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-rw-r--r--core/config/engine.cpp8
-rw-r--r--core/config/engine.h5
-rw-r--r--core/input/input.cpp108
-rw-r--r--core/input/input.h10
-rw-r--r--doc/classes/EditorFeatureProfile.xml5
-rw-r--r--doc/classes/ImporterMesh.xml3
-rw-r--r--editor/debugger/editor_debugger_node.cpp8
-rw-r--r--editor/debugger/editor_debugger_node.h8
-rw-r--r--editor/debugger/editor_debugger_tree.cpp38
-rw-r--r--editor/debugger/editor_debugger_tree.h3
-rw-r--r--editor/debugger/script_editor_debugger.cpp89
-rw-r--r--editor/editor_feature_profile.cpp4
-rw-r--r--editor/editor_feature_profile.h1
-rw-r--r--editor/editor_file_system.cpp10
-rw-r--r--editor/editor_file_system.h2
-rw-r--r--editor/editor_main_screen.h1
-rw-r--r--editor/editor_node.cpp12
-rw-r--r--editor/filesystem_dock.cpp3
-rw-r--r--editor/filesystem_dock.h1
-rw-r--r--editor/icons/2DNodes.svg1
-rw-r--r--editor/icons/Camera.svg1
-rw-r--r--editor/icons/Game.svg1
-rw-r--r--editor/icons/NextFrame.svg1
-rw-r--r--editor/import/3d/resource_importer_obj.cpp2
-rw-r--r--editor/import/3d/resource_importer_scene.cpp14
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp43
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h4
-rw-r--r--editor/plugins/game_view_plugin.cpp478
-rw-r--r--editor/plugins/game_view_plugin.h152
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp96
-rw-r--r--editor/plugins/node_3d_editor_plugin.h10
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp23
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h6
-rw-r--r--editor/themes/editor_theme_manager.cpp6
-rw-r--r--misc/extension_api_validation/4.3-stable.expected8
-rw-r--r--platform/web/emscripten_helpers.py20
-rw-r--r--scene/2d/camera_2d.cpp1
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/navigation_agent_2d.cpp8
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp8
-rw-r--r--scene/2d/touch_screen_button.cpp1
-rw-r--r--scene/3d/camera_3d.cpp1
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/navigation_agent_3d.cpp8
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp8
-rw-r--r--scene/audio/audio_stream_player_internal.cpp8
-rw-r--r--scene/debugger/scene_debugger.cpp1192
-rw-r--r--scene/debugger/scene_debugger.h161
-rw-r--r--scene/gui/video_stream_player.cpp8
-rw-r--r--scene/main/node.cpp13
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp27
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp83
-rw-r--r--scene/main/viewport.h8
-rw-r--r--scene/resources/3d/importer_mesh.cpp294
-rw-r--r--scene/resources/3d/importer_mesh.h5
-rw-r--r--scene/resources/visual_shader.cpp2
58 files changed, 2421 insertions, 610 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index 12ada98d43..aac048e93f 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -116,6 +116,10 @@ void Engine::set_time_scale(double p_scale) {
}
double Engine::get_time_scale() const {
+ return freeze_time_scale ? 0 : _time_scale;
+}
+
+double Engine::get_unfrozen_time_scale() const {
return _time_scale;
}
@@ -404,6 +408,10 @@ bool Engine::notify_frame_server_synced() {
return server_syncs > SERVER_SYNC_FRAME_COUNT_WARNING;
}
+void Engine::set_freeze_time_scale(bool p_frozen) {
+ freeze_time_scale = p_frozen;
+}
+
Engine::Engine() {
singleton = this;
}
diff --git a/core/config/engine.h b/core/config/engine.h
index fd7fbd717e..b38412308a 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -99,6 +99,8 @@ private:
int server_syncs = 0;
bool frame_server_synced = false;
+ bool freeze_time_scale = false;
+
public:
static Engine *get_singleton();
@@ -130,6 +132,7 @@ public:
void set_time_scale(double p_scale);
double get_time_scale() const;
+ double get_unfrozen_time_scale() const;
void set_print_to_stdout(bool p_enabled);
bool is_printing_to_stdout() const;
@@ -197,6 +200,8 @@ public:
void increment_frames_drawn();
bool notify_frame_server_synced();
+ void set_freeze_time_scale(bool p_frozen);
+
Engine();
virtual ~Engine();
};
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 6261a435fa..4117193c8b 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -87,11 +87,50 @@ Input *Input::get_singleton() {
void Input::set_mouse_mode(MouseMode p_mode) {
ERR_FAIL_INDEX((int)p_mode, 5);
+
+ if (p_mode == mouse_mode) {
+ return;
+ }
+
+ // Allow to be set even if overridden, to see if the platform allows the mode.
set_mouse_mode_func(p_mode);
+ mouse_mode = get_mouse_mode_func();
+
+ if (mouse_mode_override_enabled) {
+ set_mouse_mode_func(mouse_mode_override);
+ }
}
Input::MouseMode Input::get_mouse_mode() const {
- return get_mouse_mode_func();
+ return mouse_mode;
+}
+
+void Input::set_mouse_mode_override_enabled(bool p_enabled) {
+ if (p_enabled == mouse_mode_override_enabled) {
+ return;
+ }
+
+ mouse_mode_override_enabled = p_enabled;
+
+ if (p_enabled) {
+ set_mouse_mode_func(mouse_mode_override);
+ mouse_mode_override = get_mouse_mode_func();
+ } else {
+ set_mouse_mode_func(mouse_mode);
+ }
+}
+
+void Input::set_mouse_mode_override(MouseMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, 5);
+
+ if (p_mode == mouse_mode_override) {
+ return;
+ }
+
+ if (mouse_mode_override_enabled) {
+ set_mouse_mode_func(p_mode);
+ mouse_mode_override = get_mouse_mode_func();
+ }
}
void Input::_bind_methods() {
@@ -252,6 +291,10 @@ Input::VelocityTrack::VelocityTrack() {
bool Input::is_anything_pressed() const {
_THREAD_SAFE_METHOD_
+ if (disable_input) {
+ return false;
+ }
+
if (!keys_pressed.is_empty() || !joy_buttons_pressed.is_empty() || !mouse_button_mask.is_empty()) {
return true;
}
@@ -267,21 +310,41 @@ bool Input::is_anything_pressed() const {
bool Input::is_key_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
+
+ if (disable_input) {
+ return false;
+ }
+
return keys_pressed.has(p_keycode);
}
bool Input::is_physical_key_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
+
+ if (disable_input) {
+ return false;
+ }
+
return physical_keys_pressed.has(p_keycode);
}
bool Input::is_key_label_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
+
+ if (disable_input) {
+ return false;
+ }
+
return key_label_pressed.has(p_keycode);
}
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
+
+ if (disable_input) {
+ return false;
+ }
+
return mouse_button_mask.has_flag(mouse_button_to_mask(p_button));
}
@@ -295,11 +358,21 @@ static JoyButton _combine_device(JoyButton p_value, int p_device) {
bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
_THREAD_SAFE_METHOD_
+
+ if (disable_input) {
+ return false;
+ }
+
return joy_buttons_pressed.has(_combine_device(p_button, p_device));
}
bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
+
+ if (disable_input) {
+ return false;
+ }
+
HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
if (!E) {
return false;
@@ -310,6 +383,11 @@ bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
+
+ if (disable_input) {
+ return false;
+ }
+
HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
if (!E) {
return false;
@@ -331,6 +409,11 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con
bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
+
+ if (disable_input) {
+ return false;
+ }
+
HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
if (!E) {
return false;
@@ -352,6 +435,11 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co
float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
+
+ if (disable_input) {
+ return 0.0f;
+ }
+
HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
if (!E) {
return 0.0f;
@@ -366,6 +454,11 @@ float Input::get_action_strength(const StringName &p_action, bool p_exact) const
float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
+
+ if (disable_input) {
+ return 0.0f;
+ }
+
HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
if (!E) {
return 0.0f;
@@ -410,6 +503,11 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
_THREAD_SAFE_METHOD_
+
+ if (disable_input) {
+ return 0;
+ }
+
JoyAxis c = _combine_device(p_axis, p_device);
if (_joy_axis.has(c)) {
return _joy_axis[c];
@@ -1664,6 +1762,14 @@ int Input::get_unused_joy_id() {
return -1;
}
+void Input::set_disable_input(bool p_disable) {
+ disable_input = p_disable;
+}
+
+bool Input::is_input_disabled() const {
+ return disable_input;
+}
+
Input::Input() {
singleton = this;
diff --git a/core/input/input.h b/core/input/input.h
index 95dd623cc0..a189ae7d9a 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -103,6 +103,11 @@ private:
Vector2 mouse_pos;
int64_t mouse_window = 0;
bool legacy_just_pressed_behavior = false;
+ bool disable_input = false;
+
+ MouseMode mouse_mode = MOUSE_MODE_VISIBLE;
+ bool mouse_mode_override_enabled = false;
+ MouseMode mouse_mode_override = MOUSE_MODE_VISIBLE;
struct ActionState {
uint64_t pressed_physics_frame = UINT64_MAX;
@@ -279,6 +284,8 @@ protected:
public:
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
+ void set_mouse_mode_override_enabled(bool p_enabled);
+ void set_mouse_mode_override(MouseMode p_mode);
#ifdef TOOLS_ENABLED
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
@@ -380,6 +387,9 @@ public:
void set_event_dispatch_function(EventDispatchFunc p_function);
+ void set_disable_input(bool p_disable);
+ bool is_input_disabled() const;
+
Input();
~Input();
};
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index 3aa1e63aac..c125c923ef 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -121,7 +121,10 @@
<constant name="FEATURE_HISTORY_DOCK" value="7" enum="Feature">
The History dock. If this feature is disabled, the History dock won't be visible.
</constant>
- <constant name="FEATURE_MAX" value="8" enum="Feature">
+ <constant name="FEATURE_GAME" value="8" enum="Feature">
+ The Game tab, which allows embedding the game window and selecting nodes by clicking inside of it. If this feature is disabled, the Game tab won't display.
+ </constant>
+ <constant name="FEATURE_MAX" value="9" enum="Feature">
Represents the size of the [enum Feature] enum.
</constant>
</constants>
diff --git a/doc/classes/ImporterMesh.xml b/doc/classes/ImporterMesh.xml
index 28ee5710d9..745d7a3d5d 100644
--- a/doc/classes/ImporterMesh.xml
+++ b/doc/classes/ImporterMesh.xml
@@ -49,7 +49,8 @@
<param index="2" name="bone_transform_array" type="Array" />
<description>
Generates all lods for this ImporterMesh.
- [param normal_merge_angle] and [param normal_split_angle] are in degrees and used in the same way as the importer settings in [code]lods[/code]. As a good default, use 25 and 60 respectively.
+ [param normal_merge_angle] is in degrees and used in the same way as the importer settings in [code]lods[/code].
+ [param normal_split_angle] is not used and only remains for compatibility with older versions of the API.
The number of generated lods can be accessed using [method get_surface_lod_count], and each LOD is available in [method get_surface_lod_size] and [method get_surface_lod_indices].
[param bone_transform_array] is an [Array] which can be either empty or contain [Transform3D]s which, for each of the mesh's bone IDs, will apply mesh skinning when generating the LOD mesh variations. This is usually used to account for discrepancies in scale between the mesh itself and its skinning data.
</description>
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index ee8aae661b..0f948b4ed5 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -105,6 +105,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id));
+ node->connect("remote_tree_select_requested", callable_mp(this, &EditorDebuggerNode::_remote_tree_select_requested).bind(id));
node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id));
node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
@@ -637,6 +638,13 @@ void EditorDebuggerNode::request_remote_tree() {
get_current_debugger()->request_remote_tree();
}
+void EditorDebuggerNode::_remote_tree_select_requested(ObjectID p_id, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab()) {
+ return;
+ }
+ remote_scene_tree->select_node(p_id);
+}
+
void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index 12e097f652..12c0d30c42 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -51,11 +51,8 @@ class EditorDebuggerNode : public MarginContainer {
public:
enum CameraOverride {
OVERRIDE_NONE,
- OVERRIDE_2D,
- OVERRIDE_3D_1, // 3D Viewport 1
- OVERRIDE_3D_2, // 3D Viewport 2
- OVERRIDE_3D_3, // 3D Viewport 3
- OVERRIDE_3D_4 // 3D Viewport 4
+ OVERRIDE_INGAME,
+ OVERRIDE_EDITORS,
};
private:
@@ -132,6 +129,7 @@ protected:
void _debugger_stopped(int p_id);
void _debugger_wants_stop(int p_id);
void _debugger_changed(int p_tab);
+ void _remote_tree_select_requested(ObjectID p_id, int p_debugger);
void _remote_tree_updated(int p_debugger);
void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _remote_object_updated(ObjectID p_id, int p_debugger);
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index a900842651..4d67800e6e 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -30,6 +30,7 @@
#include "editor_debugger_tree.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
@@ -148,7 +149,8 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
updating_scene_tree = true;
const String last_path = get_selected_path();
const String filter = SceneTreeDock::get_singleton()->get_filter();
- bool filter_changed = filter != last_filter;
+ bool should_scroll = scrolling_to_item || filter != last_filter;
+ scrolling_to_item = false;
TreeItem *scroll_item = nullptr;
// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
@@ -185,8 +187,18 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
// Select previously selected node.
if (debugger_id == p_debugger) { // Can use remote id.
if (node.id == inspected_object_id) {
+ if (selection_uncollapse_all) {
+ selection_uncollapse_all = false;
+
+ // Temporarily set to `false`, to allow caching the unfolds.
+ updating_scene_tree = false;
+ item->uncollapse_tree();
+ updating_scene_tree = true;
+ }
+
item->select(0);
- if (filter_changed) {
+
+ if (should_scroll) {
scroll_item = item;
}
}
@@ -194,7 +206,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
if (last_path == _get_path(item)) {
updating_scene_tree = false; // Force emission of new selection.
item->select(0);
- if (filter_changed) {
+ if (should_scroll) {
scroll_item = item;
}
updating_scene_tree = true;
@@ -258,14 +270,30 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
}
}
}
- debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
+
+ debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree.
if (scroll_item) {
- callable_mp((Tree *)this, &Tree::scroll_to_item).call_deferred(scroll_item, false);
+ scroll_to_item(scroll_item, false);
}
last_filter = filter;
updating_scene_tree = false;
}
+void EditorDebuggerTree::select_node(ObjectID p_id) {
+ // Manually select, as the tree control may be out-of-date for some reason (e.g. not shown yet).
+ selection_uncollapse_all = true;
+ inspected_object_id = uint64_t(p_id);
+ scrolling_to_item = true;
+ emit_signal(SNAME("object_selected"), inspected_object_id, debugger_id);
+
+ if (!updating_scene_tree) {
+ // Request a tree refresh.
+ EditorDebuggerNode::get_singleton()->request_remote_tree();
+ }
+ // Set the value immediately, so no update flooding happens and causes a crash.
