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-rw-r--r--drivers/gl_context/SCsub2
-rw-r--r--modules/mono/build_scripts/mono_configure.py4
-rw-r--r--modules/mono/config.py4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs9
-rw-r--r--modules/mono/godotsharp_dirs.cpp1
7 files changed, 6 insertions, 19 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index 91240ce3e3..ce3a598573 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -2,7 +2,7 @@
Import("env")
-if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
+if env["platform"] in ["macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 72ef4964f7..e5469c4980 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -3,11 +3,11 @@ import os.path
def is_desktop(platform):
- return platform in ["windows", "macos", "linuxbsd", "haiku"]
+ return platform in ["windows", "macos", "linuxbsd"]
def is_unix_like(platform):
- return platform in ["macos", "linuxbsd", "android", "haiku", "ios"]
+ return platform in ["macos", "linuxbsd", "android", "ios"]
def module_supports_tools_on(platform):
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 2b2a8d6235..9846d60c33 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -1,5 +1,5 @@
-# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "web", "ios"]
-# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
+# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"]
+# Eventually support for each them should be added back.
supported_platforms = ["windows", "macos", "linuxbsd", "android"]
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 0884c9e888..6677d77559 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -84,7 +84,6 @@
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'windows' ">GODOT_WINDOWS;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'linuxbsd' ">GODOT_LINUXBSD;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'macos' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
- <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'haiku' ">GODOT_HAIKU;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'android' ">GODOT_ANDROID;GODOT_MOBILE</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'ios' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'web' ">GODOT_JAVASCRIPT;GODOT_HTML5;GODOT_WASM;GODOT_WEB</GodotPlatformConstants>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index a7d44ab07a..b16adb6f55 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -603,10 +603,6 @@ MONO_AOT_MODE_LAST = 1000,
{
return $"linux-{arch}";
}
- case OS.Platforms.Haiku:
- {
- return $"{platform}-{arch}";
- }
default:
throw new NotSupportedException($"Platform not supported: {platform}");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index a47dc1c453..bff0c0df7c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -26,7 +26,6 @@ namespace GodotTools.Utils
public const string FreeBSD = "FreeBSD";
public const string NetBSD = "NetBSD";
public const string BSD = "BSD";
- public const string Haiku = "Haiku";
public const string Android = "Android";
public const string iOS = "iOS";
public const string Web = "Web";
@@ -40,7 +39,6 @@ namespace GodotTools.Utils
public const string Windows = "windows";
public const string MacOS = "macos";
public const string LinuxBSD = "linuxbsd";
- public const string Haiku = "haiku";
public const string Android = "android";
public const string iOS = "ios";
public const string Web = "web";
@@ -69,7 +67,6 @@ namespace GodotTools.Utils
["Windows"] = Platforms.Windows,
["macOS"] = Platforms.MacOS,
["Linux"] = Platforms.LinuxBSD,
- ["Haiku"] = Platforms.Haiku,
["Android"] = Platforms.Android,
["iOS"] = Platforms.iOS,
["Web"] = Platforms.Web
@@ -83,7 +80,6 @@ namespace GodotTools.Utils
[Names.FreeBSD] = Platforms.LinuxBSD,
[Names.NetBSD] = Platforms.LinuxBSD,
[Names.BSD] = Platforms.LinuxBSD,
- [Names.Haiku] = Platforms.Haiku,
[Names.Android] = Platforms.Android,
[Names.iOS] = Platforms.iOS,
[Names.Web] = Platforms.Web
@@ -127,13 +123,12 @@ namespace GodotTools.Utils
new[] { Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD };
private static readonly IEnumerable<string> UnixLikePlatforms =
- new[] { Names.MacOS, Names.Haiku, Names.Android, Names.iOS }
+ new[] { Names.MacOS, Names.Android, Names.iOS }
.Concat(LinuxBSDPlatforms).ToArray();
private static readonly Lazy<bool> _isWindows = new(() => IsOS(Names.Windows));
private static readonly Lazy<bool> _isMacOS = new(() => IsOS(Names.MacOS));
private static readonly Lazy<bool> _isLinuxBSD = new(() => IsAnyOS(LinuxBSDPlatforms));
- private static readonly Lazy<bool> _isHaiku = new(() => IsOS(Names.Haiku));
private static readonly Lazy<bool> _isAndroid = new(() => IsOS(Names.Android));
private static readonly Lazy<bool> _isiOS = new(() => IsOS(Names.iOS));
private static readonly Lazy<bool> _isWeb = new(() => IsOS(Names.Web));
@@ -145,8 +140,6 @@ namespace GodotTools.Utils
[SupportedOSPlatformGuard("linux")] public static bool IsLinuxBSD => _isLinuxBSD.Value;
- public static bool IsHaiku => _isHaiku.Value;
-
[SupportedOSPlatformGuard("android")] public static bool IsAndroid => _isAndroid.Value;
[SupportedOSPlatformGuard("ios")] public static bool IsiOS => _isiOS.Value;
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index bf2072006c..80e44011be 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -100,7 +100,6 @@ static const char *platform_name_map[][2] = {
{ "FreeBSD", "linuxbsd" },
{ "NetBSD", "linuxbsd" },
{ "BSD", "linuxbsd" },
- { "Haiku", "haiku" },
{ "Android", "android" },
{ "iOS", "ios" },
{ "Web", "web" },