18b1da5 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -210,9 +210,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::LightOccluderInstance *occluders = nullptr; //make list of occluders - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { @@ -242,10 +242,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { int directional_light_count = 0; RENDER_TIMESTAMP("Cull Canvas Lights"); - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); //find lights in canvas @@ -307,7 +307,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } - canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get(); + canvas_map[Viewport::CanvasKey(E.key, E.value.layer, E.value.sublayer)] = &E.value; } if (lights_with_shadow) { @@ -319,9 +319,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RENDER_TIMESTAMP("Cull Occluders"); //make list of occluders - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { @@ -400,9 +400,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { //make list of occluders int occ_cullded = 0; - for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get().canvas); - Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size); + for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); + Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) { @@ -439,17 +439,17 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { scenario_draw_canvas_bg = false; } - for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) { - RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E->get()->canvas); + for (const KeyValue<Viewport::CanvasKey, Viewport::CanvasData *> &E : canvas_map) { + RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value->canvas); - Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size); + Transform2D xform = _canvas_get_transform(p_viewport, canvas, E.value, clip_rect.size); RendererCanvasRender::Light *canvas_lights = nullptr; RendererCanvasRender::Light *canvas_directional_lights = nullptr; RendererCanvasRender::Light *ptr = lights; while (ptr) { - if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { + if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) { ptr->next_ptr = canvas_lights; canvas_lights = ptr; } @@ -458,7 +458,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { ptr = directional_lights; while (ptr) { - if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { + if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) { ptr->next_ptr = canvas_directional_lights; canvas_directional_lights = ptr; } @@ -471,7 +471,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } i++; - if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) { + if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) { if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { @@ -660,8 +660,8 @@ void RendererViewport::draw_viewports() { //this needs to be called to make screen swapping more efficient RSG::rasterizer->prepare_for_blitting_render_targets(); - for (Map<int, Vector<BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) { - RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size()); + for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) { + RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size()); } } diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp index fa3f2f3895..a21f28989b 100644 --- a/servers/rendering/rendering_device_binds.cpp +++ b/servers/rendering/rendering_device_binds.cpp @@ -171,7 +171,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String /* STEP 2, Compile the versions, add to shader file */ - for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) { + for (const KeyValue<StringName, String> &E : version_texts) { Ref<RDShaderSPIRV> bytecode; bytecode.instantiate(); @@ -180,7 +180,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String if (code == String()) { continue; } - code = code.replace("VERSION_DEFINES", E->get()); + code = code.replace("VERSION_DEFINES", E.value); String error; Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false); bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv); @@ -195,7 +195,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String bytecode->set_stage_compile_error(RD::ShaderStage(i), error); } - set_bytecode(bytecode, E->key()); + set_bytecode(bytecode, E.key); } return errors_found ? ERR_PARSE_ERROR : OK; diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index ccc3e2fb39..da614877c4 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -351,8 +351,8 @@ public: Vector<StringName> get_version_list() const { Vector<StringName> vnames; - for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) { - vnames.push_back(E->key()); + for (const KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) { + vnames.push_back(E.key); } vnames.sort_custom<StringName::AlphCompare>(); return vnames; @@ -371,9 +371,9 @@ public: if (base_error != "") { ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error); } else { - for (Map<StringName, Ref<RDShaderSPIRV>>::Element *E = versions.front(); E; E = E->next()) { + for (KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) { for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { - String error = E->get()->get_stage_compile_error(RD::ShaderStage(i)); + String error = E.value->get_stage_compile_error(RD::ShaderStage(i)); if (error != String()) { static const char *stage_str[RD::SHADER_STAGE_MAX] = { "vertex", @@ -383,7 +383,7 @@ public: "compute" }; - ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error); + ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E.key) + "', stage '" + stage_str[i] + "':\n\n" + error); } } } diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index bed6ade1f6..62390f9d4d 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -45,6 +45,9 @@ int RenderingServerDefault::changes = 0; /* FREE */ void RenderingServerDefault::_free(RID p_rid) { + if (unlikely(p_rid.is_null())) { + return; + } if (RSG::storage->free(p_rid)) { return; } diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index d6f8fe85c9..f960d4af5f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3546,9 +3546,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam arg->tex_argument_check = true; arg->tex_argument_filter = p_filter; arg->tex_argument_repeat = p_repeat; - for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) { - for (Set<int>::Element *F = E->get().front(); F; F = F->next()) { - if (!