+ updating_scene_tree = true;
+}
+
Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {
if (get_button_id_at_position(p_point) != -1) {
return Variant();
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
index 705df17baf..d048688cad 100644
--- a/editor/debugger/editor_debugger_tree.h
+++ b/editor/debugger/editor_debugger_tree.h
@@ -49,6 +49,8 @@ private:
ObjectID inspected_object_id;
int debugger_id = 0;
bool updating_scene_tree = false;
+ bool scrolling_to_item = false;
+ bool selection_uncollapse_all = false;
HashSet<ObjectID> unfold_cache;
PopupMenu *item_menu = nullptr;
EditorFileDialog *file_dialog = nullptr;
@@ -78,6 +80,7 @@ public:
ObjectID get_selected_object();
int get_current_debugger(); // Would love to have one tree for every debugger.
void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
+ void select_node(ObjectID p_id);
EditorDebuggerTree();
};
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index c42740de50..b78aad1721 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -806,6 +806,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, uint64_t p_thread
} else if (p_msg == "request_quit") {
emit_signal(SNAME("stop_requested"));
_stop_and_notify();
+ } else if (p_msg == "remote_node_clicked") {
+ if (!p_data.is_empty()) {
+ emit_signal(SNAME("remote_tree_select_requested"), p_data[0]);
+ }
} else if (p_msg == "performance:profile_names") {
Vector<StringName> monitors;
monitors.resize(p_data.size());
@@ -905,37 +909,42 @@ void ScriptEditorDebugger::_notification(int p_what) {
if (is_session_active()) {
peer->poll();
- if (camera_override == CameraOverride::OVERRIDE_2D) {
- Dictionary state = CanvasItemEditor::get_singleton()->get_state();
- float zoom = state["zoom"];
- Point2 offset = state["ofs"];
- Transform2D transform;
-
- transform.scale_basis(Size2(zoom, zoom));
- transform.columns[2] = -offset * zoom;
-
- Array msg;
- msg.push_back(transform);
- _put_msg("scene:override_camera_2D:transform", msg);
-
- } else if (camera_override >= CameraOverride::OVERRIDE_3D_1) {
- int viewport_idx = camera_override - CameraOverride::OVERRIDE_3D_1;
- Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(viewport_idx);
- Camera3D *const cam = viewport->get_camera_3d();
-
- Array msg;
- msg.push_back(cam->get_camera_transform());
- if (cam->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) {
- msg.push_back(false);
- msg.push_back(cam->get_size());
- } else {
- msg.push_back(true);
- msg.push_back(cam->get_fov());
+ if (camera_override == CameraOverride::OVERRIDE_EDITORS) {
+ // CanvasItem Editor
+ {
+ Dictionary state = CanvasItemEditor::get_singleton()->get_state();
+ float zoom = state["zoom"];
+ Point2 offset = state["ofs"];
+ Transform2D transform;
+
+ transform.scale_basis(Size2(zoom, zoom));
+ transform.columns[2] = -offset * zoom;
+
+ Array msg;
+ msg.push_back(transform);
+ _put_msg("scene:transform_camera_2d", msg);
+ }
+
+ // Node3D Editor
+ {
+ Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_last_used_viewport();
+ const Camera3D *cam = viewport->get_camera_3d();
+
+ Array msg;
+ msg.push_back(cam->get_camera_transform());
+ if (cam->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) {
+ msg.push_back(false);
+ msg.push_back(cam->get_size());
+ } else {
+ msg.push_back(true);
+ msg.push_back(cam->get_fov());
+ }
+ msg.push_back(cam->get_near());
+ msg.push_back(cam->get_far());
+ _put_msg("scene:transform_camera_3d", msg);
}
- msg.push_back(cam->get_near());
- msg.push_back(cam->get_far());
- _put_msg("scene:override_camera_3D:transform", msg);
}
+
if (is_breaked() && can_request_idle_draw) {
_put_msg("servers:draw", Array());
can_request_idle_draw = false;
@@ -1469,23 +1478,10 @@ CameraOverride ScriptEditorDebugger::get_camera_override() const {
}
void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
- if (p_override == CameraOverride::OVERRIDE_2D && camera_override != CameraOverride::OVERRIDE_2D) {
- Array msg;
- msg.push_back(true);
- _put_msg("scene:override_camera_2D:set", msg);
- } else if (p_override != CameraOverride::OVERRIDE_2D && camera_override == CameraOverride::OVERRIDE_2D) {
- Array msg;
- msg.push_back(false);
- _put_msg("scene:override_camera_2D:set", msg);
- } else if (p_override >= CameraOverride::OVERRIDE_3D_1 && camera_override < CameraOverride::OVERRIDE_3D_1) {
- Array msg;
- msg.push_back(true);
- _put_msg("scene:override_camera_3D:set", msg);
- } else if (p_override < CameraOverride::OVERRIDE_3D_1 && camera_override >= CameraOverride::OVERRIDE_3D_1) {
- Array msg;
- msg.push_back(false);
- _put_msg("scene:override_camera_3D:set", msg);
- }
+ Array msg;
+ msg.push_back(p_override != CameraOverride::OVERRIDE_NONE);
+ msg.push_back(p_override == CameraOverride::OVERRIDE_EDITORS);
+ _put_msg("scene:override_cameras", msg);
camera_override = p_override;
}
@@ -1776,6 +1772,7 @@ void ScriptEditorDebugger::_bind_methods() {
ADD_SIGNAL(MethodInfo("remote_object_updated", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("remote_object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("remote_tree_updated"));
+ ADD_SIGNAL(MethodInfo("remote_tree_select_requested", PropertyInfo(Variant::NODE_PATH, "path")));
ADD_SIGNAL(MethodInfo("output", PropertyInfo(Variant::STRING, "msg"), PropertyInfo(Variant::INT, "level")));
ADD_SIGNAL(MethodInfo("stack_dump", PropertyInfo(Variant::ARRAY, "stack_dump")));
ADD_SIGNAL(MethodInfo("stack_frame_vars", PropertyInfo(Variant::INT, "num_vars")));
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 44fc9e3702..7ffbc39d75 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -43,6 +43,7 @@
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"),
TTRC("Script Editor"),
+ TTRC("Game View"),
TTRC("Asset Library"),
TTRC("Scene Tree Editing"),
TTRC("Node Dock"),
@@ -54,6 +55,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
TTRC("Allows to view and edit 3D scenes."),
TTRC("Allows to edit scripts using the integrated script editor."),
+ TTRC("Provides tools for selecting and debugging nodes at runtime."),
TTRC("Provides built-in access to the Asset Library."),
TTRC("Allows editing the node hierarchy in the Scene dock."),
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
@@ -65,6 +67,7 @@ const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"3d",
"script",
+ "game",
"asset_lib",
"scene_tree",
"node_dock",
@@ -307,6 +310,7 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_HISTORY_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_GAME);
BIND_ENUM_CONSTANT(FEATURE_MAX);
}
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
index 7458a04e19..e84936dd34 100644
--- a/editor/editor_feature_profile.h
+++ b/editor/editor_feature_profile.h
@@ -55,6 +55,7 @@ public:
FEATURE_FILESYSTEM_DOCK,
FEATURE_IMPORT_DOCK,
FEATURE_HISTORY_DOCK,
+ FEATURE_GAME,
FEATURE_MAX
};
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 50595ec7a6..cd02482bc7 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -2376,10 +2376,18 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
if (!is_scanning()) {
_process_update_pending();
}
- call_deferred(SNAME("emit_signal"), "filesystem_changed"); // Update later
+ if (!filesystem_changed_queued) {
+ filesystem_changed_queued = true;
+ callable_mp(this, &EditorFileSystem::_notify_filesystem_changed).call_deferred();
+ }
}
}
+void EditorFileSystem::_notify_filesystem_changed() {
+ emit_signal("filesystem_changed");
+ filesystem_changed_queued = false;
+}
+
HashSet<String> EditorFileSystem::get_valid_extensions() const {
return valid_extensions;
}
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 1479c0e49e..11573ef0d7 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -180,6 +180,7 @@ class EditorFileSystem : public Node {
EditorFileSystemDirectory *new_filesystem = nullptr;
ScannedDirectory *first_scan_root_dir = nullptr;
+ bool filesystem_changed_queued = false;
bool scanning = false;
bool importing = false;
bool first_scan = true;
@@ -189,6 +190,7 @@ class EditorFileSystem : public Node {
bool revalidate_import_files = false;
int nb_files_total = 0;
+ void _notify_filesystem_changed();
void _scan_filesystem();
void _first_scan_filesystem();
void _first_scan_process_scripts(const ScannedDirectory *p_scan_dir, List<String> &p_gdextension_extensions, HashSet<String> &p_existing_class_names, HashSet<String> &p_extensions);
diff --git a/editor/editor_main_screen.h b/editor/editor_main_screen.h
index 153a182bc2..ca78ceaa88 100644
--- a/editor/editor_main_screen.h
+++ b/editor/editor_main_screen.h
@@ -47,6 +47,7 @@ public:
EDITOR_2D = 0,
EDITOR_3D,
EDITOR_SCRIPT,
+ EDITOR_GAME,
EDITOR_ASSETLIB,
};
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 161e518fc6..36b43b7e9b 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -145,6 +145,7 @@
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
+#include "editor/plugins/game_view_plugin.h"
#include "editor/plugins/gdextension_export_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_library_editor_plugin.h"
@@ -357,6 +358,8 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {
editor_main_screen->select(EditorMainScreen::EDITOR_3D);
} else if (ED_IS_SHORTCUT("editor/editor_script", p_event)) {
editor_main_screen->select(EditorMainScreen::EDITOR_SCRIPT);
+ } else if (ED_IS_SHORTCUT("editor/editor_game", p_event)) {
+ editor_main_screen->select(EditorMainScreen::EDITOR_GAME);
} else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) {
emit_signal(SNAME("request_help_search"), "");
} else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) {
@@ -6577,6 +6580,7 @@ void EditorNode::_feature_profile_changed() {
editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_3D, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_SCRIPT, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT));
+ editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_GAME, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_GAME));
if (AssetLibraryEditorPlugin::is_available()) {
editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_ASSETLIB, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB));
}
@@ -6587,6 +6591,7 @@ void EditorNode::_feature_profile_changed() {
editor_dock_manager->set_dock_enabled(history_dock, true);
editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_3D, true);
editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_SCRIPT, true);
+ editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_GAME, true);
if (AssetLibraryEditorPlugin::is_available()) {
editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_ASSETLIB, true);
}
@@ -7714,6 +7719,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(CanvasItemEditorPlugin));
add_editor_plugin(memnew(Node3DEditorPlugin));
add_editor_plugin(memnew(ScriptEditorPlugin));
+ add_editor_plugin(memnew(GameViewPlugin));
EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor();
@@ -7896,12 +7902,14 @@ EditorNode::EditorNode() {
ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);
ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2);
ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
- ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F4);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_game", TTR("Open Game View"), KeyModifierMask::CTRL | Key::F4);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F5);
ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_1);
ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_2);
ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_3);
- ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_4);
+ ED_SHORTCUT_OVERRIDE("editor/editor_game", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_4);
+ ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_5);
ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index c147fcca81..9b08d21bdc 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2472,9 +2472,6 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
make_dir_dialog->popup_centered();
} break;
- case FILE_INFO: {
- } break;
-
case FILE_REIMPORT: {
ImportDock::get_singleton()->reimport_resources(p_selected);
} break;
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index f48676d24d..72d5ac3a98 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -116,7 +116,6 @@ private:
FILE_REMOVE,
FILE_DUPLICATE,
FILE_REIMPORT,
- FILE_INFO,
FILE_NEW,
FILE_SHOW_IN_EXPLORER,
FILE_OPEN_EXTERNAL,
diff --git a/editor/icons/2DNodes.svg b/editor/icons/2DNodes.svg
new file mode 100644
index 0000000000..90b92a4bc7
--- /dev/null
+++ b/editor/icons/2DNodes.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" xml:space="preserve" width="16" height="16"><path fill="none" stroke="#8da5f3" stroke-width="2" d="M 8,13 C 5.2385763,13 3,10.761424 3,8 3,5.2385763 5.2385763,3 8,3"/><path fill="none" stroke="#8eef97" stroke-width="2" d="m 8,13 c 2.761424,0 5,-2.238576 5,-5 C 13,5.2385763 10.761424,3 8,3"/></svg> \ No newline at end of file
diff --git a/editor/icons/Camera.svg b/editor/icons/Camera.svg
new file mode 100644
index 0000000000..8612d458a7
--- /dev/null
+++ b/editor/icons/Camera.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" xml:space="preserve" width="16" height="16"><path fill="#e0e0e0" d="M9 2a3 3 0 0 0-3 2.777 3 3 0 1 0-3 5.047V12a1 1 0 0 0 1 1h6a1 1 0 0 0 1-1v-1l3 2V7l-3 2V7.23A3 3 0 0 0 9 2z"/></svg> \ No newline at end of file
diff --git a/editor/icons/Game.svg b/editor/icons/Game.svg
new file mode 100644
index 0000000000..e75e5c5312
--- /dev/null
+++ b/editor/icons/Game.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="#e0e0e0" d="M 1,15 V 12 C 1,11.5 1.5,11 2,11 H 3 V 10 C 3,9.5 3.5,9 4,9 h 1 c 0.5,0 1,0.5 1,1 v 1 H 8 V 5 h 2 v 6 h 4 c 0.5,0 1,0.5 1,1 v 3 z"/><circle cx="9" cy="4" r="3" fill="#e0e0e0"/></svg> \ No newline at end of file
diff --git a/editor/icons/NextFrame.svg b/editor/icons/NextFrame.svg
new file mode 100644
index 0000000000..9609b2538b
--- /dev/null
+++ b/editor/icons/NextFrame.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="#e0e0e0" d="m 12,3 c -0.552285,0 -1,0.4477153 -1,1 v 8 c 0,0.552285 0.447715,1 1,1 h 1 c 0.552285,0 1,-0.447715 1,-1 V 4 C 14,3.4477153 13.552285,3 13,3 Z M 2.975,3.002 C 2.4332786,3.0155465 2.0009144,3.45811 2,4 v 8 c -3.148e-4,0.838862 0.9701632,1.305289 1.625,0.781 l 5,-4 c 0.4989606,-0.4003069 0.4989606,-1.1596931 0,-1.56 l -5,-4 C 3.4409271,3.0736532 3.2107095,2.9960875 2.975,3.002 Z"/></svg> \ No newline at end of file
diff --git a/editor/import/3d/resource_importer_obj.cpp b/editor/import/3d/resource_importer_obj.cpp
index 5cec366d69..e77f5ec2b1 100644
--- a/editor/import/3d/resource_importer_obj.cpp
+++ b/editor/import/3d/resource_importer_obj.cpp
@@ -539,7 +539,7 @@ static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes,
if (p_generate_lods) {
// Use normal merge/split angles that match the defaults used for 3D scene importing.
