diff options
-rw-r--r-- | SConstruct | 3 | ||||
-rw-r--r-- | methods.py | 100 | ||||
-rw-r--r-- | modules/gdscript/gdscript_tokenizer_buffer.cpp | 1 | ||||
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 30 | ||||
-rw-r--r-- | servers/rendering/shader_compiler.h | 2 | ||||
-rw-r--r-- | servers/xr/xr_interface.h | 2 |
6 files changed, 82 insertions, 56 deletions
diff --git a/SConstruct b/SConstruct index 178f2d86a2..b1819a1dab 100644 --- a/SConstruct +++ b/SConstruct @@ -1092,7 +1092,6 @@ if "check_c_headers" in env: env.AppendUnique(CPPDEFINES=[headers[header]]) -# FIXME: This method mixes both cosmetic progress stuff and cache handling... methods.show_progress(env) # TODO: replace this with `env.Dump(format="json")` # once we start requiring SCons 4.0 as min version. @@ -1124,3 +1123,5 @@ def purge_flaky_files(): atexit.register(purge_flaky_files) + +methods.clean_cache(env) diff --git a/methods.py b/methods.py index bfd08cfc7b..36462fd30b 100644 --- a/methods.py +++ b/methods.py @@ -906,21 +906,18 @@ def show_progress(env): node_count_fname = str(env.Dir("#")) + "/.scons_node_count" import math - import time class cache_progress: - # The default is 1 GB cache and 12 hours half life - def __init__(self, path=None, limit=1073741824, half_life=43200): + # The default is 1 GB cache + def __init__(self, path=None, limit=pow(1024, 3)): self.path = path self.limit = limit - self.exponent_scale = math.log(2) / half_life if env["verbose"] and path is not None: screen.write( "Current cache limit is {} (used: {})\n".format( self.convert_size(limit), self.convert_size(self.get_size(path)) ) ) - self.delete(self.file_list()) def __call__(self, node, *args, **kw): nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress @@ -937,12 +934,66 @@ def show_progress(env): screen.write("\r[Initial build] ") screen.flush() + def convert_size(self, size_bytes): + if size_bytes == 0: + return "0 bytes" + size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB") + i = int(math.floor(math.log(size_bytes, 1024))) + p = math.pow(1024, i) + s = round(size_bytes / p, 2) + return "%s %s" % (int(s) if i == 0 else s, size_name[i]) + + def get_size(self, start_path="."): + total_size = 0 + for dirpath, dirnames, filenames in os.walk(start_path): + for f in filenames: + fp = os.path.join(dirpath, f) + total_size += os.path.getsize(fp) + return total_size + + def progress_finish(target, source, env): + nonlocal node_count, progressor + try: + with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f: + f.write("%d\n" % node_count) + except Exception: + pass + + try: + with open(node_count_fname, "r", encoding="utf-8") as f: + node_count_max = int(f.readline()) + except Exception: + pass + + cache_directory = os.environ.get("SCONS_CACHE") + # Simple cache pruning, attached to SCons' progress callback. Trim the + # cache directory to a size not larger than cache_limit. + cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024 + progressor = cache_progress(cache_directory, cache_limit) + Progress(progressor, interval=node_count_interval) + + progress_finish_command = Command("progress_finish", [], progress_finish) + AlwaysBuild(progress_finish_command) + + +def clean_cache(env): + import atexit + import time + + class cache_clean: + def __init__(self, path=None, limit=pow(1024, 3)): + self.path = path + self.limit = limit + + def clean(self): + self.delete(self.file_list()) + def delete(self, files): if len(files) == 0: return if env["verbose"]: # Utter something - screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file")) + print("Purging %d %s from cache..." % (len(files), "files" if len(files) > 1 else "file")) [os.remove(f) for f in files] def file_list(self): @@ -976,47 +1027,20 @@ def show_progress(env): else: return [x[0] for x in file_stat[mark:]] - def convert_size(self, size_bytes): - if size_bytes == 0: - return "0 bytes" - size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB") - i = int(math.floor(math.log(size_bytes, 1024))) - p = math.pow(1024, i) - s = round(size_bytes / p, 2) - return "%s %s" % (int(s) if i == 0 else s, size_name[i]) - - def get_size(self, start_path="."): - total_size = 0 - for dirpath, dirnames, filenames in os.walk(start_path): - for f in filenames: - fp = os.path.join(dirpath, f) - total_size += os.path.getsize(fp) - return total_size - - def progress_finish(target, source, env): - nonlocal node_count, progressor + def cache_finally(): + nonlocal cleaner try: - with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f: - f.write("%d\n" % node_count) - progressor.delete(progressor.file_list()) + cleaner.clean() except Exception: pass - try: - with open(node_count_fname, "r", encoding="utf-8") as f: - node_count_max = int(f.readline()) - except Exception: - pass - cache_directory = os.environ.get("SCONS_CACHE") # Simple cache pruning, attached to SCons' progress callback. Trim the # cache directory to a size not larger than cache_limit. cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024 - progressor = cache_progress(cache_directory, cache_limit) - Progress(progressor, interval=node_count_interval) + cleaner = cache_clean(cache_directory, cache_limit) - progress_finish_command = Command("progress_finish", [], progress_finish) - AlwaysBuild(progress_finish_command) + atexit.register(cache_finally) def dump(env): diff --git a/modules/gdscript/gdscript_tokenizer_buffer.cpp