_propagate_function_call_sampler_uniform_settings(E->key(), F->get(), p_filter, p_repeat)) { + for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) { + for (Set<int>::Element *F = E.value.front(); F; F = F->next()) { + if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) { return false; } } @@ -3580,9 +3580,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa arg->tex_builtin_check = true; arg->tex_builtin = p_builtin; - for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) { - for (Set<int>::Element *F = E->get().front(); F; F = F->next()) { - if (!_propagate_function_call_sampler_builtin_reference(E->key(), F->get(), p_builtin)) { + for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) { + for (Set<int>::Element *F = E.value.front(); F; F = F->next()) { + if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) { return false; } } @@ -7712,8 +7712,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } if (p_functions.has("global")) { // Adds global variables: 'TIME' - for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) { - builtins.built_ins.insert(E->key(), E->value()); + for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) { + builtins.built_ins.insert(E.key, E.value); } } @@ -7985,8 +7985,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) { - for (Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) { - if (E->get().built_ins.has(p_name)) { + for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) { + if (E.value.built_ins.has(p_name)) { return true; } } @@ -8126,19 +8126,19 @@ String ShaderLanguage::get_shader_type(const String &p_code) { #ifdef DEBUG_ENABLED void ShaderLanguage::_check_warning_accums() { - for (Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *>::Element *E = warnings_check_map2.front(); E; E = E->next()) { - for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E->get()).front(); T; T = T->next()) { - for (const Map<StringName, Usage>::Element *U = T->get().front(); U; U = U->next()) { - if (!U->get().used) { - _add_warning(E->key(), U->get().decl_line, U->key()); + for (const KeyValue<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> &E : warnings_check_map2) { + for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E.value).front(); T; T = T->next()) { + for (const KeyValue<StringName, Usage> &U : T->get()) { + if (!U.value.used) { + _add_warning(E.key, U.value.decl_line, U.key); } } } } - for (Map<ShaderWarning::Code, Map<StringName, Usage> *>::Element *E = warnings_check_map.front(); E; E = E->next()) { - for (const Map<StringName, Usage>::Element *U = (*E->get()).front(); U; U = U->next()) { + for (const KeyValue<ShaderWarning::Code, Map<StringName, Usage> *> &E : warnings_check_map) { + for (const Map<StringName, Usage>::Element *U = (*E.value).front(); U; U = U->next()) { if (!U->get().used) { - _add_warning(E->key(), U->get().decl_line, U->key()); + _add_warning(E.key, U->get().decl_line, U->key()); } } } @@ -8221,8 +8221,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct return OK; } break; case COMPLETION_MAIN_FUNCTION: { - for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION); + for (const KeyValue<StringName, FunctionInfo> &E : p_functions) { + ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION); r_options->push_back(option); } @@ -8238,9 +8238,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct if (completion_class == TAG_GLOBAL) { while (block) { if (comp_ident) { - for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) { - if (E->get().line < completion_line) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + for (const KeyValue<StringName, BlockNode::Variable> &E : block->variables) { + if (E.value.line < completion_line) { + matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE); } } } @@ -8258,30 +8258,30 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct if (comp_ident) { if (p_functions.has("global")) { - for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) { ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER; - if (E->get().constant) { + if (E.value.constant) { kind = ScriptCodeCompletionOption::KIND_CONSTANT; } - matches.insert(E->key(), kind); + matches.insert(E.key, kind); } } if (skip_function != StringName() && p_functions.has(skip_function)) { - for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) { ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER; - if (E->get().constant) { + if (E.value.constant) { kind = ScriptCodeCompletionOption::KIND_CONSTANT; } - matches.insert(E->key(), kind); + matches.insert(E.key, kind); } } - for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE); + for (const KeyValue<StringName, ShaderNode::Varying> &E : shader->varyings) { + matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE); } - for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER); + for (const KeyValue<StringName, ShaderNode::Uniform> &E : shader->uniforms) { + matches.insert(E.key, ScriptCodeCompletionOption::KIND_MEMBER); } } @@ -8296,8 +8296,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct bool low_end = RenderingServer::get_singleton()->is_low_end(); if (stages && stages->has(skip_function)) { - for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[skip_function].stage_functions.front(); E; E = E->next()) { - matches.insert(String(E->key()), ScriptCodeCompletionOption::KIND_FUNCTION); + for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) { + matches.insert(String(E.key), ScriptCodeCompletionOption::KIND_FUNCTION); } } @@ -8326,9 +8326,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } } - for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->key(), E->value()); - if (E->value() == ScriptCodeCompletionOption::KIND_FUNCTION) { + for (const KeyValue<String, ScriptCodeCompletionOption::Kind> &E : matches) { + ScriptCodeCompletionOption option(E.key, E.value); + if (E.value == ScriptCodeCompletionOption::KIND_FUNCTION) { option.insert_text += "("; } r_options->push_back(option); @@ -8420,14 +8420,14 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct bool low_end = RenderingServer::get_singleton()->is_low_end(); if (stages && stages->has(block_function)) { - for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[block_function].stage_functions.front(); E; E = E->next()) { - if (completion_function == E->key()) { - calltip += get_datatype_name(E->get().return_type); + for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) { + if (completion_function == E.key) { + calltip += get_datatype_name(E.value.return_type); calltip += " "; - calltip += E->key(); + calltip += E.key; calltip += "("; - for (int i = 0; i < E->get().arguments.size(); i++) { + for (int i = 0; i < E.value.arguments.size(); i++) { if (i > 0) { calltip += ", "; } else { @@ -8438,16 +8438,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += char32_t(0xFFFF); } - calltip += get_datatype_name(E->get().arguments[i].type); + calltip += get_datatype_name(E.value.arguments[i].type); calltip += " "; - calltip += E->get().arguments[i].name; + calltip += E.value.arguments[i].name; if (i == completion_argument) { calltip += char32_t(0xFFFF); } } - if (E->get().arguments.size()) { + if (E.value.arguments.size()) { calltip += " "; } calltip += ")"; diff --git a/servers/rendering/shader_warnings.cpp b/servers/rendering/shader_warnings.cpp index 0c1d6408c9..0b8476478c 100644 --- a/servers/rendering/shader_warnings.cpp +++ b/servers/rendering/shader_warnings.cpp @@ -119,10 +119,10 @@ ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, b init_code_to_flags_map(); } - for (Map<Code, bool>::Element *E = p_map.front(); E; E = E->next()) { - if (E->get()) { - ERR_FAIL_COND_V(!code_to_flags_map->has((int)E->key()), ShaderWarning::NONE_FLAG); - result |= (*code_to_flags_map)[(int)E->key()]; + for (const KeyValue<Code, bool> &E : p_map) { + if (E.value) { + ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG); + result |= (*code_to_flags_map)[(int)E.key]; } } return (CodeFlags)result; diff --git a/tests/test_math.cpp b/tests/test_math.cpp index a44040dfe2..72272382ce 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -296,8 +296,8 @@ public: if (tk == TK_IDENTIFIER) { String name = value; if (use_next_class || p_known_class_name == name) { - for (Map<int, String>::Element *E = namespace_stack.front(); E; E = E->next()) { - class_name += E->get() + "."; + for (const KeyValue<int, String> &E : namespace_stack) { + class_name += E.value + "."; } class_name += String(value); break; diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index ad763b344e..6d58eb63cc 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -120,14 +120,14 @@ static String dump_node_code(SL::Node *p_node, int p_level) { case SL::Node::TYPE_SHADER: { SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { String ucode = "uniform "; - ucode += _prestr(E->get().precision); - ucode += _typestr(E->get().type); - ucode += " " + String(E->key()); + ucode += _prestr(E.value.precision); + ucode += _typestr(E.value.type); + ucode += " " + String(E.key); - if (E->get().default_value.size()) { - ucode += " = " + get_constant_text(E->get().type, E->get().default_value); + if (E.value.default_value.size()) { + ucode += " = " + get_constant_text(E.value.type, E.value.default_value); } static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = { @@ -140,18 +140,18 @@ static String dump_node_code(SL::Node *p_node, int p_level) { "white" }; - if (E->get().hint) { - ucode += " : " + String(hint_name[E->get().hint]); + if (E.value.hint) { + ucode += " : " + String(hint_name[E.value.hint]); } code += ucode + "\n"; } - for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { + for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { String vcode = "varying "; - vcode += _prestr(E->get().precision); - vcode += _typestr(E->get().type); - vcode += " " + String(E->key()); + vcode += _prestr(E.value.precision); + vcode += _typestr(E.value.type); + vcode += " " + String(E.key); code += vcode + "\n"; } @@ -183,8 +183,8 @@ static String dump_node_code(SL::Node *p_node, int p_level) { //variables code += _mktab(p_level - 1) + "{\n"; - for (Map<StringName, SL::BlockNode::Variable>::Element *E = bnode->variables.front(); E; E = E->next()) { - code += _mktab(p_level) + _prestr(E->get().precision) + _typestr(E->get().type) + " " + E->key() + ";\n"; + for (const KeyValue<StringName, SL::BlockNode::Variable> &E : bnode->variables) { + code += _mktab(p_level) + _prestr(E.value.precision) + _typestr(E.value.type) + " " + E.key + ";\n"; } for (int i = 0; i < bnode->statements.size(); i++) { diff --git a/tests/test_vector.h b/tests/test_vector.h index 02c56e59f6..bfdf389aa7 100644 --- a/tests/test_vector.h +++ b/tests/test_vector.h @@ -472,6 +472,19 @@ TEST_CASE("[Vector] Sort custom") { CHECK(vector[7] == "World"); } +TEST_CASE("[Vector] Search") { + Vector<int> vector; + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(5); + vector.push_back(8); + CHECK(vector.bsearch(2, true) == 1); + CHECK(vector.bsearch(2, false) == 2); + CHECK(vector.bsearch(5, true) == 3); + CHECK(vector.bsearch(5, false) == 4); +} + TEST_CASE("[Vector] Operators") { Vector<int> vector; vector.push_back(2); |