- mesh->generate_lods(60.0f, 25.0f, {});
+ mesh->generate_lods(60.0f, {});
}
if (p_generate_shadow_mesh) {
diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp
index cb348f713c..58af558e7b 100644
--- a/editor/import/3d/resource_importer_scene.cpp
+++ b/editor/import/3d/resource_importer_scene.cpp
@@ -2043,9 +2043,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 25.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 60.0f));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "lods/raycast_normals", PROPERTY_HINT_NONE, ""), false));
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -2474,9 +2472,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
//do mesh processing
bool generate_lods = p_generate_lods;
- float split_angle = 25.0f;
float merge_angle = 60.0f;
- bool raycast_normals = false;
bool create_shadow_meshes = p_create_shadow_meshes;
bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
String save_to_file;
@@ -2523,18 +2519,10 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
}
}
- if (mesh_settings.has("lods/normal_split_angle")) {
- split_angle = mesh_settings["lods/normal_split_angle"];
- }
-
if (mesh_settings.has("lods/normal_merge_angle")) {
merge_angle = mesh_settings["lods/normal_merge_angle"];
}
- if (mesh_settings.has("lods/raycast_normals")) {
- raycast_normals = mesh_settings["lods/raycast_normals"];
- }
-
if (bool(mesh_settings.get("save_to_file/enabled", false))) {
save_to_file = mesh_settings.get("save_to_file/path", String());
if (!save_to_file.is_resource_file()) {
@@ -2583,7 +2571,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
if (generate_lods) {
Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
- src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array, raycast_normals);
+ src_mesh_node->get_mesh()->generate_lods(merge_angle, skin_pose_transform_array);
}
if (create_shadow_meshes) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 51992a0b21..e3cf3dbbf2 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3977,7 +3977,6 @@ void CanvasItemEditor::_update_editor_settings() {
grid_snap_button->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid")));
snap_config_menu->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
skeleton_menu->set_button_icon(get_editor_theme_icon(SNAME("Bone")));
- override_camera_button->set_button_icon(get_editor_theme_icon(SNAME("Camera2D")));
pan_button->set_button_icon(get_editor_theme_icon(SNAME("ToolPan")));
ruler_button->set_button_icon(get_editor_theme_icon(SNAME("Ruler")));
pivot_button->set_button_icon(get_editor_theme_icon(SNAME("EditPivot")));
@@ -4016,8 +4015,6 @@ void CanvasItemEditor::_notification(int p_what) {
case NOTIFICATION_READY: {
_update_lock_and_group_button();
- EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
- EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CanvasItemEditor::_project_settings_changed));
} break;
@@ -4116,15 +4113,6 @@ void CanvasItemEditor::_notification(int p_what) {
_update_editor_settings();
} break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible() && override_camera_button->is_pressed()) {
- EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
-
- debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
- override_camera_button->set_pressed(false);
- }
- } break;
-
case NOTIFICATION_APPLICATION_FOCUS_OUT:
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
if (drag_type != DRAG_NONE) {
@@ -4282,16 +4270,6 @@ void CanvasItemEditor::_button_toggle_grid_snap(bool p_status) {
viewport->queue_redraw();
}
-void CanvasItemEditor::_button_override_camera(bool p_pressed) {
- EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
-
- if (p_pressed) {
- debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_2D);
- } else {
- debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
- }
-}
-
void CanvasItemEditor::_button_tool_select(int p_index) {
Button *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button, ruler_button };
for (int i = 0; i < TOOL_MAX; i++) {
@@ -4398,17 +4376,6 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
te->commit_insert_queue();
}
-void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
- if (p_game_running) {
- override_camera_button->set_disabled(false);
- override_camera_button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
- } else {
- override_camera_button->set_disabled(true);
- override_camera_button->set_pressed(false);
- override_camera_button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
- }
-}
-
void CanvasItemEditor::_popup_callback(int p_op) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
last_option = MenuOption(p_op);
@@ -5514,16 +5481,6 @@ CanvasItemEditor::CanvasItemEditor() {
main_menu_hbox->add_child(memnew(VSeparator));
- override_camera_button = memnew(Button);
- override_camera_button->set_theme_type_variation("FlatButton");
- main_menu_hbox->add_child(override_camera_button);
- override_camera_button->connect(SceneStringName(toggled), callable_mp(this, &CanvasItemEditor::_button_override_camera));
- override_camera_button->set_toggle_mode(true);
- override_camera_button->set_disabled(true);
- _update_override_camera_button(false);
-
- main_menu_hbox->add_child(memnew(VSeparator));
-
view_menu = memnew(MenuButton);
view_menu->set_flat(false);
view_menu->set_theme_type_variation("FlatMenuButton");
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index bae9efebc9..c5335bf9c1 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -335,7 +335,6 @@ private:
Button *group_button = nullptr;
Button *ungroup_button = nullptr;
- Button *override_camera_button = nullptr;
MenuButton *view_menu = nullptr;
PopupMenu *grid_menu = nullptr;
PopupMenu *theme_menu = nullptr;
@@ -518,11 +517,8 @@ private:
void _zoom_on_position(real_t p_zoom, Point2 p_position = Point2());
void _button_toggle_smart_snap(bool p_status);
void _button_toggle_grid_snap(bool p_status);
- void _button_override_camera(bool p_pressed);
void _button_tool_select(int p_index);
- void _update_override_camera_button(bool p_game_running);
-
HSplitContainer *left_panel_split = nullptr;
HSplitContainer *right_panel_split = nullptr;
VSplitContainer *bottom_split = nullptr;
diff --git a/editor/plugins/game_view_plugin.cpp b/editor/plugins/game_view_plugin.cpp
new file mode 100644
index 0000000000..f45af72e90
--- /dev/null
+++ b/editor/plugins/game_view_plugin.cpp
@@ -0,0 +1,478 @@
+/**************************************************************************/
+/* game_view_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "game_view_plugin.h"
+
+#include "editor/editor_main_screen.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+#include "editor/themes/editor_scale.h"
+#include "scene/gui/button.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/separator.h"
+
+void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
+ p_session->send_message("scene:runtime_node_select_setup", Array());
+
+ Array type;
+ type.append(node_type);
+ p_session->send_message("scene:runtime_node_select_set_type", type);
+ Array visible;
+ visible.append(selection_visible);
+ p_session->send_message("scene:runtime_node_select_set_visible", visible);
+ Array mode;
+ mode.append(select_mode);
+ p_session->send_message("scene:runtime_node_select_set_mode", mode);
+
+ emit_signal(SNAME("session_started"));
+}
+
+void GameViewDebugger::_session_stopped() {
+ emit_signal(SNAME("session_stopped"));
+}
+
+void GameViewDebugger::set_suspend(bool p_enabled) {
+ Array message;
+ message.append(p_enabled);
+
+ for (Ref<EditorDebuggerSession> &I : sessions) {
+ if (I->is_active()) {
+ I->send_message("scene:suspend_changed", message);
+ }
+ }
+}
+
+void GameViewDebugger::next_frame() {
+ for (Ref<EditorDebuggerSession> &I : sessions) {
+ if (I->is_active()) {
+ I->send_message("scene:next_frame", Array());
+ }
+ }
+}
+
+void GameViewDebugger::set_node_type(int p_type) {
+ node_type = p_type;
+
+ Array message;
+ message.append(p_type);
+
+ for (Ref<EditorDebuggerSession> &I : sessions) {
+ if (I->is_active()) {
+ I->send_message("scene:runtime_node_select_set_type", message);
+ }
+ }
+}
+
+void GameViewDebugger::set_selection_visible(bool p_visible) {
+ selection_visible = p_visible;
+
+ Array message;
+ message.append(p_visible);
+
+ for (Ref<EditorDebuggerSession> &I : sessions) {
+ if (I->is_active()) {
+ I->send_message("scene:runtime_node_select_set_visible", message);
+ }
+ }
+}
+
+void GameViewDebugger::set_select_mode(int p_mode) {
+ select_mode = p_mode;
+
+ Array message;
+ message.append(p_mode);
+
+ for (Ref<EditorDebuggerSession> &I : sessions) {
+ if (I->is_active()) {
+ I->send_message("scene:runtime_node_select_set_mode", message);
+ }
+ }
+}
+
+void GameViewDebugger::set_camera_override(bool p_enabled) {
+ EditorDebuggerNode::get_singleton()->set_camera_override(p_enabled ? camera_override_mode : EditorDebuggerNode::OVERRIDE_NONE);
+}
+
+void GameViewDebugger::set_camera_manipulate_mode(EditorDebuggerNode::CameraOverride p_mode) {
+ camera_override_mode = p_mode;
+
+ if (EditorDebuggerNode::get_singleton()->get_camera_override() != EditorDebuggerNode::OVERRIDE_NONE) {
+ set_camera_override(true);
+ }
+}
+
+void GameViewDebugger::reset_camera_2d_position() {
+ for (Ref<EditorDebuggerSession> &I : sessions) {
+ if (I->is_active()) {
+ I->send_message("scene:runtime_node_select_reset_camera_2d", Array());
+ }
+ }
+}
+
+void GameViewDebugger::reset_camera_3d_position() {
+ for (Ref<EditorDebuggerSession> &I : sessions) {
+ if (I->is_active()) {
+ I->send_message("scene:runtime_node_select_reset_camera_3d", Array());
+ }
+ }
+}
+
+void GameViewDebugger::setup_session(int p_session_id) {
+ Ref<EditorDebuggerSession> session = get_session(p_session_id);
+ ERR_FAIL_COND(session.is_null());
+
+ sessions.append(session);
+
+ session->connect("started", callable_mp(this, &GameViewDebugger::_session_started).bind(session));
+ session->connect("stopped", callable_mp(this, &GameViewDebugger::_session_stopped));
+}
+
+void GameViewDebugger::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("session_started"));
+ ADD_SIGNAL(MethodInfo("session_stopped"));
+}
+
+///////
+
+void GameView::_sessions_changed() {
+ // The debugger session's `session_started/stopped` signal can be unreliable, so count it manually.
+ active_sessions = 0;
+ Array sessions = debugger->get_sessions();
+ for (int i = 0; i < sessions.size(); i++) {
+ if (Object::cast_to<EditorDebuggerSession>(sessions[i])->is_active()) {
+ active_sessions++;
+ }
+ }
+
+ _update_debugger_buttons();
+}
+
+void GameView::_update_debugger_buttons() {
+ bool empty = active_sessions == 0;
+
+ suspend_button->set_disabled(empty);
+ camera_override_button->set_disabled(empty);
+
+ PopupMenu *menu = camera_override_menu->get_popup();
+
+ bool disable_camera_reset = empty || !camera_override_button->is_pressed() || !menu->is_item_checked(menu->get_item_index(CAMERA_MODE_INGAME));
+ menu->set_item_disabled(CAMERA_RESET_2D, disable_camera_reset);
+ menu->set_item_disabled(CAMERA_RESET_3D, disable_camera_reset);
+
+ if (empty) {
+ suspend_button->set_pressed(false);
+ camera_override_button->set_pressed(false);
+ }
+ next_frame_button->set_disabled(!suspend_button->is_pressed());
+}
+
+void GameView::_suspend_button_toggled(bool p_pressed) {
+ _update_debugger_buttons();
+
+ debugger->set_suspend(p_pressed);
+}
+
+void GameView::_node_type_pressed(int p_option) {
+ RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)p_option;
+ for (int i = 0; i < RuntimeNodeSelect::NODE_TYPE_MAX; i++) {
+ node_type_button[i]->set_pressed_no_signal(i == type);
+ }
+
+ _update_debugger_buttons();
+
+ debugger->set_node_type(type);
+}
+
+void GameView::_select_mode_pressed(int p_option) {
+ RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)p_option;
+ for (int i = 0; i < RuntimeNodeSelect::SELECT_MODE_MAX; i++) {
+ select_mode_button[i]->set_pressed_no_signal(i == mode);
+ }
+
+ debugger->set_select_mode(mode);
+}
+
+void GameView::_hide_selection_toggled(bool p_pressed) {
+ hide_selection->set_button_icon(get_editor_theme_icon(p_pressed ? SNAME("GuiVisibilityHidden") : SNAME("GuiVisibilityVisible")));
+
+ debugger->set_selection_visible(!p_pressed);
+}
+
+void GameView::_camera_override_button_toggled(bool p_pressed) {
+ _update_debugger_buttons();
+
+ debugger->set_camera_override(p_pressed);
+}
+
+void GameView::_camera_override_menu_id_pressed(int p_id) {
+ PopupMenu *menu = camera_override_menu->get_popup();
+ if (p_id != CAMERA_RESET_2D && p_id != CAMERA_RESET_3D) {
+ for (int i = 0; i < menu->get_item_count(); i++) {
+ menu->set_item_checked(i, false);
+ }
+ }
+
+ switch (p_id) {
+ case CAMERA_RESET_2D: {
+ debugger->reset_camera_2d_position();
+ } break;
+ case CAMERA_RESET_3D: {
+ debugger->reset_camera_3d_position();
+ } break;
+ case CAMERA_MODE_INGAME: {
+ debugger->set_camera_manipulate_mode(EditorDebuggerNode::OVERRIDE_INGAME);
+ menu->set_item_checked(menu->get_item_index(p_id), true);
+
+ _update_debugger_buttons();
+ } break;
+ case CAMERA_MODE_EDITORS: {
+ debugger->set_camera_manipulate_mode(EditorDebuggerNode::OVERRIDE_EDITORS);
+ menu->set_item_checked(menu->get_item_index(p_id), true);
+
+ _update_debugger_buttons();
+ } break;
+ }
+}
+
+void GameView::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ suspend_button->set_button_icon(get_editor_theme_icon(SNAME("Pause")));
+ next_frame_button->set_button_icon(get_editor_theme_icon(SNAME("NextFrame")));
+
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_button_icon(get_editor_theme_icon(SNAME("InputEventJoypadMotion")));
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_button_icon(get_editor_theme_icon(SNAME("2DNodes")));
+#ifndef _3D_DISABLED
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_button_icon(get_editor_theme_icon(SNAME("Node3D")));
+#endif // _3D_DISABLED
+
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect")));
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_button_icon(get_editor_theme_icon(SNAME("ListSelect")));
+
+ hide_selection->set_button_icon(get_editor_theme_icon(hide_selection->is_pressed() ? SNAME("GuiVisibilityHidden") : SNAME("GuiVisibilityVisible")));
+
+ camera_override_button->set_button_icon(get_editor_theme_icon(SNAME("Camera")));
+ camera_override_menu->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
+ } break;
+ }
+}
+
+void GameView::set_state(const Dictionary &p_state) {
+ if (p_state.has("hide_selection")) {
+ hide_selection->set_pressed(p_state["hide_selection"]);
+ _hide_selection_toggled(hide_selection->is_pressed());
+ }
+ if (p_state.has("select_mode")) {
+ _select_mode_pressed(p_state["select_mode"]);
+ }
+ if (p_state.has("camera_override_mode")) {
+ _camera_override_menu_id_pressed(p_state["camera_override_mode"]);
+ }
+}
+
+Dictionary GameView::get_state() const {
+ Dictionary d;
+ d["hide_selection"] = hide_selection->is_pressed();
+
+ for (int i = 0; i < RuntimeNodeSelect::SELECT_MODE_MAX; i++) {
+ if (select_mode_button[i]->is_pressed()) {
+ d["select_mode"] = i;
+ break;
+ }
+ }
+
+ PopupMenu *menu = camera_override_menu->get_popup();
+ for (int i = CAMERA_MODE_INGAME; i < CAMERA_MODE_EDITORS + 1; i++) {
+ if (menu->is_item_checked(menu->get_item_index(i))) {
+ d["camera_override_mode"] = i;
+ break;
+ }
+ }
+
+ return d;
+}
+
+GameView::GameView(Ref<GameViewDebugger> p_debugger) {
+ debugger = p_debugger;
+
+ // Add some margin to the sides for better aesthetics.
+ // This prevents the first button's hover/pressed effect from "touching" the panel's border,
+ // which looks ugly.
