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-rw-r--r--scene/gui/tab_container.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index e2feb59a8c..dc53cf82e6 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -147,9 +147,7 @@ void TabContainer::_notification(int p_what) {
if (get_tab_count() > 0) {
_refresh_tab_names();
}
- } break;
- case NOTIFICATION_POST_ENTER_TREE: {
if (setup_current_tab >= -1) {
set_current_tab(setup_current_tab);
setup_current_tab = -2;
@@ -191,6 +189,25 @@ void TabContainer::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible() || setup_current_tab > -2) {
+ return;
+ }
+
+ updating_visibility = true;
+
+ // As the visibility change notification will be triggered for all children soon after,
+ // beat it to the punch and make sure that the correct node is the only one visible first.
+ // Otherwise, it can prevent a tab change done right before this container was made visible.
+ Vector<Control *> controls = _get_tab_controls();
+ int current = get_current_tab();
+ for (int i = 0; i < controls.size(); i++) {
+ controls[i]->set_visible(i == current);
+ }
+
+ updating_visibility = false;
+ } break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
@@ -611,6 +628,7 @@ void TabContainer::set_current_tab(int p_current) {
setup_current_tab = p_current;
return;
}
+
tab_bar->set_current_tab(p_current);
}