b/modules/gdscript/gdscript_tokenizer_buffer.cpp index e53bc5bc41..2046480f0e 100644 --- a/modules/gdscript/gdscript_tokenizer_buffer.cpp +++ b/modules/gdscript/gdscript_tokenizer_buffer.cpp @@ -296,6 +296,7 @@ Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code, encode_uint32(identifier_map.size(), &contents.write[0]); encode_uint32(constant_map.size(), &contents.write[4]); encode_uint32(token_lines.size(), &contents.write[8]); + encode_uint32(0, &contents.write[12]); // Unused, kept for compatibility. Please remove at next `TOKENIZER_VERSION` increment. encode_uint32(token_counter, &contents.write[16]); int buf_pos = 20; diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 43703f8656..29183eac6f 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -185,7 +185,7 @@ static String f2sp0(float p_float) { return num; } -static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p_values) { +static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p_values, bool p_is_op) { switch (p_type) { case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false"; @@ -205,7 +205,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p } case SL::TYPE_INT: - return itos(p_values[0].sint); + return itos(p_is_op ? Math::abs(p_values[0].sint) : p_values[0].sint); // To prevent writing unary minus twice in operator expression parsing. case SL::TYPE_IVEC2: case SL::TYPE_IVEC3: case SL::TYPE_IVEC4: { @@ -238,7 +238,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p return text; } break; case SL::TYPE_FLOAT: - return f2sp0(p_values[0].real); + return f2sp0(p_is_op ? Math::abs(p_values[0].real) : p_values[0].real); // To prevent writing unary minus twice in operator expression parsing. case SL::TYPE_VEC2: case SL::TYPE_VEC3: case SL::TYPE_VEC4: { @@ -446,7 +446,7 @@ static String _get_global_shader_uniform_from_type_and_index(const String &p_buf } } -String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) { +String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope, bool p_is_op) { String code; switch (p_node->type) { @@ -1090,7 +1090,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; if (cnode->array_size == 0) { - return get_constant_text(cnode->datatype, cnode->values); + return get_constant_text(cnode->datatype, cnode->values, p_is_op); } else { if (cnode->get_datatype() == SL::TYPE_STRUCT) { code += _mkid(cnode->struct_name); @@ -1128,18 +1128,18 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene case SL::OP_ASSIGN_BIT_AND: case SL::OP_ASSIGN_BIT_OR: case SL::OP_ASSIGN_BIT_XOR: - code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true, true, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); break; case SL::OP_BIT_INVERT: case SL::OP_NEGATE: case SL::OP_NOT: case SL::OP_DECREMENT: case SL::OP_INCREMENT: - code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); break; case SL::OP_POST_DECREMENT: case SL::OP_POST_INCREMENT: - code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op); + code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true) + _opstr(onode->op); break; case SL::OP_CALL: case SL::OP_STRUCT: @@ -1235,7 +1235,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene } } - String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); if (is_texture_func && i == 1) { // If we're doing a texture lookup we need to check our texture argument StringName texture_uniform; @@ -1352,19 +1352,19 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene } } break; case SL::OP_INDEX: { - code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); code += "["; - code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); code += "]"; } break; case SL::OP_SELECT_IF: { code += "("; - code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); code += "?"; - code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); code += ":"; - code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); code += ")"; } break; @@ -1376,7 +1376,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene if (p_use_scope) { code += "("; } - code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + " " + _opstr(onode->op) + " " + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + " " + _opstr(onode->op) + " " + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true); if (p_use_scope) { code += ")"; } diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h index 66106d7eb7..bf0cfd7032 100644 --- a/servers/rendering/shader_compiler.h +++ b/servers/rendering/shader_compiler.h @@ -109,7 +109,7 @@ private: String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat); void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, HashSet<StringName> &added); - String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true); + String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true, bool p_is_op = false); const ShaderLanguage::ShaderNode *shader = nullptr; const ShaderLanguage::FunctionNode *function = nullptr; diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 7beec219bb..6b6a67a04c 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -44,7 +44,7 @@ struct BlitToScreen; The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. - If the user wants to enable AR/VR the choose the interface they want to use and initialize it. + If the user wants to enable AR/VR, they can choose the interface they want to use and initialize it. Note that we may make this into a fully instantiable class for GDExtension support. */ |