+ MarginContainer *toolbar_margin = memnew(MarginContainer);
+ toolbar_margin->add_theme_constant_override("margin_left", 4 * EDSCALE);
+ toolbar_margin->add_theme_constant_override("margin_right", 4 * EDSCALE);
+ add_child(toolbar_margin);
+
+ HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
+ toolbar_margin->add_child(main_menu_hbox);
+
+ suspend_button = memnew(Button);
+ main_menu_hbox->add_child(suspend_button);
+ suspend_button->set_toggle_mode(true);
+ suspend_button->set_theme_type_variation("FlatButton");
+ suspend_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_suspend_button_toggled));
+ suspend_button->set_tooltip_text(TTR("Suspend"));
+
+ next_frame_button = memnew(Button);
+ main_menu_hbox->add_child(next_frame_button);
+ next_frame_button->set_theme_type_variation("FlatButton");
+ next_frame_button->connect(SceneStringName(pressed), callable_mp(*debugger, &GameViewDebugger::next_frame));
+ next_frame_button->set_tooltip_text(TTR("Next Frame"));
+
+ main_menu_hbox->add_child(memnew(VSeparator));
+
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE] = memnew(Button);
+ main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]);
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_text(TTR("Input"));
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_toggle_mode(true);
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_pressed(true);
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_theme_type_variation("FlatButton");
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_NONE));
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_tooltip_text(TTR("Allow game input."));
+
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_2D] = memnew(Button);
+ main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]);
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_text(TTR("2D"));
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_toggle_mode(true);
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_theme_type_variation("FlatButton");
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_2D));
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_tooltip_text(TTR("Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera."));
+
+#ifndef _3D_DISABLED
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_3D] = memnew(Button);
+ main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]);
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_text(TTR("3D"));
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_toggle_mode(true);
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_theme_type_variation("FlatButton");
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_3D));
+ node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_tooltip_text(TTR("Disable game input and allow to select Node3Ds and manipulate the 3D camera."));
+#endif // _3D_DISABLED
+
+ main_menu_hbox->add_child(memnew(VSeparator));
+
+ hide_selection = memnew(Button);
+ main_menu_hbox->add_child(hide_selection);
+ hide_selection->set_toggle_mode(true);
+ hide_selection->set_theme_type_variation("FlatButton");
+ hide_selection->connect(SceneStringName(toggled), callable_mp(this, &GameView::_hide_selection_toggled));
+ hide_selection->set_tooltip_text(TTR("Toggle Selection Visibility"));
+
+ main_menu_hbox->add_child(memnew(VSeparator));
+
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE] = memnew(Button);
+ main_menu_hbox->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]);
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_toggle_mode(true);
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_pressed(true);
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_theme_type_variation("FlatButton");
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_select_mode_pressed).bind(RuntimeNodeSelect::SELECT_MODE_SINGLE));
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_shortcut_context(this);
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Alt+RMB: Show list of all nodes at position clicked."));
+
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST] = memnew(Button);
+ main_menu_hbox->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]);
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_toggle_mode(true);
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_theme_type_variation("FlatButton");
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_select_mode_pressed).bind(RuntimeNodeSelect::SELECT_MODE_LIST));
+ select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
+
+ main_menu_hbox->add_child(memnew(VSeparator));
+
+ camera_override_button = memnew(Button);
+ main_menu_hbox->add_child(camera_override_button);
+ camera_override_button->set_toggle_mode(true);
+ camera_override_button->set_theme_type_variation("FlatButton");
+ camera_override_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_camera_override_button_toggled));
+ camera_override_button->set_tooltip_text(TTR("Override the in-game camera."));
+
+ camera_override_menu = memnew(MenuButton);
+ main_menu_hbox->add_child(camera_override_menu);
+ camera_override_menu->set_flat(false);
+ camera_override_menu->set_theme_type_variation("FlatMenuButton");
+ camera_override_menu->set_h_size_flags(SIZE_SHRINK_END);
+ camera_override_menu->set_tooltip_text(TTR("Camera Override Options"));
+
+ PopupMenu *menu = camera_override_menu->get_popup();
+ menu->connect(SceneStringName(id_pressed), callable_mp(this, &GameView::_camera_override_menu_id_pressed));
+ menu->add_item(TTR("Reset 2D Camera"), CAMERA_RESET_2D);
+ menu->add_item(TTR("Reset 3D Camera"), CAMERA_RESET_3D);
+ menu->add_separator();
+ menu->add_radio_check_item(TTR("Manipulate In-Game"), CAMERA_MODE_INGAME);
+ menu->set_item_checked(menu->get_item_index(CAMERA_MODE_INGAME), true);
+ menu->add_radio_check_item(TTR("Manipulate From Editors"), CAMERA_MODE_EDITORS);
+
+ _update_debugger_buttons();
+
+ panel = memnew(Panel);
+ add_child(panel);
+ panel->set_theme_type_variation("GamePanel");
+ panel->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ p_debugger->connect("session_started", callable_mp(this, &GameView::_sessions_changed));
+ p_debugger->connect("session_stopped", callable_mp(this, &GameView::_sessions_changed));
+}
+
+///////
+
+void GameViewPlugin::make_visible(bool p_visible) {
+ game_view->set_visible(p_visible);
+}
+
+void GameViewPlugin::set_state(const Dictionary &p_state) {
+ game_view->set_state(p_state);
+}
+
+Dictionary GameViewPlugin::get_state() const {
+ return game_view->get_state();
+}
+
+void GameViewPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ add_debugger_plugin(debugger);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ remove_debugger_plugin(debugger);
+ } break;
+ }
+}
+
+GameViewPlugin::GameViewPlugin() {
+ debugger.instantiate();
+
+ game_view = memnew(GameView(debugger));
+ game_view->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ EditorNode::get_singleton()->get_editor_main_screen()->get_control()->add_child(game_view);
+ game_view->hide();
+}
+
+GameViewPlugin::~GameViewPlugin() {
+}
diff --git a/editor/plugins/game_view_plugin.h b/editor/plugins/game_view_plugin.h
new file mode 100644
index 0000000000..f8701c3e76
--- /dev/null
+++ b/editor/plugins/game_view_plugin.h
@@ -0,0 +1,152 @@
+/**************************************************************************/
+/* game_view_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GAME_VIEW_PLUGIN_H
+#define GAME_VIEW_PLUGIN_H
+
+#include "editor/debugger/editor_debugger_node.h"
+#include "editor/plugins/editor_debugger_plugin.h"
+#include "editor/plugins/editor_plugin.h"
+#include "scene/debugger/scene_debugger.h"
+#include "scene/gui/box_container.h"
+
+class GameViewDebugger : public EditorDebuggerPlugin {
+ GDCLASS(GameViewDebugger, EditorDebuggerPlugin);
+
+private:
+ Vector<Ref<EditorDebuggerSession>> sessions;
+
+ int node_type = RuntimeNodeSelect::NODE_TYPE_NONE;
+ bool selection_visible = true;
+ int select_mode = RuntimeNodeSelect::SELECT_MODE_SINGLE;
+ EditorDebuggerNode::CameraOverride camera_override_mode = EditorDebuggerNode::OVERRIDE_INGAME;
+
+ void _session_started(Ref<EditorDebuggerSession> p_session);
+ void _session_stopped();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_suspend(bool p_enabled);
+ void next_frame();
+
+ void set_node_type(int p_type);
+ void set_select_mode(int p_mode);
+
+ void set_selection_visible(bool p_visible);
+
+ void set_camera_override(bool p_enabled);
+ void set_camera_manipulate_mode(EditorDebuggerNode::CameraOverride p_mode);
+
+ void reset_camera_2d_position();
+ void reset_camera_3d_position();
+
+ virtual void setup_session(int p_session_id) override;
+
+ GameViewDebugger() {}
+};
+
+class GameView : public VBoxContainer {
+ GDCLASS(GameView, VBoxContainer);
+
+ enum {
+ CAMERA_RESET_2D,
+ CAMERA_RESET_3D,
+ CAMERA_MODE_INGAME,
+ CAMERA_MODE_EDITORS,
+ };
+
+ Ref<GameViewDebugger> debugger;
+
+ int active_sessions = 0;
+
+ Button *suspend_button = nullptr;
+ Button *next_frame_button = nullptr;
+
+ Button *node_type_button[RuntimeNodeSelect::NODE_TYPE_MAX];
+ Button *select_mode_button[RuntimeNodeSelect::SELECT_MODE_MAX];
+
+ Button *hide_selection = nullptr;
+
+ Button *camera_override_button = nullptr;
+ MenuButton *camera_override_menu = nullptr;
+
+ Panel *panel = nullptr;
+
+ void _sessions_changed();
+
+ void _update_debugger_buttons();
+
+ void _suspend_button_toggled(bool p_pressed);
+
+ void _node_type_pressed(int p_option);
+ void _select_mode_pressed(int p_option);
+
+ void _hide_selection_toggled(bool p_pressed);
+
+ void _camera_override_button_toggled(bool p_pressed);
+ void _camera_override_menu_id_pressed(int p_id);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_state(const Dictionary &p_state);
+ Dictionary get_state() const;
+
+ GameView(Ref<GameViewDebugger> p_debugger);
+};
+
+class GameViewPlugin : public EditorPlugin {
+ GDCLASS(GameViewPlugin, EditorPlugin);
+
+ GameView *game_view = nullptr;
+
+ Ref<GameViewDebugger> debugger;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual String get_name() const override { return "Game"; }
+ bool has_main_screen() const override { return true; }
+ virtual void edit(Object *p_object) override {}
+ virtual bool handles(Object *p_object) const override { return false; }
+ virtual void make_visible(bool p_visible) override;
+
+ virtual void set_state(const Dictionary &p_state) override;
+ virtual Dictionary get_state() const override;
+
+ GameViewPlugin();
+ ~GameViewPlugin();
+};
+
+#endif // GAME_VIEW_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6fc73f69dd..b877c0b83e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1692,7 +1692,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- emit_signal(SNAME("clicked"), this);
+ emit_signal(SNAME("clicked"));
ViewportNavMouseButton orbit_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/orbit_mouse_button").operator int();
ViewportNavMouseButton pan_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/pan_mouse_button").operator int();
@@ -4210,7 +4210,7 @@ Dictionary Node3DEditorViewport::get_state() const {
void Node3DEditorViewport::_bind_methods() {
ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
- ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
+ ADD_SIGNAL(MethodInfo("clicked"));
}
void Node3DEditorViewport::reset() {
@@ -6572,18 +6572,6 @@ void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
snap_enabled = pressed;
} break;
-
- case MENU_TOOL_OVERRIDE_CAMERA: {
- EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
-
- using Override = EditorDebuggerNode::CameraOverride;
- if (pressed) {
- debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
- } else {
- debugger->set_camera_override(Override::OVERRIDE_NONE);
- }
-
- } break;
}
}
@@ -6610,36 +6598,6 @@ void Node3DEditor::_menu_gizmo_toggled(int p_option) {
update_all_gizmos();
}
-void Node3DEditor::_update_camera_override_button(bool p_game_running) {
- Button *const button = tool_option_button[TOOL_OPT_OVERRIDE_CAMERA];
-
- if (p_game_running) {
- button->set_disabled(false);
- button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
- } else {
- button->set_disabled(true);
- button->set_pressed(false);
- button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
- }
-}
-
-void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
- Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
-
- if (!current_viewport) {
- return;
- }
-
- EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
-
- camera_override_viewport_id = current_viewport->index;
- if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) {
- using Override = EditorDebuggerNode::CameraOverride;
-
- debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
- }
-}
-
void Node3DEditor::_menu_item_pressed(int p_option) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
switch (p_option) {
@@ -6670,6 +6628,9 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_1_VIEWPORT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
+ if (last_used_viewport > 0) {
+ last_used_viewport = 0;
+ }
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
@@ -6681,6 +6642,9 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_2_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
+ if (last_used_viewport > 1) {
+ last_used_viewport = 0;
+ }
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
@@ -6692,6 +6656,9 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
+ if (last_used_viewport > 1) {
+ last_used_viewport = 0;
+ }
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
@@ -6703,6 +6670,9 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_3_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
+ if (last_used_viewport > 2) {
+ last_used_viewport = 0;
+ }
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
@@ -6714,6 +6684,9 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
+ if (last_used_viewport > 2) {
+ last_used_viewport = 0;
+ }
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
@@ -8033,7 +8006,6 @@ void Node3DEditor::_update_theme() {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_button_icon(get_editor_theme_icon(SNAME("Object")));
tool_option_button[TOOL_OPT_USE_SNAP]->set_button_icon(get_editor_theme_icon(SNAME("Snap")));
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_button_icon(get_editor_theme_icon(SNAME("Camera3D")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_editor_theme_icon(SNAME("Panels1")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_editor_theme_icon(SNAME("Panels2")));
@@ -8068,9 +8040,6 @@ void Node3DEditor::_notification(int p_what) {
SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
- EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(false));
- EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(true));
-
_update_preview_environment();
sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
@@ -8106,15 +8075,6 @@ void Node3DEditor::_notification(int p_what) {
}
} break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
- EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
-
- debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
- }
- } break;
-
case NOTIFICATION_PHYSICS_PROCESS: {
if (do_snap_selected_nodes_to_floor) {
_snap_selected_nodes_to_floor();
@@ -8216,6 +8176,10 @@ VSplitContainer *Node3DEditor::get_shader_split() {
return shader_split;
}
+Node3DEditorViewport *Node3DEditor::get_last_used_viewport() {
+ return viewports[last_used_viewport];
+}
+
void Node3DEditor::add_control_to_left_panel(Control *p_control) {
left_panel_split->add_child(p_control);
left_panel_split->move_child(p_control, 0);
@@ -8393,6 +8357,10 @@ void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
}
}
+void Node3DEditor::_viewport_clicked(int p_viewport_idx) {
+ last_used_viewport = p_viewport_idx;
+}
+
void Node3DEditor::_node_added(Node *p_node) {
if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
if (Object::cast_to<WorldEnvironment>(p_node)) {
@@ -8684,8 +8652,6 @@ Node3DEditor::Node3DEditor() {
snap_key_enabled = false;
tool_mode = TOOL_MODE_SELECT;
- camera_override_viewport_id = 0;
-
// Add some margin to the sides for better aesthetics.
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
@@ -8803,16 +8769,6 @@ Node3DEditor::Node3DEditor() {
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
main_menu_hbox->add_child(memnew(VSeparator));
-
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
- main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_theme_type_variation("FlatButton");
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_OVERRIDE_CAMERA));
- _update_camera_override_button(false);
-
- main_menu_hbox->add_child(memnew(VSeparator));
sun_button = memnew(Button);
sun_button->set_tooltip_text(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
sun_button->set_toggle_mode(true);
@@ -8955,7 +8911,7 @@ Node3DEditor::Node3DEditor() {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i] = memnew(Node3DEditorViewport(this, i));
viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
- viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport));
+ viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_viewport_clicked).bind(i));
viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
viewport_base->add_child(viewports[i]);
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 1b03362606..d35fcb7653 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -622,7 +622,6 @@ public:
enum ToolOptions {
TOOL_OPT_LOCAL_COORDS,
TOOL_OPT_USE_SNAP,
- TOOL_OPT_OVERRIDE_CAMERA,
TOOL_OPT_MAX
};
@@ -632,6 +631,8 @@ private:
Node3DEditorViewportContainer *viewport_base = nullptr;
Node3DEditorViewport *viewports[VIEWPORTS_COUNT];
+ int last_used_viewport = 0;
+
VSplitContainer *shader_split = nullptr;
HSplitContainer *left_panel_split = nullptr;
HSplitContainer *right_panel_split = nullptr;
@@ -704,7 +705,6 @@ private:
MENU_TOOL_LIST_SELECT,
MENU_TOOL_LOCAL_COORDS,
MENU_TOOL_USE_SNAP,
- MENU_TOOL_OVERRIDE_CAMERA,
MENU_TRANSFORM_CONFIGURE_SNAP,
MENU_TRANSFORM_DIALOG,
MENU_VIEW_USE_1_VIEWPORT,
@@ -759,8 +759,6 @@ private:
void _menu_item_pressed(int p_option);
void _menu_item_toggled(bool pressed, int p_option);
void _menu_gizmo_toggled(int p_option);
- void _update_camera_override_button(bool p_game_running);
- void _update_camera_override_viewport(Object *p_viewport);
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
PanelContainer *context_toolbar_panel = nullptr;
@@ -771,8 +769,6 @@ private:
void _generate_selection_boxes();
- int camera_override_viewport_id;
-
void _init_indicators();
void _update_gizmos_menu();
void _update_gizmos_menu_theme();
@@ -781,6 +777,7 @@ private:
void _finish_grid();
void _toggle_maximize_view(Object *p_viewport);
+ void _viewport_clicked(int p_viewport_idx);
Node *custom_camera = nullptr;
@@ -967,6 +964,7 @@ public:
ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
return viewports[p_idx];
}
+ Node3DEditorViewport *get_last_used_viewport();
void add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
void remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 58a4cdda5d..05929c5f0d 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -258,7 +258,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
vbox->add_child(offset);
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
- port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
+ port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), links[p_node_id].output_ports[p_port_id].type == VisualShaderNode::PORT_TYPE_VECTOR_4D, p_node_id, p_port_id, p_is_valid);
port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
vbox->add_child(port_preview);
link.preview_visible = true;
@@ -554,8 +554,8 @@ void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id,
links.insert(p_id, { p_type, p_visual_node, p_graph_element, p_visual_node->get_output_port_for_preview() != -1, -1, HashMap<int, InputPort>(), HashMap<int, Port>(), nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
}
-void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
- links[p_node_id].output_ports.insert(p_port, { p_button });
+void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, VisualShaderNode::PortType p_port_type, TextureButton *p_button) {
+ links[p_node_id].output_ports.insert(p_port, { p_port_type, p_button });
}
void VisualShaderGraphPlugin::register_parameter_name(int p_node_id, LineEdit *p_parameter_name) {
@@ -1220,7 +1220,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
preview->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- register_output_port(p_id, j, preview);
+ register_output_port(p_id, j, port_right, preview);
preview->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED);
hb->add_child(preview);
@@ -8031,7 +8031,15 @@ void VisualShaderNodePortPreview::_shader_changed() {
set_material(mat);
}
-void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
+void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, bool p_has_transparency, int p_node, int p_port, bool p_is_valid) {
+ if (p_has_transparency) {
+ checkerboard = memnew(TextureRect);
+ checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
+ checkerboard->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ checkerboard->set_draw_behind_parent(true);
+ add_child(checkerboard);
+ }
+
shader = p_shader;
shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
preview_mat = p_preview_material;
@@ -8050,6 +8058,11 @@ Size2 VisualShaderNodePortPreview::get_minimum_size() const {
void VisualShaderNodePortPreview::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ if (checkerboard != nullptr) {
+ checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), EditorStringName(EditorIcons)));
+ }
+ } break;
case NOTIFICATION_DRAW: {
Vector<Vector2> points = {
Vector2(),
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 3b2ad33304..d3dc2e7564 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -107,6 +107,7 @@ private:
};
struct Port {
+ VisualShaderNode::PortType type = VisualShaderNode::PORT_TYPE_SCALAR;
TextureButton *preview_button = nullptr;
};
@@ -141,7 +142,7 @@ public:
void register_shader(VisualShader *p_visual_shader);
void set_connections(const List<VisualShader::Connection> &p_connections);
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphElement *p_graph_element);
- void register_output_port(int p_id, int p_port, TextureButton *p_button);
+ void register_output_port(int p_id, int p_port, VisualShaderNode::PortType p_port_type, TextureButton *p_button);
void register_parameter_name(int p_id, LineEdit *p_parameter_name);
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
@@ -680,6 +681,7 @@ public:
class VisualShaderNodePortPreview : public Control {
GDCLASS(VisualShaderNodePortPreview, Control);
+ TextureRect *checkerboard = nullptr;
Ref<VisualShader> shader;
Ref<ShaderMaterial> preview_mat;
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
@@ -692,7 +694,7 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
- void setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
+ void setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, bool p_has_transparency, int p_node, int p_port, bool p_is_valid);
};
class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
diff --git a/editor/themes/editor_theme_manager.cpp b/editor/themes/editor_theme_manager.cpp
index 4db43f0703..32079f3753 100644
--- a/editor/themes/editor_theme_manager.cpp
+++ b/editor/themes/editor_theme_manager.cpp
@@ -1857,6 +1857,12 @@ void EditorThemeManager::_populate_editor_styles(const Ref<EditorTheme> &p_theme
p_theme->set_stylebox("ScriptEditorPanelFloating", EditorStringName(EditorStyles), make_empty_stylebox(0, 0, 0, 0));
p_theme->set_stylebox("ScriptEditor", EditorStringName(EditorStyles), make_empty_stylebox(0, 0, 0, 0));
+ // Game view.
+ p_theme->set_type_variation("GamePanel", "Panel");
+ Ref<StyleBoxFlat> game_panel = p_theme->get_stylebox(SNAME("panel"), SNAME("Panel"))->duplicate();
+ game_panel->set_corner_radius_all(0);
+ p_theme->set_stylebox(SceneStringName(panel), "GamePanel", game_panel);
+
// Main menu.
Ref<StyleBoxFlat> menu_transparent_style = p_config.button_style->duplicate();
menu_transparent_style->set_bg_color(Color(1, 1, 1, 0));
diff --git a/misc/extension_api_validation/4.3-stable.expected b/misc/extension_api_validation/4.3-stable.expected
index 9e169d474d..3770664115 100644
--- a/misc/extension_api_validation/4.3-stable.expected
+++ b/misc/extension_api_validation/4.3-stable.expected
@@ -7,7 +7,6 @@ should instead be used to justify these changes and describe how users should wo
Add new entries at the end of the file.
## Changes between 4.3-stable and 4.4-stable
-
GH-95374
--------
Validate extension JSON: Error: Field 'classes/ShapeCast2D/properties/collision_result': getter changed value in new API, from "_get_collision_result" to &"get_collision_result".
@@ -102,3 +101,10 @@ GH-97020
Validate extension JSON: Error: Field 'classes/AnimationNode/methods/_process': is_const changed value in new API, from true to false.
`_process` virtual method fixed to be non const instead.
+
+
+GH-97257
+--------
+Validate extension JSON: Error: Field 'classes/EditorFeatureProfile/enums/Feature/values/FEATURE_MAX': value changed value in new API, from 8.0 to 9.
+
+New entry to the `EditorFeatureProfile.Feature` enum added. Those need to go before `FEATURE_MAX`, which will always cause a compatibility break.
diff --git a/platform/web/emscripten_helpers.py b/platform/web/emscripten_helpers.py
index 8fcabb21c7..3122271a71 100644
--- a/platform/web/emscripten_helpers.py
+++ b/platform/web/emscripten_helpers.py
@@ -3,6 +3,8 @@ import os
from SCons.Util import WhereIs
+from platform_methods import get_build_version
+
def run_closure_compiler(target, source, env, for_signature):
closure_bin = os.path.join(
@@ -21,22 +23,6 @@ def run_closure_compiler(target, source, env, for_signature):
return " ".join(cmd)
-def get_build_version():
- import version
-
- name = "custom_build"
- if os.getenv("BUILD_NAME") is not None:
- name = os.getenv("BUILD_NAME")
- v = "%d.%d" % (version.major, version.minor)
- if version.patch > 0:
- v += ".%d" % version.patch
- status = version.status
- if os.getenv("GODOT_VERSION_STATUS") is not None:
- status = str(os.getenv("GODOT_VERSION_STATUS"))
- v += ".%s.%s" % (status, name)
- return v
-
-
def create_engine_file(env, target, source, externs, threads_enabled):
if env["use_closure_compiler"]:
return env.BuildJS(target, source, JSEXTERNS=externs)
@@ -84,7 +70,7 @@ def create_template_zip(env, js, wasm, worker, side):
cache.append("godot.editor.worker.js")
opt_cache = ["godot.editor.wasm"]
subst_dict = {
- "___GODOT_VERSION___": get_build_version(),
+ "___GODOT_VERSION___": get_build_version(False),
"___GODOT_NAME___": "GodotEngine",
"___GODOT_CACHE___": json.dumps(cache),
"___GODOT_OPT_CACHE___": json.dumps(opt_cache),
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index ebed1e84e6..74f26df706 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -302,6 +302,7 @@ void Camera2D::_notification(int p_what) {
_interpolation_data.xform_prev = _interpolation_data.xform_curr;
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled()) {
_update_scroll();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index cfdcbee86a..b50881cb89 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -696,6 +696,8 @@ void GPUParticles2D::_notification(int p_what) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
} break;
+ case NOTIFICATION_SUSPENDED:
+ case NOTIFICATION_UNSUSPENDED:
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index d0fae611d8..f030473c4b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -253,12 +253,20 @@ void NavigationAgent2D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 3bf90249f8..f6502a77e9 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -104,6 +104,7 @@ void NavigationObstacle2D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (!can_process()) {
map_before_pause = map_current;
@@ -115,6 +116,13 @@ void NavigationObstacle2D::_notification(int p_what) {
NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (!can_process()) {
map_before_pause = map_current;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index ff409272c5..cbfd7e38dc 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -185,6 +185,7 @@ void TouchScreenButton::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_pressed()) {
_release();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index aafc2141af..2b841c4e0d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -234,6 +234,7 @@ void Camera3D::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled() && is_inside_tree() && is_visible_in_tree()) {
_physics_interpolation_ensure_transform_calculated(true);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 2cef607d29..b48a3a87c7 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -511,6 +511,8 @@ void GPUParticles3D::_notification(int p_what) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
} break;
+ case NOTIFICATION_SUSPENDED:
+ case NOTIFICATION_UNSUSPENDED:
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 5bbb724e2f..9242c2a2ea 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -272,12 +272,20 @@ void NavigationAgent3D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index f2ac8f789c..2eb04a0054 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -119,6 +119,7 @@ void NavigationObstacle3D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (!can_process()) {
map_before_pause = map_current;
@@ -130,6 +131,13 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (!can_process()) {
map_before_pause = map_current;
diff --git a/scene/audio/audio_stream_player_internal.cpp b/scene/audio/audio_stream_player_internal.cpp
index 7d1ed56ca8..621aa31fc6 100644
--- a/scene/audio/audio_stream_player_internal.cpp
+++ b/scene/audio/audio_stream_player_internal.cpp
@@ -112,6 +112,7 @@ void AudioStreamPlayerInternal::notification(int p_what) {
stream_playbacks.clear();
} break;
+ case Node::NOTIFICATION_SUSPENDED:
case Node::NOTIFICATION_PAUSED: {
if (!node->can_process()) {
// Node can't process so we start fading out to silence
@@ -119,6 +120,13 @@ void AudioStreamPlayerInternal::notification(int p_what) {
}
} break;
+ case Node::NOTIFICATION_UNSUSPENDED: {
+ if (node->get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case Node::NOTIFICATION_UNPAUSED: {
set_stream_paused(false);
} break;
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 22e5238fae..b87285ed74 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -31,20 +31,34 @@
#include "scene_debugger.h"
#include "core/debugger/engine_debugger.h"
-#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
#include "core/templates/local_vector.h"
+#include "scene/2d/physics/collision_object_2d.h"
+#include "scene/2d/physics/collision_polygon_2d.h"
+#include "scene/2d/physics/collision_shape_2d.h"
+#ifndef _3D_DISABLED
+#include "scene/3d/label_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/physics/collision_object_3d.h"
+#include "scene/3d/physics/collision_shape_3d.h"
+#include "scene/3d/sprite_3d.h"
+#include "scene/resources/surface_tool.h"
+#endif // _3D_DISABLED
+#include "scene/gui/popup_menu.h"
+#include "scene/main/canvas_layer.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-
-SceneDebugger *SceneDebugger::singleton = nullptr;
+#include "scene/theme/theme_db.h"
SceneDebugger::SceneDebugger() {
singleton = this;
+
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
+ RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
+
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
#endif
}
@@ -56,7 +70,13 @@ SceneDebugger::~SceneDebugger() {
memdelete(LiveEditor::singleton);
LiveEditor::singleton = nullptr;
}
+
+ if (RuntimeNodeSelect::singleton) {
+ memdelete(RuntimeNodeSelect::singleton);
+ RuntimeNodeSelect::singleton = nullptr;
+ }
#endif
+
singleton = nullptr;
}
@@ -78,10 +98,15 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
if (!scene_tree) {
return ERR_UNCONFIGURED;
}
+
LiveEditor *live_editor = LiveEditor::get_singleton();
if (!live_editor) {
return ERR_UNCONFIGURED;
}
+ RuntimeNodeSelect *runtime_node_select = RuntimeNodeSelect::get_singleton();
+ if (!runtime_node_select) {
+ return ERR_UNCONFIGURED;
+ }
r_captured = true;
if (p_msg == "request_scene_tree") { // Scene tree
@@ -99,22 +124,34 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
ObjectID id = p_args[0];
_send_object_id(id);
- } else if (p_msg == "override_camera_2D:set") { // Camera
+ } else if (p_msg == "suspend_changed") {
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- bool enforce = p_args[0];
- scene_tree->get_root()->enable_canvas_transform_override(enforce);
+ bool suspended = p_args[0];
+ scene_tree->set_suspend(suspended);
+ runtime_node_select->_update_input_state();
- } else if (p_msg == "override_camera_2D:transform") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- Transform2D transform = p_args[0];
- scene_tree->get_root()->set_canvas_transform_override(transform);
-#ifndef _3D_DISABLED
- } else if (p_msg == "override_camera_3D:set") {
+ } else if (p_msg == "next_frame") {
+ _next_frame();
+
+ } else if (p_msg == "override_cameras") { // Camera
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
bool enable = p_args[0];
+ bool from_editor = p_args[1];
+ scene_tree->get_root()->enable_canvas_transform_override(enable);
+#ifndef _3D_DISABLED
scene_tree->get_root()->enable_camera_3d_override(enable);
+#endif // _3D_DISABLED
+ runtime_node_select->_set_camera_override_enabled(enable && !from_editor);
- } else if (p_msg == "override_camera_3D:transform") {
+ } else if (p_msg == "transform_camera_2d") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ Transform2D transform = p_args[0];
+ scene_tree->get_root()->set_canvas_transform_override(transform);
+
+ runtime_node_select->_queue_selection_update();
+
+#ifndef _3D_DISABLED
+ } else if (p_msg == "transform_camera_3d") {
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
Transform3D transform = p_args[0];
bool is_perspective = p_args[1];
@@ -127,95 +164,142 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
}
scene_tree->get_root()->set_camera_3d_override_transform(transform);
+
+ runtime_node_select->_queue_selection_update();
#endif // _3D_DISABLED
+
} else if (p_msg == "set_object_property") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
_set_object_property(p_args[0], p_args[1], p_args[2]);
- } else if (!p_msg.begins_with("live_")) { // Live edits below.
- return ERR_SKIP;
- } else if (p_msg == "live_set_root") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_root_func(p_args[0], p_args[1]);
+ runtime_node_select->_queue_selection_update();
+
+ } else if (p_msg.begins_with("live_")) { /// Live Edit
+ if (p_msg == "live_set_root") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_root_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_node_path") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_node_path_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_res_path") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_res_path_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_node_prop_res") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_node_prop") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_res_prop_res") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_res_prop") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_node_call") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
+
+ } else if (p_msg == "live_res_call") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_node_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_node_path_func(p_args[0], p_args[1]);
+ } else if (p_msg == "live_create_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_res_path_func(p_args[0], p_args[1]);
+ } else if (p_msg == "live_instantiate_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_node_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "live_remove_node") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ live_editor->_remove_node_func(p_args[0]);
- } else if (p_msg == "live_node_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
+ if (!runtime_node_select->has_selection) {
+ runtime_node_select->_clear_selection();
+ }
- } else if (p_msg == "live_res_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "live_remove_and_keep_node") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
- } else if (p_msg == "live_res_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
+ if (!runtime_node_select->has_selection) {
+ runtime_node_select->_clear_selection();
+ }
- } else if (p_msg == "live_node_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
- }
- live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
+ } else if (p_msg == "live_restore_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
+ } else if (p_msg == "live_duplicate_node") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_duplicate_node_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_reparent_node") {
+ ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
+ live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
+
+ } else {
+ return ERR_SKIP;
}
- live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_create_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
+ if (p_msg == "runtime_node_select_setup") {
+ runtime_node_select->_setup();
- } else if (p_msg == "live_instantiate_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "runtime_node_select_set_type") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
+ runtime_node_select->_node_set_type(type);
- } else if (p_msg == "live_remove_node") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- live_editor->_remove_node_func(p_args[0]);
+ } else if (p_msg == "runtime_node_select_set_mode") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
+ runtime_node_select->_select_set_mode(mode);
- } else if (p_msg == "live_remove_and_keep_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
+ } else if (p_msg == "runtime_node_select_set_visible") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ bool visible = p_args[0];
+ runtime_node_select->_set_selection_visible(visible);
- } else if (p_msg == "live_restore_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "runtime_node_select_reset_camera_2d") {
+ runtime_node_select->_reset_camera_2d();
- } else if (p_msg == "live_duplicate_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_duplicate_node_func(p_args[0], p_args[1]);
+ } else if (p_msg == "runtime_node_select_reset_camera_3d") {
+ runtime_node_select->_reset_camera_3d();
+
+ } else {
+ return ERR_SKIP;
+ }
- } else if (p_msg == "live_reparent_node") {
- ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
- live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
} else {
r_captured = false;
}
+
return OK;
}
@@ -260,6 +344,9 @@ void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
return;
}
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ RuntimeNodeSelect::get_singleton()->_select_node(node);
+
Array arr;
obj.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
@@ -280,6 +367,16 @@ void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property
obj->set(prop_name, p_value);
}
+void SceneDebugger::_next_frame() {
+ SceneTree *scene_tree = SceneTree::get_singleton();
+ if (!scene_tree->is_suspended()) {
+ return;
+ }
+
+ scene_tree->set_suspend(false);
+ RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
+}
+
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger) {
@@ -580,7 +677,6 @@ void SceneDebuggerTree::deserialize(const Array &p_arr) {
}
/// LiveEditor
-LiveEditor *LiveEditor::singleton = nullptr;
LiveEditor *LiveEditor::get_singleton() {
return singleton;
}
@@ -1089,4 +1185,942 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
}
}
+/// RuntimeNodeSelect
+RuntimeNodeSelect *RuntimeNodeSelect::get_singleton() {
+ return singleton;
+}
+
+RuntimeNodeSelect::~RuntimeNodeSelect() {
+ if (selection_list && !selection_list->is_visible()) {
+ memdelete(selection_list);
+ }
+
+ if (sbox_2d_canvas.is_valid()) {
+ RS::get_singleton()->free(sbox_2d_canvas);
+ RS::get_singleton()->free(sbox_2d_ci);
+ }
+
+#ifndef _3D_DISABLED
+ if (sbox_3d_instance.is_valid()) {
+ RS::get_singleton()->free(sbox_3d_instance);
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
+ RS::get_singleton()->free(sbox_3d_instance_xray);
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_setup() {
+ Window *root = SceneTree::get_singleton()->get_root();
+ ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
+
+ root->connect(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input));
+ root->connect("size_changed", callable_mp(this, &RuntimeNodeSelect::_queue_selection_update), CONNECT_DEFERRED);
+
+ selection_list = memnew(PopupMenu);
+ selection_list->set_theme(ThemeDB::get_singleton()->get_default_theme());
+ selection_list->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
+ selection_list->set_force_native(true);
+ selection_list->connect("index_pressed", callable_mp(this, &RuntimeNodeSelect::_items_popup_index_pressed).bind(selection_list));
+ selection_list->connect("popup_hide", callable_mp(Object::cast_to<Node>(root), &Node::remove_child).bind(selection_list));
+
+ panner.instantiate();
+ panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
+
+ /// 2D Selection Box Generation
+
+ sbox_2d_canvas = RS::get_singleton()->canvas_create();
+ sbox_2d_ci = RS::get_singleton()->canvas_item_create();
+ RS::get_singleton()->viewport_attach_canvas(root->get_viewport_rid(), sbox_2d_canvas);
+ RS::get_singleton()->canvas_item_set_parent(sbox_2d_ci, sbox_2d_canvas);
+
+#ifndef _3D_DISABLED
+ cursor = Cursor();
+
+ /// 3D Selection Box Generation
+ // Copied from the Node3DEditor implementation.
+
+ // Use two AABBs to create the illusion of a slightly thicker line.
+ AABB aabb(Vector3(), Vector3(1, 1, 1));
+
+ // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
+ // Both will be drawn at the same position, but with different opacity.
+ // This lets the user see where the selection is while still having a sense of depth.
+ Ref<SurfaceTool> st = memnew(SurfaceTool);
+ Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
+
+ st->begin(Mesh::PRIMITIVE_LINES);
+ st_xray->begin(Mesh::PRIMITIVE_LINES);
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb.get_edge(i, a, b);
+
+ st->add_vertex(a);
+ st->add_vertex(b);
+ st_xray->add_vertex(a);
+ st_xray->add_vertex(b);
+ }
+
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ // In the original Node3DEditor, this value would be fetched from the "editors/3d/selection_box_color" editor property,
+ // but since this is not accessible from here, we will just use the default value.
+ const Color selection_color_3d = Color(1, 0.5, 0);
+ mat->set_albedo(selection_color_3d);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st->set_material(mat);
+ sbox_3d_mesh = st->commit();
+
+ Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
+ mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ mat_xray->set_albedo(selection_color_3d * Color(1, 1, 1, 0.15));
+ mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st_xray->set_material(mat_xray);
+ sbox_3d_mesh_xray = st_xray->commit();
+#endif // _3D_DISABLED
+
+ SceneTree::get_singleton()->connect("process_frame", callable_mp(this, &RuntimeNodeSelect::_process_frame));
+ SceneTree::get_singleton()->connect("physics_frame", callable_mp(this, &RuntimeNodeSelect::_physics_frame));
+
+ // This function will be called before the root enters the tree at first when the Game view is passing its settings to
+ // the debugger, so queue the update for after it enters.
+ root->connect(SceneStringName(tree_entered), callable_mp(this, &RuntimeNodeSelect::_update_input_state), Object::CONNECT_ONE_SHOT);
+}
+
+void RuntimeNodeSelect::_node_set_type(NodeType p_type) {
+ node_select_type = p_type;
+ _update_input_state();
+}
+
+void RuntimeNodeSelect::_select_set_mode(SelectMode p_mode) {
+ node_select_mode = p_mode;
+}
+
+void RuntimeNodeSelect::_set_camera_override_enabled(bool p_enabled) {
+ camera_override = p_enabled;
+
+ if (p_enabled) {
+ _update_view_2d();
+ }
+
+#ifndef _3D_DISABLED
+ if (camera_first_override) {
+ _reset_camera_2d();
+ _reset_camera_3d();
+
+ camera_first_override = false;
+ } else if (p_enabled) {
+ _update_view_2d();
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ if (node_select_type == NODE_TYPE_NONE || selection_list->is_visible()) {
+ // Workaround for platforms that don't allow subwindows.
+ if (selection_list->is_visible() && selection_list->is_embedded()) {
+ root->set_disable_input_override(false);
+ selection_list->push_input(p_event);
+ callable_mp(root->get_viewport(), &Viewport::set_disable_input_override).call_deferred(true);
+ }
+
+ return;
+ }
+
+ if (camera_override) {
+ if (node_select_type == NODE_TYPE_2D) {
+ if (panner->gui_input(p_event, Rect2(Vector2(), root->get_size()))) {
+ return;
+ }
+ } else if (node_select_type == NODE_TYPE_3D) {
+#ifndef _3D_DISABLED
+ if (root->get_camera_3d() && _handle_3d_input(p_event)) {
+ return;
+ }
+#endif // _3D_DISABLED
+ }
+ }
+
+ Ref<InputEventMouseButton> b = p_event;
+ if (!b.is_valid() || !b->is_pressed()) {
+ return;
+ }
+
+ list_shortcut_pressed = node_select_mode == SELECT_MODE_SINGLE && b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed();
+ if (list_shortcut_pressed || b->get_button_index() == MouseButton::LEFT) {
+ selection_position = b->get_position();
+ }
+}
+
+void RuntimeNodeSelect::_items_popup_index_pressed(int p_index, PopupMenu *p_popup) {
+ Object *obj = p_popup->get_item_metadata(p_index).get_validated_object();
+ if (!obj) {
+ return;
+ }
+
+ Array message;
+ message.append(obj->get_instance_id());
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
+}
+
+void RuntimeNodeSelect::_update_input_state() {
+ SceneTree *scene_tree = SceneTree::get_singleton();
+ // This function can be called at the very beginning, when the root hasn't entered the tree yet.
+ // So check first to avoid a crash.
+ if (!scene_tree->get_root()->is_inside_tree()) {
+ return;
+ }
+
+ bool disable_input = scene_tree->is_suspended() || node_select_type != RuntimeNodeSelect::NODE_TYPE_NONE;
+ Input::get_singleton()->set_disable_input(disable_input);
+ Input::get_singleton()->set_mouse_mode_override_enabled(disable_input);
+ scene_tree->get_root()->set_disable_input_override(disable_input);
+}
+
+void RuntimeNodeSelect::_process_frame() {
+#ifndef _3D_DISABLED
+ if (camera_freelook) {
+ Transform3D transform = _get_cursor_transform();
+ Vector3 forward = transform.basis.xform(Vector3(0, 0, -1));
+ const Vector3 right = transform.basis.xform(Vector3(1, 0, 0));
+ Vector3 up = transform.basis.xform(Vector3(0, 1, 0));
+
+ Vector3 direction;
+
+ Input *input = Input::get_singleton();
+ bool was_input_disabled = input->is_input_disabled();
+ if (was_input_disabled) {
+ input->set_disable_input(false);
+ }
+
+ if (input->is_physical_key_pressed(Key::A)) {
+ direction -= right;
+ }
+ if (input->is_physical_key_pressed(Key::D)) {
+ direction += right;
+ }
+ if (input->is_physical_key_pressed(Key::W)) {
+ direction += forward;
+ }
+ if (input->is_physical_key_pressed(Key::S)) {
+ direction -= forward;
+ }
+ if (input->is_physical_key_pressed(Key::E)) {
+ direction += up;
+ }
+ if (input->is_physical_key_pressed(Key::Q)) {
+ direction -= up;
+ }
+
+ real_t speed = FREELOOK_BASE_SPEED;
+ if (input->is_physical_key_pressed(Key::SHIFT)) {
+ speed *= 3.0;
+ }
+ if (input->is_physical_key_pressed(Key::ALT)) {
+ speed *= 0.333333;
+ }
+
+ if (was_input_disabled) {
+ input->set_disable_input(true);
+ }
+
+ if (direction != Vector3()) {
+ // Calculate the process time manually, as the time scale is frozen.
+ const double process_time = (1.0 / Engine::get_singleton()->get_frames_per_second()) * Engine::get_singleton()->get_unfrozen_time_scale();
+ const Vector3 motion = direction * speed * process_time;
+ cursor.pos += motion;
+ cursor.eye_pos += motion;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ }
+ }
+#endif // _3D_DISABLED
+
+ if (selection_update_queued || !SceneTree::get_singleton()->is_suspended()) {
+ selection_update_queued = false;
+ if (has_selection) {
+ _update_selection();
+ }
+ }
+}
+
+void RuntimeNodeSelect::_physics_frame() {
+ if (!Math::is_inf(selection_position.x) || !Math::is_inf(selection_position.y)) {
+ _click_point();
+ selection_position = Point2(INFINITY, INFINITY);
+ }
+}
+
+void RuntimeNodeSelect::_click_point() {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Point2 pos = root->get_screen_transform().affine_inverse().xform(selection_position);
+ Vector<SelectResult> items;
+
+ if (node_select_type == NODE_TYPE_2D) {
+ for (int i = 0; i < root->get_child_count(); i++) {
+ _find_canvas_items_at_pos(pos, root->get_child(i), items);
+ }
+
+ // Remove possible duplicates.
+ for (int i = 0; i < items.size(); i++) {
+ Node *item = items[i].item;
+ for (int j = 0; j < i; j++) {
+ if (items[j].item == item) {
+ items.remove_at(i);
+ i--;
+
+ break;
+ }
+ }
+ }
+ } else if (node_select_type == NODE_TYPE_3D) {
+#ifndef _3D_DISABLED
+ _find_3d_items_at_pos(pos, items);
+#endif // _3D_DISABLED
+ }
+
+ if (items.is_empty()) {
+ return;
+ }
+
+ items.sort();
+
+ if ((!list_shortcut_pressed && node_select_mode == SELECT_MODE_SINGLE) || items.size() == 1) {
+ Array message;
+ message.append(items[0].item->get_instance_id());
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
+ } else if (list_shortcut_pressed || node_select_mode == SELECT_MODE_LIST) {
+ if (!selection_list->is_inside_tree()) {
+ root->add_child(selection_list);
+ }
+
+ selection_list->clear();
+ for (const SelectResult &I : items) {
+ selection_list->add_item(I.item->get_name());
+ selection_list->set_item_metadata(-1, I.item);
+ }
+
+ selection_list->set_position(selection_list->is_embedded() ? pos : selection_position + root->get_position());
+ selection_list->reset_size();
+ selection_list->popup();
+ // FIXME: Ugly hack that stops the popup from hiding when the button is released.
+ selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
+ }
+}
+
+void RuntimeNodeSelect::_select_node(Node *p_node) {
+ if (p_node == selected_node) {
+ return;
+ }
+
+ _clear_selection();
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+ if (ci) {
+ selected_node = p_node;
+ } else {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
+ if (node_3d) {
+ if (!node_3d->is_inside_world()) {
+ return;
+ }
+
+ selected_node = p_node;
+
+ sbox_3d_instance = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
+ sbox_3d_instance_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_ofs, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+
+ sbox_3d_instance_xray = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
+ sbox_3d_instance_xray_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray_ofs, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ }
+#endif // _3D_DISABLED
+ }
+
+ has_selection = selected_node;
+ _queue_selection_update();
+}
+
+void RuntimeNodeSelect::_queue_selection_update() {
+ if (has_selection && selection_visible) {
+ if (SceneTree::get_singleton()->is_suspended()) {
+ _update_selection();
+ } else {
+ selection_update_queued = true;
+ }
+ }
+}
+
+void RuntimeNodeSelect::_update_selection() {
+ if (has_selection && (!selected_node || !selected_node->is_inside_tree())) {
+ _clear_selection();
+ return;
+ }
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(selected_node);
+ if (ci) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Transform2D xform;
+ if (root->is_canvas_transform_override_enabled() && !ci->get_canvas_layer_node()) {
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, (root->get_canvas_transform_override()));
+ xform = ci->get_global_transform();
+ } else {
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, Transform2D());
+ xform = ci->get_global_transform_with_canvas();
+ }
+
+ // Fallback.
+ Rect2 rect = Rect2(Vector2(), Vector2(10, 10));
+
+ if (ci->_edit_use_rect()) {
+ rect = ci->_edit_get_rect();
+ } else {
+ CollisionShape2D *collision_shape = Object::cast_to<CollisionShape2D>(ci);
+ if (collision_shape) {
+ Ref<Shape2D> shape = collision_shape->get_shape();
+ if (shape.is_valid()) {
+ rect = shape->get_rect();
+ }
+ }
+ }
+
+ RS::get_singleton()->canvas_item_set_visible(sbox_2d_ci, selection_visible);
+
+ if (xform == sbox_2d_xform && rect == sbox_2d_rect) {
+ return; // Nothing changed.
+ }
+ sbox_2d_xform = xform;
+ sbox_2d_rect = rect;
+
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
+
+ const Vector2 endpoints[4] = {
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
+ };
+
+ const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
+ for (int i = 0; i < 4; i++) {
+ RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, Math::round(2.f));
+ }
+ } else {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(selected_node);
+
+ // Fallback.
+ AABB bounds(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
+
+ VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
+ if (visual_instance) {
+ bounds = visual_instance->get_aabb();
+ } else {
+ CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(node_3d);
+ if (collision_shape) {
+ Ref<Shape3D> shape = collision_shape->get_shape();
+ if (shape.is_valid()) {
+ bounds = shape->get_debug_mesh()->get_aabb();
+ }
+ }
+ }
+
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_ofs, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray_ofs, selection_visible);
+
+ Transform3D xform_to_top_level_parent_space = node_3d->get_global_transform().affine_inverse() * node_3d->get_global_transform();
+ bounds = xform_to_top_level_parent_space.xform(bounds);
+ Transform3D t = node_3d->get_global_transform();
+
+ if (t == sbox_3d_xform && bounds == sbox_3d_bounds) {
+ return; // Nothing changed.
+ }
+ sbox_3d_xform = t;
+ sbox_3d_bounds = bounds;
+
+ Transform3D t_offset = t;
+
+ // Apply AABB scaling before item's global transform.
+ {
+ const Vector3 offset(0.005, 0.005, 0.005);
+ Basis aabb_s;
+ aabb_s.scale(bounds.size + offset);
+ t.translate_local(bounds.position - offset / 2);
+ t.basis = t.basis * aabb_s;
+ }
+ {
+ const Vector3 offset(0.01, 0.01, 0.01);
+ Basis aabb_s;
+ aabb_s.scale(bounds.size + offset);
+ t_offset.translate_local(bounds.position - offset / 2);
+ t_offset.basis = t_offset.basis * aabb_s;
+ }
+
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance, t);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_ofs, t_offset);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray, t);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray_ofs, t_offset);
+#endif // _3D_DISABLED
+ }
+}
+
+void RuntimeNodeSelect::_clear_selection() {
+ selected_node = nullptr;
+ has_selection = false;
+
+ if (sbox_2d_canvas.is_valid()) {
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
+ }
+
+#ifndef _3D_DISABLED
+ if (sbox_3d_instance.is_valid()) {
+ RS::get_singleton()->free(sbox_3d_instance);
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
+ RS::get_singleton()->free(sbox_3d_instance_xray);
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_set_selection_visible(bool p_visible) {
+ selection_visible = p_visible;
+
+ if (has_selection) {
+ _update_selection();
+ }
+}
+
+// Copied and trimmed from the CanvasItemEditor implementation.
+void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+ if (!p_node || Object::cast_to<Viewport>(p_node)) {
+ return;
+ }
+
+ // In the original CanvasItemEditor, this value would be fetched from the "editors/polygon_editor/point_grab_radius" editor property,
+ // but since this is not accessible from here, we will just use the default value.
+ const real_t grab_distance = 8;
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
+ if (ci) {
+ if (!ci->is_set_as_top_level()) {
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
+ } else {
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
+ }
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
+ }
+ }
+
+ if (ci && ci->is_visible_in_tree()) {
+ Transform2D xform = p_canvas_xform;
+ if (!ci->is_set_as_top_level()) {
+ xform *= p_parent_xform;
+ }
+
+ Vector2 pos;
+ // Cameras (overridden or not) don't affect `CanvasLayer`s.
+ if (!ci->get_canvas_layer_node()) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ pos = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_pos);
+ } else {
+ pos = p_pos;
+ }
+
+ xform = (xform * ci->get_transform()).affine_inverse();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / view_2d_zoom;
+ if (ci->_edit_is_selected_on_click(xform.xform(pos), local_grab_distance)) {
+ SelectResult res;
+ res.item = ci;
+ res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
+ r_items.push_back(res);
+
+ // If it's a shape, get the collision object it's from.
+ // FIXME: If the collision object has multiple shapes, only the topmost will be above it in the list.
+ if (Object::cast_to<CollisionShape2D>(ci) || Object::cast_to<CollisionPolygon2D>(ci)) {
+ CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ci->get_parent());
+ if (collision_object) {
+ SelectResult res_col;
+ res_col.item = ci->get_parent();
+ res_col.order = collision_object->get_z_index() + ci->get_canvas_layer();
+ r_items.push_back(res_col);
+ }
+ }
+ }
+ }
+}
+
+void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
+ view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
+ view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
+
+ _update_view_2d();
+}
+
+// A very shallow copy of the same function inside CanvasItemEditor.
+void RuntimeNodeSelect::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
+ real_t prev_zoom = view_2d_zoom;
+ view_2d_zoom = CLAMP(view_2d_zoom * p_zoom_factor, VIEW_2D_MIN_ZOOM, VIEW_2D_MAX_ZOOM);
+
+ Vector2 pos = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_origin);
+ view_2d_offset += pos / prev_zoom - pos / view_2d_zoom;
+
+ // We want to align in-scene pixels to screen pixels, this prevents blurry rendering
+ // of small details (texts, lines).
+ // This correction adds a jitter movement when zooming, so we correct only when the
+ // zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
+ const real_t closest_zoom_factor = Math::round(view_2d_zoom);
+ if (Math::is_zero_approx(view_2d_zoom - closest_zoom_factor)) {
+ // Make sure scene pixel at view_offset is aligned on a screen pixel.
+ Vector2 view_offset_int = view_2d_offset.floor();
+ Vector2 view_offset_frac = view_2d_offset - view_offset_int;
+ view_2d_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
+ }
+
+ _update_view_2d();
+}
+
+void RuntimeNodeSelect::_reset_camera_2d() {
+ view_2d_offset = -SceneTree::get_singleton()->get_root()->get_canvas_transform().get_origin();
+ view_2d_zoom = 1;
+
+ _update_view_2d();
+}
+
+void RuntimeNodeSelect::_update_view_2d() {
+ Transform2D transform = Transform2D();
+ transform.scale_basis(Size2(view_2d_zoom, view_2d_zoom));
+ transform.columns[2] = -view_2d_offset * view_2d_zoom;
+
+ SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform);
+
+ _queue_selection_update();
+}
+
+#ifndef _3D_DISABLED
+void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Camera3D *camera = root->get_viewport()->get_camera_3d();
+ if (!camera) {
+ return;
+ }
+
+ Vector3 ray, pos, to;
+ if (root->get_viewport()->is_camera_3d_override_enabled()) {
+ Viewport *vp = root->get_viewport();
+ ray = vp->camera_3d_override_project_ray_normal(p_pos);
+ pos = vp->camera_3d_override_project_ray_origin(p_pos);
+ to = pos + ray * vp->get_camera_3d_override_properties()["z_far"];
+ } else {
+ ray = camera->project_ray_normal(p_pos);
+ pos = camera->project_ray_origin(p_pos);
+ to = pos + ray * camera->get_far();
+ }
+
+ // Start with physical objects.
+ PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
+ PhysicsDirectSpaceState3D::RayResult result;
+ HashSet<RID> excluded;
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = pos;
+ ray_params.to = to;
+ ray_params.collide_with_areas = true;
+ while (true) {
+ ray_params.exclude = excluded;
+ if (ss->intersect_ray(ray_params, result)) {
+ SelectResult res;
+ res.item = Object::cast_to<Node>(result.collider);
+ res.order = -pos.distance_to(Object::cast_to<Node3D>(res.item)->get_global_transform().xform(result.position));
+
+ // Fetch collision shapes.
+ CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
+ if (collision) {
+ List<uint32_t> owners;
+ collision->get_shape_owners(&owners);
+ for (const uint32_t &I : owners) {
+ SelectResult res_shape;
+ res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
+ res_shape.order = res.order;
+ r_items.push_back(res_shape);
+ }
+ }
+
+ r_items.push_back(res);
+
+ excluded.insert(result.rid);
+ } else {
+ break;
+ }
+ }
+
+ // Then go for the meshes.
+ Vector<ObjectID> items = RS::get_singleton()->instances_cull_ray(pos, to, root->get_world_3d()->get_scenario());
+ for (int i = 0; i < items.size(); i++) {
+ Object *obj = ObjectDB::get_instance(items[i]);
+ GeometryInstance3D *geo_instance = nullptr;
+ Ref<TriangleMesh> mesh_collision;
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(obj);
+ if (mesh_instance) {
+ if (mesh_instance->get_mesh().is_valid()) {
+ geo_instance = mesh_instance;
+ mesh_collision = mesh_instance->get_mesh()->generate_triangle_mesh();
+ }
+ } else {
+ Label3D *label = Object::cast_to<Label3D>(obj);
+ if (label) {
+ geo_instance = label;
+ mesh_collision = label->generate_triangle_mesh();
+ } else {
+ Sprite3D *sprite = Object::cast_to<Sprite3D>(obj);
+ if (sprite) {
+ geo_instance = sprite;
+ mesh_collision = sprite->generate_triangle_mesh();
+ }
+ }
+ }
+
+ if (mesh_collision.is_valid()) {
+ Transform3D gt = geo_instance->get_global_transform();
+ Transform3D ai = gt.affine_inverse();
+ Vector3 point, normal;
+ if (mesh_collision->intersect_ray(ai.xform(pos), ai.basis.xform(ray).normalized(), point, normal)) {
+ SelectResult res;
+ res.item = Object::cast_to<Node>(obj);
+ res.order = -pos.distance_to(gt.xform(point));
+ r_items.push_back(res);
+
+ continue;
+ }
+ }
+
+ items.remove_at(i);
+ i--;
+ }
+}
+
+bool RuntimeNodeSelect::_handle_3d_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
+
+ if (b.is_valid()) {
+ const real_t zoom_factor = 1.08 * b->get_factor();
+ switch (b->get_button_index()) {
+ case MouseButton::WHEEL_UP: {
+ if (!camera_freelook) {
+ _cursor_scale_distance(1.0 / zoom_factor);
+ }
+
+ return true;
+ } break;
+ case MouseButton::WHEEL_DOWN: {
+ if (!camera_freelook) {
+ _cursor_scale_distance(zoom_factor);
+ }
+
+ return true;
+ } break;
+ case MouseButton::RIGHT: {
+ _set_camera_freelook_enabled(b->is_pressed());
+ return true;
+ } break;
+ default: {
+ }
+ }
+ }
+
+ Ref<InputEventMouseMotion> m = p_event;
+
+ if (m.is_valid()) {
+ if (camera_freelook) {
+ _cursor_look(m);
+ } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
+ if (m->is_shift_pressed()) {
+ _cursor_pan(m);
+ } else {
+ _cursor_orbit(m);
+ }
+ }
+
+ return true;
+ }
+
+ Ref<InputEventKey> k = p_event;
+
+ if (k.is_valid()) {
+ if (k->get_physical_keycode() == Key::ESCAPE) {
+ _set_camera_freelook_enabled(false);
+ return true;
+ } else if (k->is_ctrl_pressed()) {
+ switch (k->get_physical_keycode()) {
+ case Key::EQUAL: {
+ cursor.fov_scale = CLAMP(cursor.fov_scale - 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ case Key::MINUS: {
+ cursor.fov_scale = CLAMP(cursor.fov_scale + 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ case Key::KEY_0: {
+ cursor.fov_scale = 1;
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+
+ // TODO: Handle magnify and pan input gestures.
+
+ return false;
+}
+
+void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
+ camera_freelook = p_enabled;
+
+ if (p_enabled) {
+ // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
+ Vector3 forward = _get_cursor_transform().basis.xform(Vector3(0, 0, -1));
+ cursor.eye_pos = cursor.pos - cursor.distance * forward;
+
+ previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
+
+ // Hide mouse like in an FPS (warping doesn't work).
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
+
+ } else {
+ // Restore mouse.
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
+
+ // Restore the previous mouse position when leaving freelook mode.
+ // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
+ // due to OS limitations.
+ Input::get_singleton()->warp_mouse(previous_mouse_position);
+ }
+}
+
+void RuntimeNodeSelect::_cursor_scale_distance(real_t p_scale) {
+ real_t min_distance = MAX(CAMERA_ZNEAR * 4, VIEW_3D_MIN_ZOOM);
+ real_t max_distance = MIN(CAMERA_ZFAR / 4, VIEW_3D_MAX_ZOOM);
+ cursor.distance = CLAMP(cursor.distance * p_scale, min_distance, max_distance);
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_look(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(), root->get_size()));
+ const Transform3D prev_camera_transform = _get_cursor_transform();
+
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
+
+ // Look is like the opposite of Orbit: the focus point rotates around the camera.
+ Transform3D camera_transform = _get_cursor_transform();
+ Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 diff = prev_pos - pos;
+ cursor.pos += diff;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_pan(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
+ const real_t pan_speed = 1 / 150.0;
+
+ Transform3D camera_transform;
+ camera_transform.translate_local(cursor.pos);
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
+
+ Vector3 translation(1 * -relative.x * pan_speed, relative.y * pan_speed, 0);
+ translation *= cursor.distance / 4;
+ camera_transform.translate_local(translation);
+ cursor.pos = camera_transform.origin;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_orbit(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
+
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+Transform3D RuntimeNodeSelect::_get_cursor_transform() {
+ Transform3D camera_transform;
+ camera_transform.translate_local(cursor.pos);
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
+ camera_transform.translate_local(0, 0, cursor.distance);
+
+ return camera_transform;
+}
+
+void RuntimeNodeSelect::_reset_camera_3d() {
+ camera_first_override = true;
+
+ Window *root = SceneTree::get_singleton()->get_root();
+ Camera3D *camera = root->get_camera_3d();
+ if (!camera) {
+ return;
+ }
+
+ cursor = Cursor();
+ Transform3D transform = camera->get_global_transform();
+ transform.translate_local(0, 0, -cursor.distance);
+ cursor.pos = transform.origin;
+
+ cursor.x_rot = -camera->get_global_rotation().x;
+ cursor.y_rot = -camera->get_global_rotation().y;
+
+ cursor.fov_scale = CLAMP(camera->get_fov() / CAMERA_BASE_FOV, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+}
+#endif // _3D_DISABLED
#endif
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index be2642a2ae..f9dd6161aa 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -31,19 +31,21 @@
#ifndef SCENE_DEBUGGER_H
#define SCENE_DEBUGGER_H
-#include "core/object/class_db.h"
+#include "core/input/shortcut.h"
#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/pair.h"
#include "core/variant/array.h"
+#include "scene/gui/view_panner.h"
+#include "scene/resources/mesh.h"
+class PopupMenu;
class Script;
class Node;
class SceneDebugger {
-public:
private:
- static SceneDebugger *singleton;
+ inline static SceneDebugger *singleton = nullptr;
SceneDebugger();
@@ -59,6 +61,7 @@ private:
static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
+ static void _next_frame();
public:
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
@@ -160,11 +163,161 @@ private:
live_edit_root = NodePath("/root");
}
- static LiveEditor *singleton;
+ inline static LiveEditor *singleton = nullptr;
public:
static LiveEditor *get_singleton();
};
+
+class RuntimeNodeSelect : public Object {
+ GDCLASS(RuntimeNodeSelect, Object);
+
+public:
+ enum NodeType {
+ NODE_TYPE_NONE,
+ NODE_TYPE_2D,
+ NODE_TYPE_3D,
+ NODE_TYPE_MAX
+ };
+
+ enum SelectMode {
+ SELECT_MODE_SINGLE,
+ SELECT_MODE_LIST,
+ SELECT_MODE_MAX
+ };
+
+private:
+ friend class SceneDebugger;
+
+ struct SelectResult {
+ Node *item = nullptr;
+ real_t order = 0;
+ _FORCE_INLINE_ bool operator<(const SelectResult &p_rr) const { return p_rr.order < order; }
+ };
+
+ bool has_selection = false;
+ Node *selected_node = nullptr;
+ PopupMenu *selection_list = nullptr;
+ bool selection_visible = true;
+ bool selection_update_queued = false;
+
+ bool camera_override = false;
+
+ // Values taken from EditorZoomWidget.
+ const float VIEW_2D_MIN_ZOOM = 1.0 / 128;
+ const float VIEW_2D_MAX_ZOOM = 128;
+
+ Ref<ViewPanner> panner;
+ Vector2 view_2d_offset;
+ real_t view_2d_zoom = 1.0;
+
+ RID sbox_2d_canvas;
+ RID sbox_2d_ci;
+ Transform2D sbox_2d_xform;
+ Rect2 sbox_2d_rect;
+
+#ifndef _3D_DISABLED
+ struct Cursor {
+ Vector3 pos;
+ real_t x_rot, y_rot, distance, fov_scale;
+ Vector3 eye_pos; // Used in freelook mode.
+
+ Cursor() {
+ // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
+ x_rot = 0.5;
+ y_rot = -0.5;
+ distance = 4;
+ fov_scale = 1.0;
+ }
+ };
+ Cursor cursor;
+
+ // Values taken from Node3DEditor.
+ const float VIEW_3D_MIN_ZOOM = 0.01;
+#ifdef REAL_T_IS_DOUBLE
+ const double VIEW_3D_MAX_ZOOM = 1'000'000'000'000;
+#else
+ const float VIEW_3D_MAX_ZOOM = 10'000;
+#endif
+ const float CAMERA_ZNEAR = 0.05;
+ const float CAMERA_ZFAR = 4'000;
+
+ const float CAMERA_BASE_FOV = 75;
+ const float CAMERA_MIN_FOV_SCALE = 0.1;
+ const float CAMERA_MAX_FOV_SCALE = 2.5;
+
+ const float FREELOOK_BASE_SPEED = 4;
+ const float RADS_PER_PIXEL = 0.004;
+
+ bool camera_first_override = true;
+ bool camera_freelook = false;
+
+ Vector2 previous_mouse_position;
+
+ Ref<ArrayMesh> sbox_3d_mesh;
+ Ref<ArrayMesh> sbox_3d_mesh_xray;
+ RID sbox_3d_instance;
+ RID sbox_3d_instance_ofs;
+ RID sbox_3d_instance_xray;
+ RID sbox_3d_instance_xray_ofs;
+ Transform3D sbox_3d_xform;
+ AABB sbox_3d_bounds;
+#endif
+
+ Point2 selection_position = Point2(INFINITY, INFINITY);
+ bool list_shortcut_pressed = false;
+
+ NodeType node_select_type = NODE_TYPE_2D;
+ SelectMode node_select_mode = SELECT_MODE_SINGLE;
+
+ void _setup();
+
+ void _node_set_type(NodeType p_type);
+ void _select_set_mode(SelectMode p_mode);
+
+ void _set_camera_override_enabled(bool p_enabled);
+
+ void _root_window_input(const Ref<InputEvent> &p_event);
+ void _items_popup_index_pressed(int p_index, PopupMenu *p_popup);
+ void _update_input_state();
+
+ void _process_frame();
+ void _physics_frame();
+
+ void _click_point();
+ void _select_node(Node *p_node);
+ void _queue_selection_update();
+ void _update_selection();
+ void _clear_selection();
+ void _set_selection_visible(bool p_visible);
+
+ void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
+ void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
+ void _reset_camera_2d();
+ void _update_view_2d();
+
+#ifndef _3D_DISABLED
+ void _find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items);
+ bool _handle_3d_input(const Ref<InputEvent> &p_event);
+ void _set_camera_freelook_enabled(bool p_enabled);
+ void _cursor_scale_distance(real_t p_scale);
+ void _cursor_look(Ref<InputEventWithModifiers> p_event);
+ void _cursor_pan(Ref<InputEventWithModifiers> p_event);
+ void _cursor_orbit(Ref<InputEventWithModifiers> p_event);
+ Transform3D _get_cursor_transform();
+ void _reset_camera_3d();
+#endif
+
+ RuntimeNodeSelect() { singleton = this; }
+
+ inline static RuntimeNodeSelect *singleton = nullptr;
+
+public:
+ static RuntimeNodeSelect *get_singleton();
+
+ ~RuntimeNodeSelect();
+};
#endif
#endif // SCENE_DEBUGGER_H
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 0b521f926d..878bceccbc 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -178,6 +178,7 @@ void VideoStreamPlayer::_notification(int p_notification) {
draw_texture_rect(texture, Rect2(Point2(), s), false);
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_playing() && !is_paused()) {
paused_from_tree = true;
@@ -189,6 +190,13 @@ void VideoStreamPlayer::_notification(int p_notification) {
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (paused_from_tree) {
paused_from_tree = false;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d921cc5b67..8dc7b4a87c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -184,6 +184,7 @@ void Node::_notification(int p_notification) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled() && is_inside_tree()) {
reset_physics_interpolation();
@@ -695,6 +696,16 @@ void Node::_propagate_pause_notification(bool p_enable) {
data.blocked--;
}
+void Node::_propagate_suspend_notification(bool p_enable) {
+ notification(p_enable ? NOTIFICATION_SUSPENDED : NOTIFICATION_UNSUSPENDED);
+
+ data.blocked++;
+ for (KeyValue<StringName, Node *> &KV : data.children) {
+ KV.value->_propagate_suspend_notification(p_enable);
+ }
+ data.blocked--;
+}
+
Node::ProcessMode Node::get_process_mode() const {
return data.process_mode;
}
@@ -850,7 +861,7 @@ bool Node::can_process_notification(int p_what) const {
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return _can_process(get_tree()->is_paused());
+ return !get_tree()->is_suspended() && _can_process(get_tree()->is_paused());
}
bool Node::_can_process(bool p_paused) const {
diff --git a/scene/main/node.h b/scene/main/node.h
index 799478fa35..e2f3ce9b78 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -300,6 +300,7 @@ private:
void _set_tree(SceneTree *p_tree);
void _propagate_pause_notification(bool p_enable);
+ void _propagate_suspend_notification(bool p_enable);
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
_FORCE_INLINE_ bool _is_enabled() const;
@@ -439,6 +440,8 @@ public:
// Editor specific node notifications
NOTIFICATION_EDITOR_PRE_SAVE = 9001,
NOTIFICATION_EDITOR_POST_SAVE = 9002,
+ NOTIFICATION_SUSPENDED = 9003,
+ NOTIFICATION_UNSUSPENDED = 9004
};
/* NODE/TREE */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 71d91b970e..60cecfcfe7 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -954,11 +954,14 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
void SceneTree::set_pause(bool p_enabled) {
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Pause can only be set from the main thread.");
+ ERR_FAIL_COND_MSG(suspended, "Pause state cannot be modified while suspended.");
if (p_enabled == paused) {
return;
}
+
paused = p_enabled;
+
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->set_active(!p_enabled);
#endif // _3D_DISABLED
@@ -972,6 +975,30 @@ bool SceneTree::is_paused() const {
return paused;
}
+void SceneTree::set_suspend(bool p_enabled) {
+ ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Suspend can only be set from the main thread.");
+
+ if (p_enabled == suspended) {
+ return;
+ }
+
+ suspended = p_enabled;
+
+ Engine::get_singleton()->set_freeze_time_scale(p_enabled);
+
+#ifndef _3D_DISABLED
+ PhysicsServer3D::get_singleton()->set_active(!p_enabled && !paused);
+#endif // _3D_DISABLED
+ PhysicsServer2D::get_singleton()->set_active(!p_enabled && !paused);
+ if (get_root()) {
+ get_root()->_propagate_suspend_notification(p_enabled);
+ }
+}
+
+bool SceneTree::is_suspended() const {
+ return suspended;
+}
+
void SceneTree::_process_group(ProcessGroup *p_group, bool p_physics) {
// When reading this function, keep in mind that this code must work in a way where
// if any node is removed, this needs to continue working.
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 7e44541105..291e4a5a0c 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -143,6 +143,7 @@ private:
bool debug_navigation_hint = false;
#endif
bool paused = false;
+ bool suspended = false;
HashMap<StringName, Group> group_map;
bool _quit = false;
@@ -343,6 +344,8 @@ public:
void set_pause(bool p_enabled);
bool is_paused() const;
+ void set_suspend(bool p_enabled);
+ bool is_suspended() const;
#ifdef DEBUG_ENABLED
void set_debug_collisions_hint(bool p_enabled);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 54f66e8d4e..5a90eb8f3e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3123,7 +3123,7 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(p_event.is_null());
- if (disable_input) {
+ if (disable_input || disable_input_override) {
return;
}
@@ -3195,7 +3195,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
local_input_handled = false;
- if (disable_input || !_can_consume_input_events()) {
+ if (disable_input || disable_input_override || !_can_consume_input_events()) {
return;
}
@@ -3298,7 +3298,7 @@ void Viewport::set_disable_input(bool p_disable) {
if (p_disable == disable_input) {
return;
}
- if (p_disable) {
+ if (p_disable && !disable_input_override) {
_drop_mouse_focus();
_mouse_leave_viewport();
_gui_cancel_tooltip();
@@ -3311,6 +3311,19 @@ bool Viewport::is_input_disabled() const {
return disable_input;
}
+void Viewport::set_disable_input_override(bool p_disable) {
+ ERR_MAIN_THREAD_GUARD;
+ if (p_disable == disable_input_override) {
+ return;
+ }
+ if (p_disable && !disable_input) {
+ _drop_mouse_focus();
+ _mouse_leave_viewport();
+ _gui_cancel_tooltip();
+ }
+ disable_input_override = p_disable;
+}
+
Variant Viewport::gui_get_drag_data() const {
ERR_READ_THREAD_GUARD_V(Variant());
return get_section_root_viewport()->gui.drag_data;
@@ -4237,6 +4250,22 @@ void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near,
}
}
+HashMap<StringName, real_t> Viewport::get_camera_3d_override_properties() const {
+ HashMap<StringName, real_t> props;
+
+ props["size"] = 0;
+ props["fov"] = 0;
+ props["z_near"] = 0;
+ props["z_far"] = 0;
+ ERR_READ_THREAD_GUARD_V(props);
+
+ props["size"] = camera_3d_override.size;
+ props["fov"] = camera_3d_override.fov;
+ props["z_near"] = camera_3d_override.z_near;
+ props["z_far"] = camera_3d_override.z_far;
+ return props;
+}
+
void Viewport::set_disable_3d(bool p_disable) {
ERR_MAIN_THREAD_GUARD;
disable_3d = p_disable;
@@ -4270,6 +4299,54 @@ Transform3D Viewport::get_camera_3d_override_transform() const {
return Transform3D();
}
+Vector3 Viewport::camera_3d_override_project_ray_normal(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Vector3 ray = camera_3d_override_project_local_ray_normal(p_pos);
+ return camera_3d_override.transform.basis.xform(ray).normalized();
+}
+
+Vector3 Viewport::camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Size2 viewport_size = get_camera_rect_size();
+ Vector2 cpos = get_camera_coords(p_pos);
+ Vector3 ray;
+
+ if (camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
+ ray = Vector3(0, 0, -1);
+ } else {
+ Projection cm;
+ cm.set_perspective(camera_3d_override.fov, get_visible_rect().size.aspect(), camera_3d_override.z_near, camera_3d_override.z_far, false);
+
+ Vector2 screen_he = cm.get_viewport_half_extents();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -camera_3d_override.z_near).normalized();
+ }
+
+ return ray;
+}
+
+Vector3 Viewport::camera_3d_override_project_ray_origin(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Size2 viewport_size = get_camera_rect_size();
+ Vector2 cpos = get_camera_coords(p_pos);
+ ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
+
+ if (camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
+ Vector2 pos = cpos / viewport_size;
+ real_t vsize, hsize;
+ hsize = camera_3d_override.size * viewport_size.aspect();
+ vsize = camera_3d_override.size;
+
+ Vector3 ray;
+ ray.x = pos.x * (hsize)-hsize / 2;
+ ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
+ ray.z = -camera_3d_override.z_near;
+ ray = camera_3d_override.transform.xform(ray);
+ return ray;
+ } else {
+ return camera_3d_override.transform.origin;
+ };
+}
+
Ref<World3D> Viewport::get_world_3d() const {
ERR_READ_THREAD_GUARD_V(Ref<World3D>());
return world_3d;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index a18dc1f6f0..92691ccbec 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -401,6 +401,7 @@ private:
DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
bool disable_input = false;
+ bool disable_input_override = false;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
@@ -580,6 +581,8 @@ public:
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
+ void set_disable_input_override(bool p_disable);
+
Vector2 get_mouse_position() const;
void warp_mouse(const Vector2 &p_position);
virtual void update_mouse_cursor_state();
@@ -770,6 +773,11 @@ public:
void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
+ HashMap<StringName, real_t> get_camera_3d_override_properties() const;
+
+ Vector3 camera_3d_override_project_ray_normal(const Point2 &p_pos) const;
+ Vector3 camera_3d_override_project_ray_origin(const Point2 &p_pos) const;
+ Vector3 camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const;
void set_disable_3d(bool p_disable);
bool is_3d_disabled() const;
diff --git a/scene/resources/3d/importer_mesh.cpp b/scene/resources/3d/importer_mesh.cpp
index fa2532a310..e255cb077f 100644
--- a/scene/resources/3d/importer_mesh.cpp
+++ b/scene/resources/3d/importer_mesh.cpp
@@ -33,108 +33,10 @@
#include "core/io/marshalls.h"
#include "core/math/convex_hull.h"
#include "core/math/random_pcg.h"
-#include "core/math/static_raycaster.h"
-#include "scene/resources/animation_library.h"
#include "scene/resources/surface_tool.h"
#include <cstdint>
-void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- _split_normals(arrays, p_indices, p_normals);
-
- for (BlendShape &blend_shape : blend_shape_data) {
- _split_normals(blend_shape.arrays, p_indices, p_normals);
- }
-}
-
-void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX);
-
- const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX];
- int current_vertex_count = vertices.size();
- int new_vertex_count = p_indices.size();
- int final_vertex_count = current_vertex_count + new_vertex_count;
- const int *indices_ptr = p_indices.ptr();
-
- for (int i = 0; i < r_arrays.size(); i++) {
- if (i == RS::ARRAY_INDEX) {
- continue;
- }
-
- if (r_arrays[i].get_type() == Variant::NIL) {
- continue;
- }
-
- switch (r_arrays[i].get_type()) {
- case Variant::PACKED_VECTOR3_ARRAY: {
- PackedVector3Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector3 *data_ptr = data.ptrw();
- if (i == RS::ARRAY_NORMAL) {
- const Vector3 *normals_ptr = p_normals.ptr();
- memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count);
- } else {
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_VECTOR2_ARRAY: {
- PackedVector2Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector2 *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- PackedFloat32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- float *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- PackedInt32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- int32_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_BYTE_ARRAY: {
- PackedByteArray data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- uint8_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- PackedColorArray data = r_arrays[i];
- data.resize(final_vertex_count);
- Color *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- default: {
- ERR_FAIL_MSG("Unhandled array type.");
- } break;
- }
- }
-}
-
String ImporterMesh::validate_blend_shape_name(const String &p_name) {
String name = p_name;
const char *characters = ":";
@@ -306,7 +208,7 @@ void ImporterMesh::optimize_indices_for_cache() {
} \
write_array[vert_idx] = transformed_vert;
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array, bool p_raycast_normals) {
+void ImporterMesh::generate_lods(float p_normal_merge_angle, Array p_bone_transform_array) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
@@ -379,8 +281,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
- float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
- float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
@@ -469,22 +369,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
- // Only used for normal raycasting
- int split_vertex_count = vertex_count;
- LocalVector<Vector3> split_vertex_normals;
- LocalVector<int> split_vertex_indices;
- split_vertex_normals.reserve(index_count / 3);
- split_vertex_indices.reserve(index_count / 3);
-
- RandomPCG pcg;
- pcg.seed(123456789); // Keep seed constant across imports
-
- Ref<StaticRaycaster> raycaster = p_raycast_normals ? StaticRaycaster::create() : Ref<StaticRaycaster>();
- if (raycaster.is_valid()) {
- raycaster->add_mesh(vertices, indices, 0);
- raycaster->commit();
- }
-
const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
float mesh_error = 0.0f;
@@ -534,173 +418,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- LocalVector<LocalVector<int>> vertex_corners;
- vertex_corners.resize(vertex_count);
-
- int *ptrw = new_indices.ptrw();
- for (unsigned int j = 0; j < new_index_count; j++) {
- vertex_corners[ptrw[j]].push_back(j);
- }
-
- float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15));
- const float ray_bias = 0.05;
- float ray_length = ray_bias + mesh_error * scale * 3.0f;
-
- Vector<StaticRaycaster::Ray> rays;
- LocalVector<Vector2> ray_uvs;
-
- int32_t *new_indices_ptr = new_indices.ptrw();
-
- int current_ray_count = 0;
- for (unsigned int j = 0; j < new_index_count; j += 3) {
- const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]];
- const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]];
- const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]];
- Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1);
- float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care
- if (!Math::is_finite(face_area) || face_area == 0) {
- WARN_PRINT_ONCE("Ignoring face with non-finite normal in LOD generation.");
- continue;
- }
-
- Vector3 dir = face_normal / face_area;
- int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64);
-
- rays.resize(current_ray_count + ray_count);
- StaticRaycaster::Ray *rays_ptr = rays.ptrw();
-
- ray_uvs.resize(current_ray_count + ray_count);
- Vector2 *ray_uvs_ptr = ray_uvs.ptr();
-
- for (int k = 0; k < ray_count; k++) {
- float u = pcg.randf();
- float v = pcg.randf();
-
- if (u + v >= 1.0f) {
- u = 1.0f - u;
- v = 1.0f - v;
- }
-
- u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge
- v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third;
- float w = 1.0f - u - v;
-
- Vector3 org = v0 * w + v1 * u + v2 * v;
- org -= dir * ray_bias;
- rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length);
- rays_ptr[current_ray_count + k].id = j / 3;
- ray_uvs_ptr[current_ray_count + k] = Vector2(u, v);
- }
-
- current_ray_count += ray_count;
- }
-
- raycaster->intersect(rays);
-
- LocalVector<Vector3> ray_normals;
- LocalVector<real_t> ray_normal_weights;
-
- ray_normals.resize(new_index_count);
- ray_normal_weights.resize(new_index_count);
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- ray_normal_weights[j] = 0.0f;
- }
-
- const StaticRaycaster::Ray *rp = rays.ptr();
- for (int j = 0; j < rays.size(); j++) {
- if (rp[j].geomID != 0) { // Ray missed
- continue;
- }
-
- if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face.
- continue;
- }
-
- const float &u = rp[j].u;
- const float &v = rp[j].v;
- const float w = 1.0f - u - v;
-
- const unsigned int &hit_tri_id = rp[j].primID;
- const unsigned int &orig_tri_id = rp[j].id;
-
- const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]];
- const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]];
- const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]];
- Vector3 normal = n0 * w + n1 * u + n2 * v;
-
- Vector2 orig_uv = ray_uvs[j];
- const real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
- for (int k = 0; k < 3; k++) {
- int idx = orig_tri_id * 3 + k;
- real_t weight = orig_bary[k];
- ray_normals[idx] += normal * weight;
- ray_normal_weights[idx] += weight;
- }
- }
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess
- ray_normals[j] = Vector3();
- } else {
- ray_normals[j] /= ray_normal_weights[j];
- }
- }
-
- LocalVector<LocalVector<int>> normal_group_indices;
- LocalVector<Vector3> normal_group_averages;
- normal_group_indices.reserve(24);
- normal_group_averages.reserve(24);
-
- for (unsigned int j = 0; j < vertex_count; j++) {
- const LocalVector<int> &corners = vertex_corners[j];
- const Vector3 &vertex_normal = normals_ptr[j];
-
- for (const int &corner_idx : corners) {
- const Vector3 &ray_normal = ray_normals[corner_idx];
-
- if (ray_normal.length_squared() < CMP_EPSILON2) {
- continue;
- }
-
- bool found = false;
- for (unsigned int l = 0; l < normal_group_indices.size(); l++) {
- LocalVector<int> &group_indices = normal_group_indices[l];
- Vector3 n = normal_group_averages[l] / group_indices.size();
- if (n.dot(ray_normal) > normal_pre_split_threshold) {
- found = true;
- group_indices.push_back(corner_idx);
- normal_group_averages[l] += ray_normal;
- break;
- }
- }
-
- if (!found) {
- normal_group_indices.push_back({ corner_idx });
- normal_group_averages.push_back(ray_normal);
- }
- }
-
- for (unsigned int k = 0; k < normal_group_indices.size(); k++) {
- LocalVector<int> &group_indices = normal_group_indices[k];
- Vector3 n = normal_group_averages[k] / group_indices.size();
-
- if (vertex_normal.dot(n) < normal_split_threshold) {
- split_vertex_indices.push_back(j);
- split_vertex_normals.push_back(n);
- int new_idx = split_vertex_count++;
- for (const int &index : group_indices) {
- new_indices_ptr[index] = new_idx;
- }
- }
- }
-
- normal_group_indices.clear();
- normal_group_averages.clear();
- }
- }
-
Surface::LOD lod;
lod.distance = MAX(mesh_error * scale, CMP_EPSILON2);
lod.indices = new_indices;
@@ -713,22 +430,19 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
- }
-
surfaces.write[i].lods.sort_custom<Surface::LODComparator>();
for (int j = 0; j < surfaces.write[i].lods.size(); j++) {
Surface::LOD &lod = surfaces.write[i].lods.write[j];
unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw();
- SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count);
+ SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), vertex_count);
}
}
}
void ImporterMesh::_generate_lods_bind(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array) {
- generate_lods(p_normal_merge_angle, p_normal_split_angle, p_skin_pose_transform_array);
+ // p_normal_split_angle is unused, but kept for compatibility
+ generate_lods(p_normal_merge_angle, p_skin_pose_transform_array);
}
bool ImporterMesh::has_mesh() const {
diff --git a/scene/resources/3d/importer_mesh.h b/scene/resources/3d/importer_mesh.h
index c7e3a059d6..7776e78f11 100644
--- a/scene/resources/3d/importer_mesh.h
+++ b/scene/resources/3d/importer_mesh.h
@@ -68,9 +68,6 @@ class ImporterMesh : public Resource {
return l.distance < r.distance;
}
};
-
- void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
- static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;
@@ -118,7 +115,7 @@ public:
void optimize_indices_for_cache();
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array, bool p_raycast_normals = false);
+ void generate_lods(float p_normal_merge_angle, Array p_skin_pose_transform_array);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d0e55f4065..933e990920 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
- shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
+ shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
default: {
shader_code += " COLOR.rgb = vec3(0.0);\n";